Jump to content

Dev Blog #51: Yak-9P Cockpit


Recommended Posts

  • 1CGS
Posted

Hey everyone! Today, we want to showcase the Yak-9P cockpit in all its textured glory. You can see all the images in 4K detail here: https://il2-korea.com/news/dd_51

 

DD51_00_eng.jpg.thumb.webp.71f6d034981967c0c30efba3d6ec9fa3.webp

  • Like 15
  • Thanks 3
  • Upvote 3
  • LukeFF changed the title to Dev Blog #51: Yak-9P Cockpit
Posted (edited)

That cockpit along with the others already shown do look amazing. Is it to early to ask if IL2 Korea will be released this year? :popcorm:

 

S!Blade<><

Edited by BladeMeister
Posted (edited)

Thanks for the update.

Looking forward to some in-game footage to see how all this work will look like to us users.

 

 

 

Edited by Picchio
  • Like 1
Posted

Awesome!

The Yak-9 with the Vk-107 against the Mustang or Corsair at low alt will be much fun.

 

I really like how as time progresses we see newer tech in our "familiar" cockpits

Kind regards!

  • Like 2
Posted

Yes, these cockpit blogs are showing how great things are looking compared to some of the early GB cockpits... pretty outstanding.

As someone else mentioned, I hope they will look this good in game...

Posted
6 hours ago, Trooper117 said:

Yes, these cockpit blogs are showing how great things are looking compared to some of the early GB cockpits... pretty outstanding.

As someone else mentioned, I hope they will look this good in game...

 

This short might be of interest - it is the earliest example showing the 'showroom render' compared to a very early in-game rendering of a cockpit:

 

  • Like 1
  • Upvote 1
Posted (edited)
1 hour ago, Avimimus said:

 

This short might be of interest - it is the earliest example showing the 'showroom render' compared to a very early in-game rendering of a cockpit:

 

Thanks. It's just a glimpse of an in-game cockpit, I hope they show a longer video soon or at least some in-game screenshots.

Edited by rocho
Posted
2 minutes ago, rocho said:

Thanks. It's just a glimpse of an in-game cockpit, I hope they show a longer video soon or at least some in-game screenshots.

 

All in good time.

Posted

2025 is quickly winding down. Even in late Alpha, or Pre-Release Beta, you would think that there would be more in game footage available by now.

  • Like 1
  • Upvote 1
Posted

Cockpits look insanely good. Is this how it will actually look in-game? or just the rendering tool (?) which always has better ligthing?

  • Like 1
  • Upvote 1
Posted

My guess it will not. Go back to their post about the GB hurricane and it looked way better in the "studio" view shown here. 

  • Like 1
  • Upvote 1
Posted

It would be interesting to see how the dogfights between jets and prop planes would be. I guess here props would mostly do the ground work.

Posted

Back in original IL2, fighting the 262 with the prop aircraft could range from interesting fun to utter frustration, I suspect it will play out much the same in Korea, with even more frustration as the jets will have more performance than the Me262, and the props will only have (maybe) minor performance gains over the WW2 birds.  As usual though it will all come down to the two pilots, and the skills they bring to the table.

Posted
4 hours ago, BlitzPig_EL said:

Back in original IL2, fighting the 262 with the prop aircraft could range from interesting fun to utter frustration, I suspect it will play out much the same in Korea, with even more frustration as the jets will have more performance than the Me262, and the props will only have (maybe) minor performance gains over the WW2 birds.  As usual though it will all come down to the two pilots, and the skills they bring to the table.


I agree EL, and I think there is also another important factor that I think will be the key: Where the war is fought.

An airquake or fast furball with no meaning other than to shut down the other aircraft will end up like you say.  I can think of servers with no meaning or goal other than shut down other players that probably feel like this. But if we add tactical remarks to the mix, is where the fun begins.

In this case, if the action is near the ground (Where the war is fought) then low altitude, agile planes have a meaning, specially in the mountanious are that will be Korea. 

It reminds me a lot of Kuban Air war that I played a few years ago. Axis had the advantage in the air, but... it made no difference. 109s and 190 over 20,000 ft. But the ground was full of Sturmoviks being covered by low weight Yaks between the mountains. No need to explain who actually won the scenario that resembled more of a real war 😁

In Korea, the MiG-15 with that huge weaponry of high caliber guns does not need more than a burst to take somebody out but... if the attackers are on the ground and play smart, then the MiG will have a hard time hitting a target. Also disciplie and recommit will probably save the MiG pilot life, cause a burst of .50 cal or a 20 mm guns while he is trying to climb is also going to get him to bail out.

