kaboki Posted October 6, 2014 Posted October 6, 2014 He made such a giant mess of it in terms of finances and progress that DE stepped in and took it away from him. Aww, but DE plan to continue the project right?
Static Posted October 6, 2014 Posted October 6, 2014 I need to install a breathalyzer to my BoS bookmark so I cant get access to the forum after I start getting hammered.
wellenbrecher Posted October 6, 2014 Posted October 6, 2014 (edited) Aww, but DE plan to continue the project right? Yeah, but the time-table - while stable now - is a lot more spread out than originally planned. We got the Dora a short while ago, we'll get the 109 in November, and everything else a few months apart from there on out. The Normandy map will only come in May next year or so :/ Edited October 6, 2014 by [JG2]G3_wellenbrecher
39bn_pavig Posted October 6, 2014 Posted October 6, 2014 take a moment to read my post VERY thoroughly. People. Do. Not. Have. Time. To. Play. A. Mode. They. Do. Not. Like. - To. Unlock. Features. For. A. Game. They. Have. Already. Paid. For. No one should be forced to play the 'campaign' or be forced into any mode for that matter to get the full enjoyment and experience for whatever mode they play. Believe it or not, there are people out there who do not want to fight with or against AI, why should they be punished for not taking part in singleplayer? that is what the complaints are about, not this bulls##t you are spitting. read and then reread this about 5 times Then do not unlock them. Do you think I am some kind of idiot who can not read your complaints. I just read "being punished" as hand wringing. If you do not wish to fight against AI then don't. The game isn't making you play any certain way - you do that by choice. I don't have any problem with MP folk saying that they want to play against real people. More power to them! But I am very irritated by the attitude of righteous indigence and belittling of the developers. It is just plain rude. 2
Afwastus Posted October 6, 2014 Posted October 6, 2014 (edited) So yes, I do listen to the arguments of the MP community, but I find some of it overly dramatic. This isn't DCS where there is nothing but the sandbox and a big question mark as to how to proceed, you pay a fifty for a plane and then scratch your head. It is BoS where you pay your fifty for two fleets of planes, a gaming framework designed to hone your piloting skills, and a system which provides you with clear objectives for what to do and where to go until you can take the training wheels off. BoS is a simulation gateway drug designed to convert gamers into pilots and grow with them. We will have to see how successful it is as it is developed and refined, and as the community grows into it. Interesting, it's nice to see that you can analyze it without making it out to be the "evil veteran" players hating on newbies. The thing is though, I don't think any of us have anything against getting new players to have fun and join the game, again, the major problem is when people are forced to run through single player (now without x16 time compression). If everything has to be the same for everyone then get rid of difficulty modes, restrict everyone to flying the same planes and make everyone play on the same servers when they do venture online. The game isn't making you play any certain way - you do that by choice. Semantics, the game isn't making you play a certain way, they are just strongly encouraging it by making it impossible to get XP or unlock by any means other than the campaign. I can avoid the single player campaign, but then I can also avoid all the modifications for the every plane which I paid for. Call me old fashion but I don't see strong arming as a polite tactic. "I'm not saying you have to wear a suit to use your car, but I'm afraid you won't be able to go past 50 Kph if you don't." Edited October 6, 2014 by Afwastus
Voidhunger Posted October 6, 2014 Posted October 6, 2014 I´d like to see new good Hitler´s bunker video about the immersive campaign, unlocks etc.
