Urra Posted August 2, 2016 Posted August 2, 2016 Exactly Zeus! Maybe add a hay cart or something being pulled behind it. Jason Would love this. How about some hay stacks scattered over random fields. Like they were just gathered. No farm simulation, but just for atmosphere and authenticity.
[CPT]milopugdog Posted August 2, 2016 Posted August 2, 2016 Exactly Zeus! Maybe add a hay cart or something being pulled behind it. Jason Only if it can be player controlled.
Brano Posted August 2, 2016 Posted August 2, 2016 Hay cart is for horses,that one towed ML-20 howitzers
Jade_Monkey Posted August 2, 2016 Posted August 2, 2016 Very early stage of modeling of the Odessa-city using new unique 3D-blocks: 2016_3_13__8_47_371.jpg PS very-very WIP Looking great! Those ports are asking for a bomb run, this will be fun!
Dakpilot Posted August 2, 2016 Posted August 2, 2016 Pretty sure I can remember seeing two different types of carts (Flat and sided) modelled in BoS, found in the villages, also hay bales/stacks, also think I have seen a tractor somewhere? as well..maybe someone can confirm are the existing models separate objects that can be 'placed' Cheers Dakpilot
DD_Arthur Posted August 2, 2016 Posted August 2, 2016 Looking very good! Is it possible we'll be given the opportunity to purchase planes and a map together? Flyable JU-52, Yak1b + two other planes and a map? Not another BoX but an expansion pack? I'd go for it. 1
pilotpierre Posted August 3, 2016 Posted August 3, 2016 Very early stage of modeling of the Odessa-city using new unique 3D-blocks:2016_3_13__8_47_371.jpgPS very-very WIP Cant thank you enough for your efforts Zeus.
216th_Lucas_From_Hell Posted August 3, 2016 Posted August 3, 2016 Magnificent work Zeus and team, it's looking great!
Juri_JS Posted August 3, 2016 Posted August 3, 2016 Someone model some Soviet tractors for those fields! Jason We already have one. But it doesn't exist as a single object.
Dakpilot Posted August 3, 2016 Posted August 3, 2016 We already have one. But it doesn't exist as a single object. Hah knew I had seen one, are the carts and haystacks also not seen as a single object... Great progress with the map, thanks for all the hard work Cheers Dakpilot
Jason_Williams Posted August 3, 2016 Posted August 3, 2016 We already have one. But it doesn't exist as a single object. LOL I need to fly lower. Is there any other objects you guys want as single objects? Jason
Juri_JS Posted August 3, 2016 Posted August 3, 2016 (edited) LOL I need to fly lower. Is there any other objects you guys want as single objects? Jason There are quite a lot. Here some examples of missing single objects that would be useful for mission builders: - airfield caponiers - camouflage nets - barrels - single ammunition crates - single placeable trees - carts, wells and haystacks from the village houses - also many buildings don't exist as single objects Looking through the object list in the mission builder I've also noticed, that we are missing static versions of all premium planes. Edited August 3, 2016 by Juri_JS 1
Habu Posted August 3, 2016 Posted August 3, 2016 There are quite a lot. Here some examples of missing single objects that would be useful for mission builders: - airfield caponiers - camouflage nets - barrels - single ammunition crates - single placeable trees - carts, wells and haystacks from the village houses - also many buildings don't exist as single objects Looking through the object list in the mission builder I've also noticed, that we are missing static versions of all premium planes. I agree with that and add : - Crater which could be enable or disable.
Brano Posted August 3, 2016 Posted August 3, 2016 Towed artillery would make nice target. Towed by horses,trucks and prime movers like that Stalinetz or German Sdkfz-7 or 9. And Cossacks cavalry!
Urra Posted August 3, 2016 Posted August 3, 2016 (edited) I would add several (3-4) varied types of factory buildings or factory complex's which already include smokestacks, so they don't have to be Frankensteined from existing hangers and buildings. Any chance of adding a feature where placing a group of buildings at a spot will automatically remove the trees at that location to avoid having them growing through the roof? I would like place these in the middle of dense wooded areas. Edited August 3, 2016 by roaming_gnome 1
Brano Posted August 3, 2016 Posted August 3, 2016 We already have one. But it doesn't exist as a single object. Isnt that a Fordson-Putilovets tractor of Leningrad Kirov factory ? I want it drivable
No601_Swallow Posted August 3, 2016 Posted August 3, 2016 Isnt that a Fordson-Putilovets tractor of Leningrad Kirov factory ? I want it drivable With separate load-outs for hay, silage and, erm, miscellaneous farmstuffs...
