Part 1 - First developer diary note: about game setting; possibility of ground controlled vehicles; technical details of the project (DX 10/11 compatibility, Windows 8 support, graphical quality); official position about clickable cockpits; first screenshots of LaGG-3. Published on December 14th, 2012.
Part 2 - Plans about skins and map editor; multicrew aircraft gameplay in multiplayer mode; multicore compatibility; main map size discussion. Published on December 21st, 2012.
Part 3 - LaGG-3 model's first flight; swastica question solution; user mods availability and compatibility; multiscreen and force feedback compatibility; some thooughts about technological potential of the sim. Published on January 11th, 2013.
Part 4 - First part of interview with test pilot Vladimir Barsuk, about flying IL-2; early plans about multiplayer mode; decision about random aircraft system failures and about external instruments compatibility; plans about playable AAA units. Published on January 18th, 2013.
Part 5 - Second part of interview with Barsuk, about MiG-3; SLI and CrossFire compatibility; Rise of Flight content compatibility; flight model complexity and differences with the old IL-2: 1946. Published on January 25th, 2013.
Part 6 - Third part of interview with Barsuk, about I-16; fuel system and oxygen equipment implementation; mid-air collisions and head-to-head maneuvers; turret gunner gameplay; first screenshot of the Bf.109 F-4 model. Published on February 1st, 2013.
Part 7 - Forth part of interview with Barsuk, about IL-2; radio comms and audio environment in general; reasons of not going to KickStarter; screenshot of the Soviet pilot wearing winter equipment. Published on February 8th, 2013.
Part 8 - Fifth part of interview with Barsuk, about I-153; temperature's influence on engine performance; two main assault planes revealed; max players in multiplayer; model of famous Stalingrad fountain. Published on February 22th, 2013.
Part 9 - LaGGs cockpit is finished and shown; two main bombers revealed; devs' decision about planes wearing out, about search lights and navigation lights; first info about difficulty settings. Published on March 1st, 2013.
Part 10 - Final episode of the interview with Barsuk about I-16 piloting and taxiing; German and Russian radio chatter recorded; temporary internet connection question; general discussion about what a simulator is. Published on March 8th, 2013.
Part 11 - Training dog fight on sport planes; testing vapour trail; resolving the issue with leaving combat area; chance of using BOS technologies and content in ROF; T-34 tank model revealed. Published March 15th, 2013.
Part 12 - First steps in tuning LaGG-3 and Bf. 109 F-4; setting difficulty levels for AI planes; plans about refueling, fixing and rearming on the airfield; AAA capabilities; first screenshots of IL-2 cockpit. Published on March 22nd, 2013.
Part 13 - First mention of Oculus Rift compatibility and support; details about blast wave and damage model; perspectives of GPU processing; screenshots of the German PzKpfw III. Published on March 29th, 2013.
Part 14 - Video teaser about the team visiting a training airfield; wiki page for IL2BOS; perspectives o a dedicated "nix" server; plans about presentation on Gamescom and Igromir; first screenshots of IL-2 3D model. Published on April 4th, 2013.
Part 15 - Turret gunner AI implementation; successful cooperation of 1C and 777 Studios; problems and technologies of terrain features; first demonstration of T-70 tanks model. Published on April 12th, 2013.
Part 16 - Unified stat system plans; second pair of fighters revealed; reconnaissance modifications possibility; defense circle issue; first screenshots of JU-87 model. Published on April 26th, 2013.
Part 17 - Mikoyan, the WWII fighter pilot as our guest; team visiting Volgograd (ex-Stalingrad) on the Victory in Europe day; discussing number of vehicles and buildings on the map; reasons of choosing winter setting; performance on NVIDIA and AMD cards; anti-cheat security; first screenshots of Bf. 109 F-4 cockpit. Published on May 24th, 2013.
Part 18 - Full version of the video with dogfight on sport planes; new stage of development; increased forum activity; our methods in source picking; question about the pilot's body modeling; AI algorithms when getting damaged; horizon visibility distance. Published on May 31st, 2013.
Part 19 - Rewarding challenges in piloting LaGG-3; unplanned leak of a gameplay video; details about flight assistants and automated systems; a few details about future business model; screenshots of LaGG's and Bf 109's cockpits with night illumination. Published on June 7th, 2013.
