Jump to content

Overview: Where is the game at now?


Recommended Posts

Posted

The reason I am asking this question is that I have 50.54$ credit left in my Steam account

and I wanted to know where the game progress is at now as well as how many servers are can

played from in Canada seeing there is no offline mission builder to play offline.

 

Don't feel like reading posts for hours catching up.

Posted

I bought it on steam yesterday. Very happy with it.

Posted

it is officially 63% done.  What is missing is the HE111, Single player career, and multiplayer servers not run by the company (although this is set to change momentarily)  What we do have is all the fighters, 3 of the 4 bombers/ ground attack aircraft and and rather robust Quick mission builder.  So, if you buy now you will have a head start on learning to fly these planes and hours of fun setting up your own practice missions.  If you are a multiplayer type you will also have lots of opportunity for lots of furball type dogfights, and very, very soon (maybe later today soon) more mission centered flying opportunity.

Posted

It's well worth the price of admission now.

  • Upvote 1
Posted

it is officially 63% done.  What is missing is the HE111, Single player career, and multiplayer servers not run by the company (although this is set to change momentarily)  What we do have is all the fighters, 3 of the 4 bombers/ ground attack aircraft and and rather robust Quick mission builder.  So, if you buy now you will have a head start on learning to fly these planes and hours of fun setting up your own practice missions.  If you are a multiplayer type you will also have lots of opportunity for lots of furball type dogfights, and very, very soon (maybe later today soon) more mission centered flying opportunity.

Is the 1st party (or 3rd part for that matter) working on a coop interface/FMB? Is the BoS`s ability to create coop missions perceived as a wip at all?

Posted

How are a co-op interface and an FMB the same thing?

Also, remember, as I'm sure you have read repeatedly here, that the basic online modes of RoF and BoS incorporate co-op mode, so it doesn't need to be work in progress at all. It's already in.

Posted

I know, RoF-type coop mode. I meant something else that would let ppl play online wars. Guess the naswer is still no.

Posted

 

Don't feel like reading posts for hours catching up.

I can understand not wanting to read many thousands of posts, but don't let your buying decision to be made by reading the handful of replies this post will garner. There are some excellent posters here with a lot of knowledge to share. You'll be able to recognize them pretty quickly after reading a few of their posts. I'd base my decision more on that if I were just now looking to buy.

 

I think with this last patch to the FMs the sim has improved immensely. The visuals are very good, bordering on the excellent. I'm not all that impressed by the QMB. It seems very repetitive to me. It's all the same no matter where you start on the map. But that's just me. Others seem to like it. I think BoS has a ton of potential built in for expansion.

Posted

It's well worth the price of admission now.

This X1000

Posted

I know, RoF-type coop mode. I meant something else that would let ppl play online wars. Guess the naswer is still no.

And how were the (few) online wars and SEOW created and played with ROF?

The RoF style FMB and dogfight sytem allows people to build and play online wars.

  • Upvote 1
Posted

Ummm yeah, when were on line wars not playable with RoF?  I could have sworn I participated in several myself.  My dreams must be getting more and more real!

  • Upvote 1
71st_AH_Hooves
Posted

I know, RoF-type coop mode. I meant something else that would let ppl play online wars. Guess the naswer is still no.

69 GIAP, is well into their development of an Online war.  

  • Upvote 1
Posted

I will soon find out I am downloading it off Steam now.

Posted

just bought it yesterday and am very happy with it. yes its limited - would've liked to have flown over non-snow covered landscape (the stalingrad campaign was fought from 23 August 1942 – 2 February 1943 per wikipedia) so the beginning should've atleast been in summer/autumn. I can't wait to try the He-111. 

 

I think, once we have more MP modes and 3P servers, this thing will take off 

Posted

just bought it yesterday and am very happy with it. yes its limited - would've liked to have flown over non-snow covered landscape (the stalingrad campaign was fought from 23 August 1942 – 2 February 1943 per wikipedia) so the beginning should've atleast been in summer/autumn. I can't wait to try the He-111. 

 

I think, once we have more MP modes and 3P servers, this thing will take off 

sadly the game only depicts the phase of war that began in november 42. But I am sure there will be other maps. Simply take a look at the maps designation in the quick mission builder - they read "Stalingrad, winter" and "Lapino, winter". I can't imagine a more obvious hint.

Posted

And how were the (few) online wars and SEOW created and played with ROF?

The RoF style FMB and dogfight sytem allows people to build and play online wars.

Right. So how does one group people around such an event without Hyperlobby?

Posted

One could always purchase the game and find out instead of hovering in the shadows sniping over and over again at the developers.

Posted

Right. So how does one group people around such an event without Hyperlobby?

Answer is TS. Works quite well for this.

Posted

It's well worth the price of admission now.

 

It was well worth the price of admission from day one IMO.. I always looked at this sort of like buying a house and watching the builder put it up. You move into the house when it is ready.. but you buy the house up front and watch them pout it together.. which is what we have basically had the opportunity to do with BoS. I havew enjoyed every moment of it.l

Posted

Well put.

I'm having a great time watching it come together - a fantastic piece work this sim.

Posted (edited)

The game is well off . ..  it's not finished yet. But for something that's not finished it's pretty well made. And continuous improvements are being made. 

 

The development team is dedicated to accuracy but also are willing to understand there a limitations (like can't have 3 -8 missions and once you quit, its over) to certain simmers, so its accurate within reason. 

 

They are willing to listen and work with the community and keep up with communications. This part is crucial.

 

And there are plans to continue to other theaters  . . . 