Dakpilot Posted August 3, 2016 Posted August 3, 2016 If we are going to have tractors it is clearly unfair to include the Fordson-Putilovets, The SKhTZ 15/30 was produced in much greater numbers and had a much greater hectare per Hr capability (I have charts) and better off road performance from its 31.48Hp engine and solid wheels Its greater turning circle and higher power (in later versions) made it literally able to drive rings around the Putilovets Seeing as it was also manufactured at the Stalingrad tractor factory (as well as Kharkov) it would be a travesty to not include this version Its victory over all comers in the (spring)1933 Petropavlovsk-Kamchatsky tractor competition proved its speed and maneuverability with famous tractor factory test pilot Dmitry Shuisky There are many anecdotes in his well known autobiography Perhaps I should make a poll on this important issue Cheers Dakpilot 7
Brano Posted August 3, 2016 Posted August 3, 2016 (edited) More tractors = better farm simulator :DThanks for the input Dak And many thanks to Odessa mapmakers (kartodelam). It will be sure another masterpiece. EDIT: Looking at the screenshot of Juri,it looks like it is not Fordson-Putilovetz built at Leningrad,but imported Fordson model N Most probably made in one of Ford factories in Ireland or England. They were imported to SU thru Amtorg Trading Company https://en.wikipedia.org/wiki/Amtorg_Trading_Corporation Edited August 3, 2016 by Brano 1
Urra Posted August 4, 2016 Posted August 4, 2016 LOL I need to fly lower. Is there any other objects you guys want as single objects? Jason What I would like is some gray or white smoke coming out of the chimneys from random houses and factories. Thank you.
Juri_JS Posted August 4, 2016 Posted August 4, 2016 What I would like is some gray or white smoke coming out of the chimneys from random houses and factories. Thank you. That's already possible. In the mission editor you can find an effect called "house_smoke".
Brano Posted August 4, 2016 Posted August 4, 2016 I can't tell if Dakpilot is serious or not.Talking about tractors is a serious stuff:DAgriculture tractors were largely confiscated by RKKA from kolchoz/sovchoz to serve as artillery towing. Original military prime movers like Stalinetz were lost in huge numbers during Barbarossa onslaught. They were distributed within mechanized corps situated on borders and vanished together with them. Captured ones were used also by Wehrmacht which gladly added them to their colorful portfolio of arty prime movers.
Feathered_IV Posted August 4, 2016 Posted August 4, 2016 I can't tell if Dakpilot is serious or not. He's serious. I read Shuisky's book Red Tractor Victory when I was in school. 1
HippyDruid Posted August 4, 2016 Posted August 4, 2016 IL-2 Tractor Wars, Battle of the Bumpkins. Nice looking map too..
Urra Posted August 4, 2016 Posted August 4, 2016 That's already possible. In the mission editor you can find an effect called "house_smoke". I'll take a look. Forgot how this looks.
1CGS zeus-- Posted August 18, 2016 1CGS Posted August 18, 2016 Hi all We continue to work on texturing and "creative search" for new textures, repainting the old ones, etc. At this time, a couple of pics of combination of agricultural fields and settlements: PS. It's still very WiP (many of the textures do not yet exist or are still under construction) 13
Jade_Monkey Posted August 18, 2016 Posted August 18, 2016 Very nice! Keep us posted with pics like these.
Feathered_IV Posted August 18, 2016 Posted August 18, 2016 Thanks Zeus. It's great to see frequent little updates like these. The journey is just as interesting as the destination.
=/WoVi/=kirumovka Posted August 18, 2016 Posted August 18, 2016 I've been wondering, do we users have the opportunity to make our own maps? I'm still quite new to the il2 community so this is something I've never heard about.
Jade_Monkey Posted August 18, 2016 Posted August 18, 2016 I've been wondering, do we users have the opportunity to make our own maps? I'm still quite new to the il2 community so this is something I've never heard about. Mods are planned, so it may be possible in the near future. However, dont think making maps is easy. The game doesnt come with mapmaking tools so its up to you to have the resources to pull it off.
HNKTO Posted August 22, 2016 Posted August 22, 2016 The I-153 is one of my all time favourite aircraft. One can only hope... Exactly Zeus! Maybe add a hay cart or something being pulled behind it. Jason Jason, reading forums, I see the desire to have the pilots in the hangar Polikarpov I-153. I have developed a 3D model of the aircraft, and offer you a present right to use this model in the game "IL-2 Sturmovik" Excuse me for translation, use an online translator))). 18
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