Jump to content

Developer Diary, Part XXVII


Recommended Posts

Posted

Hilarious. This week's big issue....'OMG!!! They're not doing 'co-ops'!!! WTF???? The main reason we all hated Cliffs of Dover so much was because of the lack of co-ops!!! How are we gonna tell 'em without getting banned? How???'

 

Funny stuff. :)

+1 ))

Posted

Squad Killing? I dont know why you think of that, but the real problem is not the game, is that the guys on that squadron dont want to take this system. Its not fault of the game or anyone, Its fault of Knowledge.

 

Like I said .... that's the reason why you dont understand!!

Posted

Like I said .... that's the reason why you dont understand!!

 

Understand what? I am a Squad member too, and Didnt had Problems when tested this method in Rof or in Clod, I like 46 too.

  • Upvote 3
Original_Uwe
Posted

Well as someone who neither had the time or inclination to play multiplayer dog fights it starting to look like I'm screwed, blued, and tattooed.

Bit we shall see.

Posted

It would probably help if those complaining about a 'lack of co-op' would explain exactly what it is they think is lacking, so we can see if there is a work-around. We already know that the RoF mission builder is more complex than the IL-2 '46 one, and is capable of doing a lot of things in 'dogfight' mode that needed to be done in a co-op in '46. We know that it is possible to impose a time limit on starts, preventing latecomers from joining, and preventing 'dead' players from reflying. What else is there that is actually a deal-breaker?

  • Upvote 3
Posted

i just notice Mustangs post about this mod =URU=Fox made - "RoF Single Player to Coop Converter (PWCG Compatible)" 

http://forum.il2sturmovik.com/topic/606-co-op-multiplayer/?p=11386 i bet hell make something similar for BoS ;) for first hand

 

I have used this utility in RoF and it works very well indeed.  It works because RoF has a co-op mode. You need a co-op mode to put the converted single player missions into!  Since BoS won't have a co-op mode on release it's redundant.

 

For me at least lack of co-op is not some sort of deal breaker but it is a disappointment especially - as Loft points out - they already know how to do this.  

Posted

Only Squad pilots can understand the benefits of coops style.This is a squad kill decision, or you cant  understand yet that the biggest reason that the Clod died is the lack of style coop interface.

 

Also thank you!,The ECV56 and their more than 100 pilots appreciate your transparency, help us to take decision to not  buy the BoS yet.

 

See you in HL  :salute:

 

I don't know about all that.. squad kill decision is a tad extreme and a lack of coops was not the biggest reason why CoD failed. For one thing the biggest reason why CoD was not successful is because it didn't work well enough within the first 18 months of being released.. The coops issue may have been  a factor in the long run but if it had worked out of the box as well as it does now we most likely would not even be here discussing BoS. Of course you can't stop people from doing what they want with their own money and you can't stop folks from speculating about things that have not happened yet, but I think that the devs know what is at stake and while the stated lack of coops in the traditional IL2 sense, among other things, is a little disconcerting I think that they know what they are doing and given what we know so far I think that whatever we get it will work out of the box and have the ability to be modified as things go along.

 

It is really interesting that most of the people who express trepidation at buying BoS make references to CoD in some way...

Posted (edited)

Only Squad pilots can understand the benefits of coops style.This is a squad kill decision, or you cant  understand yet that the biggest reason that the Clod died is the lack of style coop interface.

 

I totally disagree.  :huh:

 

PS: I'm flying in a virtual squad since 8 years.  :)

Edited by 6S.Manu
  • Upvote 2
Posted

I have used this utility in RoF and it works very well indeed.  It works because RoF has a co-op mode. You need a co-op mode to put the converted single player missions into!  Since BoS won't have a co-op mode on release it's redundant.

 

 

Thanks for clearing that out i was hoping its more then that, but never the less good thing to have for RoF

Posted (edited)

Only Squad pilots can understand the benefits of coops style.This is a squad kill decision, or you cant  understand yet that the biggest reason that the Clod died is the lack of style coop interface.

