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Posted

What are all the possible functions to address in the campaign's info.txt document.

Was seeking how to set the playing order to free.

Posted

I can't answer for sure of course, but it seems to me no matter what number I put there it's still jumbled. Even when I play a campaign mission and back out into the menu, the campaign I was just playing has moved in the order. It would be great to have some clarity on this.

Jaegermeister
Posted
15 hours ago, jollyjack said:

What are all the possible functions to address in the campaign's info.txt document.

Was seeking how to set the playing order to free.

 

From the original dev blog explaining the functions of writing a scripted campaign in Dev Diary #142;

 

The main config file info.txt contains these parameters:

 

1. &order=* - campaign position relative to other ones in the list (paid campaigns will show up first anyway)

2. &free=* - set it to 1 if you distribute a campaign for free and to 0 if it must exist in player account to be available

3. &tows=* - required theatres of war divided by commas (BoS = 1, BoM = 2, BoK = 3). Player aircraft used in the campaign must be included in these ToWs (for example, campaign that is taking place on Stalingrad maps, but where player should pilot MiG-3, should have this parameter set to &tows=1,2)

4. &planes=* - Collector Planes required by the campaign (player should be able to fly these planes) divided by commas (for example, &planes=luascripts/worldobjects/planes/la5s8.txt,luascripts/worldobjects/planes/yak1s127.txt). This is the current list of Collector Planes:

luascripts/worldobjects/planes/la5s8.txt

luascripts/worldobjects/planes/fw190a3.txt

luascripts/worldobjects/planes/p40e1.txt

luascripts/worldobjects/planes/mc202s8.txt

luascripts/worldobjects/planes/yak1s127.txt

luascripts/worldobjects/planes/ju523mg4e.txt

5. &missionsAmount=* - total missions amount in the campaign

6. &showFutureMissionsNames=* - set it to 1 to show names of not yet unlocked missions and to 0 to hide them

7. &showFutureMissionsDescriptions=* set it to 1 to show descriptions of not yet unlocked missions and to 0 to hide them

 

The function to set a campaign to free or paid (must be in users' account) is only useful to the Devs, because if you set a user made campaign to "0", you will not see the link to open it under "Campaigns" on the GUI screen. On the other hand, if you are trying to access the files from a paid campaign and change them to "1" so you can play it for free, you will not be able to access those files. They are not on your computer.

 

6 hours ago, Billsponge1972 said:

I can't answer for sure of course, but it seems to me no matter what number I put there it's still jumbled. Even when I play a campaign mission and back out into the menu, the campaign I was just playing has moved in the order. It would be great to have some clarity on this.

 

Regarding the order they are on the GUI screen, Campaigns set to "0" will show up closer to the top, "1" will be further down, and "2" will be closer to the bottom. The paid campaigns no longer always show up first as stated in the parameters at the top.

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Posted
5 hours ago, Jaegermeister said:

3. &tows=* - required theatres of war divided by commas (BoS = 1, BoM = 2, BoK = 3). Player aircraft used in the campaign must be included in these ToWs (for example, campaign that is taking place on Stalingrad maps, but where player should pilot MiG-3, should have this parameter set to &tows=1,2)

 

 

Does anyone know the number assigned to the Odesa map?  

Jaegermeister
Posted
6 hours ago, Vendigo said:

 

Does anyone know the number assigned to the Odesa map?  

 

Here are the others;

 

BoS: &tows=1

BoM: &tows=2

BoK: &tows=3

BoBP: &tows=4

TC: &tows=5

FC1: &tows=6

BoN: &tows=7

FCII; &tows=8

 

The Odessa/Leningrad maps should be BoO; &tows=9

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Posted
6 hours ago, Jaegermeister said:

The Odessa/Leningrad maps should be BoO; &tows=9

 

It is strange - when I assign number 9 the campaign is locked and the game requires me to buy FCIII, and when change the number to 10 -the campaign is still "locked" but playable! 

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