BFsSmurfy Posted August 29, 2014 Posted August 29, 2014 He means we at Battlefields who virtually wrote the dedicated mission, IL2 dedicated server , build your own missions handbook and rightly feel kicked in the nads after offering to run a server only to be told sorry ye who`ve been doing it for years we only work with the selected few. Anyway to put it bluntly as that`s the best method, for 12 years we`ve been running Il2 servers (3 at once at one time), spending thousands of hours building missions and running dedicated missions, there can`t be many if any who`ve put so much effort into IL2, new version about to come out and we`re less than happy not to have been asked to run one. Is that clear enough.
FuriousMeow Posted August 29, 2014 Posted August 29, 2014 Experience with Il2 doesn't apply here. Do you have experience with RoF's mission editor and dedicated server? That's why it is currently restricted, it is restricted to those with experience in RoF's ME and dedicated server. 2
SYN_Vander Posted August 29, 2014 Posted August 29, 2014 (edited) He means we at Battlefields who virtually wrote the dedicated mission, IL2 dedicated server , build your own missions handbook and rightly feel kicked in the nads after offering to run a server only to be told sorry ye who`ve been doing it for years we only work with the selected few. Anyway to put it bluntly as that`s the best method, for 12 years we`ve been running Il2 servers (3 at once at one time), spending thousands of hours building missions and running dedicated missions, there can`t be many if any who`ve put so much effort into IL2, new version about to come out and we`re less than happy not to have been asked to run one. Is that clear enough. Fair enough. But looking from the developer's perspective one can understand they want to release the dedicated server in a controlled manner because the product is still in beta. They simply choose people they already know well. Let's hope the official release is not that far away; I know a number of others that also can't wait to get started with their server. Edited August 29, 2014 by SYN_Vander
BFsSmurfy Posted August 29, 2014 Posted August 29, 2014 I`ve no problem with the SYN guys running a server as I know you put a lot of effort into RoF, in fact if you check your history your founders were all UK Dedicated flyers ( I flew with all of them on UK3) and we were told by an ex SYN member that the "SYN" name comes from a mickey take of the fact that BF`s admins were referred to as syndicate members, so it`s not an attack on the guys that have been chosen here. It`s annoyance at the way we haven`t been allowed to be involved from the off having given so much and still giving so much to keeping the IL2 name alive. Did we have a RoF server..well yes we did...the numbers playing just didn`t justify keeping it going and we also run CSGO, Minecraft. IL2 etc etc from the same office with a finite amount of bandwidth..least used serves no purpose so to speak. Could we do the missions .. I believe we could...we`ve got some of the most dedicated and historically anal members you could wish for, pilots, engineers, programmers we`ve got the fecking lot. After putting so much in we believe we should have been given a shot.
71st_AH_Hooves Posted August 29, 2014 Posted August 29, 2014 I`ve no problem with the SYN guys running a server as I know you put a lot of effort into RoF, in fact if you check your history your founders were all UK Dedicated flyers ( I flew with all of them on UK3) and we were told by an ex SYN member that the "SYN" name comes from a mickey take of the fact that BF`s admins were referred to as syndicate members, so it`s not an attack on the guys that have been chosen here. It`s annoyance at the way we haven`t been allowed to be involved from the off having given so much and still giving so much to keeping the IL2 name alive. Did we have a RoF server..well yes we did...the numbers playing just didn`t justify keeping it going and we also run CSGO, Minecraft. IL2 etc etc from the same office with a finite amount of bandwidth..least used serves no purpose so to speak. Could we do the missions .. I believe we could...we`ve got some of the most dedicated and historically anal members you could wish for, pilots, engineers, programmers we`ve got the fecking lot. After putting so much in we believe we should have been given a shot. Again. You kinda just dusqualified yourselves from being a candidate from you lack of RoF experience. I truly have NO DOUBT that once you get a server and editor your guys will work tirelesly to learn and priduce good missions and othe products. But the purpose right niw is to select a few already experienced members to quickly produce results.
Rama Posted August 29, 2014 Posted August 29, 2014 Nobody, except the dev, knows what was needed to be choosen for server tests One sure thing is that the dev wanted to test with a limited number of third-party server, and so that there wasn't room for everybody, and not even for all talented teams owning a server. When a choice is done, there are allways peoples who are not choosen and it's allways a bit sad... but they should understand that a wide opening is difficult to manage and that to get the best out of the test, a choice has to be made. In any case, the release is getting closer and closer, so soon dedicated teams wanting to set up a server will be able to do so.
