AFSnake-eye Posted February 9, 2015 Posted February 9, 2015 Before addressing a message to the devs ...Can someone please post a screen copy of the unlock activate button....just to be sure I'm looking in the right place...don't know if I want to use it but it seems that I don't have it in my profil ( game profil or account profil) ...thanks.
Dakpilot Posted February 9, 2015 Posted February 9, 2015 See first post of this thread Cheers Dakpilot
AFSnake-eye Posted February 9, 2015 Posted February 9, 2015 Before addressing a message to the devs ...Can someone please post a screen copy of the unlock activate button....just to be sure I'm looking in the right place...don't know if I want to use it but it seems that I don't have it in my profil ( game profil or account profil) ...thanks. Stupid me...thanks Dakpilot
II/JG17_HerrMurf Posted February 9, 2015 Posted February 9, 2015 I don't agree with your point (2). Expert should be as close to RL as the game can simulate. There are no external views, time accel, etc in combat or even a modern RV-8/C-172. I'm a 'normal server' guy due to time constraints and I think 'normal' could stand to be toned down in a few aspects as well. Expert is, and should be, difficult.
oneeyeddog Posted February 9, 2015 Posted February 9, 2015 Stupid me...thanks Dakpilot Not so stupid, Snake-eye. I had to search a bit to find it too.
Jade_Monkey Posted February 9, 2015 Posted February 9, 2015 Is there going to be an update today on the client side?
FlatSpinMan Posted February 9, 2015 Posted February 9, 2015 Well, this is all going swimmingly, isn't it?
SCG_Space_Ghost Posted February 9, 2015 Posted February 9, 2015 Well, this is all going swimmingly, isn't it? I don't know about you but I'm pretty excited to get home and try this unlock button.
Rjel Posted February 10, 2015 Posted February 10, 2015 Well, this is all going swimmingly, isn't it? Ain't it the truth? I swear if the developers decided to refund everybody's purchase price, some one would be upset because they didn't get paid interest on their money. 1
Bearcat Posted February 10, 2015 Posted February 10, 2015 You are not keeping up FSPM. Please read all posts and you will see this was taken from Bearcats' prior post to mine. I did move a couple of words around to make it grammatically fit the sentence and thought I was trying to make. I am sorry you didn't catch this. I in no way come here to pee on anything or be disingenuous. It was a sarcastic use of a sentence from his post. Beacat, you have my Sincere Appology <-------- a completely earnest gesture ------> I assumed; yes I made an a$$ of you and me, or maybe just out of me, regardless, I assumed you deleted my entire post, and if you say you did not delete it, then I believe you and apologize for saying that that was childish. Anyway, I have shared my view on the current subject, I have defended it a couple of times, as I felt needed, and I will move along and simply read from the shadows. For Heavens sake LukeFF, if you are going to waste all that space at least make some witty comment about 1c/777 being such good guys, and how they are just looking out for us by keeping the graphics adjustments, skins, and a real campaign locked away for us. You can do better than that cheesy picture, but remember, don't feed the trolls, as I have been labeled. S!Blade<>< Apology accepted.. To all: Please don't use Trolls' name in vain. Thank you. Lets just leave the whole "trolls" bit at the door... shall we? Along with "fanboi" "fanboy" and "hater" ... Let's just leave it at the door because I for one am sick of reading/hearing it. We are all sim fans.. some of us are more vocal than others.. but all this "stuff" over the past two years has been largely because of a passion for the genre... We need to try to come together on that and when we do disagree do our best to not make things personal and that starts with discretion when we post. There are times when things can get ratcheted up to a degree such that conflict beyond the "debate" stage and moving into the "personal" stage happens but that is why there is moderation here. We are not trying to quell dissent, enhance "propaganda" or let the "fans" have their way at the expense of the "less than fans" .. but we need to have some kind of order and part of that starts with just loosing terms like the ones mentioned above. The developers didn't "take away" anything from buyers of the game by including the unlocks as part of the game. This feature was announced prior to EA going on sale. Also concerning custom difficulty settings. BoS contains so many options within the two Normal and Expert presets that the player effectively has custom settings already. I disagree.. the ideal situation would be for a pilot to be able to set the difficulty level he wants... like it is in the QMB menu.. at the beginning of the campaign.. This Normal and Expert stuff is just as disconcerting as the unlocks were and I hope like all get out that we do not see that again at any time in the future with