BaglanBoy Posted September 26 Posted September 26 Hi All Can we safely say that the Korean war will be the next leap forward and then perhaps the Pacific air war, and then extensions to the campaigns that are already in place. But what then ? I would like to think that then some preference could be given to the air campaign over Germany and occupied Europe by the American 8th air force and Britain's Bomber Command and then perhaps an extensive Battle of Britain campaign. I do appreciate the amount of work and research that is needed by the developers to bring this to fruition Be we live in hope !!!! Cheers 1
Kubert Posted September 26 Posted September 26 With Siege & Liberation and Korea in development and Pacific only in research state (as far as I know), I doubt you get satisfying answer. Even if developers had some ideas for the future, I doubt they would commit to them by announcement. It is too distant future for now. 1 1
1CGS LukeFF Posted September 26 1CGS Posted September 26 You'll find some answers here: https://www.reddit.com/r/IL2Series/comments/1nne0bw/post_your_questions_for_our_producer_here/ 2
Aapje Posted September 26 Posted September 26 Keep in mind that Korea will get a DLC, and the Pacific is undoubtedly going to get at least 2 modules. So it can take a while before they are ready for a different setting. In the AMA, they note that with the new engine, urban maps should become more feasible, with Italy as an example. That might be a hint, or not.
MDzmitry Posted September 26 Posted September 26 2 часа назад, Aapje сказал: In the AMA, they note that with the new engine, urban maps should become more feasible, with Italy as an example. That might be a hint, or not. If we were to keep to the peninsula/island idea, then something like Italy/Sicily is quite possible. 1
ST_Catchov Posted September 26 Posted September 26 I'd hate to speculate. The devs are cunning like the fox. Who knew Korea until the day it was announced. Nobody, that's whom. Crafty Russians.
Zooropa_Fly Posted September 27 Posted September 27 9 hours ago, ST_Catchov said: Nobody, that's whom. To be fair, as I remember, BSR just figured it out in time. 11th hour stuff.
Trooper117 Posted September 27 Posted September 27 23 hours ago, ST_Catchov said: Who knew Korea until the day it was announced. Me, I knew!
BlitzPig_EL Posted September 27 Posted September 27 More than a few of us, actually. The clues were all there.
ST_Catchov Posted September 27 Posted September 27 Well of course, I knew too, but you know, one doesn't want to brag. It tends to belittle the less astute and I'm not like that. 2
YR-AndreiTomescu Posted September 28 Posted September 28 On 9/26/2025 at 7:03 PM, LukeFF said: You'll find some answers here: https://www.reddit.com/r/IL2Series/comments/1nne0bw/post_your_questions_for_our_producer_here/ After reading closely Mr Han's answers, I got the following thoughts: - the new simulator it's gonna be "the next generation" at least on a visual level. - the new engine will have room for improvement and expansion - the devs are worried about future sales volume and future immediate gains And this brings my thinking cap on: - for a good product, passionate enthusiasts can and will pay let's say 90-100-150 euros, without much fuss, IMHO. But without knowing IN ADVANCE about the scheleton in the closet, and that's the hardware configuration needed, one might have to wait..... Because even for a passionate enthusiast , to have to put down 2k-3k for a new rig, or even 500 euros for a new GPU, that's a different level of investment, and, at least for me, it should be done in advance (and with wife's consent, ☺️) So yes, it's great that we see glimpse of the future sim, but what we should KNOW precisely is what investment will be needed by each of us to run it. To get the game and discover that it runs poorly would bring frustration and that would really affect future sales. That's the consoles trick, actually: what game you get, it will run nicely. Here is a different story. So at least for me , before visuals, AI, units, missions, radars, jets, damage model, time skip, clouds resolution, ....., comes CPU, GPU, RAM.
Heart0ne Posted September 28 Posted September 28 11 minutes ago, AndreiTomescu said: we should KNOW precisely is what investment will be needed by each of us to run it. (..) So at least for me , before visuals, AI, units, missions, radars, jets, damage model, time skip, clouds resolution, ....., comes CPU, GPU, RAM. Has there ever been a professional game released without information on minimum and recommended system requirements? And even if that info is released, it might be best waiting until after launch if you need to upgrade your system. Often, like with Unreal Engine 5 games, the necessary system requirements aren't telling the whole story about if you can run the game smooth or not. Other times, some chip architectures might perform better than others (like in MSFS). 1
Aapje Posted September 28 Posted September 28 3 hours ago, Heart0ne said: Has there ever been a professional game released without information on minimum and recommended system requirements? Korea hasn't been released yet...