JtD Posted August 29, 2014 Posted August 29, 2014 Even if now is too late, which it probably isn't, then that's just another part of the blunder. This restrictive approach in my opinion is the same thing as giving out positions in a company to the guys you know best, instead of the most competent available - bad management and a waste of resources. Bottom line, we could have had dozens good custom servers offering a wide range of mission plus a full ME upon release, but we're getting, I don't know, three servers and the QMB? I'd say that would have been worth the dreaded couple of extra emails in the support inbox.
354thFG_Leifr Posted August 29, 2014 Posted August 29, 2014 You'll be able to run your servers on launch. Sure, there could have been dozen's of extra servers run by you guys by now but huh... I don't think we even need any more right now than the Syndicate one. I'd rather see one full server than fifteen barely populated ones.
JtD Posted August 29, 2014 Posted August 29, 2014 Some folks don't play online because there are no interesting servers. A the hen or the egg thing.
Rama Posted August 29, 2014 Posted August 29, 2014 Even if now is too late, which it probably isn't, then that's just another part of the blunder. This restrictive approach in my opinion is the same thing as giving out positions in a company to the guys you know best, instead of the most competent available - bad management and a waste of resources. Do you mean the choosen teams are not competent, to the point they're wasting the dev resources??? that's quite a strong and harsh accusation.... Of course the devs choose the people they know best (that they allready worked with), it's a question of confidence and a way to minimise the risks. Any good manager would do the same. The other way arround is to organize a kind of competition in order to take the best.... that would be IMO a waste of time and resources, unafordable for a small team. That's something you can do only if you're a big company and have the non-working ressource to organize it. Bottom line, we could have had dozens good custom servers offering a wide range of mission plus a full ME upon release, but we're getting, I don't know, three servers and the QMB? I'd say that would have been worth the dreaded couple of extra emails in the support inbox. You don't know anything about the interactions between the devs and the teams operating a server, and neither about the support and feedback workload. I understand, that like everybody, you would like to have more server to play, but any speculation about the conséquences for the dev team is just that.... spéculations. Some folks don't play online because there are no interesting servers. A the hen or the egg thing. And they will play online when the game will be released and third party teams operating servers flourish. We're still in the open beta access stage.
JtD Posted August 29, 2014 Posted August 29, 2014 (edited) Do you mean the choosen teams are not competent, to the point they're wasting the dev resources???No, I don't. I'm saying the outcome is the same. Of course the devs choose the people they know best (that they allready worked with), it's a question of confidence and a way to minimise the risks. Any good manager would do the same.Any good manager does whatever offers best cost - benefit relation, not the lowest risk solution. Edited August 29, 2014 by JtD
Rama Posted August 29, 2014 Posted August 29, 2014 No, I don't. I'm saying the outcome is the same. Don't get it... are the choosen teams competent or not? If they are, it was a good choice. Any good manager does whatever offers best cost - benefit relation, not the lowest risk solution. And when the benefit isn't known (because the team are not well know by the dev), the safe approach is to consider the benefit is low, so the cost is too high. It's allways a good managing decision to work with people you know they work well, especcially if you don't have the ressources to organize costly call for tenders.
JtD Posted August 29, 2014 Posted August 29, 2014 Don't get it... are the choosen teams competent or not?How the heck am I supposed to know? I give them the benefit of doubt, and am pretty sure they deserve it. Maybe you just do the same... All I'm saying a lot of competent people are not being involved, lots of resources wasted, or worse, handed over to the competition.
BFsSmurfy Posted August 29, 2014 Posted August 29, 2014 Surely 5 mins checking the history of IL2 ded servers would have shown who has been pulling punters into the game via their servers consistently for the past decade +. I don`t disagree that the SYN guys offer a known relationship but I cannot understand why the most populated IL2 servers EVER weren`t at least asked, but this is flogging a dead horse tbh it`s a done deal. The ME isn`t nuclear physics and data collection isn`t a black art unless it benefits you to paint it as that.
354thFG_Leifr Posted August 29, 2014 Posted August 29, 2014 This seems apt, latest developer diary. We do realise that some of you are eager to host your own server with blackouts and stukas. But now, at this stage of development it’s absolutely no good to us to have dozens of empty servers, and pretty much no fun to you - since the full mission editor is not out yet. I'm almost sensing a case of sour grapes here, in this thread.