 

Also thank you!,The ECV56 and their more than 100 pilots appreciate your transparency, help us to take decision to not  buy the BoS yet.

 

See you in HL  :salute:

The "dogfight" (DF) mode in RoF can be modified through the ME to be the same as "Co-op" mode missions. However, the downside to using DF mode to represent Co-Op is that there is no lobby where people can be assured of having the aircraft they want by selecting it. Instead, when DF mode is used in this way the pilots need to wait for the airfields and aircraft to become available before they can pick their aircraft. It's really only beneficial with people/squads understanding how the system works, and is not conducive to public server gameplay.

 

Disappointing decision, but one they would have made based off seeing the Co-Op activity in RoF, which has been non-existent.

Edited by Requiem
  • Upvote 3
Posted

It would probably help if those complaining about a 'lack of co-op' would explain exactly what it is they think is lacking, so we can see if there is a work-around. We already know that the RoF mission builder is more complex than the IL-2 '46 one, and is capable of doing a lot of things in 'dogfight' mode that needed to be done in a co-op in '46. We know that it is possible to impose a time limit on starts, preventing latecomers from joining, and preventing 'dead' players from reflying. What else is there that is actually a deal-breaker?

 

Ok this is what i think its not posible to make in DF scenario, like it is posible in co-op, and maybe not as easy and fast.

 

exept thouse 3 points you already answered, time limit on starts, preventing late comers to join, and preventing shotdown guy to take of again, here is more detailed example, i hope you can help me see if this is posible to be recreated in RoF DF (afcorse with use of RoF type airplanes)

 

example;

 

8xHe111 + 8xHe-111 (only AI) + 4x109F on blue

4xLaGG (only AI) 4xLaGG + 4xYak1 on red

 

2 flights of 4xHe-111 (to be human controled) with also 2 flights of 4 AI only He-111, all flights separate by altitude of 200m and distance betwen them 500m-1000m. Placed in air at XY point on map, at 5000m with speed of 350k/h in four diamond formation of 4xHe-111 on hdg 167, and they route is visible on minimap if i wont to have that option on. 

4x109s at same time 20km from 16xHe-111 formation also in air at 6000m at speed of 450km/h hdg 35 in finger four formation, timed so even if there is no human on them they meet with 16xHe-111 over YX point on map, also route visible on minimap if i wont to have that on. All 12 of us with 8 AIs spawn at thouse selected points in formation and then mission start.

Its not same as placing one or 8 airstart bases at that point for He-111 or one to four airstart bases for 109s 20km from He111s bases, as i wont them to be in formation and all at same time, and if im only guy to control all 16 He-111 with comands as they are same Squadron as me. In case of Airstart bases i dont know how many time will take them (players joining to this coop) to get in formation, and i wont always to be 16 of He-111 and 4x109s even if there is 2 or 8 players for blue side able to fill thouse 8 avilable slots for He-111 and 4 for 109 for Blue side.

 

At same time on Red,  i would have 8xLagg3s to take of from 2 diferant airfield, 4 of them could be controled by humans on TY airfield and 4 AI only on MJ airfield all to met over TY airfeld the way i ploted them if they start at mission start time.

With 4xYak1 in air at XYZ place on map at 3000m with speed of 400k/h in line abrest formation on hdg 356, again all has to start at same time as mission starts, as i planed them to meet at some point at exact time over Stalingrad with thouse 8 Lagg3 taking of from far airfields, even if no humans are in them.

 

I could once have 8 human pilots or 20 in total on blue and on same time i could have none on red. For example 4 of us would just fly practice bombing with He-111 but would be intercepted by laggs and yaks.

 

This is easy and typical co-op scenario for testing, with airplanes in air so mission is faster, that i would finish making in il2 FMB in 15-30min max.