 

It sounds like the start of the IL-2's successor series. 

 

 

 

I bought in, but based off the dev responses and general satisfaction of the community regarding the game. 

 

 

And the community here is pretty cool and knowledgeable. THere's a few questionable characters *tries to push his hand down* but people are good here. 

 

There are some willing to make missions / maps / skins etc once the tools come out . . .

 

 

I would highly recommend, but only if you are into flight sims with combat. 

Edited by hiro
Posted

Answer is TS. Works quite well for this.

Could you be more specific? I imagine gathering (at least) few tens of players willing to fly a mission through TS (while building a mission) is a daunting task. Maybe you could tell us how successful (or not) is this method in RoF life?

 

I know that little steps method is ok. That said, I think we`d all agree that BoS needs the multiplayer scene to broaden a lot more than RoF. That means a tool that mimics HL would be needed in the (not so far) future.

BraveSirRobin
Posted

Could you be more specific?

 

Log into teamspeak and talk to people with interests that are similar to yours.  Is that specific enough?

Posted

I imagine gathering (at least) few tens of players willing to fly a mission through TS (while building a mission) is a daunting task.

???

The mission is built automatically by a specific code running on a dedicated online war website, as it was done for any Il2 online war. The only difference is that the mission is then uploaded on a dogfight server (generally with password protection) instead being hosted by a player.

This has nothing to do with TS which is used for the players to regroup in a specific online war Room, were they can have a vocal chat waiting for the mission to be launched on the server... as HL was used, but with written chat only. HL has no feature to "build" a mission.

Then, when the mission is launched on the server, the players have generally a few minutes, to enter and take off...... wich is in my remembering much better than in Il2 onlin wars, where the game host had to restart a game when one player striked half a player squadron at take-off... which usually happened every 3 missions or worse... and obliged to 2 or 3 full restarts and half an hour before the mission really start.

With an online war hosted on a dogfight server, you can be striked, get out and re-enter during the time allowed for it.

Posted

I like the sound of that,

However the old Hyperlobby way has it's advantages too - I think they compliment each other.

Posted

Rjel, what you are doing is nothing good here. If you want to answer to newcomers in a way you answered me, you better not write anything. AFAIK most people will get to try the RoF type online wars for the first time. It is obvious such people have questions. And unlike you, there are people who rather check certain game`s functioning and gameplay actually before they buy.

???
The mission is built automatically by a specific code running on a dedicated online war website, as it was done for any Il2 online war. The only difference is that the mission is then uploaded on a dogfight server (generally with password protection) instead being hosted by a player.
This has nothing to do with TS which is used for the players to regroup in a specific online war Room, were they can have a vocal chat waiting for the mission to be launched on the server... as HL was used, but with written chat only. HL has no feature to "build" a mission.
Then, when the mission is launched on the server, the players have generally a few minutes, to enter and take off...... wich is in my remembering much better than in Il2 onlin wars, where the game host had to restart a game when one player striked half a player squadron at take-off... which usually happened every 3 missions or worse... and obliged to 2 or 3 full restarts and half an hour before the mission really start.
With an online war hosted on a dogfight server, you can be striked, get out and re-enter during the time allowed for it.

I know HL didn`t build a mission. I never wrote such a thing. HL actually did a great job of putting 99% players in one place. A universal server browser if you will, so the (normally small) player numbers in that place grew to thousands a day. You seem to imply that TS would easily substitude HL for what it does and I find that hard to grasp. Because, as you said, TS is just a room. There are plenty TS rooms, there was one HL.

 

My extensive record with online wars and coops alike tells me that it was not as bad as you write. This was not usual at all, and it very rarely happened every 3 missions. More like every 7-10 missions.

 

I have another question.

If ,as you wrote it, the whole thing takes place on a dogfight server, how do you define the start and the end of such a mission? Where are the boundaries and what happens on the server between generating missions?

Posted

You seem to imply that TS would easily substitude HL for what it does and I find that hard to grasp. Because, as you said, TS is just a room. There are plenty TS rooms, there was one HL.

Online war players use a single TS server which URL is given on the online war site.

Then you can have many rooms in this TS, one for all, one per mission, etc... exactly like in HL, except chat can be both written and vocal.

 

My extensive record with online wars and coops alike tells me that it was not as bad as you write. This was not usual at all, and it very rarely happened every 3 missions. More like every 7-10 missions.

I also have quite an extensive record with online wars and coop in old Il2... so we have different experiences. I even remenber some evening I could barelly fly a single mission in a 4 hours time slot.... Hopefully chatting with squadmates on TS (which we also used at IL2 ancient times) made these evening less boring.

 

I have another question.

If ,as you wrote it, the whole thing takes place on a dogfight server, how do you define the start and the end of such a mission? Where are the boundaries and what happens on the server between generating missions?

The mission start when the server loads the mission. The mission ends either when the tile trigger say it is (or when a trigger event ends it). During this time, there can be some take-off windows (generally 10 minutes, but it can be scripted with more or less time) during which a limited set of players can spawn into the game and take-off. The script can include triggers for all all these "take-off  windows" at start, or at different time during mission for different limited set of planes on specific bases for different player groups.

The trigger system is very powerfull, allowing the mission creator or the mission maker script to create lots of possible scenarios.

Posted

This is why Rama thought you implied that HL let you build missions:

 

"I imagine gathering (at least) few tens of players willing to fly a mission through TS (while building a mission) is a daunting task. "

 

It sounds like you meant that TS let's you build missions. Not that it seems important, just trying to clarify.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...