FZG_Merlin Posted October 6, 2014 Posted October 6, 2014 (edited) Sorry, but this was not a crowd-funded project. All funds were provided by 1C-777 whether we launched an Early Access or not. In other words, the project would have been build regardless. We've stated this many times before. We launched an Early Access to shorten the window from announcement to flying after past issues with previous products lengthy development cycle. Jason at this time, what does it matter anyway ? LoL Edited October 6, 2014 by FZG_Immel
FZG_Merlin Posted October 6, 2014 Posted October 6, 2014 LOL, it can't. The SP unlock system is BS and silly, but the game is complete and runs without any of the inherent issues in CloD still present to this day even with TF's hacking of the code. I don't like the SP unlock crap, but comparing this to CloD? That takes a screwdriver to the cerebellum kind of special to establish any kind of similarities. agreed
kaboki Posted October 6, 2014 Posted October 6, 2014 (edited) Yeah, but the time-table - while stable now - is a lot more spread out than originally planned. We got the Dora a short while ago, we'll get the 109 in November, and everything else a few months apart from there on out. The Normandy map will only come in May next year or so :/ Ah, nice, I'll be playing DCS as it is while waiting. Need a break from all this WW2 mess anyway:). Always liked the clickpits more so maybe quitting BoS isn't something Im gonna miss, it will just be a bad memory soon to be forgotten. Edited October 6, 2014 by kaboki
Madigan Posted October 6, 2014 Posted October 6, 2014 (edited) No offense and with due respect out to the development of this extraordinary flight simulator, I think it's a waste of time on your part to pretend to manipulate the way to play the campaign and evolve their aircraft, every customer and player as it has purchased this product and can use it as it sees fit to do so, the problem after all it is the same because if you go forward in time or otherwise not complete successfully their learning then have serious problems when confronted in combat flight with other players and opponents. I think the developers instead of wasting your time with these absurd changes should give us a more authentic and adjusted to the history of those battles Enhanced and whole skins (With Swastikas including for example ..) catalog. I do not understand very well include devices that comes with the colors of Italy, Romania, and Finland (With all due respect to those countries ..) I do not think serious nor rigorous. I think if you want to provide a worldwide audience Simulator of these features and quality, this must necessarily pass through do with historical accuracy, there is nothing wrong to show the true colors of the German aircraft, not including Swastikas and red star yeah, does not seem right, I hope someone takes note of my disagreement. Greetings .. Edited October 6, 2014 by 5./JG26Madigan
Mikey Posted October 6, 2014 Posted October 6, 2014 "failed to update" already reinstalled. help? exit launcher re run as admin
FZG_Merlin Posted October 6, 2014 Posted October 6, 2014 I´d like to see new good Hitler´s bunker video about the immersive campaign, unlocks etc. im on it
LastRightsXIII Posted October 6, 2014 Posted October 6, 2014 But I find the immediate reaction of many of the community to the current version of the sim to be overblown - not passionate but hysterical. Time will change both the game and our perception of it, and I still have hope that both will continue to improve. I'm a Mp person myself and a bit puzzled. But I couldn't agree with you more. I'm kinda bummed there is really only a dozen or so that have participated in this thread..... and boy has it been loud. I do have to say there has been some real strange shit going down with this community over the passed week. Adapt and overcome. S! 4
deleted@31403 Posted October 6, 2014 Posted October 6, 2014 im on it I would love to see it also. Love the Hitler bunker scene.
AuroraJutilainen Posted October 6, 2014 Posted October 6, 2014 Then do not unlock them. Do you think I am some kind of idiot who can not read your complaints. I just read "being punished" as hand wringing. If you do not wish to fight against AI then don't. The game isn't making you play any certain way - you do that by choice. I don't have any problem with MP folk saying that they want to play against real people. More power to them! But I am very irritated by the attitude of righteous indigence and belittling of the developers. It is just plain rude. " Do you think I am some kind of idiot who can not read your complaints" " The game isn't making you play any certain way" "No one should be forced to play the 'campaign' or be forced into any mode for that matter to get the full enjoyment and experience for whatever mode they play." if someone wants to use or have access to all the 'unlocks' for the aircraft they purchased they ARE forced into campaign whether they like it or not I literally need not say anything more.
