1CGS LukeFF Posted Friday at 06:05 PM 1CGS Posted Friday at 06:05 PM Hey everyone! Today, we take a look at the refined GUI and navigational map that will be coming to Korea. IL2 Series. https://il2-korea.com/news/dd_52 16 1
GOA_AveFenix506*VR* Posted Friday at 06:10 PM Posted Friday at 06:10 PM Wow. Thanks for sharing this.
R33GZ Posted Friday at 06:21 PM Posted Friday at 06:21 PM (edited) Looks like you guys are getting close to release 😀 Edited Friday at 06:22 PM by R33GZ 1
deathmisser Posted Friday at 06:56 PM Posted Friday at 06:56 PM 34 minutes ago, R33GZ said: Looks like you guys are getting close to release 😀 They did say a 2025 release, so it maybe a Christmas release : P
Aapje Posted Friday at 07:14 PM Posted Friday at 07:14 PM 12 minutes ago, deathmisser said: They did say a 2025 release, so it maybe a Christmas release : P They've changed their tune to a winter release, so I expect it early 2026. 1
354thFG_Leifr Posted Friday at 07:54 PM Posted Friday at 07:54 PM Very pleasing update, looking good.
Aapje Posted Friday at 07:56 PM Posted Friday at 07:56 PM To be honest, the settings changes seem a bit meh. Very similar to the old settings. No DLSS is a big bummer. Would really like to try DLSS 4 in IL-2 given how much it helps many VR players in a competitor combat flight sim. Native OpenXR is very nice, though. On the other hand, I never had huge issues with the old settings and keeping it similar is better than an innovative new GUI that is actually worse, like a certain competitor flight sim did for their 2024 early access release. The overall map looks very busy now, although this is almost certainly due to how hilly Korea is. It's probably better in the close up view and should be better in future modules with less mountains. I wonder if there is a solution to the overlapping GUI elements that were often an issue on the GB map if lots of stuff was close together. For example, overlapping waypoint text, so it was impossible to read the information of either waypoint. Or the impossibility to see exactly what ground units died, when a bunch of them died close together. PS. There is an error in the keymapping screenshot, one of the keyboard assignments has the Russian word for keyboard next to it. 1
R33GZ Posted Friday at 08:59 PM Posted Friday at 08:59 PM 1 hour ago, Aapje said: They've changed their tune to a winter release, so I expect it early 2026. Is Christmas not in winter in the northern hemisphere?
deathmisser Posted Friday at 09:35 PM Posted Friday at 09:35 PM 34 minutes ago, R33GZ said: Is Christmas not in winter in the northern hemisphere? Well if we go officially we're still in autumn when it turns to the 1st of December is when winter officially starts and ends late March.
BlitzPig_EL Posted Friday at 09:47 PM Posted Friday at 09:47 PM Looking great. I love the detailed map.
Avimimus Posted Friday at 09:53 PM Posted Friday at 09:53 PM Development update includes the map (as well as details about new joystick modes etc.):
LuftManu Posted Friday at 10:38 PM Posted Friday at 10:38 PM This is looking really good! The new map with elevation will come in handy in this terrain. Something that I really missed in Great battles! Also, do we know which version of FSR is coming? If FSR 2 o 3 is enabled, we can enable FSR 4 on AMD 9070XT cards, and that is similar to DLSS4. Kind regards!
ST_Catchov Posted Friday at 11:05 PM Posted Friday at 11:05 PM I hope they've changed this to 'external view'. It got a lotta noobs confused including me although I'd never admit it. 1
Aapje Posted Friday at 11:55 PM Posted Friday at 11:55 PM 2 hours ago, R33GZ said: Is Christmas not in winter in the northern hemisphere? Yes, but when they change the narrative from the end of 2025 to winter 2025/2026, it doesn't make sense for the release to be in 2025, because why would they then change their tune?