YR-AndreiTomescu Posted September 30 Posted September 30 (edited) yes, indeed, that is what i was hoping for: some minim decent specs BEFORE the release, in order to raise money for an eventual substantial hardware upgrade before the game is ready, and be able to buy it when it gets out. but, that's fine too, we'll see then, buy the game later on , after changing hardware, so maybe 6 month -1 year later. IMHO that's loosing money for the developers, but, i dunno their policies. In the meantime, we'll still have GB, and even maybe GTA6 ! Edited September 30 by AndreiTomescu
Aapje Posted September 30 Posted September 30 They probably don't know the exact minimum specs themselves yet. Besides, it is very hard for companies to give any specs in general, since it highly depends on what you consider acceptable. So in general I would look at what quality and performance people get on similar hardware to your own after release, and then decide whether that is acceptable to you. Also, if you set aside money monthly for your hobby, so you have a hobby fund, then you don't need to scrounge together money in a short period, you have a more stable financial situation and it is generally easier to get the wife/girlfriend to approve (especially since a monthly amount will seem a lot smaller than a lump sum).
YR-AndreiTomescu Posted September 30 Posted September 30 1 hour ago, Aapje said: if you set aside money monthly for your hobby, so you have a hobby fund, then you don't need to scrounge together money in a short period, you have a more stable financial situation and it is generally easier to get the wife/girlfriend to approve (especially since a monthly amount will seem a lot smaller than a lump sum) hmm...this is smart. really smart. newer thought about this approach. thx! this way i don't have to wait for her to get something expensive for herself to charge for me ! Truth to be told, to avoid "money wasted on stupid games" i usually got thing that are hard to spot (a new virpil to replace the logitech, "cause a stick is a stick, new GPU), by buying them directly from my practice account, but sometimes my kids are excited about the new stuff and give me away. sometimes married life differs from marry life ! 😂
YR-AndreiTomescu Posted September 30 Posted September 30 1 hour ago, Aapje said: it is very hard for companies to give any specs in general, since it highly depends on what you consider acceptable. this i don't get. I mean, don't they pre test it ? i dunno much about software development, but i guess that sometimes you have to reduce visual fidelity and other hardware consuming stuff, and to optimise the software, in order for the game to be able to be available to as many people as possible. this,in balance to be able to expand later on.... to keep up with the competition..... wonder how they do it for the consoles, there you have a given hardware. but the Cyberpunk disaster was a story to tell....althought that afterwards the game was AWESOME. but this being a sim for passionate guys, i guess we'll find acceptable what will be asked, but still to know in advance i guess would help.
AlexandreCosta Posted September 30 Posted September 30 30 minutes ago, AndreiTomescu said: this i don't get. I mean, don't they pre test it ? i dunno much about software development, but i guess that sometimes you have to reduce visual fidelity and other hardware consuming stuff, and to optimise the software, in order for the game to be able to be available to as many people as possible. this,in balance to be able to expand later on.... to keep up with the competition..... wonder how they do it for the consoles, there you have a given hardware. but the Cyberpunk disaster was a story to tell....althought that afterwards the game was AWESOME. but this being a sim for passionate guys, i guess we'll find acceptable what will be asked, but still to know in advance i guess would help. I believe the devs don't know yet because the game is not finished. There are probably a lot of tests still to be done. 1
Aapje Posted September 30 Posted September 30 1 hour ago, AndreiTomescu said: I mean, don't they pre test it? As long as they are developing features, performance can still change. And as I explained, there are no objective minimum requirements that everyone will agree on. Some people are willing to endure 20 FPS with immense stutters, while for others, 90 FPS in VR is the minimum. So they can't do any more than pick a set of requirements that some people will consider valid, but there is zero guarantee that you will agree. All of these minimum requirements are really based on customers demanding something impossible, that the company knows what level of quality/performance they consider acceptable. That's why I don't care about what these requirements say, and instead look at what early adopters with similar hardware are reporting.
YR-AndreiTomescu Posted September 30 Posted September 30 now i finally understand, thank you! when you say minimum requirements, you mean what WE expect, like i don't accept less than 60 fps smooth. not the min specs for the game to run no matter what. mow i get it, and you are really and truly right. thank you. case closed, i'll start to raise some "black funds".