Part 20 - Beginning of the story about IL2BOS gameplay: goals, missions, basic game mode description, historical setting, campaign structure; first official video - Bf 109 fly by sounds. Published on June 14th, 2013.
Part 21 - Speaking about gameplay: missions sequence, mission making algorithms depending onn plane set; internet connection requirements; video with to Bf 109 flying in multiplayer mode. Published on June 21th, 2013.
Part 22 - Speaking about gameplay: difficulty setting and score multipliers; mission editor, user missions and skins; first video showing LaGGs flying online. Published on June 28th, 2013.
Part 23 - Details about aircraft modifications, obtaining and applying them; in-game rewards and achievements; structure of multiplayer and stat system; types of mp servers; screenshots of airfield buildings and a video with LaGG, cockpit view. Published on July 5th, 2013.
Part 24 - Big news coming soon; short video with two Bf 109 maneuvering around each other. Published on July 12th, 2013.
Part 25 - First game demonstration for virtual pilots in Volgograd (ex-Stalingrad); Chief producer Albert "Loft" Zhiltsov goes for a business trip to the USA; IL2BOS gets revived in social networks; video about the dev team traveling to Volgograd for archive assets and references. Published on July 19th, 2013.
Part 26 - Game is shown on presentation in the USA; pre-order programs is launched; pre-alpha stage of development is successfully completed; short videos from the presentation; game video with ground vehicles including tanks and firing Katyushas. Published on August 2nd, 2013.
Part 27 - First pair of fighters is almost complete; IL-2 goes to the testing stand; how FW 190 and La-5 will get their modifications; first details about early access; minimal system requirements; idea of cooperative mode; screenshots of IL-2 cockpit and exterior view. Published on August 9th, 2013.
Part 28 - First live stream with Albert Zhiltsov (Chief Producer) and Andrey Shumakov (Community manager) about LaGG-3, its engine, take off and landing. Published on August 16th, 2013.
Part 29 - Albert Zhiltsov aka Loft presents the game on GamesCom'13, Cologne; waiting for big news in September; long waited screenshots of Pe-2 bomber. Published on August 23rd, 2013.
Part 30 - August 30, 2013 Bonuses for everyonee who bought the game before September 1st; one extra month of the pre-order program; number of starting planes increased from 6 to 8; llive stream abbout Bf 109 F-4. Published on August 30th, 2013.
Part 31 - A brief report from the IL2BOS demonstration on GamesCom; Rise of Flight and IL-2: 1946 release on Steam; team hires new specialists; the swastika issue; preferences for Intel and AMD processors. Published on September 9th, 2013.
Part 32 - Live streams with Andrey "Petrovich" Solomykin, the Lead engineer who develops the flight model, speaks about physics and aerodynamics in the project, flies LaGG and explains how it's engine works; game keys distributed to pre-order owners. Published on September 13th, 2013.
Part 33 - Daniel Tuseev, the Project manager reveals details about modern flight models and describes FM features in IL2BOS; first vote for Founders exclusive skin for LaGG; screenshots of ground vehicles in development. Published on September 20th, 2013.
Part 34 - Plans for showing the game on Igrromir-2013; results of the vote about the exclusive skin and a short "making of" video; record of the stream about night flights and corresponding features. Published on September 27th, 2013.
Part 35 - Team's work on Igromir'13 game exhibition; positive press feedback; screenshots of the German assault bomber Ju-87 cockpit and Soviet Yak-1 exterior view. Published on October 4th, 2013.
Part 36 - Daniel Tuseev, Project manager tells about game's AI system in IL2BOS and our previous project Rise of Flight; wallpapers with LaGG in founders skin. Published on October 11th, 2013.
Part 37 - Pre-order program last day is revealed, Early access dates and prices announced; video showing multiplayer in current version; vote for the exclusive skin for Bf 109 F-4 started. Published October 18th, 2013.
Part 38 - First information about early access: game sessions, approximate client size, login procedure, confidentiality recommendations; video with IL-2 firing various weapons; results of the vote for the exclusive founders skin for Bf 109 F-4. Published on October 25th, 2013.
Part 39 - Approximate dates of early access and game session availability; what plane and map get to be the first in early access; plans for nearest future; wallpapers and screenshots of Bf 109 -4 in the gift skin. Published on November 1st, 2013.
Part 40 - Early access date of beginning unveiled; development progress on AI planes; decision about 20mm gun pods issues; video showing brakes and exhaust flames on LaGG-3. Published on November 8th, 2013.