 

So is this also posible in RoF DF type mission hosted by some one

 

 

Key points;

1. all humans starts in air at correct places in formations at same time, so time is not lost on geting in formations as if it is DF map with 2-3 airstart bases at set altitudes with limited airplanes and payloads

2. even if in human avilable flights is no humans they start at same places i planed them as if there is humans in them 

3, number of airplanes is limited 16 bombers and 4 fighters on blue and 12 fighters on red

 

 

I preordered and i can also live without co-op in this game, but i believe its good to have it in game, and it worked so easy in old il2

 

Thanks, 

Posted

Apart from the designing of a new co-operative mission gui with a number of new launch options for the server I fail to see what is the difficulty and apparent lack of enthusiasm by developers to integrate this into the game & that is not a negative comment , I am just puzzled .

iL2was ground-breaking in many ways for optional types of on-line play and the work of mods which allowed moving ai in dogfight servers rejuvenated the game for many . I have built missions in iL2 & RoF both as coop and dynamic dogfight coops .For those not aware of the difference basically you build a mission with mobile and static targets, set routes for aircraft giving a briefing for each flight after the side and aircraft is selected & the briefing map shows rout , waypoints giving altitudes etc for the sides group but not of the opponent .This in a Coop helps co-ordinate a sides various flights who having taken off from various locations can meet up with relative ease and carry out their orders .eg: fighters meet bomber groups and cover their aircraft .The big advantage in on-line play over a dynamic dogfight coop is the pre-defined routs and information that can be quickly absorbed by players even if they have all never flown together .The in flight map provides detail for visual reference which helps in the timing of the mission . It promotes a relatively reasonable mission time so players can land then check the results when the server ends the mission on score page. In a dynamic dogfight type coop it is harder to get flights co-ordinated even if you write a reasonable brief and there is no route map specific to the mission . Coop`s can flow from one to the next and so on consecutively as the server loads them and players seem to keep joining to follow the historical time scale and re-enact the events of the past if the mission is based on history . This works far better for ground pounders too as they can work together even without Teamspeak , not everyone likes voice comms .An easy way to see the difference is to write a mission in coop then transfer it to dynamic dogfight and alter it to suit with the needed aircraft based at the same airfields . To start with you will need some ai flights or unless you have the exact number of players for the aircraft the mission will not run as planned if aircraft types are for different purposes. No good escorting live bombers if you have no pilots for them .If you only have a handful of players in coop you can still fly in large groups against strong opposition live pilots or not .I would not knock any type of flight multi play in any of it`s forms , it is the variety of play available that has kept Sturmovik popular for so many years and encouraged the production of other games such as RoF ,CoD & Dcs . A huge failing in Cliffs of Dover for many who would have purchased it if the faults had been rectified sooner was the lack of a decent Coop set up .For the sake of many who enjoy our flights into the virtual battles in the sky I do hope the developers of Battle of Stalingrad take notice , and that those who do not understand the importance of Coop`s see we are a large part of the community as enthusiastic about the future release as they are.

  • Upvote 4
Posted

I think that having a good co-operative experience in MP is more dependant on who you're flying with than the denomination of the mission (Co-op, DF) or the type of GUI.

 

I've flown in Il-2 for 5 years in a squad, playing mainly in organized co-ops within our squad or with/against others.

 

People would already know the briefing beforehand from reading forums, so usually pilots were ready to go when connecting, sure it was nice to have the map and briefing available while selecting your slot and arming your plane.

 

I have seldom participated in public co-ops via HL, I had some pretty good but also some pretty bad experiences. Having to wait forever to have all the slots filled in HL for a starter, with people leaving at the last minute...then having no communication with players on your side, people taking off in different directions, shortly put: no cooperation at all despite being a co-op mission. If people don't want to fly that way it's not gonna happen, no matter how well the mission is designed.

 

When I started playing ROFand joined Syndicate I discovered that you can have a great cooperative environment even when flying on dogfight servers, and that a dogfight server doesn't equal airquake server. With well designed missions and objectives to complete, and with squads joining in and flying in formations I had many flights were I felt exactly the same kind of immersion and pleasure I had flying coops in Il-2.

