Brano Posted December 17, 2015 Posted December 17, 2015 I hope for next tuesday release of MiG,so I could have at least one evening to test it before I will say goodbye to my gaming rig.Then 2 weeks xmas holidays start with priorities switched to and
Blitzen Posted December 17, 2015 Posted December 17, 2015 (edited) Trim has been present on all A/C with keystrokes/hatswitch for more than a year and works on axis for 109/190 Cheers Dakpilot Wow! Thanks for thelong ignored 9 by me) update info,Dakpilot- I knew I should have checked this out sooner...now which keys should I designate? I have to make it simple so I can remember..... Edited December 17, 2015 by Blitzen
coconut Posted December 17, 2015 Posted December 17, 2015 It's very impressive that the game's flight model acted as a predictor of real-life behavior! All the more so as the devs apparently did not aim to get that effect from start. That speaks highly of the quality of the simulation engine and the Yak's modelling parameters. Other details I noted: visibility in reality isn't great, and the cockpit's plexiglas has quite a few scratches. 1
Matt Posted December 17, 2015 Posted December 17, 2015 (edited) I do not understand, many people have performance problems, and nobody says anything They usually don't use the devs diaries to post about bug fixes. I have to say, that now that i see the F-2, Il-2 and Pe-2, i'm really looking forward to them. Especially the Il-2 looks great, with the different canopy. Edited December 17, 2015 by Matt
I./JG1_Baron Posted December 17, 2015 Posted December 17, 2015 looking forward to 1.106 ...and hope than graphic performance will improved too
coconut Posted December 17, 2015 Posted December 17, 2015 I have to say, that now that i see the F-2, Il-2 and Pe-2, i'm really looking forward to them I wonder how the game is going to play, from a balance perspective. I know, I know "it's a sim", and we aren't supposed to care about balance, but if the game turns out to be F-2 slaughtering everything else, the competitive aspect of the game won't work. More fun in coops and SP, I suppose. I think it might be a good time for the devs to implement the coop MP game mode, but I don't think that's in the plans.
Willy__ Posted December 17, 2015 Posted December 17, 2015 I wonder how the game is going to play, from a balance perspective. I know, I know "it's a sim", and we aren't supposed to care about balance, but if the game turns out to be F-2 slaughtering everything else, the competitive aspect of the game won't work. More fun in coops and SP, I suppose. I think it might be a good time for the devs to implement the coop MP game mode, but I don't think that's in the plans. I dont think that will be a problem. Just look the situation today with the F4 and the Yak....
Matt Posted December 17, 2015 Posted December 17, 2015 I wonder how the game is going to play, from a balance perspective. I know, I know "it's a sim", and we aren't supposed to care about balance, but if the game turns out to be F-2 slaughtering everything else, the competitive aspect of the game won't work. More fun in coops and SP, I suppose. I think it might be a good time for the devs to implement the coop MP game mode, but I don't think that's in the plans. As long as missions can be won without shooting down the most planes, i wouldn't really worry about it too much. Also if you want to stay true to the "sim" aspect, even using the F-4 in a BoM scenario would be appropriate. In the end, it will be up to the server/mission creator if he wants to go full historical or balance or something in between and that's how it should be.
MadisonV44 Posted December 17, 2015 Posted December 17, 2015 Good Job, thanks for bringing us more and more content each release ! Radar thing is a really good thing for immersion. In this context will the icons / message "under light/ heavy attack" could it be doubled with louder alarm sirens on base ? PS: don't forget to address the performance & stutters issue, would be a wonderful extra for Christmas ! 1
Urra Posted December 17, 2015 Posted December 17, 2015 Good Job, thanks for bringing us more and more content each release ! Radar thing is a really good thing for immersion. In this context will the icons / message "under light/ heavy attack" could it be doubled with louder alarm sirens on base ? PS: don't forget to address the performance & stutters issue, would be a wonderful extra for Christmas ! The PS part ; seconded. ..and passed hopefully.
