1CGS BlackSix Posted December 27, 2013 1CGS Posted December 27, 2013 47 Hi there! I hope you've enjoyed the 5th session of early access. Judging by numerous fan videos that you've published where LaGGs and Friedrichs blow up every ground target, you definitely liked the recent game update. It's also interesting to know that some of you found rockets' behavior so realistic that using them in missions turned into a brand new experience - another gameplay feature that is be discovered both by experienced and new-born virtual pilots. Thank you for your comments and feedback regarding the weaponry, and a special thanks to players who helped us with references and calculations. By the way we'll start gathering an alpha/beta testers team in January. That's not going to be a public casting but you'll meet the testers on the forum anyway - they will wear corresponding tags. So, early access, week number 7. It's going to be the most prolonged open session: you will get access later today on Friday, December 27th (approx. 20:00 UTC/GMT) and will be able to play freely until January 5th when the server will go offline (20:00 UTC/GMT as always). This time we've added all remaining unlockable modifications to currently available planes including cannons for both fighters and removable armor plates for Bf 109 F-4. So it's time to try out your high caliber weapons in missions against AI-planes and ground forces. Also we keep on working at visual effects, for example, buildings are now destructible. We decided not to deploy the Stalingrad map this time, and we count on your understanding. It's a very massive and important part of development, and we don't want to risk by giving you too raw content. That's why today we're showing you several screenshots taken on the map. The map itself will be ready for you in January. Yes, it's getting more and more interesting with every update. Enjoy your Christmas & New Year holidays, and have a great time playing IL2BOS! Full news You can ask new questions in this thread You're very welcome to subscribe for new videos here
StG2_Manfred Posted December 27, 2013 Posted December 27, 2013 Thank you! Can we get a list of what has changed since last week. Like gauges, trim, etc.
PA-Sniv Posted December 27, 2013 Posted December 27, 2013 (edited) Thanks! Historical vs in game:Mamayev hill:City Centre:Looking good! Edited December 27, 2013 by PA-Sniv 5
Mugwump Posted December 27, 2013 Posted December 27, 2013 Some of us still can't get rockets or bombs to work. See Error #10037 and please rectify it. Thanks.
MarcoRossolini Posted December 27, 2013 Posted December 27, 2013 In the last pic of the Grain Elevator, where did you get that smoke from?? It's fricking awesome!
von_Sales Posted December 27, 2013 Posted December 27, 2013 pretty cool! thank you for all the good stuff!
dburne Posted December 27, 2013 Posted December 27, 2013 Sounded great guys, thanks! Looking forward to the next several days!
Feathered_IV Posted December 27, 2013 Posted December 27, 2013 That looks rather great. Should give quite good performance too. Can't wait
E69_julian57 Posted December 27, 2013 Posted December 27, 2013 Very good the captures of the city. Regards
Veteran66 Posted December 27, 2013 Posted December 27, 2013 yes PA-Sniv have right, it need industrie objects not normal houses, this is important for Stuka or Bomber missions. And please add more brown mud, the time area is more like November 1942 to middle Januar and note many snow low aviation activities.
pilotpierre Posted December 27, 2013 Posted December 27, 2013 (edited) Great stuff guys, I missed out on the last session so this time around is a double whammy for me. Edited December 27, 2013 by pilotpierre
Mags Posted December 27, 2013 Posted December 27, 2013 (edited) Can't wait to get back home! Great Stalingrad-map. Edited December 27, 2013 by Mags
-MG-Cacti4-6 Posted December 27, 2013 Posted December 27, 2013 slightly bummed at not having the grad....but being able to tinker with some of the unlocks and see if they effect flight characteristics should be pertty entertaining
Zak Posted December 27, 2013 Posted December 27, 2013 Some of us still can't get rockets or bombs to work. See Error #10037 and please rectify it. Thanks. I've checked your account - it has everything on it and you should be able to use the mods. If the problem persists please specify it in a PM to me
TyphoonOneB Posted December 27, 2013 Posted December 27, 2013 Really impressed at how the Stalingrad map is coming along. The tow houses look a bit basic at this stage, but of course they will improve over time. No doubt I will be integrating Red Orchestra 2 clips with BoS for a great video!