new content as far as the unlocks go and that there is a change as far as the campaign settings go. The only thing simmers need to motivate them should be the sim. If the difficulty is scalable to the extent that the challenge becomes more so with different settings.. then noobs and veterans alike will be able to get onboard where they are and move to where they aspire to be to the point where they reach the most difficult settings and after that it all becomes a matter of mission design. That is what makes a long lasting flight sim. That is why there are still new people coming to IL2 at this very moment despite it's age. BoS has the potential to be "that" in 5+ years... but it will all depend on that basic questions that every CFS must answer and answer correctly if it is to survive and be more than a flash in the pan.. Is it fun? Is it immersive? Is it scalable? Does it look good? Does it sound good? Are it's FMs and DMs for aircraft and objects alike believable? They don't have to be perfect.. although some folks would like that.. it isn't going to happen ... ever... but are they believable? If a sim can do that... and do it well.... then all it's team needs to do is keep content coming. Given the diversity and the vast potential that is out there content wise when considering combat aircraft from 1914 to for argument's sake..1974 .. there is a huge amount of potential content that could be offered up... You want 'expert mode' to have options to make it normal mode? Cheers Dakpilot See the above post. 4
SharpeXB Posted February 10, 2015 Posted February 10, 2015 the ideal situation would be for a pilot to be able to set the difficulty level he wants... like it is in the QMB menu.. at the beginning of the campaign.. Actually it's not possible in the GUI to tell which settings are enabled (suggestion thread added) but if it's like RoF the only ones which are not there are things like Invulnerability, unlimited ammo etc that wouldn't be legit for a campaign that's supposed to give out awards. I believe RoF used to have a system of awarding a different set of points for each option checked but discontinued it.
71st_AH_Hooves Posted February 10, 2015 Posted February 10, 2015 Available Unlocks. The first actual positive move I've seen to right the ship in a long time. When I'm done with this move, I might actually be inclined to return to Stalingrad's skies.
Jason_Williams Posted February 10, 2015 Posted February 10, 2015 Hi guys, Been busy with other items today, but I'm glad you have a chance to use the unlocks now. I fought long and hard for this opportunity for you, so please don't ruin this requested change by attacking each other or us. This was the best compromise we could arrange all things considered with competing philosophies, a changing market and customer desires. If you absolutely hate the unlocks there is now an option to bypass them. That has always been my goal. I'm very pleased this could be worked out within the team. The Campaign will continue to be tweaked and improved, but the basic format will remain the same. Since hardcore guys generally prefer a different Campaign design, that is not part of the unlock system, I expect the skin unlock issue and the Campaign itself to be less of a concern to those that bypass the unlocks since the modes of custom gameplay you like allow custom skins etc. That means there will be a renewed interest in a different Campaign system and MP servers that utilize our powerful Mission Editor to create the scenarios in SP and MP the hardcore crowd wants. Now that we are preparing for our next product and the ME and Dserver are coming, albeit later than we wanted, I can come back to focusing on finding partners to build a 3rd Party Campaign app that can deliver what the hardcore guys want. I'm in talks with various individuals who can possibly help in this endeavor. I hope to have something working by the end of the year. I am a firm believer in some solutions coming from the community, this is where I came from. The developer will not have all the answers or the means to build something that suits everyone from beginner to expert to casual to hardcore. Which is what we have to try and do to succeed which is impossible. Community contributions were a big part of the original IL-2 and all other serious flight-sims including ROF. In my opinion it should continue with this product and with my help and resources some good results should be possible as we are seeing with the Operations Server run by Caryatid. So please don't beat each other up over the unlock issue anymore and everyone take a breath and go fly with the unlocks activated. I hope they give you enjoyment :-) If anyone with programming skills wants to contact me feel free and I can explain more of what I am looking to do this year. Jason 30
Feathered_IV Posted February 10, 2015 Posted February 10, 2015 Thanks Jason. All the best to you and the team. More advancements in the campaign system, official and otherwise will be a huge boost to the game.