BFsSmurfy Posted August 29, 2014 Posted August 29, 2014 You`re missing the point then, the point is that the community and it`s ability to generate interest is best served by having as many people with experience of running the game onside from the off rather than alienating them. I`m sure you`d be overjoyed if you`d spent your time every week promoting a product only to be told you`re barred by the new owner.
354thFG_Leifr Posted August 29, 2014 Posted August 29, 2014 For sure dude, I get what you're miffed about. But you have to also put yourself in the position of the developers; the IL2 team don't owe anyone squit for previous achievements, all they have to do is concentrate on this product and polish it out to the best of their ability. If that means being selective in the initial testing of online mission support*, then it's clearly the best approach. Besides, I have never seen the server list entirely populated - heck, Syndicate is now the only server (that I see during my play hours) with a full number of slots. Ask yourself if more servers would magically whip up another 240 folk (four at 60 slots) out of thin air, along with the additional support that would be required of the development team as your group wrestle with the creation of new missions in a beta environment. *Syndicate have been running a fantastic RoF server now for a long time. Who better to ask?
Rama Posted August 29, 2014 Posted August 29, 2014 You`re missing the point then, the point is that the community and it`s ability to generate interest is best served by having as many people with experience of running the game onside from the off rather than alienating them. I`m sure you`d be overjoyed if you`d spent your time every week promoting a product only to be told you`re barred by the new owner. Of course more server operated with experienced peoples is best for the overall interest of the game. And it would be like that after release. But I think you're really missing the point. When an elevator can hold 8 peoples, you don't put 12 in it... the point is that simple. Now I understand you feel bad about not taking the beta elevator, but if you've been in, the unchoosed ones would also feel bad. If this is "alienating", it's overeaction.
BFsSmurfy Posted August 29, 2014 Posted August 29, 2014 I`m not disagreeing with what you`re sayin Leifr , I`d take issue to a degree with them not owing the previous achievments anything because it`s the IL2 name that adorns this product and that alone will(should/could/might!!) draw people in. Anyway it`s pointless labouring the point as we`re not going to get anywhere, but it will be interesting to see where this sim/game stands in 10 years time, the fact that IL2 is still running is down to folks like our group have supported it for that entire period.
SYN_Per Posted August 29, 2014 Posted August 29, 2014 And of course the comunity populating your servers. Game is not released yet and I'm sure, and hope, you will be able to run servers shortly. You have been doing a grand job over the years with the old IL2 series. S!
AbortedMan Posted August 29, 2014 Posted August 29, 2014 (edited) Even if now is too late, which it probably isn't, then that's just another part of the blunder. This restrictive approach in my opinion is the same thing as giving out positions in a company to the guys you know best, instead of the most competent available - bad management and a waste of resources. Bottom line, we could have had dozens good custom servers offering a wide range of mission plus a full ME upon release, but we're getting, I don't know, three servers and the QMB? I'd say that would have been worth the dreaded couple of extra emails in the support inbox. Who's to say that devs aren't testing the approachability of the ME for the "less competent" or the uninitiated? Surely that's some sort of valuable information for future iterations of the editor, as was mentioned in Loft's posts as a possibility to making it more user-friendly, I believe. You`re missing the point then, the point is that the community and it`s ability to generate interest is best served by having as many people with experience of running the game onside from the off rather than alienating them. I`m sure you`d be overjoyed if you`d spent your time every week promoting a product only to be told you`re barred by the new owner. I don't see how this translates to being "barred" from anything or by anyone. You'll get ME access, just not during the beta phase. With that logic anyone that played the hell out of the SP campaign in IL2:1946 can be arguing about their current inability to access the campaign/SP portion of BoS that I'm sure is being developed right now and in testing for some, but that doesn't seem very right...does it? Edited August 29, 2014 by AbortedMan
Jason_Williams Posted August 29, 2014 Posted August 29, 2014 Everyone knock it off. We are in early access. During this time we can pick and choose people we want to work with to test certain things. When the game is released anyone can host a Dserver if they wish and soon after that build their own missions. We're taking this process one step at a time which is the proper way to do so. I do not want to see anyone feeling hurt or neglected because you can't host a server yet. It will come and it's nothing personal. There will be plenty of time for the MP component to bring in new customers. Having a full blown MP release now when the system is not yet fully complete or functioning would be a PR disaster. Let us handle our development process as we see fit and you guys just fly and have fun. Jason Just another case where I wonder if Jason has realized that there are a lot more competent people around than the very few guys he knows from RoF. We could have a working ME for release, if things weren't so controlled restricted. Just stop talking about things of which you know nothing about. Jason 3
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