II./JG53Lutzow_z06z33 Posted August 25, 2014 Posted August 25, 2014 In normal mode I really dislike seeing an enemy marker from 10 miles away. This totally ruins sneak attacks but flying in expert mode without trackIR is a pain. Something like how it was in IL2 1946 would be nice the enemy marker only shows at 1 mile away and there is no triangle pointing to the enemy. Other things this mode should have is complex engine management,external views,ect. Basically expert mode with external views and short range enemy markers, and the players positions on the mini map. Anyone else agree?
DeafBee Posted August 26, 2014 Posted August 26, 2014 I agree. I don't play to have 100 % realisme.....Then I would fly in real life instead of playing computer games On the normal server I love the external views. Especially the flyby view. I would also like to have something in between the expert and normal servers.
Jaeger55 Posted August 26, 2014 Posted August 26, 2014 (edited) Sounds like Skies of Valor settings from Il2 1946. The settings you propose sound like a good mix for a middle of the pack player like me. Edited August 26, 2014 by Jaeger55
oneeyeddog Posted August 26, 2014 Posted August 26, 2014 I enjoy the exterior views also, its nice sometimes to just admire the AC or watch a buddy land or drop bombs. However, I guess the problem with the external views is that they can be used as a tool to locate enemy AC. When we used to have a weekly CoOp nite on RoF we'd fly dead is dead so having external views gave dead folks a chance to watch the ongoing action instead of sitting there clutching their joystick. We made a 'gentlemen's agreement' that no one would use the external views to gain an advantage and I bet 99.9% of the time people honored the agreement. 1
Gambit21 Posted August 26, 2014 Posted August 26, 2014 However, I guess the problem with the external views is that they can be used as a tool to locate enemy AC. This One particular guy in the old days of IL2 CoOps was notorious for this. He'd decide on a vendetta against someone and track them down every mission. Aside from that (which was more of an annoyance than a deal breaker) the external views did allow someone who'd been eliminated to spectate - which was nice.
LoneMerc Posted August 26, 2014 Posted August 26, 2014 I think it would be up to the server hosts. I would also like expert mode with external views sometimes just for practice and sexy views of the aircraft!
Gambit21 Posted August 26, 2014 Posted August 26, 2014 Oh and it's tempting to use it as a quick cheat to check your six - that's the other bad thing about externals.
II/JG17_HerrMurf Posted August 26, 2014 Posted August 26, 2014 I just posted an article on suggested changes as well. Been contemplating this issue for some time now.
Silverback Posted August 26, 2014 Posted August 26, 2014 I wouldn't mind mine and friendly plane icons on the map (in expert-). It sure would make nav easier.
SharpeXB Posted August 26, 2014 Posted August 26, 2014 Rise of Flight used to have all the individual difficulty settings as server option. The trouble is there's not enough people that play online so the player base just gets split up. You'll have 10 servers with 4-5 people on each one. People need encouragement to play on Expert anyways. 1
II./JG53Lutzow_z06z33 Posted August 26, 2014 Author Posted August 26, 2014 Sounds like Skies of Valor settings from Il2 1946. The settings you propose sound like a good mix for a middle of the pack player like me. They are skys of Valor settings haha Rise of Flight used to have all the individual difficulty settings as server option. The trouble is there's not enough people that play online so the player base just gets split up. You'll have 10 servers with 4-5 people on each one. People need encouragement to play on Expert anyways. I have a feeling this will be a lot more popular than ROF as most people aren't really into WW1 flying
Uriah Posted August 26, 2014 Posted August 26, 2014 I agree wit OCT. I could be satisfied with just the mini map. It gives you an idea where to look and go without pointing you directly to friend or foe. And because my eyes are 56 years old I need just at least tiny icon. A period would do.
Jade_Monkey Posted August 26, 2014 Posted August 26, 2014 I would like this. I prefer Expert over Normal but there are some things I miss such as the map and external views. Not sure about the markers over enemies but a choice for something intermediate would be nice.
39bn_pavig Posted August 26, 2014 Posted August 26, 2014 We have custom mode, but... I think one of the problems is that (like RoF) normal mode scores 1X points, expert scores 2X (or 1.5X) and custom scores 0X points. If we could select custom and ONLY IF all normal all mode options were set we could get normal mode points, this would allow us to use some expert mode options also (ie. make it harder) without being penalised by the scoring system. (At the moment the scoring system doesn't do much, but it will become more important when career, campaigns, and possibly new multiplayer modes are active.) 3
senseispcc Posted August 26, 2014 Posted August 26, 2014 I remember a post were this question was asked and a proposition of a 1.5 experience points was there also, maybe in the poll section off the forum?
snowsnipersnow_sniper Posted August 26, 2014 Posted August 26, 2014 I would like this. I prefer Expert over Normal but there are some things I miss such as the map and external views. Not sure about the markers over enemies but a choice for something intermediate would be nice. +10000 external view and fly by view is just the orgasmic fun of realistic sim. It's the only thing which make me checking "custom" For the map,in "Custom" expert mod, for a realistic nav, aircraft icons and heading shouldn't appears. ....