I./JG1_Baron Posted February 10, 2015 Posted February 10, 2015 Thanks Jason for info. ...Now that we are preparing for our next product ... New product? What product? Mediterranean?
Mysticpuma Posted February 10, 2015 Posted February 10, 2015 Hi guys, Been busy with other items today, but I'm glad you have a chance to use the unlocks now. I fought long and hard for this opportunity for you, so please don't ruin this requested change by attacking each other or us. This was the best compromise we could arrange all things considered with competing philosophies, a changing market and customer desires. If you absolutely hate the unlocks there is now an option to bypass them. That has always been my goal. I'm very pleased this could be worked out within the team. The Campaign will continue to be tweaked and improved, but the basic format will remain the same. Since hardcore guys generally prefer a different Campaign design, that is not part of the unlock system, I expect the skin unlock issue and the Campaign itself to be less of a concern to those that bypass the unlocks since the modes of custom gameplay you like allow custom skins etc. That means there will be a renewed interest in a different Campaign system and MP servers that utilize our powerful Mission Editor to create the scenarios in SP and MP the hardcore crowd wants. Now that we are preparing for our next product and the ME and Dserver are coming, albeit later than we wanted, I can come back to focusing on finding partners to build a 3rd Party Campaign app that can deliver what the hardcore guys want. I'm in talks with various individuals who can possibly help in this endeavor. I hope to have something working by the end of the year. I am a firm believer in some solutions coming from the community, this is where I came from. The developer will not have all the answers or the means to build something that suits everyone from beginner to expert to casual to hardcore. Which is what we have to try and do to succeed which is impossible. Community contributions were a big part of the original IL-2 and all other serious flight-sims including ROF. In my opinion it should continue with this product and with my help and resources some good results should be possible as we are seeing with the Operations Server run by Caryatid. So please don't beat each other up over the unlock issue anymore and everyone take a breath and go fly with the unlocks activated. I hope they give you enjoyment :-) If anyone with programming skills wants to contact me feel free and I can explain more of what I am looking to do this year. Jason Hi Jason. Not sure if this guy would be interested....but he certainly has talent? http://www.uberdemon.net/index2.html Cheers, MP
unreasonable Posted February 10, 2015 Posted February 10, 2015 Thanks for clarity Jason: as long as we all know where we stand we can plan our gaming time investment accordingly.
Tektolnes Posted February 10, 2015 Posted February 10, 2015 Good news and a good step in the right direction to find a middle ground solution. Now if we can just find another middle ground solutions to graphic settings two of the more contentious design choices will have been resolved to most people's satisfaction.
=]VLA[=Ravonmith Posted February 10, 2015 Posted February 10, 2015 Hi guys, Been busy with other items today, but I'm glad you have a chance to use the unlocks now. I fought long and hard for this opportunity for you, so please don't ruin this requested change by attacking each other or us. This was the best compromise we could arrange all things considered with competing philosophies, a changing market and customer desires. If you absolutely hate the unlocks there is now an option to bypass them. That has always been my goal. I'm very pleased this could be worked out within the team. The Campaign will continue to be tweaked and improved, but the basic format will remain the same. Since hardcore guys generally prefer a different Campaign design, that is not part of the unlock system, I expect the skin unlock issue and the Campaign itself to be less of a concern to those that bypass the unlocks since the modes of custom gameplay you like allow custom skins etc. That means there will be a renewed interest in a different Campaign system and MP servers that utilize our powerful Mission Editor to create the scenarios in SP and MP the hardcore crowd wants. Now that we are preparing for our next product and the ME and Dserver are coming, albeit later than we wanted, I can come back to focusing on finding partners to build a 3rd Party Campaign app that can deliver what the hardcore guys want. I'm in talks with various individuals who can possibly help in this endeavor. I hope to have something working by the end of the year. I am a firm believer in some solutions coming from the community, this is where I came from. The developer will not have all the answers or the means to build something that suits everyone from beginner to expert to casual to hardcore. Which is what we have to try and do to succeed which is impossible. Community contributions were a big part of the original IL-2 and all other serious flight-sims including ROF. In my opinion it should continue with this product and with my help and resources some good results should be possible as we are seeing with the Operations Server run by Caryatid. So please don't beat each other up over the unlock issue anymore and everyone take a breath and go fly with the unlocks activated. I hope they give you enjoyment :-) If anyone with programming skills wants to contact me feel free and I can explain more of what I am looking to do this year. Jason Like your way of communication! This text could be part of a Devblog to address more people. Very thank you for this information and explanation . Looking forward to your next products, i really want to spend some money to support this game!
