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Dev Blog #47: Navy & Merchant Fleet


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Posted

Okay this one was awesome!

Not only the new water, but also the sailors and interaction if they need to abandon the ship. 
I can smell too the Pacific! 😁

  • Like 3
BlitzPig_EL
Posted (edited)

The USN made extensive use of heavy cruisers, and Iowa class battleships in the Korean War, both used in the shore bombardment role. I hope we see them, along with the Essex class carrier that surely is under development. They will also be necessary for the upcoming Pacific theater addition.

 

Oh, and Fletcher class destroyers, how could I forget them?

Edited by BlitzPig_EL
  • Upvote 1
CaptainFlemme
Posted

Very nice ! Don't we see a carrier on the horizon here :) ?

 

DD47_13_ENG.png

  • Like 5
Posted
Quote

The ship damage model now includes the possibility of watertight bulkheads breaking, hull fractures, and local damage, causing smokestacks or masts to fall off.

 

I'm excited about this. The ineffectiveness of AP rounds against small ships in Il-2 Great Battles has always frustrated me. It'd be great if a boost to their damage against ships, or waterline hit boxes (with lower hitpoints, but a degree of armour) could be added for the existing ships in Great Battles - but it is nice to at least see that this issue looks to be improved going forward.

 

My only question would be whether suppression of guns or damage to bridge crew or damage control teams will be possible. Not that big a deal, but nice to have additional reasons to strafe the deck.

 

Also, that G5 looks so good I want to drive it. Not soon (this project is already perhaps too ambitious)... but someday... it'd be cool.

Posted
1 hour ago, CaptainFlemme said:

Very nice ! Don't we see a carrier on the horizon here :) ?

 

Nice catch of the easter egg. The carrier is probably far from finished, but this way we can already see it.

42 minutes ago, Avimimus said:

I'm excited about this. The ineffectiveness of AP rounds against small ships in Il-2 Great Battles has always frustrated me. It'd be great if a boost to their damage against ships, or waterline hit boxes (with lower hitpoints, but a degree of armour) could be added for the existing ships in Great Battles - but it is nice to at least see that this issue looks to be improved going forward.

 

My only question would be whether suppression of guns or damage to bridge crew or damage control teams will be possible. Not that big a deal, but nice to have additional reasons to strafe the deck.

 

It would actually be very nice if the actual tactics from the Pacific can be reproduced where they outfitted the B-25 with 8 machine guns that were a huge help in suppressing the air defense, so the bomber could approach fairly safely:

 

 

  • Thanks 1
Posted

I really liked ZloyPetrushko's old mod from Il-2 1946 for that reason - suppression worked even if your rounds missed, or even if you flew directly at an anti-aircraft gun. Somewhat realistically - having a plane covered in weapons, screaming in at  300+ mph and clearly turning itself to aim right exactly your gun position might make people dive for cover even before the rounds land.

 

Even if we don't get that suppression effect, the developers have talked a bit about how anti-aircraft gun crews can be killed more easily (while talking about the decision to include the Il-10's options to carry very small bombs in its internal bays).

Posted
2 hours ago, CaptainFlemme said:

Very nice ! Don't we see a carrier on the horizon here :) ?

 

DD47_13_ENG.png

7XFZMo.gif

 

 

image.png.d8daba6f9a7db423d6f64155d1f1fd28.png

 

  • Haha 1
  • 1CGS
Posted
59 minutes ago, Avimimus said:

I really liked ZloyPetrushko's old mod from Il-2 1946 for that reason - suppression worked even if your rounds missed, or even if you flew directly at an anti-aircraft gun. Somewhat realistically - having a plane covered in weapons, screaming in at  300+ mph and clearly turning itself to aim right exactly your gun position might make people dive for cover even before the rounds land.

 

Even if we don't get that suppression effect, the developers have talked a bit about how anti-aircraft gun crews can be killed more easily (while talking about the decision to include the Il-10's options to carry very small bombs in its internal bays).

 

I'm obviously not part of the coding team, but given that ground-based AA guns can already be suppressed in GB, I wouldn't be surprised to see something similar here. 

Airborne2001
Posted (edited)

"Another large warship is in development, but we will talk about that after the game is released."

image.gif.239545c186c79e732b26f358a5fa92ee.gif

Edited by Airborne2001
Jackfraser24
Posted (edited)

Maybe one day we can have a player controlled war ship in the game. 

 

Just kidding!

 

On a more serious note, I think the team have really outdone themselves with the things you wouldn't usually notice. I believe when it comes to doing these sorts of games, it's making the little and unnoticable details that matter the most because even though you don't pay attention to them when they're there you will notice them if they're not. 

Edited by Jackfraser24

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