1./JG42Nephris Posted August 26, 2014 Posted August 26, 2014 You got custom settings to adapt. Not enough?
snowsnipersnow_sniper Posted August 26, 2014 Posted August 26, 2014 You got custom settings to adapt. Not enough? The question in the thread is about, MP and Campaing: normal mode : x1 points expert mode x2 points custom : x0 points.
=LD=Hethwill Posted August 26, 2014 Posted August 26, 2014 As stated, wait for the dedicated server release. Them customize at will. Regarding x0 points, I am sure it will be addressed in the interval x0 - x2 with proportional bonuses intervals for each option selection, same as RoF. I would rather see big community driven servers and properly supported by the communities - a flawless server costs 300/400 per month - similar to the Arma3 communities worlwide - than a multitude of wild custom options servers. Eventually everyone will be served with their needs and wants, but one cannot WANT all. Personally I rather have a proper half populated expert server with sorties scripted for each squad than a giant furball fully populated normal server. Both serve the community. Only one serves my fun factor.
216th_Peterla Posted August 26, 2014 Posted August 26, 2014 To me is ok the way it is. I fly in normal always, I like the external views but I never use them for my advance. Is up to the player decide what to do/use.
s8n Posted August 26, 2014 Posted August 26, 2014 i also think there should be an intermediate level and it should be "normal" and the "normal" now should be easy mode FTT~
II/JG17_HerrMurf Posted August 26, 2014 Posted August 26, 2014 This is my recommendation, (copied from my now deleted original post with modifications from user input) Normal Light: What is currently the Normal mode should be modified ever so slightly and be renamed the Normal Light mode. The distance flags should be placed below the aircraft, as opposed to above, so they cannot be used to artificially pull lead on an enemy in close. The 9km is good for this mode and it is probably good to see through the aircraft and clouds. No changes to FM but CEM should be off. Lighten the AAA or remove it completely. These are the arenas new pilots should be starting off in to learn the basics and how to get their planes into the air. Combat should be geared to the beginners - AAA would be less or no concern at all. Basic flight and simple combat maneuvering should be the focus in the, "Light," servers. This is where the, “noobs,” should be making the transition from mouse games to flight sims. It would be a really good place for squads to take new guys for training and teamwork exercises. All of the external views, "on." Map: All aircraft represented within 10 km and their positions/headings represented on the map. Normal: Normal mode should get a full makeover. No distance flags. Move the distance counter directly below the aircraft and take the stick off of it. If you can’t do this without changing the stick/flagpole in Normal Light, then dump the sticks altogether. They are kind of useless and annoying anyway. Change the distance counter to below the aircraft and only have it become visible at 2 or 2.5km. Let the counter fade in as the aircraft get closer. I think Skies of Valor or one of the other ’46 servers did this. The counter can either truly fade in so the color is hard to decipher or simply start out gray. At 1km it should change to the correct/full color and aircraft type. At .5km it should say the pilot’s name. Anything that is blind would be blind; clouds, seat armor, wings/fuse, etc. Full AAA would be implemented. This is where traditional flight simmers and rusty combat veterans would mix it up. It would force you to hunt and track considerably more actively, allow sneak attacks to develop more naturally, and be a true check six server. All of the external views, "OFF." Right now there is almost no situational awareness required. Add more ground targets, static AAA, etc. Map: Only your own aircraft represented and it scrolls over the landscape below. You know your location but no one elses. Good for learning map reading and practicing orienting to the ground below. Expert: Expert should be largely unchanged. Exceptions would be to disable the autopilot for all but the bombers and possibly delete the HUD data. (This from other forum users.) I like what is there and what is not there. So, no significant changes. Hardcore mode should be VERY hard to play well and it is. Map: No change. Just a flat map that requires good nav and dead reckoning.
