BaglanBoy Posted Friday at 12:15 PM Posted Friday at 12:15 PM Hi All Can we safely say that the Korean war will be the next leap forward and then perhaps the Pacific air war, and then extensions to the campaigns that are already in place. But what then ? I would like to think that then some preference could be given to the air campaign over Germany and occupied Europe by the American 8th air force and Britain's Bomber Command and then perhaps an extensive Battle of Britain campaign. I do appreciate the amount of work and research that is needed by the developers to bring this to fruition Be we live in hope !!!! Cheers
Kubert Posted Friday at 01:24 PM Posted Friday at 01:24 PM With Siege & Liberation and Korea in development and Pacific only in research state (as far as I know), I doubt you get satisfying answer. Even if developers had some ideas for the future, I doubt they would commit to them by announcement. It is too distant future for now. 1
1CGS LukeFF Posted Friday at 04:03 PM 1CGS Posted Friday at 04:03 PM You'll find some answers here: https://www.reddit.com/r/IL2Series/comments/1nne0bw/post_your_questions_for_our_producer_here/ 1
Aapje Posted Friday at 05:09 PM Posted Friday at 05:09 PM Keep in mind that Korea will get a DLC, and the Pacific is undoubtedly going to get at least 2 modules. So it can take a while before they are ready for a different setting. In the AMA, they note that with the new engine, urban maps should become more feasible, with Italy as an example. That might be a hint, or not.
MDzmitry Posted Friday at 07:27 PM Posted Friday at 07:27 PM 2 часа назад, Aapje сказал: In the AMA, they note that with the new engine, urban maps should become more feasible, with Italy as an example. That might be a hint, or not. If we were to keep to the peninsula/island idea, then something like Italy/Sicily is quite possible.
ST_Catchov Posted Friday at 10:21 PM Posted Friday at 10:21 PM I'd hate to speculate. The devs are cunning like the fox. Who knew Korea until the day it was announced. Nobody, that's whom. Crafty Russians.
Zooropa_Fly Posted yesterday at 07:58 AM Posted yesterday at 07:58 AM 9 hours ago, ST_Catchov said: Nobody, that's whom. To be fair, as I remember, BSR just figured it out in time. 11th hour stuff.
Trooper117 Posted 21 hours ago Posted 21 hours ago 23 hours ago, ST_Catchov said: Who knew Korea until the day it was announced. Me, I knew!
BlitzPig_EL Posted 20 hours ago Posted 20 hours ago More than a few of us, actually. The clues were all there.
ST_Catchov Posted 19 hours ago Posted 19 hours ago Well of course, I knew too, but you know, one doesn't want to brag. It tends to belittle the less astute and I'm not like that. 1
AndreiTomescu Posted 11 hours ago Posted 11 hours ago On 9/26/2025 at 7:03 PM, LukeFF said: You'll find some answers here: https://www.reddit.com/r/IL2Series/comments/1nne0bw/post_your_questions_for_our_producer_here/ After reading closely Mr Han's answers, I got the following thoughts: - the new simulator it's gonna be "the next generation" at least on a visual level. - the new engine will have room for improvement and expansion - the devs are worried about future sales volume and future immediate gains And this brings my thinking cap on: - for a good product, passionate enthusiasts can and will pay let's say 90-100-150 euros, without much fuss, IMHO. But without knowing IN ADVANCE about the scheleton in the closet, and that's the hardware configuration needed, one might have to wait..... Because even for a passionate enthusiast , to have to put down 2k-3k for a new rig, or even 500 euros for a new GPU, that's a different level of investment, and, at least for me, it should be done in advance (and with wife's consent, ☺️) So yes, it's great that we see glimpse of the future sim, but what we should KNOW precisely is what investment will be needed by each of us to run it. To get the game and discover that it runs poorly would bring frustration and that would really affect future sales. That's the consoles trick, actually: what game you get, it will run nicely. Here is a different story. So at least for me , before visuals, AI, units, missions, radars, jets, damage model, time skip, clouds resolution, ....., comes CPU, GPU, RAM.
Heart0ne Posted 11 hours ago Posted 11 hours ago 11 minutes ago, AndreiTomescu said: we should KNOW precisely is what investment will be needed by each of us to run it. (..) So at least for me , before visuals, AI, units, missions, radars, jets, damage model, time skip, clouds resolution, ....., comes CPU, GPU, RAM. Has there ever been a professional game released without information on minimum and recommended system requirements? And even if that info is released, it might be best waiting until after launch if you need to upgrade your system. Often, like with Unreal Engine 5 games, the necessary system requirements aren't telling the whole story about if you can run the game smooth or not. Other times, some chip architectures might perform better than others (like in MSFS). 1
Aapje Posted 8 hours ago Posted 8 hours ago 3 hours ago, Heart0ne said: Has there ever been a professional game released without information on minimum and recommended system requirements? Korea hasn't been released yet...
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