Qcumber Posted October 2 Posted October 2 On 9/26/2025 at 8:27 PM, MDzmitry said: If we were to keep to the peninsula/island idea, then something like Italy/Sicily is quite possible. Malta please! 3
BaglanBoy Posted October 5 Author Posted October 5 I did pose the question sometime ago with regards a future addition to the simulation and that was perhaps a mission or campaign dedicated to air gunners single/twin or future four engine bombers. I suppose it could get a little boring sitting in a Lancaster's rear turret from take off till landing and that's if you do get back ? Cheers
MDzmitry Posted October 5 Posted October 5 7 минут назад, BaglanBoy сказал: I did pose the question sometime ago with regards a future addition to the simulation and that was perhaps a mission or campaign dedicated to air gunners single/twin or future four engine bombers. I suppose it could get a little boring sitting in a Lancaster's rear turret from take off till landing and that's if you do get back ? Cheers It would've been a fun campaign if you could leave your post and go have some tea with the navigator, banter with another gunner or use the toilet. But that's nearly impossible to create beyond a single mission on a completely different engine. For similar vibes look up Metro Exodus intermissions (Spring, Summer and so on). Same idea of just traversing the "hub" chatting with characters and taking in the atmosphere.
Gambit21 Posted October 7 Posted October 7 On 9/26/2025 at 3:21 PM, ST_Catchov said: Who knew Korea until the day it was announced. I did There were plenty of hints. 1 1
1PL-Husar-1Esk Posted October 7 Posted October 7 On 9/27/2025 at 12:21 AM, ST_Catchov said: I'd hate to speculate. The devs are cunning like the fox. Who knew Korea until the day it was announced. Nobody, that's whom. Crafty Russians. Han said that long time ago in ROF forum.
Avimimus Posted October 8 Posted October 8 If people want to discuss the origins of the Korean War or why it is of interest - I suggest moving that conversation to the 'forgotten war' thread. Also, let's try to keep the tone polite: Discussing features from a flight simulator released over twenty years ago shouldn't lead to such heated remarks. 1
BlitzPig_EL Posted October 8 Posted October 8 And speaking of crossover to the Pacific, Japanese Navy crews performed mine sweeping operations for the US Navy during the Korean War, and from what I have read were quite proficient at it.
354thFG_Leifr Posted October 8 Posted October 8 Apparently there is a very large games-expo occurring in Russia later this month, Luke suggested (to me, via Discord reply) that we may hear some new information about GB when that occurs - here's hoping! 1
I./ZG1_Tomtilom Posted October 9 Posted October 9 I'd like to join a naval squad in a Ju88, Condor or Bf110 and bomb ships in the channel, North/Baltic Sea or Atlantic. That would be cool. Tom 1 1
Jackfraser24 Posted October 9 Posted October 9 On 10/9/2025 at 2:48 AM, 354thFG_Leifr said: Apparently there is a very large games-expo occurring in Russia later this month, Luke suggested (to me, via Discord reply) that we may hear some new information about GB when that occurs - here's hoping! Really? Fingers crossed then! 2 hours ago, I./ZG1_Tomtilom said: I'd like to join a naval squad in a Ju88, Condor or Bf110 and bomb ships in the channel, North/Baltic Sea or Atlantic. That would be cool. Tom So would I. 1 1
Avimimus Posted October 14 Posted October 14 Yes, there will be some news. As the devs have implied - maybe a new Collector Aircraft or two?? Also, we'll probably see more of the AI Zeppelin for Flying Circus. Who knows? Anyway, remember that nothing is promised until it is promised. I suspect a couple of people will be quite happy though.
[CPT]Crunch Posted October 14 Posted October 14 Can the zep be added as a selectable target to the quick mission? 1 1
Trooper117 Posted October 15 Posted October 15 21 hours ago, Avimimus said: I suspect a couple of people will be quite happy though. The relevant security bureau has been informed... 1
Avimimus Posted October 15 Posted October 15 23 hours ago, [CPT]Crunch said: Can the zep be added as a selectable target to the quick mission? See the second last paragraph: https://il2sturmovik.com/news/890/dev-blog-372/ 2 hours ago, Trooper117 said: The relevant security bureau has been informed... Well, I didn't say I knew anything - I just made a prediction... and an exceptionally vague one at that.
ST_Catchov Posted October 16 Posted October 16 On 10/15/2025 at 7:42 AM, Avimimus said: Yes, there will be some news. As the devs have implied - maybe a new Collector Aircraft or two?? Also, we'll probably see more of the AI Zeppelin for Flying Circus. Who knows? Anyway, remember that nothing is promised until it is promised. I think you summed up the situation very well Avi. I'm not big on speculation (it's kind of frowned upon here, especially when in the negative) but predictions are always welcomed. On 10/15/2025 at 7:42 AM, Avimimus said: I suspect a couple of people will be quite happy though. If I'm one of them, who's the other one?
Zooropa_Fly Posted October 17 Posted October 17 10 hours ago, ST_Catchov said: If I'm one of them, who's the other one? If you're one of them, must be a 109. :))
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