DD_bongodriver Posted October 6, 2014 Posted October 6, 2014 LOL, it can't. The SP unlock system is BS and silly, but the game is complete and runs without any of the inherent issues in CloD still present to this day even with TF's hacking of the code. I don't like the SP unlock crap, but comparing this to CloD? That takes a screwdriver to the cerebellum kind of special to establish any kind of similarities. I never experienced that kind of special till I read your posts.......oh and raaaids. 1
Brano Posted October 6, 2014 Posted October 6, 2014 I cant accelearate my game beyond 2x.Anything higher(8x/16x) just looks like 2x.Its maybe my processor.Can someone poste video how 16x speed-up game looks like?Thanks
kaboki Posted October 6, 2014 Posted October 6, 2014 I'm a Mp person myself and a bit puzzled. But I couldn't agree with you more. I'm kinda bummed there is really only a dozen or so that have participated in this thread..... and boy has it been loud. I do have to say there has been some real strange shit going down with this community over the passed week. Adapt and overcome. S! Take a look at this before you say "only a dozen".... http://forum.il2sturmovik.com/topic/752-unlocking-mods-solo-career/
kendo Posted October 6, 2014 Posted October 6, 2014 I cant accelearate my game beyond 2x.Anything higher(8x/16x) just looks like 2x.Its maybe my processor.Can someone poste video how 16x speed-up game looks like?Thanks See changelog for today's update: - fixed the bug with skins unavailability; - impossibility to finish tutorial and start the campaign was fixed; - video cutscenes were converted to Bink to avoid stutters; - autopilot feature was turned off for campaign mode; - it's now possible to speed up time for x2 only; - some corrections were made to the He 111 physical model; - aim helper added in Normal difficulty; - incorrectly low resolution at first start of the game via Steam was fixed
deleted@31403 Posted October 6, 2014 Posted October 6, 2014 I have been flying sims since Screamon Demons over Europe and Janes WW2 fighters. Multiplay with a squad is all I do. The Idea of unlocking equipment does not appeal to me also. Even In battlefield 4 which I play it was nothing to me. Just O well will have to wait to get that gun. Flying a plane in a sim knowing you wont have certain things to go into battle seems childish or unreal. Load me up with bombs crew chief. Chief says cant do that you need more XP. I just bought this sim and been following this, don't now a lot about the details but unlocking stuff just doesn't seem right.
Jaws2002 Posted October 6, 2014 Posted October 6, 2014 (edited) I cant accelearate my game beyond 2x.Anything higher(8x/16x) just looks like 2x.Its maybe my processor.Can someone poste video how 16x speed-up game looks like?Thanks The 16x speed was never that fast. I think 4x was the fastest. The 16x label was just bs. I tested it at release, to play that first mission at sunset. Edited October 6, 2014 by Jaws2002
LastRightsXIII Posted October 6, 2014 Posted October 6, 2014 ...."or so" And that is not this thread Pizzicato Who is he? Some one special to you? Nobody to me.
7./Sch.G.2_Stublerone Posted October 6, 2014 Posted October 6, 2014 (edited) I have been flying sims since Screamon Demons over Europe and Janes WW2 fighters. Multiplay with a squad is all I do. The Idea of unlocking equipment does not appeal to me also. Even In battlefield 4 which I play it was nothing to me. Just O well will have to wait to get that gun. Flying a plane in a sim knowing you wont have certain things to go into battle seems childish or unreal. Load me up with bombs crew chief. Chief says cant do that you need more XP. I just bought this sim and been following this, don't now a lot about the details but unlocking stuff just doesn't seem right. Invest some more bucks and you help you and the devs to fund that game! Sorry, but that was the most obvious thing that was mentioned from the beginning, or not. Nevertheless I have to lean back for a while and see, what this turns out. I see not much chance currently without significant explanations on some critisized things in the game and I personally see this game less than 60% ready still. Singleplayer aside, we have no possibilities in MP, that matches the year 2014. But still I say: We will see. To be honest, I currently see an uprising Sim attempt with significant balancing and low end possibilities in MP. We dont need another server structure, where you just fly and shoot on daily bases without any vibe. Sadly currently for many. We will see and my faith dies last. Edited October 6, 2014 by 7./Sch.G.2_Stublerone
Jade_Monkey Posted October 6, 2014 Posted October 6, 2014 Wtf??? speed up time limited to 2x??? why keep limiting our choices? I havent complained about the campaign or the unlocks but some things make no sense at all.
