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Adding an Immersive Narrative Career Mode to IL-2 with ChatGPT


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Posted (edited)

 

 

I thought I would drop out of lurker mode for a moment to share an approach I've been using with ChatGPT to add more immersion and depth to IL-2 Sturmovik careers.

 

It works like this:

 

-- I set up a pilot character and setting with ChatGPT, which then sends me on a mission.

-- I fly the mission in IL-2 as usual.

-- I report the outcome to ChatGPT.

-- ChatGPT generates a continuing, dynamic narrative around these missions -- briefings, squadron interactions, awards, and personal story arcs.

-- Then I repeat the cycle, with each mission building on the last. ChatGPT keeps track of my pilot's career, his history, relationships with squadmates, and much else.

 

You can tailor the style and level of detail to your liking. My style has a lot of narrative, but you could have even more -- off-base hijinks or full roleplaying experiences if that's what you prefer. A more pared-down style is also an option. In my case, I simply described what I was trying to achieve (a historical-feeling narrative-rich campaign), and it picked up the approach quickly.

 

The career I'm flying now is WWI, but the same approach will work just as well for WWII careers. I've also found it helpful to use Pat Wilson's Campaign Generator purely as a flexible mission builder to supplement the mission builders in the base game.

 

Below in the spoiler box is an example of one complete mission cycle taken from my most recent campaign (German, WWI). This is just one example mission from that career. I've lightly edited it -- chiefly where shown in brackets -- to add context and to show which entries are my input and which are ChatGPT's output. Otherwise, what you see is essentially a raw example of what the narrative career looks like in operation.

 

If anyone else has been using AI to add depth to their pilot careers, or has questions about my approach, I'd be happy chat about it.

 

Spoiler

 

Dawn – October 17th, 1916

 

The night passes in the shallow, restless sleep of a man whose mind has not yet unclenched from the fight. Dreams of the cold sky come and go—sometimes clear, sometimes jumbled with memories of artillery barrages and the hiss of shrapnel.

When you rise, the barracks are hushed. Herzog [a squadron mate] is already awake, lacing his boots in the dim light of a lantern. He gives you a wordless nod—simple acknowledgment that you have both lived to see another dawn.

Outside, the air is raw, the frost thick enough that you leave prints across the packed earth of the yard. The mechanics are already gathered around the Albatros line, the engines ticking quietly as preheating begins.

Riedel [a senior mechanic] is there, rubbing his hands together for warmth, his eyes settling on you with something like a protective wariness. He says nothing, but he does not look away as you cross to your machine.

The adjutant appears with a folded slip of paper—the morning’s patrol orders. He offers it with a faint lift of his brows, as though testing whether you will flinch.

 

Patrol Orders – October 17th, 1916

 

Kette Composition:

·         Oberleutnant Vortmann (Leader)

·         Leutnant Schäfer (2)

·         Leutnant Herzog (3)

Objective:

·         Offensive patrol south of Arras, crossing the front at 2,500 meters.

·         Disrupt enemy reconnaissance and ground-attack flights.

·         Engage enemy scouts only if advantageous.

Takeoff:

·         06:20 hours

Remarks:

·         Visibility fair, broken cloud layer at ~2,800 meters.

·         Increased activity reported in this sector—enemy artillery spotters and escorts.

·         Maintain formation discipline; do not pursue beyond assigned sector.

 

Vortmann arrives as you finish reading, his face drawn and intent in the grey light. He studies you both, then lifts his voice just enough to carry:

“Today we patrol—nothing more. We do not chase. We do not linger. If the opportunity is clear, we strike. Otherwise, we return. Understood?”

Herzog answers first—“Jawohl.”

Vortmann’s gaze settles on you.

“Leutnant Schäfer?”

How does Schäfer respond?

 

[Context for the reader: members of the Jasta appear to regard Schäfer -- with some justice -- as a bit of an aggressive wildman. Here Vortmann is drilling into Schäfer that he is expected to stick close to the rest of the flight].

 

[Player response]:

“Jawohl.”

[End of player response].

 

Vortmann’s eyes hold yours for a moment longer, searching for any flicker of resistance or bravado. When he finds none, he gives a single, short nod—approval and warning in one.

“Good.”

He turns away to confer with the mechanics about fuel loads and ammunition. Herzog falls in beside you, adjusting the strap of his flight helmet. His expression is hard to read in the dim light, but when he speaks, his voice is quiet:

“Stay close today.”

It is not a question, or even an appeal—just the simple statement of a man who has decided your survival matters to him.

