=/WoVi/=kirumovka Posted 12 hours ago Posted 12 hours ago (edited) Currently in IL-2: BoX/GB, there is only one option for camera controls which is to remove the vibration effect found on some aircraft like the A-20 when you open the cowling. There is no option to remove or limit head bobbing. While the head-bobbing can be immersive and an enjoyable prank with air sickness effects, the linear delay for G force effects is very disorienting when zooming in and is highly detrimental to my ability to aim and most importantly, track targets as a user who does not fly with head tracking. I have VR which I currently don't use for technical *ahem* steamlink issues, so I continue to fly flatscreen most of the time. VR users do not have any head bobbing effects whatsoever, which makes them practically immune to air sickness effects minus blurring, so there should not be any excuse to not have a function to at least disable the head bobbing effects. What makes the issue especially more important is that for most of the time I've flown IL-2, I've used crappy monitors with massive draw latency. It wasn't a major deal for me in the past when I used to fly with 75hz 580p custom resolution on a 5:4 monitor out of multi-tasking necessity and FOV preferences (FOV is based on window verticallity in most games after 2000s including IL-2, so vertical screens are highly disadvantaged) and the spotting/identification was very terrible mostly because of the resolution problem (yak's wings were invisible as close as 300m) but I digress. I now fly with a 60hz monitor but the draw ghosting went up from 2-3 frames to an eyewatering 10 frames or so. My issue now is this ghosting which I'll hopefully solve when I get a new monitor eventually but that won't solve the issue that the game has this obsession with head bobbing motion which may still pose a problem even after I get a new higher refresh rate monitor. The head bobbing wouldn't be so much of a problem if it was a bit more realistic, but it animates with a 1 second smoothing delay in the form of an S-curve, so when you pull the stick to align the camera speed with a target to identify it better, you can see the whole environment move but then it slows down then speeds up again even though your hand hasn't moved. This makes visual alignment very annoying as your stick input does not match the visual environment and as a result, if I only have a second to identify an enemy or friend and what type of aircraft it is, it can be very annoying as even a knife-edge orientation bf109 or a p-47 carrying a bomb will look like an me 262 when it's smeared enough with a black sooty trail contrailing it. It also adds a disconnect between what my aircraft is doing and what I think its doing, which is probably why my aim is so much better in VR with an eye closed even though I'm not doing anything different. TL;DR: Is there a way for me to disable or scale head bobbing effects? If not, can the option PLEASE be added? Edited 12 hours ago by =/WoVi/=kirumovka
Zooropa_Fly Posted 10 hours ago Posted 10 hours ago You can enable / disable 'Head Shake' if you go into settings / Camera...
=/WoVi/=kirumovka Posted 1 hour ago Author Posted 1 hour ago 8 hours ago, Zooropa_Fly said: You can enable / disable 'Head Shake' if you go into settings / Camera... 10 hours ago, =/WoVi/=kirumovka said: IL-2: BoX/GB, there is only one option for camera controls which is to remove the vibration effect found on some aircraft like the A-20 when you open the cowling. There is no option to remove or limit head bobbing. If you think I'm wrong, show me a video of a 2D screen player without head bobbing. There's no way to disable the bobbing from within-game, I'm asking if there's a config file somewhere I can change to remove the bobbing effect because head bobbing doesn't exist on VR.
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