 

I truly believe that jets will have the upper hand in the plane vs plane scenario, like intercepts. But when it comes to actually win the war, then the ground pounding and planes that fly on low altitudes will be the protagonists. It all depends on the scenarios. For career we are served, but we depend on mission designers for MP.

 

I can think of a few scenarios that is not "that easy" such as F-80s and F-84s loaded wtih bombs that are intercepted by Yaks or Las at low alt. Or even some Il-10s between the mountains being hunted by some F-86s. But also having some MiGs up there to keep the F-86s at bay and not risking it.


And in this same scenario, I believe that ground pounders and props will also face off between these mountains.

Edit: Something to consider about this is that the real advantage of jets is: speed. And Speed is key, but sometimes it also troublesome. I don't want to dive on a Sabre to hit the Mach tuck. Or in a MiG with no airbrakes. I will be hitting the ground trying to hit some ground pounders.

Also, sometimes people want to get those low flying planes and bleed too much speed, then there is no differece between a prop and a jet, besides accel.


Kind regards,

  • Like 3
  • Upvote 1
Posted

To me having these Russian props in game isn't worth the effort, North Korea's peoples air force or what was left of it barely lasted 45 days of war.  Than limped across the Chinese border with less than thirty pilots alive and even fewer airplanes never to have another impact on the war.

 

And we don't have the southern portion of the peninsula where they did much of their last sorties.

  • Upvote 1
  • 1CGS
Posted
2 hours ago, [CPT]Crunch said:

To me having these Russian props in game isn't worth the effort, North Korea's peoples air force or what was left of it barely lasted 45 days of war.  Than limped across the Chinese border with less than thirty pilots alive and even fewer airplanes never to have another impact on the war.

 

And we don't have the southern portion of the peninsula where they did much of their last sorties.

 

Okay, well then you are going to give the Reds even fewer aircraft to fly with that logic. 

  • Upvote 1
Posted (edited)
2 hours ago, [CPT]Crunch said:

To me having these Russian props in game isn't worth the effort, North Korea's peoples air force or what was left of it barely lasted 45 days of war.  Than limped across the Chinese border with less than thirty pilots alive and even fewer airplanes never to have another impact on the war.

 

And we don't have the southern portion of the peninsula where they did much of their last sorties.

I can agree with you, because of the carreer mode, but with a true dynamic campaign, it would have been another story, and we could have given Russian props a more important role.
It's the beauty of dynamic campain :), much less restrictive and more immersive.

Edited by Kaenzdhi
Posted

I expect in the IL-2 Korea Career mode, the Yak-9P and La-11 (as well as the Tu-2 to some extent) will have more important roles and will be around for longer than they did historically - squadrons can be re-supplied rather than just left depleted for example, which IMO would be the correct approach for fun and playability reasons. The broad trajectory of the conflict will remain historical however. I don't see the why combat flight simulators must be 100% based on historical events, otherwise you essentially end up stuck flying the same WW2 planes over and over again. 

Posted (edited)

Actually the Yak-9P was used in combat by the North Korean 56th Fighter Aviation Regiment until summer 1952. Because we usually only know about missions that lead to encounters with US aircraft the Yak-9Ps role is somewhat underestimated, for example it was the first aircraft type North Korea used as night fighter and it was also used for sporadic ground attacks in the Pansong Archipelago.

 

When I find the time, I might create a campaign for the 56th Fighter Aviation Regiment, the units history is quite interesting.

 

 

Edited by Juri_JS
  • Like 3
Jackfraser24
Posted
11 hours ago, Juri_JS said:

Actually the Yak-9P was used in combat by the North Korean 56th Fighter Aviation Regiment until summer 1952. Because we usually only know about missions that lead to encounters with US aircraft the Yak-9Ps role is somewhat underestimated, for example it was the first aircraft type North Korea used as night fighter and it was also used for sporadic ground attacks in the Pansong Archipelago.

 

When I find the time, I might create a campaign for the 56th Fighter Aviation Regiment, the units history is quite interesting.

 

 

That's very interesting. Good to know. 

Can't wait to fly the Yak-9P. I believe it will be an awesome plane to fly. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...