XQ_Lothar29 Posted December 17, 2015 Posted December 17, 2015 No, many people do not have performance problems. The game works fine for the general audience - that's the point. general public? the general public when they see that things do not work directly stop flying. so were few, using the simulator Good or wrong. this is a great number of people with performances problems: http://forum.il2sturmovik.com/topic/19475-performance-issues-and-frame-rate-issues/ and many who as I say, do not say anything because they do not know or do not want to waste time to write in English, and I tell you, because I am chief wing Battle of Stalingrad in E69, and I hear the end of the day many people complain. 1.104 perfect 1.105 Bug. but here we have all money paid by the simulator, so I think we have also the right to ask us, they see that those few have performance problems Salud
1PL-Husar-1Esk Posted December 17, 2015 Posted December 17, 2015 Thanks. Looking forward for new force feedback effect. 1
bokepacha Posted December 17, 2015 Posted December 17, 2015 I'm pretty much new in the game, but damn, I want to buy BoM as soon as I can!!! Thanks, devs!
ema33ig Posted December 17, 2015 Posted December 17, 2015 I do not understand, many people have performance problems, and nobody says anything I don't understand it, i have Han written, no concrete answer ... What else can we do ???
XQ_Lothar29 Posted December 17, 2015 Posted December 17, 2015 I don't understand it, i have Han written, no concrete answer ... What else can we do ??? Sorry, my English, helped me with the translator 50%
6./ZG26_Emil Posted December 17, 2015 Posted December 17, 2015 Wow the last few updates have been simply amazing and the new airfield design looks fantastic I would never have thought we'd have seen such progress since the beginning of the year. All I can say is thanks for reinventing IL2 in such a way and I hope you all have a good Christmas.....which is January for you guys? Cheers and thanks for all the fun we've had this year!
SCG_Space_Ghost Posted December 17, 2015 Posted December 17, 2015 (edited) general public? the general public when they see that things do not work directly stop flying. so were few, using the simulator Good or wrong. this is a great number of people with performances problems: http://forum.il2sturmovik.com/topic/19475-performance-issues-and-frame-rate-issues/ and many who as I say, do not say anything because they do not know or do not want to waste time to write in English, and I tell you, because I am chief wing Battle of Stalingrad in E69, and I hear the end of the day many people complain. 1.104 perfect 1.105 Bug. but here we have all money paid by the simulator, so I think we have also the right to ask us, they see that those few have performance problems Salud I have no idea what you just said but nobody said anything about the "general public." The fact of the matter is this - the general audience of this game (the average of all current players) find the simulator playable. You have failed to inform anyone of what hardware you're running the simulator on and "performance problems" is such a general, over-encompassing term that it's pretty hard to determine what your actual complaint/statement is: is your life in shambles because you're only getting 40FPS? 50FPS? Stuttering? CTD? Can't connect to the game server? Latency in multiplayer? What are your reasonable expectations for how the simulator should perform? Should you be getting 60FPS? 120FPS? Should the game open in .33 milliseconds? Should missions load in approximately 15 seconds? You haven't clarified any of those things either. How can "performance problems" be fixed if they can't be explained, quantified or replicated for the majority of the user base..? How can they be explained, quantified or replicated if you can't clarify what "performance problems" you're having..? That's like being a computer tech, going to work and having a user tell you that their computer is slow... Uh, okay..? What about it is slow? How are you expecting it to behave? Can it be scientifically quantified that it ever behaved any differently? Edited December 17, 2015 by Space_Ghost 4
SYN_Haashashin Posted December 17, 2015 Posted December 17, 2015 general public? the general public when they see that things do not work directly stop flying. so were few, using the simulator Good or wrong. this is a great number of people with performances problems: http://forum.il2sturmovik.com/topic/19475-performance-issues-and-frame-rate-issues/ .... Lothar, Just as Matt said. Devs usually do not speak about performance or optimization work in DDs. As I posted on the topic you linked, Han already answered a question about the working in optimization. And the asnwer was, yes work is planned. Space, please take it easy with Lothar. I know him and English is not his mother tongue so things can get misunderstood when using a translator. He got stutters problems as far as I know.