Jason_Williams Posted October 6, 2014 Posted October 6, 2014 Jason, this stock response, with no mention of the legitimate complaints from your customers, who at $100 per purchase have between them ploughed a few hundred K into your company's bank account, it just come across like a developer saying: "We have your money, you can play our game like it or not, your opinions aren't important" Worse, with the recent patch notes it comes across like: "We hear your criticisms, we saw how you dealt with them, now put this in your pipe and smoke it!" Please explain how the game a large number of your customers thought they were getting has turned into this. PS. Presumably this post will be deleted ... ? Because it's 'hateful' and part of a 'witch-hunt' - right? I correct statements that are false. Always have. Some people like to spread lies about us. As far as anything else goes, I am simply reading the complaints and deleting posts that violate the rules and personally attack us or other people. I've already made my statement on the issue of the campaign in a previous thread. The design decisions people are complaining about are out of my personal control. Loft is in charge of these decisions and has been from the start. We have a very regimented organization, one reason why we can develop things so fast. I am watching and giving my input to my partners just as I always have. My personal view is that we have over 80 blog entries and many live streams that showed exactly what we were building. Somehow this has come as a surprise to some. We also have the right to make changes to the game as we see fit in the EULA. I understand some are not liking the design that was chosen and as such I continue to let reasonable, polite feedback, disappointed or not to come in. The over the top outrage that I see some exhibiting is uncalled for. Calling us names is not warranted. I know of no plans to change the current design before launch and I'm sure some evaluating will be done afterward. But as I have said many times already, the team is focused on finishing the job they set out to do with as few bugs as possible. Even if you don't like the design, a well functioning product is the first priority. That alone takes all their time and making a 180 degree u-turn isn't going to happen at this point in development. Maybe in the future there will be some changes or compromises or whatever to assuage some who don't like our design, but I do not know what if anything will happen in that department. Besides rushing to meet deadlines for retail release around the world, which is my primary responsibility this month. I'm also focusing some energy on working with talented 3rd party folks who want to build things for the guys who don't necessarily like our system or our servers or whatever. I've always done that with ROF and will do so with BOS. We don't always have the answer for everyone. I think everyone should calm down and fly. This community never ceases to amaze me with the anger that simmers just below the surface. One move and kaaaabbbooooom! In this case, as with the past it's just me vs. thousands. I always lose, so not going to try so hard this time. We've faced harsh criticism before when we launched ROF and we found a way to make people happy and even then people still crap on ROF. Glad to see some positive vibes about ROF on this forum though for a change. Guess that wasn't so crappy after all. Things will probably be no different with BOS over time. Jason 12
kendo Posted October 6, 2014 Posted October 6, 2014 Pizzicato http://simhq.com/forum/ubbthreads.php/topics/4018569/Creative_vision_and_target_aud#Post4018569 1
LastRightsXIII Posted October 6, 2014 Posted October 6, 2014 (edited) Still haven't gotten it. Never mind. S! Edited October 6, 2014 by LastRights13
FZG_Merlin Posted October 6, 2014 Posted October 6, 2014 (edited) I correct statements that are false. Always have. Some people like to spread lies about us. As far as anything else goes, I am simply reading the complaints and deleting posts that violate the rules and personally attack us or other people. I've already made my statement on the issue of the campaign in a previous thread. The design decisions people are complaining about are out of my personal control. Loft is in charge of these decisions and has been from the start. We have a very regimented organization, one reason why we can develop things so fast. I am watching and giving my input to my partners just as I always have. My personal view is that we have over 80 blog entries and many live streams that showed exactly what we were building. Somehow this has come as a surprise to some. We also have the right to make changes to the game as we see fit in the EULA. I understand some are not liking the design that was chosen and as such I continue to let reasonable, polite feedback, disappointed or not to come in. The over the top outrage that I see some exhibiting is uncalled for. Calling us names is not warranted. I know of no plans to change the current design before launch and I'm sure some evaluating will be done afterward. But as I have said many times already, the team is focused on finishing the job they set out to do with as few bugs as possible. Even if you don't like the design, a well functioning product is the first priority. That alone takes all their time and making a 180 degree u-turn isn't going to happen at this point in development. Maybe in the future there will be some changes or compromises or whatever to assuage some who don't like our design, but I do not know what if anything will happen in that department. Besides rushing to meet deadlines for retail release around the world, which is my primary responsibility this month. I'm also focusing some energy on working with talented 3rd party folks who want to build things for the guys who don't necessarily like our system or our servers or whatever. I've always done that with ROF and will do so with BOS. We don't always have the answer for everyone. I think everyone should calm down and fly. This community never ceases to amaze me with the anger that simmers just below the surface. One move and kaaaabbbooooom! In this case, as with the past it's just me vs. thousands. I always lose, so not going to try so hard this time. We've faced harsh criticism before when we launched ROF and we found a way to make people happy and even then people still crap on ROF. Glad to see some positive vibes about ROF on this forum though for a change. Guess that wasn't so crappy after all. Things will probably be no different with BOS over time. Jason What is the point of removing 16x ??? honestly ? whats the point ? i can understand the autopilot... but the time compression ? really ? Some people told you that some features were not liked, to which you said it was your choice, and that it wouldnt be changed... fair enough. But instead of even making a compromise or anything, you decide to make it worse, it that directionm while it brings absolutely nothing more to those who liked the feature to begin with ??? from a client standpoint, it makes no sense at all. great way to lose them. Edited October 6, 2014 by FZG_Immel 2
Madigan Posted October 6, 2014 Posted October 6, 2014 One last request to the developers guys, please work on skins squads, especially the Germans and consiguan us to only add the number of aircraft to distinguish from other pilots .. (For example 5 / JG26 I've I'm number 20 Black 20) for then here in this simulator could be similarly, players can choose to fly several squadrons and choose the number of aircraft which customize and drive. Of course the colors you choose and the squads (Staffel) to, all under the historical oversight. I leave it in your capable hands. Thank you very much.