On sundays Vintage Missions you frequently saw 50-60 pilots flying at the same time, with bombers/recons having fighters covers. Also the fact that people don't all take off together and can respawn can create a very dynamic and realistic situation in the air. You could do one sortie and sneak through two enemy sorties and the next come against a massive fighter opposition :)

 

In ROF I also participated in more organized coops missions, with a defined number and type of planes, and defined objectives for every flight. And it just works great, even if the server is set up in a DF configuration. People will select their given aerodrome and plane, then they can look at the mission map and briefing before spawning. You just have to ask people to wait for the order to take off. AI flights can be triggered so they don't start right away when the server is launched.

 

I also flew the same kind of missions in CloD, despite the lack of co-op mission type.

 

Now about online wars, I see that some are flying them in ROF, I don't know how different/similar they are from the ones in Il-2, but it seems it's possible.

 

So saying that the lack of coop will kill squad flying is quite an exaggeration, there are many squads flying and enjoying ROF (and CloD too).

Of course there are many more flying Il-2, but that game has been around for 12 years now, and I think many people are so used to set up missions and fly a certain way that they're a bit afraid of changing their habits.

  • Upvote 3
Posted

The "dogfight" (DF) mode in RoF can be modified through the ME to be the same as "Co-op" mode missions. However, the downside to using DF mode to represent Co-Op is that there is no lobby where people can be assured of having the aircraft they want by selecting it. Instead, when DF mode is used in this way the pilots need to wait for the airfields and aircraft to become available before they can pick their aircraft. It's really only beneficial with people/squads understanding how the system works, and is not conducive to public server gameplay.

 

Disappointing decision, but one they would have made based off seeing the Co-Op activity in RoF, which has been non-existent.

Pretty much sums it up, why was  decision that rof  never had lobby, I would be intrested to know the reasoning.

Posted

I agree Manu, you can run a coop style mission in a DF server, sort of but you cant run training missions in a DF server the same way as a coop.

You can in RoF:  My squadron has done it.  Air starts, ground starts, against AI , against each other.  It is all possible in RoF's system as it now is.

Posted (edited)

You can in RoF:  My squadron has done it.  Air starts, ground starts, against AI , against each other.  It is all possible in RoF's system as it now is.

 

I just had a session on your RoF server: RoF's system seems already far better than the IL2's one (triggered events ect) and if you say si then it's all right.

 

Two things still trouble me.

  1. Only global chat?  :blink:
  2. Why do I suck so much in RoF?  :unsure:

Anyway I agree that ingame lobby needs to be fixed with rooms for causal gamers.

Edited by 6S.Manu
Posted

IIRC, for "team chat" in RoF you have to press Enter, write your message, then hit Ctrl-Enter instead of Enter to send the message to your team only.

Posted

IIRC, for "team chat" in RoF you have to press Enter, write your message, then hit Ctrl-Enter instead of Enter to send the message to your team only.

 

Ok thanks! And for the other issue?  :biggrin:

  • Upvote 1
Posted

Ok thanks! And for the other issue?  :biggrin:

 

He he  :biggrin: Must be the same reason i sucked in IL2, only ... in reversed time  :wacko:

Posted

post-5-0-76003300-1376042277.jpg

 

 

Beautiful sunset. I love the color and smooth gradient .  :)   This new horizon transition looks a lot more natural than ROF.   :salute:

I definitely want to see more of this. :biggrin:

ECV56_Guevara
Posted

For some simmers, the lack of  a certain plane is a no go to buy BoS. For others, there are different reasons to do it or just to don´t.  I don ´t uinderstand why so much trouble with it.  It s simple,  why we can t say our opinion to developers? The y re truly sincere, and so are we (and thanks a lot for this!! As a frustrated CloD buyer I really preciate you re telling us the truth and nothing but the true  . I don´t like a sim without a coop style, I ll wait to see if the DF it s  similar or can  be adapted to a coop mode or if the developer team works later the launch on it.