Dagwoodyt Posted Saturday at 02:53 AM Posted Saturday at 02:53 AM This is disappointing WRT VR. QVFR, DFR and DLSS not mentioned. So performance is not going to see much advancement from GB. It's not really surprising due to previous reluctance to engage on the topic. 🥱
1CGS LukeFF Posted Saturday at 04:48 AM Author 1CGS Posted Saturday at 04:48 AM Han talks about the decisions regarding DFR here: https://www.reddit.com/r/IL2Series/s/Eh6s8cn1sV
Juri_JS Posted Saturday at 09:04 AM Posted Saturday at 09:04 AM The map looks great. It would be nice, if the names of the most important rivers, lakes and reservoirs would become visible at a certain zoom stage. I hope the new UI allows this. 1 1
1PL-Husar-1Esk Posted Saturday at 09:25 AM Posted Saturday at 09:25 AM It’s great to see that OpenXR support is included from the start. Eye tracking would also be a valuable addition, in my opinion. I hope the FSR implementation uses the latest version — and I’m curious why DLSS support isn’t available. Is the HDR implementation true HDR (for HDR-capable monitors), or is it the same pseudo-HDR used in ROF and GB? To me, the term modern game implies support for the latest technologies available in contemporary hardware. 3
Avimimus Posted Saturday at 09:52 AM Posted Saturday at 09:52 AM 43 minutes ago, Juri_JS said: The map looks great. It would be nice, if the names of the most important rivers, lakes and reservoirs would become visible at a certain zoom stage. I hope the new UI allows this. I agree with that! Rivers are very important navigational lines. Modern road maps (e.g. Google Maps, Open Streetview) tend to devalue and unmark them - but if you are travelling by boat, by foot, or by air - they are so much more essential for navigation than essentially anything else. You can't really perceive a map without the waterways and watersheds! 1
AEthelraedUnraed Posted Saturday at 10:10 AM Posted Saturday at 10:10 AM 15 hours ago, deathmisser said: They did say a 2025 release, so it maybe a Christmas release : P 14 hours ago, Aapje said: They've changed their tune to a winter release, so I expect it early 2026. From the reddit Q&A: 1
Eeafanas Posted Saturday at 01:10 PM Posted Saturday at 01:10 PM What surprises me most is that, in addition to aircraft, there are also ground vehicles listed here. We eagerly await news about tanks. 1
Mainstay Posted Saturday at 03:09 PM Posted Saturday at 03:09 PM Ehm let me get this correct… QVFOV isn’t going to be implemented next to OpenXR?
Kubert Posted Saturday at 03:28 PM Posted Saturday at 03:28 PM I like that Pilot body in first person is optional. 4
JD007 Posted Saturday at 05:04 PM Posted Saturday at 05:04 PM Looking forward to the release of this great looking sim, hopefully it will be out soon. Very pleased that the pilot body will be visible, this is a feature that I would love to see added to the Great Battles series too. 2
Talisman Posted Saturday at 06:00 PM Posted Saturday at 06:00 PM 8 hours ago, 1PL-Husar-1Esk said: It’s great to see that OpenXR support is included from the start. Eye tracking would also be a valuable addition, in my opinion. I hope the FSR implementation uses the latest version — and I’m curious why DLSS support isn’t available. Is the HDR implementation true HDR (for HDR-capable monitors), or is it the same pseudo-HDR used in ROF and GB? To me, the term modern game implies support for the latest technologies available in contemporary hardware. Yes, for VR, Eye Tracking and associated Dynamic Foveated Rendering should be on the cards I would have thought. Very much hope so anyway. Happy landings, Talisman
Aapje Posted Saturday at 11:14 PM Posted Saturday at 11:14 PM 17 hours ago, LukeFF said: Han talks about the decisions regarding DFR here: https://www.reddit.com/r/IL2Series/s/Eh6s8cn1sV I responded on Reddit with the suggestion to contact Mbucchia and have him analyze the implementation. He already worked with the MSFS devs, who have an engine that also uses deferred rendering. He is very passionate and knowledgeable, so he is probably willing to help. His analysis might help improve the VR implementation both with and without QVR. 1
Aapje Posted Saturday at 11:55 PM Posted Saturday at 11:55 PM (edited) On 11/8/2025 at 10:25 AM, 1PL-Husar-1Esk said: I hope the FSR implementation uses the latest version — and I’m curious why DLSS support isn’t available. That they chose to do only FSR suggests that they made this decision before January 2025. Back then DLSS 3 was better than FSR 3, but FSR did work on both platforms, so it might have seemed like a reasonable choice. However, now FSR 4 is AMD only and is much improved over 3 (and has less of a gap to DLSS 4 than FSR 3 had to DLSS 3). And DLSS 4 is much improved over 3, being much less fuzzy. So while I understand that it might not fit the release plans to add DLSS 4 (and probably FSR 4) now, my suggestion to the devs would be to at least promise support and do it after the release. Because my prediction is that otherwise people will just keep complaining forever about this and will see it as a big downside of the new engine. Edited yesterday at 12:18 PM by Aapje 2
Picchio Posted yesterday at 02:25 PM Posted yesterday at 02:25 PM For the love of God, either have true HDR support or just name that setting something else.
Dagwoodyt Posted yesterday at 06:00 PM Posted yesterday at 06:00 PM "I've pointed out before that we already have investigated this issue and made some tests. It shows very small advantage in modern DX12+deferred pipeline (less than 10%)." Could someone provide explanation of what Han is saying in this quote? My impression is that almost any little performance boost is potentially helpful for VR.
Aapje Posted 22 hours ago Posted 22 hours ago 4 hours ago, Dagwoodyt said: Could someone provide explanation of what Han is saying in this quote? My impression is that almost any little performance boost is potentially helpful for VR. Based on mbucchia's analysis of MSFS, we might have a similar situation where the graphics implementation is not optimal for foveated rendering. Although Matt also said that you can't make things optimal for all use cases, so it is always a tradeoff. 1
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