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Dev Blog #372: Flying Circus Development Updates


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Enceladus828
Posted
3 hours ago, ST_Catchov said:

So Luke, when will this fabulous update be released and will it be freeware for owners of one or more FC modules?

 

Since it’s an AI aircraft then it will be freeware.

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  • Thanks 1
Posted (edited)

Hi all, I would request one thing...to  me is not totally clear if in future will see  development for only WW1 or will be the possibility to consider other more WW2  planes for the current maps we have now in the sim.

Of course if there could be the possibility  to see in future the heavies, if only AI ,coulbe be a great add...

No needing to have big formation , I think could be a great fun have small formations of B17 or B24, like we see  in Combat Box server when a is running the Mitchell man mission, group of 10-12  B25 planes are still fun to intercept

Best 😃

Edited by ITAF_Rani
  • Like 1
Posted

I'm really pleasantly surprised by this Zeppelin update 😃 and not just the airship, but the map and buildings too.

 

If I'm not mistaken, there is a Zeppelin cockpit gondola on display at Le Bourge museum in Paris in the WWI hall which looks very similar to the model depicted here?

 

It has been cut in half at the "waist" and a walkway "through" it has been provided so that you can get a very clear look inside. I have photos somewhere of it...

  • Like 1
Posted (edited)
10 hours ago, Davesax1965 said:

"When?"

The update will arrive in fall/winter
 

 

Edited by Heart0ne
Added source
  • Like 1
Posted

Excellent news. Ongoing effort and work as well as improvements for this WWI era. Who knows. With all this maybe I will come back flying in the WWI theater.

 

It is a pity however that the no man's land trenches can't be improved because as it was said the map technology cannot allow negative structures IN the ground, or underground.

 

But there is hope and something simple can be done:

I think there is a trick that can be used to improve visually the trench. All trenches were dug in the ground but they had an elevated ground on each side. It could be made of dirt, soil, or of sand bags. We do have some sandbags in the static objects libraries, if we could have some objects that are piles of rubble made of just earth, gravel, mud, wood planks etc. with a vertical size of two to four meters with some height variation (to avoid to have a straight line when combining them), say on a length of 10, 25, 50 meters then we can position them on each side of the trenches all along and this will create the 3d trench visual aspect that could be excellent. You can then add machine gunners etc. and it will be very realistic.

These objects (you need at least three to four to have enough variability when combining them)  would be with the trench side nearly vertical (Soldiers will use ladders to go up form the trench) and on the open field side the slope will be more gentle on say about 10 meters width.

 

You have put a lot of effort to improve the scenery with your partner UGRA, and frankly creating a handful of this objects would immensely improve the no-mans land visual quality.

 

  • Upvote 2
Posted

Been trying to create dunes along the Dutch coast with surface edit, as did RIP Hamaha15 besides his landscape corrections for Zeeland and the Bastogne area. 

It works above ground only indeed, but needs proper maintaining regarding backups with IL2 updates reversing your edits. Quite impractical.

 

  • Like 1
Posted
48 minutes ago, jollyjack said:

Been trying to create dunes along the Dutch coast with surface edit, as did RIP Hamaha15 besides his landscape corrections for Zeeland and the Bastogne area. 

It works above ground only indeed, but needs proper maintaining regarding backups with IL2 updates reversing your edits. Quite impractical.

 

This is why new blocks that you can put on either side of the trench is simple and has no issue implementing for those creating missions.

  • Upvote 1
Posted

Forget trying to shot it down, I want to know if it will be possible to land on it 🤔 

  • Haha 1

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