Part 41 - Live stream showing the early access version of the game; details about interface, difficulty settings, graphics and controls, and a mission launch guide. Published on November 15th, 2013.
Part 42 - Early access started successfully; plans for the nearest session; change log; AI-controlled planes soon to be presented. Published on November 22nd, 2013.
Part 43 - Second stage of development starts; a few words about feedback and criticism; weapons are available in early access session. Published on November 29th, 2013.
Part 44 - New dog fight missions in early access; details about modifications system and key differences from MMO analogs; unlockable modifications trees for IL-2 and LaGG-3; change log. Published on December 6th, 2013.
Part 45 - One year since project announcement; new in early access - track recording; live stream about this new feature; date of start of early access for Standard edition owners; change log. Published on December 13th, 2013.
Part 46 - New bombs available for LaGG-3 and Bf 109 F-4 in early access; nearest releases: Stalingrad map, IL-2, Ju-87; screenshot of La-5 exterior view. Published on December 20th, 2013.
Part 47 - Closed test participants to be gathered soon; first prolonged early access session; all modifications unlocked for the session; screenshots of Stalingrad map. Published on December 27th, 2013.
Part 48 - Late holiday greetings; teams gets back to work as planned; game development and bug fixing procedures; screenshots of IL2: exterior model and rear gunner. Published on January 10th, 2014.
Part 49 - Big news - Stalingrad map in early access; goals and purposes of graphical presets; details about optimization measures; multiplayer and launcher soon to be release. Published on January 17th, 2014.
Part 50 - Graphical settings presets; closed tests starts; game's full compatibility with Oculus Rift HD; Ju-87 unlockable modifications tree published; screenshots of Pe-2 cockpit. Published on January 24th, 2014.
Part 51 - Russian frost and Russian developers; weather conditions considered by engine performance; live stream of multiplayer announced; spotters added to early access; screenshots of vapour trail left by LaGG-3. Published on January 31st, 2014.
Part 52 - Further graphical improvements; increased draw distance and added AAA; IL-2 announced for the next early access session; unlockable modifications for Yak-1 revealed; screenshots of AAA in action. Published on February 7th, 2014.
Part 53 - IL-2 finally added to early access; improvements in AAA, radio messages and blast wave efffects; search lights added; record of the stream with Loft and Zak devoted to the IL-2 release in early access. Published on February 14th, 2014.
Part 54 - Development goes faster; short-term plans; additional IL-2 missions; new launcher and resh game build guide. Published on February 21th, 2014.
Part 55 - German ground attack plane Ju-87 D-3 added to early access; new screenshots of Pe-2 - navigating officer animations; we ask for users' screenshots for media section. Published on February 28th, 2014.
Part 56 - Development status report; two more planes being tested now; specific Pe-2 flight moddel features; working on Quick Mission buildder; first multiplayer session date announced. Published on March 07th, 2014.
Part 57 - Had to change plans - multiplayer tests postponed out of necessity; the Soviet fighter Yak-1 added to early access. Published on March 14th, 2014.
Part 58 - The long-awaited multiplayer test begins; readd about servers, technical features, recommendations, etc.. Published on March 21th, 2014.
Part 59 - Reporting about the first multiplayer mode public tests and plans for the future; Quick Mission added to early access; early access sessions prolonged from 3 days to full week for the first time. Published on March 28th, 2014.
Part 60 - Customer support helpdesk added to the site; multicrew feature enabled in multiplayer; first stats data enabled; AAA were reworked; live stream record about Pe-2 published. Published on April 04th, 2014.
Part 61 - Early access servers are available 24/7; first double engine bbomber added - Pe-2; AA corrections and LaGG and Yak stability fixes; wallpapers with Pe-2 and screenshots of La-5 in the newly added clouds. Published on April 11th, 2014.
Part 62 - Answers to players' questions: DM readiness; front line visibility; summmer duel map; AMD technologies support; savegames in progress; chat moderation; we ask for your help - sking suggestions for campaign rewarding unlockables; list of unlocks for Bf 109 G-2. Published on April 18th, 2014.
Part 63 - Bf 109 G-2 added to early access; Yak-1 gets available in multiplayer; SLI and Crossfire enabled; new clouds added; La-5 unlockable modifications list announced. Published on April 25th, 2014.
