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Kuban Luftwaffe career, more empty missions needed.


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Posted (edited)

I recently started flying in Kuban on Germany side, but there are way too many enemies in the air, engagements, combat in general. Since Germans can fly up to 3 times a day, you get medals way too easily.

 

My last career was just 3 flights with 19 kills, deleted. 

 

Now I'm with 2 flights and 8 kills, but only because I refused to attack a formation of 12 bombers, where I would get most of them easily. There was also an escort present.  

 

There need to be way more empty flights where no enemy is present, where nothing happens. Start, fly from A to B, get back, repeat, just as the war was, tiring, monotonous and boring. I should feel an excitement when I see the enemy, not "not again, another medal to my collection". Enemies should be rare, maybe once every couple days, or even rarer, not to the point where you see them a couple of times a day. 

 

The same applies to Normandy, where you can get The Knight's Cross with no effort in just a couple of flights. Bombers are easy targets (especially in the mid to late period with better armament) and score multiplies. 

 

I've been flying with air force and aaa scattered/numerous, and I don't see any difference. 

 

Edited by Aurosa
Sky_Wolf
Posted

Isn’t there a way to adjust settings so we get less frequent missions with enemy contacts?

 

Posted (edited)

I thought air force and aaa is for that. Scattered = low activity, less enemy contacts in lower numbers, numerous = high activity, more enemy contacts with higher numbers, but I get exactly the same amount of everything on Kuban. At most, I get 2 squadrons of enemy fighters + 1 squadron of bombers, that is about 14 fighters, and 7/12 bombers, their amount varies. I tried this option couple times on ongoing career, and a brand new one. 

 

There is also another option, but it is said to affect only difficulty of enemy.

 

AI gives this as a respone.

 

In the IL-2: Great Battles flight simulation series, "enemy parity" refers to a setting that balances the strength of the enemy AI forces against the player's forces, providing a roughly equal challenge in terms of pilot skill, aircraft experience, and quantity. It is an option available in career mode and other settings to make the game more difficult or easier, with alternatives including "enemy inferiority" (making the enemy weaker) and "enemy superiority" (making the enemy stronger). 

 

I have this set at parity always, but as you can see, on Kuban there is no parity, even if it is set to parity.

 

All I really care is quantity of enemies, nothing else, and the way those options are called has been confusing me since day 1. They are called a, said to stand for b, but do c, and I still don't know what are they exactly.  

Edited by Aurosa

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