6./ZG26_Emil Posted December 17, 2015 Posted December 17, 2015 Lothar, Just as Matt said. Devs usually do not speak about performance or optimization work in DDs. As I posted on the topic you linked, Han already answered a question about the working in optimization. And the asnwer was, yes work is planned. Space, please take it easy with Lothar. I know him and English is not his mother tongue so things can get misunderstood when using a translator. He got stutters problems as far as I know. Quite a few people have stutters at the moment. One thing we've learned about the Devs is that they rarely let us know when they know there is an issue (i.e. the terrain.ini problem) but clearly they take notice of our posts and do work to fix them. I have slightly worse performance but it's not that bad but I know others have issues. I'd also try a full reinstall first off just to be sure but if there is a bug I think they'll find it and fix it. I guess they just need data and evidence to track it down. 3
SYN_Haashashin Posted December 17, 2015 Posted December 17, 2015 Yeah Emil, I am fully aware that there are few people that have it. Also there is so much a beta tester team can do when compared to hundreds of people playing the sim, but thats my personal opinion. Things (issues/bugs) will pop up, but most surely they will be fixed given the right time. 1
6./ZG26_Emil Posted December 17, 2015 Posted December 17, 2015 Yeah Emil, I am fully aware that there are few people that have it. Also there is so much a beta tester team can do when compared to hundreds of people playing the sim, but thats my personal opinion. Things (issues/bugs) will pop up, but most surely they will be fixed given the right time. They have so far so I think we should have faith....anyway sorry to derail! Love the flap changes as well and I've still amazed by the ground handling
707shap_Srbin Posted December 17, 2015 Posted December 17, 2015 ... I assume it's a typo? (Should be MG151/15 ) Thanks! Actually, there were no such gun. There was 15mm MG151 and 20mm MG151/20,
707shap_Srbin Posted December 17, 2015 Posted December 17, 2015 Guys, sorry for nitpicking, but... We are historically correct WWII simulator, isnt it?
XQ_Lothar29 Posted December 17, 2015 Posted December 17, 2015 I have no idea what you just said but nobody said anything about the "general public." The fact of the matter is this - the general audience of this game (the average of all current players) find the simulator playable. You have failed to inform anyone of what hardware you're running the simulator on and "performance problems" is such a general, over-encompassing term that it's pretty hard to determine what your actual complaint/statement is: is your life in shambles because you're only getting 40FPS? 50FPS? Stuttering? CTD? Can't connect to the game server? Latency in multiplayer? What are your reasonable expectations for how the simulator should perform? Should you be getting 60FPS? 120FPS? Should the game open in .33 milliseconds? Should missions load in approximately 15 seconds? You haven't clarified any of those things either. How can "performance problems" be fixed if they can't be explained, quantified or replicated for the majority of the user base..? How can they be explained, quantified or replicated if you can't clarify what "performance problems" you're having..? That's like being a computer tech, going to work and having a user tell you that their computer is slow... Uh, okay..? What about it is slow? How are you expecting it to behave? Can it be scientifically quantified that it ever behaved any differently? you no understand me, you read this http://forum.il2sturmovik.com/topic/19475-performance-issues-and-frame-rate-issues/..Stuttering Low FPS, and more, all for this problems, last pach 1.105.. before no problems.. now Understand? All Pilots,, equal problems.. You no problems, perfect for you!!! 50% players in my Escuadron report this problems after this update 1.105 outside my scuadron.. see much pilots with performance problems.. STUTTERING low FPS.. PC not a problem, i7 4790K 16Gb Ram and gtx680 Sorry man enjoy your Simulator.. and cross your fingers to never have performance problems, I will remember his own words Salute all Pilots
[CPT]milopugdog Posted December 17, 2015 Posted December 17, 2015 Guys, sorry for nitpicking, but... We are historically correct WWII simulator, isnt it? Bf1s09F-2.jpg That is nitpicking to the maximum.
SCG_Neun Posted December 17, 2015 Posted December 17, 2015 I really appreciate all the hard work Devs......Excellent!
