kraut1 Posted Wednesday at 10:03 AM Posted Wednesday at 10:03 AM (edited) Hi Pilots, in am flying currently in my personal pilot career / campaign in the Battle of Britain. To modify the Early Normandy /D-Day map at least a little bit to 1940, I deleted all surfaces of the 1941-1944 constructed UK airfields and I removed them additionally from the "GUI" Map mapstiles. new v2: Early Normandy 1940 Map Mod V2 -Smaller Manston grass airfield -all RAF airfields now grass airfields +additionally -for Demo Test my small "Battle of Britain Mod" Work in Progress (contains the map mod) -Battle of Britain Easy Mission Generator Work in Progress to be used together with Battle of Britain Mod V2A Exchanged 1940-07-04-BoB-Tangmere-Hurricane-Mission (shorter file name) I think that although this mod is not perfect it could have already now some value for BoB mission creation. And of course everyone who is interested may use it for further more detailed airfield map modifications. Download Early Normandy 1940 Map Mod v02 (JSGME compatible): https://www.mediafire.com/file/gqr6hpl378euk89/Early+Normandy+1940+Map+Mod+v02.zip/file +additionally Download Battle of Britain Mission Generator (WiP) (to be used with mod) https://www.mediafire.com/file/itz8wtx7cp6j8y0/EasyMissionGenerator-BoB-VA.zip/file Download (JSGME compatible): 1940 Battle of Britain Mod early vA https://www.mediafire.com/file/pa0l1xipa9qakct/1940+Battle+of+Britain+Mod+early+vA.zip/file V2A Exchanged Download 1940-07-04-BoB-Tangmere-Hurricane-Mission 1940-07-04-BoB-Tangmere-Hurricane-Mission.zip Same mission with shorter mission file name to avoid issues with Track / Video generation (new for me) Added later: Ford grass airfield will be included in next revision 1940-07-04-BoB-Channel-Battle-Tangmere-Hurricane-Scramble-Mission.zip Edited 9 hours ago by kraut1 4
kraut1 Posted Thursday at 03:26 PM Author Posted Thursday at 03:26 PM (edited) Concerning the too big old airfields: -In the next revision I have exchanged Manston with the huge concrete runway by a smaller french grass airfield that fits in the area north of the road (but it is possible to restore the original MAnston). -And I found a way to eliminate the concrete runways for e.g.: Tangmere, but I don't change the overall layout for compatibility with existing missions. Edited Thursday at 03:28 PM by kraut1 1
kraut1 Posted Thursday at 05:48 PM Author Posted Thursday at 05:48 PM for next release: RAF Tangmere with grass runway @Sandmarken 1
Sandmarken Posted Thursday at 06:47 PM Posted Thursday at 06:47 PM 58 minutes ago, kraut1 said: for next release: RAF Tangmere with grass runway @Sandmarken That looks very cool! Now i just wish for a spitfire mk1 or 2 1 1
kraut1 Posted yesterday at 04:05 AM Author Posted yesterday at 04:05 AM 9 hours ago, Sandmarken said: That looks very cool! Now i just wish for a spitfire mk1 or 2 Yes, would be very importent. In my BoB EMG (will be released in 1 or 2 months) mod I use by default a ammo mod that reduces the 20mm he shells to the 13mm MG131 ammo to simulate the 8x MG armament (in first line for AI usage)and to simulate the early 20mm versions I have already created a weapon mod that creates the frequent stoppages of the early versions.