Zmaj76 Posted February 10, 2015 Posted February 10, 2015 Hi guys, Been busy with other items today, but I'm glad you have a chance to use the unlocks now. I fought long and hard for this opportunity for you, so please don't ruin this requested change by attacking each other or us. This was the best compromise we could arrange all things considered with competing philosophies, a changing market and customer desires. If you absolutely hate the unlocks there is now an option to bypass them. That has always been my goal. I'm very pleased this could be worked out within the team. The Campaign will continue to be tweaked and improved, but the basic format will remain the same. Since hardcore guys generally prefer a different Campaign design, that is not part of the unlock system, I expect the skin unlock issue and the Campaign itself to be less of a concern to those that bypass the unlocks since the modes of custom gameplay you like allow custom skins etc. That means there will be a renewed interest in a different Campaign system and MP servers that utilize our powerful Mission Editor to create the scenarios in SP and MP the hardcore crowd wants. Now that we are preparing for our next product and the ME and Dserver are coming, albeit later than we wanted, I can come back to focusing on finding partners to build a 3rd Party Campaign app that can deliver what the hardcore guys want. I'm in talks with various individuals who can possibly help in this endeavor. I hope to have something working by the end of the year. I am a firm believer in some solutions coming from the community, this is where I came from. The developer will not have all the answers or the means to build something that suits everyone from beginner to expert to casual to hardcore. Which is what we have to try and do to succeed which is impossible. Community contributions were a big part of the original IL-2 and all other serious flight-sims including ROF. In my opinion it should continue with this product and with my help and resources some good results should be possible as we are seeing with the Operations Server run by Caryatid. So please don't beat each other up over the unlock issue anymore and everyone take a breath and go fly with the unlocks activated. I hope they give you enjoyment :-) If anyone with programming skills wants to contact me feel free and I can explain more of what I am looking to do this year. Jason Will this new product have custom video options (SSAO etc)? Im asking because then I will buy it since then my computer will be able to run it decenlty, without SSAO. Thanks
Comes Posted February 10, 2015 Posted February 10, 2015 I hope it is not a real new product, but something that runs inside BoS, like new theaters or new Planes etc. Otherwise they would have three products to take care of, which would be a lot.
Yakdriver Posted February 10, 2015 Posted February 10, 2015 Please see this thread for a different way to get them http://forum.il2sturmovik.com/topic/14153-astuce-pour-unlocker-les-skins/ 1
steppenwolf Posted February 10, 2015 Posted February 10, 2015 I've got no problem with community made content, or a third product. If the blocks are there the community will indeed build with them. But can you make the cockpits BE like this please: https://www.youtube.com/watch?v=4aW6K1KPcE4 Also, a particle effects viewer similar to the skins viewer would be helpful. Having to load the game after every change makes particle effects design tedious. Also, access to the FX files too! Thank you! 1
SR-F_Winger Posted February 10, 2015 Posted February 10, 2015 I've got no problem with community made content, or a third product. If the blocks are there the community will indeed build with them. But can you make the cockpits BE like this please: https://www.youtube.com/watch?v=4aW6K1KPcE4 Also, a particle effects viewer similar to the skins viewer would be helpful. Having to load the game after every change makes particle effects design tedious. Also, access to the FX files too! Thank you! yeah. And now imagine this with Oculus Rift and you know why soon NOONE will be simming without one:)
Jade_Monkey Posted February 10, 2015 Posted February 10, 2015 I've got no problem with community made content, or a third product. If the blocks are there the community will indeed build with them. But can you make the cockpits BE like this please: https://www.youtube.com/watch?v=4aW6K1KPcE4 Also, a particle effects viewer similar to the skins viewer would be helpful. Having to load the game after every change makes particle effects design tedious. Also, access to the FX files too! Thank you! Wow that's very well done!