II./JG53Lutzow_z06z33 Posted August 26, 2014 Author Posted August 26, 2014 This is my recommendation, (copied from my now deleted original post with modifications from user input) Normal Light: What is currently the Normal mode should be modified ever so slightly and be renamed the Normal Light mode. The distance flags should be placed below the aircraft, as opposed to above, so they cannot be used to artificially pull lead on an enemy in close. The 9km is good for this mode and it is probably good to see through the aircraft and clouds. No changes to FM but CEM should be off. Lighten the AAA or remove it completely. These are the arenas new pilots should be starting off in to learn the basics and how to get their planes into the air. Combat should be geared to the beginners - AAA would be less or no concern at all. Basic flight and simple combat maneuvering should be the focus in the, "Light," servers. This is where the, “noobs,” should be making the transition from mouse games to flight sims. It would be a really good place for squads to take new guys for training and teamwork exercises. All of the external views, "on." Map: All aircraft represented within 10 km and their positions/headings represented on the map. Normal: Normal mode should get a full makeover. No distance flags. Move the distance counter directly below the aircraft and take the stick off of it. If you can’t do this without changing the stick/flagpole in Normal Light, then dump the sticks altogether. They are kind of useless and annoying anyway. Change the distance counter to below the aircraft and only have it become visible at 2 or 2.5km. Let the counter fade in as the aircraft get closer. I think Skies of Valor or one of the other ’46 servers did this. The counter can either truly fade in so the color is hard to decipher or simply start out gray. At 1km it should change to the correct/full color and aircraft type. At .5km it should say the pilot’s name. Anything that is blind would be blind; clouds, seat armor, wings/fuse, etc. Full AAA would be implemented. This is where traditional flight simmers and rusty combat veterans would mix it up. It would force you to hunt and track considerably more actively, allow sneak attacks to develop more naturally, and be a true check six server. All of the external views, "OFF." Right now there is almost no situational awareness required. Add more ground targets, static AAA, etc. Map: Only your own aircraft represented and it scrolls over the landscape below. You know your location but no one elses. Good for learning map reading and practicing orienting to the ground below. Expert: Expert should be largely unchanged. Exceptions would be to disable the autopilot for all but the bombers and possibly delete the HUD data. (This from other forum users.) I like what is there and what is not there. So, no significant changes. Hardcore mode should be VERY hard to play well and it is. Map: No change. Just a flat map that requires good nav and dead reckoning. I like all your ideas except the removal of external views in normal mode only hardcore should have no externals
II/JG17_HerrMurf Posted August 26, 2014 Posted August 26, 2014 (edited) The only external view I ever use in normal is for checking damage to my own aircraft. I think you should primarily be in the cockpit in normal mode as, "normally," you would be IRL. Edited August 26, 2014 by A1FltTrn=HerrMurf
II./JG53Lutzow_z06z33 Posted August 27, 2014 Author Posted August 27, 2014 The only external view I ever use in normal is for checking damage to my own aircraft. I think you should primarily be in the cockpit in normal mode as, "normally," you would be IRL. But if you removed external views you've just made another expert mode basically if people don't like them then they won't use them.
II/JG17_HerrMurf Posted August 27, 2014 Posted August 27, 2014 I suppose I am OK with external views of your own aircraft. I'd be opposed to externals of the enemy or any padlock stuff. Icons, "on," and in my scenario, the HUD, are what separate the two. No icons, IMHO, make the Expert server exponentially more difficult.
DoWSiq6Six Posted August 27, 2014 Posted August 27, 2014 The way labels are on right now is pretty terrible. I would say its detrimental to anybody learning and wanting to move into expert. Due to the distance labels appear, brief glance to your 6 will allow you to continue carelessly flying along. As well as flying above a cloud covered field watching your enemy who may be engaged with an ally and not looking up, or vice versa. So among suggestions mentioned by other posts in this thread I thought I'd toss in a few ideas. Besides reducing the amount if info and bar length, etc, Labels should be obscured by anything that would obscure the plane. Then they'd be visible only when you have LoS. I didn't see this mentioned above (May have missed it, I skimmed). Next I would suggest a dynamically reducing label. Once you look beyond your 3 & 9, the distance at which labels appear drops. Up to the point that if somebody is on your 6, when you look directly behind your plane you would already be able to clearly see a plane is there, the label would just assist with identification. People would have to develop SA or else risk getting bounced. Regarding ID, labels shouldn't be colored or have any info until your within range that you could normally ID a plane. Perhaps even closer - people would learn to ID targets before the labels tell them what it is. Then the labels would serve simply as artificial enhancements to the spotting issues well always have. I think a system like this would do 2 things well. Give confidence to those who are looking to move from normal to expert mode, while at the same time make those who normally fly expert mode less apprehensive about visiting normal servers.
II/JG17_HerrMurf Posted August 27, 2014 Posted August 27, 2014 Sorry 6, Most, except your 3/9 line, were mentioned already
Capt_Hook Posted August 27, 2014 Posted August 27, 2014 A lot of these suggestions remind me of the old Warclouds server from 10 years ago. The concept behind that servers limited icons wasn't a crutch, but an attempt to recreate historically accurate tactics and awareness in a simulated medium that was far more limited than reality. IMHO, the improved spotting mechanism and aircraft model definition of BoS at range makes labels largely unnecessary.
II/JG17_HerrMurf Posted August 28, 2014 Posted August 28, 2014 Yeah, could have been Warclouds as opposed to Skies of Valor. I played over there a lot as well. I think it was/would be an excellent system in the Normal servers - even with the improved spotting.
SharpeXB Posted August 28, 2014 Posted August 28, 2014 See there's too many differences of opinion, so multiplayer just becomes too divided. There's only room for two modes: "Expert" and "Not Expert"
II/JG17_HerrMurf Posted August 28, 2014 Posted August 28, 2014 Hardly, The only difference, for the most part, was external views. I can concede, in my little treatise, the room for certain external views. There is plenty of room for three modes and all serve a distinctly different purpose.
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