II/JG17KaC_Wolfe Posted October 6, 2014 Posted October 6, 2014 You should be able to disable it with R-CTRL i ( according to Zak, I have not tried it yet). The downside would be having to do that with each mission start, much like disabling the engine aides in Normal mode. Thanks Mate - just come of multiplayer... everyones complaining. I love this game but honestly this is a backward step...sorry devs but a rare mistake this one.
DD_bongodriver Posted October 6, 2014 Posted October 6, 2014 And still nobody from 1C has given a decent response WHY They lurked silently in the shadows last time round too.
deleted@31403 Posted October 6, 2014 Posted October 6, 2014 Invest some more bucks and you help you and the devs to fund that game! Sorry, but that was the most obvious thing that was mentioned from the beginning. If you were not aware, you should perhaps ask yourself, if you informed well enough before buying a game in a pre release stage. Yes you are right I should have been more informed and took the time to read the fine print. And I will inform my 20 active members in our squad of this position on unlocks. A couple of us bought this to check for the squad to determine should we move from Il2 to BOS. http://airgroup51.net/forum/ 1
354thFG_Leifr Posted October 6, 2014 Posted October 6, 2014 (edited) -snip Alas, Jason. At no point during the developer diaries did I see mention of an unlock system pervading every crack and crevice of Stalingrad to the degree that Friday's update implemented. You spoke about it at length, that it was undoubtedly coming and that we should look forward to our new MMO/RPG XP grind, however it was always vague. We were never made aware that it would be made so integral to the MP system. I simply wish we had the choice again to play as we desire, rather than being shoe-horned into a path that is undesirable (as per each player finds fitting). Frankly, I feel that the wool was pulled over my eyes - royally hoodwinked. I've pitched Stalingrad to so many folk over the past few months, most of them have gone on to purchase it. It's a shame that I cannot do so any more. Stalingrad! You were so close to being perfect. Edited October 6, 2014 by Leifr 3
Black034 Posted October 6, 2014 Posted October 6, 2014 (edited) Why not make it a server side option to make all unlocks available? For "quick missions" as well.. it's sort of a test-drive game mode anyway.. I get how in the campaign it makes sense, sort of a progression through rank or something.. but yeah Simple answer shapow. Edited October 6, 2014 by Black034
FZG_Merlin Posted October 6, 2014 Posted October 6, 2014 Jason thanks for responding. In fairness, this issue hasn't suddenly exploded. The unlock concept has been a bone of contention for a long time. The unlock system itself wouldn't be half, or a quarter, the issue it is now if it didn't affect the MP-ONLY crowd and the QMB. JUST THAT ONE SMALL THING would have a HUGE impact on the way your (1C/777s) relationship with your customers is perceived. And we get it, its not down to one man to change this, but the hardest thing for us to understand is how ANYONE in 1C allowed this concept past the drawing board. We've been told all along that the team are made up of Gamers - how did they not predict this reaction? The forums have been humming for months, this hum had already become a buzz over the last few weeks and ... We can all see what it's become this past few days. But how can you be surprised? This was so predictable. And still nobody from 1C has given a decent response WHY the unlocks are tied to MP and QMB. It defies logical explanation ... the worst thing is that its tied to the MP, but that you cant use the MP to unlock things... I wouldnt mind doing that... it would actually be a cool challenge too. but not.. it applies to MP, but MP doesnt allow unlocking. its asinine.
dburne Posted October 6, 2014 Posted October 6, 2014 the worst thing is that its tied to the MP, but that you cant use the MP to unlock things... I wouldnt mind doing that... it would actually be a cool challenge too. but not.. it applies to MP, but MP doesnt allow unlocking. its asinine. I agree, it defies logic in my mind and I really feel for you MP guys. Many of us SP folks are not real happy with it either, the campaign is not at all what I had hoped for. But they did describe it as kind of like " ground hog " day.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now