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  • 1CGS
Posted

Hey everyone! Numerous changes are coming to career mode in Korea. What new features are coming? Today's blog is all about that: https://il2-korea.com/news/dd_40

 

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Q_Walker
Posted

Best DD thus far. Really enjoyed the career mode in Great Battles, and this took that concept and ran away with it. Very impressed and can't wait to play it!

312_Lazy
Posted

Looks great... however, is the interface created for consoles? 🤔

Posted

To be honest, this part worries me the most. Career mode is not a strong point in GB and it is honestly a bit embarrassing that Pat was able to improve so much upon it in his spare time. I first and foremost want a career mode for Korea that beats PWCG in the actual flight experience, and then not with new game mechanics, although those can be very nice, but first and foremost by producing a career that doesn't feel formulaic and player-centered, but lived-in and having a solid degree of randomness.

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  • 1CGS
Posted
1 hour ago, 312_Lazy said:

Looks great... however, is the interface created for consoles? 🤔

 

There will be gamepad support.

312_Lazy
Posted
10 minutes ago, LukeFF said:

 

There will be gamepad support.

Thanks for the clarification. 👍

=MERCS=JenkemJunkie
Posted

I like the way the meta game's described in the DD, that looks like an interesting balancing act that will connect all the missions, and get me making interesting choices while I'm flying.

 

2 hours ago, Aapje said:

To be honest, this part worries me the most. Career mode is not a strong point in GB and it is honestly a bit embarrassing that Pat was able to improve so much upon it in his spare time. I first and foremost want a career mode for Korea that beats PWCG in the actual flight experience, and then not with new game mechanics, although those can be very nice, but first and foremost by producing a career that doesn't feel formulaic and player-centered, but lived-in and having a solid degree of randomness.

 

"The main task can be interrupted by specific "operational" tasks, such as repelling a bombing raid, repelling a raid on an airfield, or covering strike planes, among others. In other words, everything is just as it is in reality — the commander can plan everything as he sees fit, but urgent circumstances and the enemy will disrupt the plans."

 

The above quote sounds like they will be adding randomness like you wanted. They also add this next quote at the end, so they are enhancing the core game too.

 

"As you can see, all of the above concerns the meta aspect of the gameplay. Still, there will be numerous changes in the core gameplay, including combat missions, with new game mechanics aimed at intensifying the experience. These changes will also introduce new entities, such as radar air control stations, enhancements to artificial intelligence, and a new wingman control system for the group leader. We plan to tell you about all of this gradually in the future."
 

  • Upvote 1
Trooper117
Posted

Hopefully, I can just turn up as a pilot, look at the operations board for that days flying and go do my job and help complete the objectives given... I certainly do not want to be in command sorting out who does what, what supplies are needed, yadda yadda etc.

I'm a combat pilot flying a mission for that day, and hopefully survive it to go on and fly and fight the next day, that's how I want to enjoy the game...

  • Upvote 9
Posted
35 minutes ago, =MERCS=JenkemJunkie said:

"The main task can be interrupted by specific "operational" tasks, such as repelling a bombing raid, repelling a raid on an airfield, or covering strike planes, among others. In other words, everything is just as it is in reality — the commander can plan everything as he sees fit, but urgent circumstances and the enemy will disrupt the plans."

 

The above quote sounds like they will be adding randomness like you wanted. They also add this next quote at the end, so they are enhancing the core game too.

 

In GB's career, you can already have your planned mission interrupted by an attack or such, but it is still very much an obviously scripted mission. What I'm looking for is more randomness (and not just for randomness sake, but to have other units having their own missions independent of the plans of the player's mission) within the missions themselves.

 

What I read in the bit you quoted is that they are increasing what they already have, with the missions that you get offered. In itself this is a good change, since in GB's career, missions can get very repetitive. But PWCG shows that you can do more than that.

  • Like 1
[CPT]Crunch
Posted

Rather watch paint dry but if it will actually sell more game units than it's acceptable.  So long as there are still the other ways left to play it.

=MERCS=JenkemJunkie
Posted
1 hour ago, Aapje said:

 

In GB's career, you can already have your planned mission interrupted by an attack or such, but it is still very much an obviously scripted mission. What I'm looking for is more randomness (and not just for randomness sake, but to have other units having their own missions independent of the plans of the player's mission) within the missions themselves.

 

What I read in the bit you quoted is that they are increasing what they already have, with the missions that you get offered. In itself this is a good change, since in GB's career, missions can get very repetitive. But PWCG shows that you can do more than that.