GAVCA/Jambock__28
Posted

In CloD is possible to create a cooperative through scripts, the only thing it does have is a lobby to wait, but everyone already goes spawn in the airfield (why this nostalgia for endless waits?). All other features of the coops are also simulated. I say more: in a much more sophisticated and interesting way than the old Il2. Clod failed in many aspects, but certainly not on the ability to create online experience ...

 

I suppose something like that can be done on BoS ...

  • Upvote 1
Posted (edited)

For some simmers, the lack of  a certain plane is a no go to buy BoS. For others, there are different reasons to do it or just to don´t.  I don ´t uinderstand why so much trouble with it.  It s simple,  why we can t say our opinion to developers? The y re truly sincere, and so are we (and thanks a lot for this!! As a frustrated CloD buyer I really preciate you re telling us the truth and nothing but the true  . I don´t like a sim without a coop style, I ll wait to see if the DF it s  similar or can  be adapted to a coop mode or if the developer team works later the launch on it.

Yes of course, bu you are saying some Facts, like IT WILL BE NO COOP! no BUY!!, We cant know it at current state, I read some comment before saying about 100 guys in your squadron, Becose of that, you cant say what its better to the series or not.

 

We all want a Good sim, but this type of Criticism is nothing but Destrutive.

 

 

The only fact you are saying is that becose it will not be a Gamemode called Coop to select your squadron of 100 , would not fly the sim. (altrough you can Go do Coop )

Edited by .-RDS-.Manu_vc
Posted

I just had a session on your RoF server: RoF's system seems already far better than the IL2's one (triggered events ect) and if you say si then it's all right.

 

Two things still trouble me.

  1. Only global chat?  :blink:
  2. Why do I suck so much in RoF?  :unsure:

Anyway I agree that ingame lobby needs to be fixed with rooms for causal gamers.

Although I may be just about the last person who should be giving advice on not sucking at RoF :wacko: One of the main problems people have moving from WWII to WWI is leading the target.  In RoF you don't have to lead nearly as long as with WWII sims!

 

And yes a lobby would be a great addition!

Posted

In resume COOP mode means exclusively "il2COOP" which actually involves il2COOP + il2FMB + Hyperlobby, without the latters will not be able to use the first as in the old good days...

 

Sokol1

Posted

The "dogfight" (DF) mode in RoF can be modified through the ME to be the same as "Co-op" mode missions. However, the downside to using DF mode to represent Co-Op is that there is no lobby where people can be assured of having the aircraft they want by selecting it. Instead, when DF mode is used in this way the pilots need to wait for the airfields and aircraft to become available before they can pick their aircraft. It's really only beneficial with people/squads understanding how the system works, and is not conducive to public server gameplay.

Disappointing decision, but one they would have made based off seeing the Co-Op activity in RoF, which has been non-existent.

 

Something that needs to be taken into consideration.. and all the more reason to keep the second guessing of the devs at this point in perspective (from the standpoint of the person doing the second guessing).  I am a big coop guy. I don't care for campaigns, and most of my offline flying is in QMs.. I think that in some ways BoS may wind up making some of us change our habits .. and I can live with that. The bottom line is we do not know exactly what we will be getting, the final product until we have it in our hands so saying .. "I won't even get it in my hands because XXXX ... while again it is everyone;'s prerogative to do wat they want with their own money.. it is silly IMO to hold this stance. It's almost like hating a dish you nave ever tasted.

 

For some simmers, the lack of  a certain plane is a no go to buy BoS. For others, there are different reasons to do it or just to don´t.  I don ´t uinderstand why so much trouble with it.  It s simple,  why we can t say our opinion to developers? The y re truly sincere, and so are we (and thanks a lot for this!! As a frustrated CloD buyer I really preciate you re telling us the truth and nothing but the true  . I don´t like a sim without a coop style, I ll wait to see if the DF it s  similar or can  be adapted to a coop mode or if the developer team works later the launch on it.

 

yes but......

 

In resume COOP mode means exclusively "il2COOP" which actually involves il2COOP + il2FMB + Hyperlobby, without the latters will not be able to use the first as in the old good days...