Bomred Posted February 10, 2015 Posted February 10, 2015 All founders should have the unlocks. We all commit to this game... 1
Mikey Posted February 10, 2015 Posted February 10, 2015 All founders should have the unlocks. We all commit to this game... I agree, especially when others can buy the game for $12 and unlock all planes except the fw190 and la5..
fjacobsen Posted February 10, 2015 Posted February 10, 2015 Wow that's very well done! Yeah I agree it´s cool... But remember such graphics are only possible because the mas area covers maybe 20 square kilometers at most. The same goes with first person shooters. Flying at altitude, look how moch terain that needs to be drawn and You will know why some compromises are needed in flightsims. Add to this clouds, particles from explosions, smoke trails etc... I remeber a screenshot posted here by the devs, showing how little are of the Stalingrad map that actually is covered in the first person shooter "Red Orchestra 2 battle of Stalingrad". It really highlighted what flightsim developers are up against. FinnJ
LizLemon Posted February 10, 2015 Posted February 10, 2015 It's a pretty useless to make comparisons based on the size of maps. Gpus don't know what a kilometer or mile is. They don't care about how "large" a map might be. What matters is how many polygons are being rendered and how many objects are loaded in memory. I doubt bos is pushing a higher poly count then that video. The aircraft aren't very high in poly count and the ground is very low in polys at altitude. Objects in memory are probably not too different either.
steppenwolf Posted February 10, 2015 Posted February 10, 2015 My intention of posting that video was to highlight the reactive POV physics and depth of field more than anything, not to mention the racer's body. Sure, Project Cars' terrain and cars look fantastic, but that 'helmet cam' POV really sets itself apart from the other POVs in the game. It just looks and feels the most authentic IMO. Could we see something similar one day in CFSs? But also, something of note to me is that the word 'simulator' is being used to describe a game coming to console. https://www.youtube.com/watch?v=6l-vpULIXuQ
SharpeXB Posted February 10, 2015 Posted February 10, 2015 I've got no problem with community made content, or a third product. If the blocks are there the community will indeed build with them. But can you make the cockpits BE like this please: https://www.youtube.com/watch?v=4aW6K1KPcE4 Also, a particle effects viewer similar to the skins viewer would be helpful. Having to load the game after every change makes particle effects design tedious. Also, access to the FX files too! Thank you! Amazing graphics aside how is that example different than a flight sim 3D cockpit? The animated hands are a nice touch, the problem with pilot bodies in flight sims is the few I've seen don't move realistically nor do I expect they ever could. Besides they hide all the controls.
steppenwolf Posted February 10, 2015 Posted February 10, 2015 (edited) Actually, most of the things the pilot needs to see are right in front of him. But it will be a issue at some point depending on the plane. Though limited and subtle, I thought the movements were realistic in the above video. I'd personally like to see some sort of intuitive recognition were your pilot moved his leg or arm out of the way depending on where you were looking, to a lesser extent maybe just have the body go transparent. For sure, to have it look good would be a lot of work. https://www.youtube.com/watch?v=J1F_UJaaP1A Edited February 10, 2015 by steppenwolf
Urra Posted February 10, 2015 Posted February 10, 2015 Would be nice if your head and shoulders could actually cast a shadow on the airframe. Right now the sun goes through your head and on the instrument panel. The body could be completely invisible.
Jade_Monkey Posted February 10, 2015 Posted February 10, 2015 Amazing graphics aside how is that example different than a flight sim 3D cockpit? The animated hands are a nice touch, the problem with pilot bodies in flight sims is the few I've seen don't move realistically nor do I expect they ever could. Besides they hide all the controls. What I was looking at is the helmet effect, which was subtle enough to not be noticed for a while. It would be interesting to see what a similar effect could be achieved with pilot goggles.
FuriousMeow Posted February 11, 2015 Posted February 11, 2015 (edited) What I was looking at is the helmet effect, which was subtle enough to not be noticed for a while. It would be interesting to see what a similar effect could be achieved with pilot goggles. You can do that with SweetFx, and it looks terrible to me. I've worn sunglasses, I've worn goggles, and I've never been "wow look at that." They are the last thing my brain ever registers when they are on. The effect is not worth the effort to do. Also, notice all that blur in the video? The same one that has been complained about here? Why is it "cool" in another title but "waaahhh" here? Edited February 11, 2015 by FuriousMeow
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