I'll post the full paragraph:

 

"It is essential to note that the player, as a unit commander, now receives a task for the day not as a set of specific combat missions, but rather, more closely aligned with historical context, as a general task. For example, the task for the day is "ensure air superiority in the specified area." The player will determine the number, type, and composition of combat missions that his subordinates should perform in this area to achieve the set general task, as well as the specific aircraft to be used. The main task can be interrupted by specific "operational" tasks, such as repelling a bombing raid, repelling a raid on an airfield, or covering strike planes, among others. In other words, everything is just as it is in reality — the commander can plan everything as he sees fit, but urgent circumstances and the enemy will disrupt the plans."

 

To me this sounds like they're giving us more freedom to change the script, and having enemies on independent missions throwing curve balls at our script to make things more interesting, but I guess we won't know how scripted or not it feels in practice until the future.

Posted

That paragraph is only about the missions you get to plan, not about what happens in the missions themselves.

Posted

I'm glad that Republic of Korea is one of the factions I can choose in career mode.

 

It looks like it'll be a career that focuses on playing the F-51.
LF_Mark_Krieger
Posted (edited)

I'm anxious to know more about the wingman control system. It's one of the weakest aspects in Great Battles. I do hope more variety in formations (line abreast, finger four left, finger four right, spread, close...) and in the correct way (righ now, in the "finger four" formation in great battles, 2 and 3 are in the wrong positions). And I think it would be very important to make it compatible with a flight or section control system. I even think a wingman should be able to comunicate and ask help to their section leader.

 

If the carrer only allows to play as a commander, I think it would be a mistake. Being just an underdog pilot is a great experience for a lot of us. Adding an option to not decide the missions, materials, etc. and just follow orders would be very important in my oppìnion.

Of course I think the commander career is interesting and more is always better, but if you can find a way to make these decisions automated for the players that just want to follow orders, would be very nice.

Being able to play the career in multiplayer (one player could be the comander and others just pilots in the missions) would be fantastic too.

Edited by LF_Mark_Krieger
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=MERCS=JenkemJunkie
Posted
1 hour ago, Aapje said:

That paragraph is only about the missions you get to plan, not about what happens in the missions themselves.

Maybe, it doesn't say whether an "operational task" is a separate unexpected mission that would spawn on the board, or a surprise objective you'd get while in-flight. 

Legioneod
Posted

Looks nice. My one concern is the length of the career. It sounds like they are focusing on specific events which seems like the career will be rather short. I prefer the career length in Rise of Flight. Having to make it through day by day is what made it fun for me.

Stonehouse
Posted

One of the nicest aspects of PWCG careers is that it is possible to do co-op careers with friends. Is that something that could be considered for Korea?

  • Upvote 3
354thFG_Leifr
Posted
8 hours ago, Legioneod said:

Looks nice. My one concern is the length of the career. It sounds like they are focusing on specific events which seems like the career will be rather short. I prefer the career length in Rise of Flight. Having to make it through day by day is what made it fun for me.

 

I'd be happy just to fly the correct tour lengths; pilots often flew multiple sorties each day, should be plenty of time to fly regardless of how short an actual tour is (approximately a year for USAF, if I recall).

Posted

I'm loving it all so far. Sad to see the Isle of Wight was dragged into the Korean War though! 😟

  • Haha 6
Legioneod
Posted
3 hours ago, 354thFG_Leifr said:

 

I'd be happy just to fly the correct tour lengths; pilots often flew multiple sorties each day, should be plenty of time to fly regardless of how short an actual tour is (approximately a year for USAF, if I recall).

I'd be fine with that. I just don't want to see large skips in time. I don't want to be flying in 1951 then it jumps 5 months later to a different scenario.

  • Upvote 1
S10JlAbraxis
Posted

Overall, this approach to careers looks very promising.  I am glad you avoided the story and dynamic options.  My only suggestion would be to provide an option to participate as a lower-level pilot and leave the squadron management to AI.  Sometimes I want to plan missions, but other times I just want a simple get your orders and fly career.  Providing both options will keep everyone happy.

  • Upvote 6
Varibraun
Posted
7 hours ago, Elem said:

I'm loving it all so far. Sad to see the Isle of Wight was dragged into the Korean War though! 😟

 

*It is just a teaser for the upcoming Battle of Britain surprise simultaneous release with Korea in the new engine with Career Mode!

 

*Joking, fake news, fantastical wishful thinking... :dance:  

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