 

Sokol1

 

Great point Sokol ... just because it won't be like an IL2 coop doesn't mean it will be bad. I would prefer an IL2 style coop.. but just how would that work without HL? For me, from what I have seen.. this thing may not have everything I want in a next gen sim (yet) .. but it will have everything I need  in a next gen sim to keep me interested and to keep it fun, immersive, challenging, and optimistic. So I am looking forward to getting my preorder when the time comes... and I will gloat.  :P 

  • Upvote 1
ECV56_Guevara
Posted

Yes of course, bu you are saying some Facts, like IT WILL BE NO COOP! no BUY!!, We cant know it at current state, I read some comment before saying about 100 guys in your squadron, Becose of that, you cant say what its better to the series or not.

 

We all want a Good sim, but this type of Criticism is nothing but Destrutive.

 

 

The only fact you are saying is that becose it will not be a Gamemode called Coop to select your squadron of 100 , would not fly the sim. (altrough you can Go do Coop )

 

 

 

 

I read it on the developer post. "no coop mode". That s a fact.  I can t say that a coop mode is better for the series, of course,  and I won t. . I can say what is better for my squad.  I has no meaning of being destructive in my critiscim, sorry.  read carefully my post buddy, I said, I will wait to see if the DF mode is "coopable" Some menbers of the squad bought the sim already.  When they noticed the no coop mode they feel it like a mistake. I did no say my squad wouldn t buy the sim, only says I m not going to do.  I was about to do that, but now Im going to wait the release, see if the game modes are like I hope they will. This will be a wonderfull sim beside the game modes,  whit squads like mine or without it.  I bouught CloD seven days after release, even smelling something was wrong. CloD changes everithing guys, I think the community lost faith. I truly desire that  BoS developers bring it back.   But I learnt to be careful. I also think Sokol has a good point.

Posted (edited)

 

 

 

 

I read it on the developer post. "no coop mode". That s a fact.  I can t say that a coop mode is better for the series, of course,  and I won t. . I can say what is better for my squad.  I has no meaning of being destructive in my critiscim, sorry.  read carefully my post buddy, I said, I will wait to see if the DF mode is "coopable" Some menbers of the squad bought the sim already.  When they noticed the no coop mode they feel it like a mistake. I did no say my squad wouldn t buy the sim, only says I m not going to do.  I was about to do that, but now Im going to wait the release, see if the game modes are like I hope they will. This will be a wonderfull sim beside the game modes,  whit squads like mine or without it.  I bouught CloD seven days after release, even smelling something was wrong. CloD changes everithing guys, I think the community lost faith. I truly desire that  BoS developers bring it back.   But I learnt to be careful. I also think Sokol has a good point.

 

Ok my fault, im sorry, but, Would you mind if the Coop mode is not named coop? I mean, The current system is like Coop but its not Called coop, also, whit some improvements, the Devs can also, Upgrade the Coop system from the old il2 to smething Hybrid whit Rof and Il2, and we all be happy,

 

I just hope the same to have a Good title, we deserve it, and sokol has the good point, and sorry for the last post, i not read carefully always,

 

I trust in this communty, and in the Devs. said.

Edited by .-RDS-.Manu_vc
ECV56_Guevara
Posted

Ok my fault, im sorry, but, Would you mind if the Coop mode is not named coop? I mean, The current system is like Coop but its not Called coop, also, whit some improvements, the Devs can also, Upgrade the Coop system from the old il2 to smething Hybrid whit Rof and Il2, and we all be happy,

 

I just hope the same to have a Good title, we deserve it, and sokol has the good point, and sorry for the last post, i not read carefully always,

 

I trust in this communty, and in the Devs. said.

 

No hay problema. Por supuesto que no me importa si el modo Coop no se llama coop. No me importa el nombre. Lo unico que quiero es que tenga esa posibilidad que solo, en mi huilde opinion, dan las coops.

Supongo que hablas castellano, me es mas facil expresarme asi. 