Part 64 - Beta is on the way to early access; game official release date announced; Standard edition is back to the Store; all early access owners get the Founders tag; the game will be published in Steam; La-5 added to early access. Published on May 8th, 2014.
Part 65 - Bug fixes and improvements in the current version; Pe-2 bombsight graphical guide; network settings and optimization guide; FW 190 A-3 unlockable modifications list announced. Published on May 23th, 2014.
Part 66 - Answers to players' questions: features and basics of the singleplayer campaign; pillot exhaustion modelling decision; FMB readiness and release details; in-game stats system; opportunities for modders; new info about dedicated servers. Published on May 30th, 2014.
Part 67 - New changes and updates in the fresh early access version; flaps performance tweeks for Yak-1 and IL-2; compas issues fixed; Stats being improved and optimization applied. Published on June 11th, 2014.
Part 68 - Standard edition remains available in the store; Founder status for all until September; ILya Muromets project announced; Stalingrad map added to the multiplayer mode; physics and balistics improvements; screenshots showing new vegetation being developed. Published on June 20th, 2014.
Part 69 - A short story about the studio's daily life, about its key departments and the progress in development of He 111 и Fw 190.. Published on June 27th, 2014.
Part 70 - Campaign mode is in developmet; the official site it to be updated on July 7th and will have La-5 available for purchase and instant access; we're gathering best of your screenshots for the new website. Published on July 4th, 2014.
Part 71 - Important fixes ready for the new early access weeek; syren on Ju-87 added, vertical rate indicators, horizon indicators and fixed loop radio compasses are now working; radio beakons placed on the map, individual key bindings for rockets and bombs added; new vegetation on the level. Published on July 11th, 2014.
Part 72 - Updates for the new early access week: ammocounters on Bf 109 and Ju-87, damagable guns and bomb racks; vapour trails are now shown; a video showing Fw 190 A-3 is published. Published on July 18th, 2014.
Part 73 - Logn-awaited Fw 190 A-3 has been added to early access and to the official store at il2sturmovik.com; several screenshots showing the fighter's interior shown; new game trailer revealed. Published on July 25th, 2014.
Part 74 - A brief review of studio's press trip to the US and Europe; middle ground decision regarding Focke-Wulf's cockpit model; early access and sales started for the ILYA Muromets project; first screenshots with He 111 bomber have been published. Published on August 1th, 2014.
Part 75 - IL2BOS in early access on Steam; it's now possible to upgrade from Standard to Premium; new FM changes for several planes; maneuverabily modeling is complete for all planes. Published on August 15th, 2014.
Part 76 - Long-awated He 11 H-6 bomber is now available in early access; multiplayer experience improvements; Novosokolniki map developed by a community group is in MP map rotation. Published on August 22th, 2014.
Part 77 - The list of fixes and improvements in the new early access version: ground crews are now running away from attacking planes; automated procedures of starting and stopping the engine were improved; DM fixes; dedicated server given out to more player communities. Published on August 29th, 2014.
Part 78 - Game development is on it's final stage; final beta version is being internally tested these days. Published on September 5th, 2014.
Part 79 - New fixes and updates. technical chat added; rod damage added; manual radiator controls on Bf 109 added; nVIDIA releases drivers with IL2BOS profile includded; record of the live stream about single player campaign. Published on September 19th, 2014.
Part 80 - Newest Oculus Rift arrived to the studio; compatibility announced for release; new fixes and updates; fixed armament convergence added; several AI and GUI improvements; aim helper added to rocket weaponry; selected fan videos shown in the blog. Published on September 26th, 2014.
Part 81 - Campaign released to the Early access; game release set to be in the beginning of November 2015; a manual to the update published. Published on October 03, 2014.
Part 82 - Plans about the future of the offline campaign; progress on pilot stats; the possibility of adding Ju 52 to the game; Manuals, Tutorials, Guides and Tips section added. Published on October 10, 2014.
Part 83 - Interview with Syndicate's MP mission creator SYN_Vander, telling about the history of ROF and BOS server hosting and mission making. Published on October 17, 2014.
Part 84 - Story about the up-coming major update to the early access version - command system operating with wingmen and gunners, it's interface and controls. Published on October 31, 2014.
Part 85 - Plans about expanding MP server limit to 48 players; working on the Ju 52 transport aircraft; the long-awaited synchronization of nicknames on the forum and in game; Campaign stats page launched; first Campaign chapter released; WIP screenshots of Ju 52. Published on November 28th, 2014.