I./ZG1_HeTzeR Posted December 27, 2013 Posted December 27, 2013 Fix the Ruder FM please!! Dont forget this,,,, 1
OBT-Psycho Posted December 27, 2013 Posted December 27, 2013 amazing how as a RO2 playr I can recognize some of the buildings. Even Mamayev hill is well done. And for a first we can see tall buildings in a flightsim. No wonder they have done a amazing job, and it will even be improve. The destroying building thing makes me grin. holidays are looking soooo good 1
1stCL/NovotnyCZ Posted December 27, 2013 Posted December 27, 2013 Beautiful work! I can not wait to be placed on the public.
Uufflakke Posted December 27, 2013 Posted December 27, 2013 For such a big city it looks so... empty. But I guess you guys left a lot of buildings and details out for playability/ performance reasons? Do buildings and trees get their own shadows in future? Or will they be left out also for better performance?
Emgy Posted December 27, 2013 Posted December 27, 2013 Really impressed at how the Stalingrad map is coming along. The tow houses look a bit basic at this stage, but of course they will improve over time. No doubt I will be integrating Red Orchestra 2 clips with BoS for a great video! Great idea! 1
1CGS Sneaksie Posted December 27, 2013 1CGS Posted December 27, 2013 New early access session is open, you can update already 3
Tom25briklebritt Posted December 27, 2013 Posted December 27, 2013 (edited) More maps can be found here ;-) http://www.wwii-photos-maps.com/battle-of-stalingrad/Aerial%20Photos/Stalingrad/index.html Edited December 27, 2013 by Tom25briklebritt
BMA_West Posted December 27, 2013 Posted December 27, 2013 (edited) Thnx for heads up! Downloaded upgrade just now and unlocks indeed. However still no invert possible for left/right wheel brakes, do you have a date on a fix for that yet? Realy cramps my 109 landings for now ... All the best for 2014! Edited December 27, 2013 by West
Requiem Posted December 27, 2013 Posted December 27, 2013 Have a good new year guys! Cheers for extending the access this time
Zoring Posted December 27, 2013 Posted December 27, 2013 Thanks for the update guys, any chance we will get 'Occupied Buildlings' in the future, that act as bunkers essentially just firing at other axis/soviet designated buildings to give the battlefield some infantry action and CAS targets?
CCG_Pips Posted December 27, 2013 Posted December 27, 2013 (edited) Oh yessssss!!!! for those playing Red orchestra 2 ....Some buildings are well designed and perfectly recognizable!! great sim and big thanks you to the dev team... I cannot wait to return home and fly again!!! Edited December 27, 2013 by C6_Pips 1
E69_julian57 Posted December 27, 2013 Posted December 27, 2013 (edited) 'Occupied Buildlings' very good +1 Edited December 27, 2013 by E69_julian57
Schmittfeuer Posted December 27, 2013 Posted December 27, 2013 Oh dear all of the Red Orchestra memories are comming back, looks amazing so far, can't wait until we get to play the big map. 1
mudpuppy Posted December 27, 2013 Posted December 27, 2013 That Stalingrad map looks stunning. I really like how the small elevations and changes in slope can be seen from the air.
Avarik Posted December 27, 2013 Posted December 27, 2013 (edited) Damn, Stalingrad looks awesome. Gewd jawb! Edited December 27, 2013 by Avarik
79_vRAF_Friendly_flyer Posted December 27, 2013 Posted December 27, 2013 Happy new year 777! That mape is shaping up to be a work of art! I'm really exited to see how this turns out!
heinkill Posted December 27, 2013 Posted December 27, 2013 (edited) From BoS From RO2 Nice work. H Edited December 27, 2013 by heinkill 2
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