 

Skoshi_Tiger
Posted

When getting involved in a co-operative mission with a group of others I personally would rather wait in cockpit for my flight to assemble than in a game lobby, Give time to set up instruments, run through the preflight checks, warm up the engines, review my notes taken from the briefing  and chew the fat with the other guys that have spawned in early.

 

Given the possibility of vulchers, it can also allows you to get up of the ground and give a bit of top cover for your team mates as they get ready for the mission.

 

However BoS deals with it, I'm sure it will turn out fine.

Posted

Sure, the game looks pretty good, but 1C has fooled me with CoD.

 

Now the planes of CoD will be merged with the engine of Rise of Flight.

 

And voila, I have to pay 89 bucks so I can play it first.

Are you kidding me?

I/JG27_Rollo
Posted

Now the planes of CoD will be merged with the engine of Rise of Flight.

So the LaGG-3, Yak-1, Bf 109 F-4 and G-2, IL-2, Pe-2, La-5 and Fw 190 all were in CoD?

You must have a different version of CoD then...

6./ZG26_Emil
Posted

I have to say I am very disapointed regarding the CO-OPs.

 

Obviously I am still looking forward to BOS and I'm not going to rant but this was something that put many people off from switching from IL2 to CLOD.

Posted (edited)

Sure, the game looks pretty good, but 1C has fooled me with CoD.

 

Now the planes of CoD will be merged with the engine of Rise of Flight.

 

And voila, I have to pay 89 bucks so I can play it first.

 

Are you kidding me?

Not a single plane from CLOD exists in BOS. We have emils and spitfires in CLOD and in BOS you would have fritzs, focke wulfs and yaks, La, IL2 etc...Then, CLOD is DX11 and BOS DX9 (but visuals/graphics are very nice in ROF with DX9)....BOS is ROF2 engine not ROF engine and has even a different visuals (sky etc).....and yes, 89 bucks is too much for any game.....and there is still a chance BOS MP will end like ROFs....more or less, with lurkers on fast food servers...

BUT....like I said earlier...I will wait and see what will be....this time I wil be very cautious...

"Time is on my side"  ;) 

Edited by Tvrdi
Posted (edited)

I think domian is referring to "Battle over Moscow"'s 3D models. Some of those models have been imported in RoF even if edited for reasons of compatibility.

So he's not totally wrong.

Edited by 6S.Manu
Posted (edited)

I think domian is referring to "Battle over Moscow"'s 3D models. Some of those models have been imported in RoF even if edited for reasons of compatibility.

So he's not totally wrong.

Well he didnt bought BOM so I dont see a problem with importing models....but I see now what he meant...

Edited by Tvrdi
Posted (edited)

In resume COOP mode means exclusively "il2COOP" which actually involves il2COOP + il2FMB + Hyperlobby, without the latters will not be able to use the first as in the old good days...

 

Sokol1

One would expect that by now someone got the idea to actually implement all this into a game, without having the 3rd party doing all the work. From the replies here it is visible that majority of people flew mostly skirmish coops in IL2 without actually trying out one of the online wars. The devs said that a DF server will be able to recreate the coop experience. I guess someone here is missing that 4 guys taking off and flying in formation doesn`t make it  a coop.

Edited by Mac_Messer
I/JG27_Rollo
Posted (edited)

Not a single plane from CLOD exists in BOS.

Well, the He 111 and Ju 87 kind of are...

(I don't know however, whether they used the CoD models for those.)

Edited by I/JG27_Rollo
Posted

 

Now the planes of CoD will be merged with the engine of Rise of Flight.

 

 

 

Not really,

 

Read the Q&A of Dev Update I:

 

21) CLOD is a fairly large by modern standards project. For out of it will go into BOS? Model aircraft / ground objects / maps / sounds / algorithms etc?

 

Only some of the models and textures may be used. Here's the result of test aircraft exports to a new project (not showing the final quality, just model export).

 

http://forum.il2sturmovik.com/topic/168-developer-diary/?do=findComment&comment=1694

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...