Part 86 - The team is back to work after the winter holiday break; Q1 seems to be rich in updates; table of techno chat contents. Published on January 16th, 2015.
Part 87 - Modifications can now be instantly activated on all Premium edition owners; fresh info on the full mission editor and dedicated server; plans about developing two extra seasonal maps and campaign chapters for BOS; Zeus the community map maker joins the dev team officially. Published on February 06th, 2015.
Part 88 - IL-2 Sturmovik: Battle of Moscow project announced; the plane set, early access program and pre-order details reveiled; announcing version 1.009; started working on the summer and fall maps for BOS; a week-long sale for BOS premium planes stared. Published on February 13th, 2015.
Part 89 - Full list of the version 1.009 up-coming improvements and fixes published; details about the new WIP oxygen supply system. Published on February 20th, 2015.
Part 90 - Polishing the 1.010 version before public release; event map for a Campaign mission is to be added soon; the table of al Campaign rewards; 50% discount off all editions both on the site and on Steam. Published on March 06th, 2015.
Part 91 - Transport Ju 52 aircraft (AI controled) and the Velikie Luki map are going to be released in April to be free for everyone; a video showing Ju 52 aircraft. Published on March 20th, 2015.
Part 92 - First screenshots of MC.202 and a story about it from the plane's model FM engineer; FM Discussion subforum established; official BOS servers are from now on under sontrol of the -DED- squad. Published on March 27th, 2015.
Part 93 - First screenshots of the BOM premium plane's 3D model P-40 E-1. Published on April 03rd, 2015.
Part 94 - Working on new seasons in IL2BOS and the BOM expansion; first WIP screenshots of Bf 109 E-7 3D model; new screenies of summer map in BOS. Published on April 10th, 2015.
Part 95 - Announcing optional transition of a IL2BOS license to Steam; version 1.011 slightly postponed; first WIP screenshots of Bf 110 3D model. Published on April 17th, 2015.
Part 96 - Official IL2BOS screenshot contest started; major update to version 1.011 released earlier that week; first model screenies of the Volga navy forces shown. Published on April 24th, 2015.
Part 97 - Each and every day is getting us closer to the Early access program of BOM and the time has come to decide what camo patterns each plane gets; a pack of fresh screenshots with I-16 type 24. Published on May 22th, 2015.
Part 98 - New chapters of the Stalingrad campaign are to be released along with two extra seasonal maps; first screenshots of P-40 E-1 on the winter map; BOS screenshot contest is about to end. Published on May 29th, 2015.
Part 99 - First Bf 110 screenshots and one summer shot with new grass and a good old LaGG-3. Published on June 05th, 2015.
Part 99.99 - First screenshots of the Bf 109 E-7 cockpit; our map artist have generously shared us screenshots with a test version of new river technology that is being developed for the summer Stalingrad; the big sale for all editions and additional paid content for Battle of Stalingrad started. Published on June 12th, 2015.
Part 100 - All BOS Editions are becoming more affordable; we’re announcing the start of BOM Standard Edition sales; Early access to BOM is scheduled to begin in July; here’s what to expect from the first months of early access; first screenshots of the I-16 interior. Published on June 19th, 2015.
Part 101 - Full list of the version 1.101 up-coming improvements and fixes published; this version is the major preparation to the Early access program for Battle of Moscow; . Published on June 26th, 2015.
Part 102 - A detailed description of the changes and corrections in the compaign for the free BOS add-on; we've practically finished work on the summer map; several screenshots of the summer map. Published on July 03rd, 2015.
Part 103 - MC.202 Series VIII is the next aircraft in our list of early access releases; a few fresh screenshots showing the plane's cockpit and a new summer gear for the German pilots. Published on July 17th, 2015.
Part 104 - MC.202 entered the final stage of beta-testing; several features of this new plane and screenshots on the background of the summer landscape. Published on August 07th, 2015.
Part 105 - We've completed work on version 1.102; the list what we're working at now; some screenshots of ground equipment on the summer map of Stalingrad. Published on August 14th, 2015.
Part 106 - The new BOS seasonal map will soon be complete and we've started to work on the Moscow map; a few fresh screenshots from the autumn Stalingrad. Published on August 21th, 2015.