Gunsmith86 Posted December 17, 2015 Posted December 17, 2015 (edited) Actually, there were no such gun. There was 15mm MG151 and 20mm MG151/20, correct the designation "MG 151/15" is postwar. And another very good Dev. diary!!! Edited December 17, 2015 by Gunsmith86
XQ_Lothar29 Posted December 17, 2015 Posted December 17, 2015 (edited) Lothar, Just as Matt said. Devs usually do not speak about performance or optimization work in DDs. As I posted on the topic you linked, Han already answered a question about the working in optimization. And the asnwer was, yes work is planned. Space, please take it easy with Lothar. I know him and English is not his mother tongue so things can get misunderstood when using a translator. He got stutters problems as far as I know. Thx Haashashin You know me for many years now,, ..... Check PM mate, this discussion is not to be taken here and not in Spanish. Sorry Edited December 17, 2015 by SYN_Haashashin
9./JG27MAD-MM Posted December 17, 2015 Posted December 17, 2015 Is there some difference between F4 and new F2 in graphic design update the cockpit for example? Or this the actual in game model converted to a F2?
71st_AH_Mastiff Posted December 17, 2015 Posted December 17, 2015 like I said before it is being addressed. and their was optimization done. we just don't know what the effects for everybody will be, because you know the old adage of Computer systems is, What's Good for my machine may not be good for you machine. Also being that there's hundreds of Computer Configuration out in the world, no one can predict or say its going to work on your particular machine. Given the fact that your motherboard could be bad, you ram, your video card, your Power supply. many time I have built a machine and thought it was software issues and it turned out to be hardware issues. so make sure your correct too! 1
Habu Posted December 17, 2015 Posted December 17, 2015 For those who have some problem since the 1.105, is it on new mission or mission you already flown. Do not forget, that tank came with 1.105, and that many mission builder don't use tank or vehicle in their mission, or with a limited number. With the drivable tank, many mission builder add them with some AI. So mission need more ressource as there are more AI to manage for server and client. It could explain why some has problem other ones not. 2
Bando Posted December 17, 2015 Posted December 17, 2015 (edited) What a grand DD we got today. Made me slip into Christmas mode. Thanks Devs!! Edited December 17, 2015 by Bando
Trinkof Posted December 17, 2015 Posted December 17, 2015 Thanks to you, devs! Awesome news on every fronts.... I am just stunned.... Just started reading and watching documentaries about Moscow battle.... And I cannot wait to play this glorious battle in this Sim... I did not realized this battle was so much important. And the news about airfield radar are just great! Merry Christmas and nice holidays to everyone! Cheers!
SCG_Tzigy Posted December 17, 2015 Posted December 17, 2015 great as always! happy holidays to all and thank you developers for this most awesome sim ever
ShamrockOneFive Posted December 17, 2015 Posted December 17, 2015 (edited) I wonder how the game is going to play, from a balance perspective. I know, I know "it's a sim", and we aren't supposed to care about balance, but if the game turns out to be F-2 slaughtering everything else, the competitive aspect of the game won't work. More fun in coops and SP, I suppose. I think it might be a good time for the devs to implement the coop MP game mode, but I don't think that's in the plans. The devs have done a pretty good job of paying attention to the historically correct sub models to the point that the planeset is actually fairly well balanced as well as historically accurate. The F-2 will not be quite as powerful as the F-4 is and that brings it into the range of the MiG-3, P-40 and I-16. The MiG-3 with the different armament options and late model features should be good enough to keep up and my experience with similar planesets in the IL-2 1946 online world suggests to me that it will be ok. I also think we'll see at least a small number of I-16 specialists that will use the excellent agility and 20mm cannon options to really make that into a potent fighter. Generally speaking I think we'll see the same basic setup as we have with BoS - The German fighter is the best all around performer but the others can be flown to individual strengths in order to beat it. Edited December 17, 2015 by ShamrockOneFive
XQ_Lothar29 Posted December 17, 2015 Posted December 17, 2015 wait next update 1.106.. Cross my fingers.. God plz 1
ShamrockOneFive Posted December 17, 2015 Posted December 17, 2015 Wow so full BoM release in march?! That was roughly when we were expecting it. So the devs are right on track to release.
FuriousMeow Posted December 18, 2015 Posted December 18, 2015 . I think it might be a good time for the devs to implement the coop MP game mode, but I don't think that's in the plans. Coop missions can already be made. That is roughly how the online wars are flown. A mission is designed, certain aircraft are made at certain fields. Everyone can log in, go to their field (or airstart), get their plane and either start on the ground or wait for the mission to start to begin flying. The better thing about that is that if someone gets dropped, they can actually join back in and just be a little bit behind the main group. So coop mode can already be done, it just requires coordination of start time.
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