Sandmarken Posted yesterday at 04:59 AM Posted yesterday at 04:59 AM 52 minutes ago, kraut1 said: Yes, would be very importent. In my BoB EMG (will be released in 1 or 2 months) mod I use by default a ammo mod that reduces the 20mm he shells to the 13mm MG131 ammo to simulate the 8x MG armament (in first line for AI usage)and to simulate the early 20mm versions I have already created a weapon mod that creates the frequent stoppages of the early versions. A good start! 😄 1
kraut1 Posted yesterday at 06:58 AM Author Posted yesterday at 06:58 AM (edited) Thorney Island grass Airfield (will be released soon): Edited yesterday at 09:26 AM by kraut1 2 1
kraut1 Posted yesterday at 01:49 PM Author Posted yesterday at 01:49 PM (edited) New v2 released: Early Normandy 1940 Map Mod V2 -Smaller Manston grass airfield -all RAF airfields now grass airfields +additionally -for Demo Test my small "Battle of Britain Mod" Work in Progress (contains the map mod) -Battle of Britain Easy Mission Generator Work in Progress to be used together with Battle of Britain Mod -1940-07-04-BoB-Channel-Battle-Tangmere-Hurricane-Scramble-Mission Added later: Ford grass airfield will be included in next revision Edited 10 hours ago by kraut1 4
kraut1 Posted 9 hours ago Author Posted 9 hours ago V2A Exchanged 1940-07-04-BoB-Tangmere-Hurricane-Mission Same mission with shorter mission file name to avoid issues with Track / Video generation (new for me)
Off_Winters Posted 8 hours ago Posted 8 hours ago Hi Kraut, This is really cool, as an avid BoB period fan I'll be following closely. I'd be happy to help with a work-around for a MkIIA Spitfire if you like. with your weapons mod that you described above it would be half passable. It's just an Alpha channel edit to remove the cannon and painted in the extra gun port details to give appearance of 8 guns. I'd be happy to do up a few skins in the colours of the main Spitfire squadrons for the period. regards Rob. 1
kraut1 Posted 7 hours ago Author Posted 7 hours ago 13 minutes ago, Off_Winters said: Hi Kraut, This is really cool, as an avid BoB period fan I'll be following closely. I'd be happy to help with a work-around for a MkIIA Spitfire if you like. with your weapons mod that you described above it would be half passable. It's just an Alpha channel edit to remove the cannon and painted in the extra gun port details to give appearance of 8 guns. I'd be happy to do up a few skins in the colours of the main Spitfire squadrons for the period. regards Rob. Hi Off_Winters, A Spitfire skin without the cannons! This is absolutely great! Thanks very much!🙂 I will add the skins definately. And please one "blank" or "generic" skin without tactical numbers.
Off_Winters Posted 7 hours ago Posted 7 hours ago 11 minutes ago, kraut1 said: Hi Off_Winters, A Spitfire skin without the cannons! This is absolutely great! Thanks very much!🙂 I will add the skins definately. And please one "blank" or "generic" skin without tactical numbers. No Worries Kraut1, I'll get them over to you soon. regards Rob.
kraut1 Posted 7 hours ago Author Posted 7 hours ago (edited) 30 minutes ago, Off_Winters said: No Worries Kraut1, I'll get them over to you soon. regards Rob. Thanks very much! In the next revision of the Battle of Britain Mod there will be an additional modification of the ai spitfires: They will open fire for normal, high and ace on shorter distance 300m instead of 500/800m to avoid wasting the 60 rounds 13mm ammo. I have done the same with the BF109-E7(3/4): it works. caeroplane_spitfire_mk_vb.zip Edited 7 hours ago by kraut1
BladeMeister Posted 7 hours ago Posted 7 hours ago Your picture link is broken? It seems 250m or even 200m would be more realistic in terms of the tactics used during the actual BOB. Maybe the game or AI won't handle this? Still this looks like fun even though the engine won't handle any assets numbers that come even remotely close to those that actually appeared during the real BOB. Make due with what you have and have fun! I may have to try this out. S!Blade<>< 1
kraut1 Posted 6 hours ago Author Posted 6 hours ago (edited) 27 minutes ago, BladeMeister said: Your picture link is broken? It seems 250m or even 200m would be more realistic in terms of the tactics used during the actual BOB. Maybe the game or AI won't handle this? Still this looks like fun even though the engine won't handle any assets numbers that come even remotely close to those that actually appeared during the real BOB. Make due with what you have and have fun! I may have to try this out. S!Blade<>< Yes, in reality 300m is still far away if you have only 60 rounds per gun. I as a human pilot choose for the E7(E3,E4) always 200m (was historical for horizontal convergation, vertical was 400m. I have just tested a 8xBF109-E7 vs 8xSpitfire Vb modded quick mission with the 300m and the Spitfires performed already well. For today I have to do some other real life tasks... If you want to try here a 250m max. fire dist. with all ai levels: MaxFireDistance = 250.0 folder in the mod: \1940 Battle of Britain Mod early vA\data\luascripts\ai caeroplane_spitfire_mk_vb-250m-max-fire-distance-for-all-AI.zipcaeroplane_spitfire_mk_vb-300m-max-fire-distance-for-all-AI.zip Edited 6 hours ago by kraut1
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