Part 107 - Our FM engineers started flying on Bf 110, some features of the implementation of the crew and weapons; several screenshots of Bf 110 on the summer map. Published on August 28th, 2015.
Part 108 - P-40 is coming really soon in BOM early access; several screenshots of P-40 on the summer map. Published on September 28th, 2015.
Part 109 - Summer and Autumn maps of Stalingrad and Bf 109 E-7 fighter development are in final stage. Pair of videos showing summer map, river ships and the new fighter. Published on October 1st, 2015.
Part 110 - 1.104 comes to Beta. Screenshots and videos of Campaign, Bf 109 E-7 and a Surprise. Published on October 16th, 2015.
Part 111 - 1.104 comes to Release-Candidate. A video of a new gear physics feature. Published on October 23th, 2015.
Part 112 - Bf 110 E-2 comes to beta. A video of a new airplane and some screenshots of MiG-3 fighter. Published on November 05th, 2015.
Part 113 - Tanks comes to beta. Changes in armour penetration. Changes in cockpit view. A video of tanks gameplay and some fun screenshots including Ju 88 A-4 WIP. Published on November 12th, 2015.
Part 114 - Mosue control in IL-2 Sturmovik. Tanks gameplay notes. A video with mouse control over Bf 110 E-2 fighter. Published on November 20th, 2015.
Part 115 - 1.106 comes to beta. A video with first flight of MiG-3 interceptor in the Battle of Moscow. Published on December 4th, 2015.
Part 116 - Some notes on MiG-3 features, geographic map of the Battle of Moscow. Published on December 10th, 2015.
Part 117 - Changes in multiplayer lobby map. Some words on upcomming Bf 109 F-2, Il-2 model 1941, Pe-2 series 35. First screens of Moscow map unique buildings. One story about flight model develpment. Published on December 17th, 2015.
Part 118 - Many screenshots of Moscow map, Ju 88 A-4 cockpit WIP screenshots. Some words from map developers. Published on December 29th, 2015.
Part 119 - 50 screenshots of 50 official airplane skins - a half of 100 skins which will be in Battle of Moscow. Published on January 15th, 2016.
Part 120 - 1.107 comes to beta. A list of estimated changes in airplane physics and systems. Published on January 22nd, 2016.
Part 121 - Ju-88 development is going to be finished soon, screenshots. Battle of Moscow Campaign - list of unique scenario missions. Published on February 5th, 2016.
Part 122 - News on game stability improvements. First screenshots of the Moscow city. Published on February 11th, 2016.
Part 123 - Airplane flight characteristics. Published on February 26th, 2016.
Part 124 - 50 screenshots of 50 official airplane skins - a second half of 100 skins which will be in Battle of Moscow. Published on March 4th, 2016.
Part 125 - Ju 88 A-4 first video and cockpit screenshots. Published on March 11th, 2016.
Part 126 - "Battle of Moscow" comes to beta, map screenshots. Published on March 17th, 2016.
Part 127 - Moscow city model, story of development. Published on March 24th, 2016.
Part 128 - Battle of Moscow development is at home stretch, new trees, frontlines. Published on April 22nd, 2016.
Part 129 - New features are coming in 2.003. Published on July 28th, 2016.
Part 130 - We plan to unlock all modifications for all planes; we're forced to take action with regards to players using cheat tools; about encrypting all un-activated key-codes. Published on August 19th, 2016.
Part 131 - Results of work on Flight Model improvement in 2016. Optimization and new landing gear physics. Published on September 2nd, 2016.
Part 132 - Battle of Kuban development have started. Some details of upcoming Career game mode. More notes on landing gear physics changes. Published on September 22nd, 2016.
Part 133 - Ju 52 3mg4e and Yak-1b series 127 development update and screenshots. Published on September 29th, 2016.
Part 134 - Kuban map parameters and notes. Upcoming 2.004. Career development assist forum topics. Published on October 6th, 2016.
Part 135 - An article about upcoming Multiplayer features in Battle of Kuban. Anouncement of new 72AG-DED "Random Expert +" multiplayer game server with new cool features. WIP screenshots of development of 3D models of airplanes of "Battle of Kuban". Published on October 13th, 2016.
Part 136 - 2.004 is released. A-20B and Spitfire are started. Community meeting at airstrip at Battle of Moscow map. AiRussia is a virtual pilots competition. Ju 52 paint schemes screenshots. Published on October 20th, 2016.