1CGS Han Posted February 11, 2016 1CGS Posted February 11, 2016 122 Hello! Today we're assembling Ju 88 A-4 cockpit consisting of 4 crew stations. Required animations are being made right now. We plan to have working quick mission mode for Moscow map by the end of this month and start campaign beta-testing in early March. .............. 1.107b version changes: .............. A bit more info about Battle of Moscow. Today we can show you preliminary (there are no trees in the city yet) screenshots of Moscow as you'll be able to see it in the game from the border of flyable area. .............. We can show you some more autumn Moscow map screenshots as well (it is 90% completed): .............. Full news - here is a full text and visual materials You're very welcome to subscribe for new videos here You can ask new questions in this thread 11
Asgar Posted February 11, 2016 Posted February 11, 2016 (edited) great! looking forward to tracking down those bugs! always happy to help sounds like Ju-88 might enter Beta next week. Is it right to assume so? Edited February 11, 2016 by I./JG3_Asgar
Guest deleted@50488 Posted February 11, 2016 Posted February 11, 2016 (edited) Looking Cool!!! Delicious.... Tasty.... Edited February 11, 2016 by jcomm
unreasonable Posted February 11, 2016 Posted February 11, 2016 Moscow looks lovely. Not allowing us to fly over it, land in it etc, constitutes cruel and unusual punishment.
LLv24_Zami Posted February 11, 2016 Posted February 11, 2016 Moscow map looks great! New patch next week, that`s always good news
Finkeren Posted February 11, 2016 Posted February 11, 2016 As always: Very good stuff there About the corrected cooling on the MiG. Does that mean, that the degree of overheating stays the same, but only really kicks in at higher altitudes, so that there is less need for opening the rads at low altitude?
Sokol1 Posted February 11, 2016 Posted February 11, 2016 > 21. AI gunners will fire at any planes, not only fighters;
Jade_Monkey Posted February 11, 2016 Posted February 11, 2016 Very nice! Glad to see plenty of fixes and new material coming every patch. Since i didnt see it anywhere: is the new Pe2 RPM increase rate hiatorically accurate? It only increases like 1% per second. It takes forever to make any changes in RPM.
JtD Posted February 11, 2016 Posted February 11, 2016 Text one says "die kuhlerklappen durh den luftdruck geoffnet" which means that radiator was opened by approach flow.Actually it says the radiator is opened by the pressurized oil ("Drucköl", not "Luftdruck").
1CGS Sneaksie Posted February 11, 2016 1CGS Posted February 11, 2016 Very nice! Glad to see plenty of fixes and new material coming every patch. Since i didnt see it anywhere: is the new Pe2 RPM increase rate hiatorically accurate? It only increases like 1% per second. It takes forever to make any changes in RPM. Yes, it took up to a minute. Later Pe-2 had alternate system for obvious reasons. 1
Alkyan Posted February 11, 2016 Posted February 11, 2016 "Fitness ratio of ... Yak was decreased" Interesting, intereting. Good work dev, as always. 1
150GCT_Veltro Posted February 11, 2016 Posted February 11, 2016 Also Macchi cockpit update..........in a week. Great guys, really one step forward all.
Riderocket Posted February 11, 2016 Posted February 11, 2016 (edited) What does Fineness Ratio mean? O.o Edited February 11, 2016 by Riderocket
JtD Posted February 11, 2016 Posted February 11, 2016 Probably the glide angle - altitude lost vs. distance covered.
Riderocket Posted February 11, 2016 Posted February 11, 2016 What exactly is the Fitness ratio? Fineness* xD
Guest deleted@50488 Posted February 11, 2016 Posted February 11, 2016 What does Fineness Ratio mean? O.o I was about to post one of those beautiful girls, but last time it wasn't very well accepted :-/ I believe they mean this: https://en.wikipedia.org/wiki/Fineness_ratio
JG300_Olrik Posted February 11, 2016 Posted February 11, 2016 (edited) Probably the glide angle - altitude lost vs. distance covered. Yes it is ; more exactly the ratio : distance covered / altitude lost. Can be also calculated like this ratio : Horizontal speed / Vertical speed Modern gliders have fineness around 50 or more and can fly 50 km for 1000 m altitude lost (theorical). Cessna 150 / 152 have a fineness no more than 7 to 9 and max 4 to 6 with flaps extended. I think it's not better than this for a WW2 fighter. i suspect the He111 may be the best of the planeset in this trial. Edited February 11, 2016 by F/JG300_Touch
=38=Tatarenko Posted February 11, 2016 Posted February 11, 2016 Moscow looks fantastic! Double railway lines good too.
xvii-Dietrich Posted February 11, 2016 Posted February 11, 2016 Great to read the news on the Ju 88. ... It is awlays great to read news on Ju 88 developments! Point #5 about recorded tracks is important though. I hope everyone takes note! 1
Potenz Posted February 11, 2016 Posted February 11, 2016 Really want to try this next update, this sim is getting better and better
216th_Lucas_From_Hell Posted February 11, 2016 Posted February 11, 2016 Beautiful, beautiful update! The improvements are all very welcome and oh my, that Moscow map! I've seen that view both from home and from aircraft while landing and every single detail is spot on! I expected it to be beautiful but I must say this exceeds my expectations by far 1
216th_Peterla Posted February 11, 2016 Posted February 11, 2016 (edited) Отлично ! Not sure if is correct Edited February 11, 2016 by Peterla 1
Brano Posted February 11, 2016 Posted February 11, 2016 Yes,one can recognize many city sites like Kreml,Krasnaya Ploshtschad,Bolshoy Teatr,Manezh,Chram Vasiliya Blazhenogo etc.More over those are real 3D objects,only simplified,kind of placeholders.They could be easily interchanged with more detailed buildings later on.It gives us hope that maybe one day complete Moscow will be available to fly over Could be a good idea to open competition for enthusiast 3D modellers to come with their advanced creations. Judged by devs and if meeting requirements,would exchange previous placeholders. 1
Alkyan Posted February 11, 2016 Posted February 11, 2016 My bad, finesse ratio indeed If yak finesse ratio is increased with flaps out, it mean it will have more drag in the next patch. It's likely to correct what a lot of people are complaining about, yak handling with flaps out.
mb339pan Posted February 11, 2016 Posted February 11, 2016 The details on the map of Moscow are impressive
Brano Posted February 11, 2016 Posted February 11, 2016 Barrage baloons over Moscow would add to the immersion. 1
Original_Uwe Posted February 11, 2016 Posted February 11, 2016 Really interested in this modification to the yaks...
-TBC-AeroAce Posted February 11, 2016 Posted February 11, 2016 After some research Fineness Ratio is: the ratio of the length of a streamlined body (as a fuselage) to its maximum diameter . Although this will effect drag its not necessarily talking about the lift to drag ratio/glide angle. DEVs can you please explain exactly what this is please!!!!!!!!!!!!!
Quax Posted February 11, 2016 Posted February 11, 2016 12. Fineness ratios of all planes were re-checked with their flaps extended. I never heard the fineness ratio in connection with flaps. But if they say so, it has to be a value for the drag regarding the flap position and will change the glide angle for flaps extended.
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