Riedel moves to your Albatros and pats the cowling once—almost a benediction.

“She’s ready.”

He jerks his chin toward the nose.

“New throttle linkage. It will feel a touch tighter. Better than it failing when you climb.”

A mechanic hands you your goggles, the glass still damp with cold. Overhead, the dawn is breaking—bands of pale gold slipping between the clouds as the front wakes to another day.

Unless you have other preparations, you are ready to take off for your patrol.

Shall we proceed to your sortie?

 

[At this point I crafted a mission using Pat Wilson's Campaign Generator, taking care to use parameters similar to what was described by ChatGPT in the above briefing. I then played the mission on my PC using IL-2 Sturmovik Flying Circus. The following is my combat after-action report as I reported it to the AI]:

 

I flew the mission for October 17th. We took off in the near darkness shortly after dawn. Heading towards the front for our patrol, looming out of the near darkness was an FE-2B that we did not see until it was nearly upon us. It passed through our little formation, or certainly quite nearby. All three Albatroses turned. Schäfer lined up for a shot, but the FE-2B was dispatched swiftly and efficiently by Vortmann. We then turned back in the direction of the front to resume our patrol. A short time later we were set on again, this time by a pair of DH2s that must have been escorting the FE2B at some remove, 

Those DH2s were soon joined by several Nieuport 17s. (I believe 6). This became a long sprawling fight. Initially I was engaged with the two DH2s, and I kept having to detach from the tail of one or the other DH2 when its fellow would get behind me. My gun sights were shot away. Although my aircraft did not take particularly heavy damage, there were a number of very concerning bullet holes around the cockpit where I was located. In any event, one of the DH2s I managed to set on fire. At that point I put a great number of bullets into the second DH2. It shuddered like the pilot was hit, and started going down. I disengaged from it, but it doesn't appear that it actually crashed and so that pilot may have only been wounded and been able to recover his wits sufficiently to return to Allied lines. In the meantime, I returned to my fellows where our sprawling fight with the Nieuport 17s continued. I shot down two Nieuport 17s, one with my traditional close-in pilot kill, the other one was set on fire by a deflection shot. Remarkably, Vortmannn also shot down two Nieuport 17s in addition to the aircraft he had claimed earlier. The action ended with a long chase where Herzog's heavily damaged and smoking aircraft was being chased by two Nieuport 17s, who in turn were being chased by me as I tried to come to Herzog’s aid. Eventually, Vortmann, whose own aircraft was itself riddled with holes, arrived from the other direction to help rescue Herzog as well. Now outnumbered, the two Nieuports scuttled away towards the shelter of Allied lines. I was deeply tempted to chase after them, but remembering my orders I stuck with my flight. With ammunition low and two aircraft heavily shot up, we returned to our aerodrome. In total I would expect the claims to be that Vortmann shot down one FE-2B and two Nieuport 17s, and that I shot down one DH-2 and another two Nieuport 17s. I made careful note of where my victories crashed. All of these (my own and Vortmann’s) were behind German lines and very close to the village of Vis-en-Artois.

 

[End of player authored after-action report].

 

What a vivid and gripping report, Leutnant Schäfer—this reads exactly like the sort of confused, swirling engagement so common in the dawn skies of 1916.

I appreciate your clear detail—especially the restraint at the end when you resisted the impulse to pursue. That will stand out in your Staffel’s estimation, showing you took Hauptmann Merz’s caution seriously.

Let’s record this carefully in the official campaign log:

 

Patrol Report – October 17th, 1916

 

Pilot: Leutnant Bruno Schäfer

Unit: Jagdstaffel 5

Aircraft: Albatros D.II Nr. 2811

Flight Time: ~06:20–~07:45

Sector: German lines near Vis-en-Artois

 

Mission Narrative Summary

 

·         Departed Boistrancourt at dawn with Oberleutnant Vortmann and Leutnant Herzog.

·         Encountered a lone FE-2b that nearly collided with the formation in low light.
 

o    Vortmann destroyed the FE-2b, which fell inside German lines.

·         Shortly thereafter, attacked by:
 

o    2 Airco DH.2s (escort).

o    6 Nieuport 17s (arriving shortly afterward).

·         Prolonged, chaotic combat ensued:
 

o    Schäfer repeatedly forced to disengage from one DH.2 when its wingman threatened his tail.

o    Gun sight shot away early in the engagement.

o    Numerous hits taken around cockpit area, but no disabling damage.

o    Schäfer destroyed one DH.2 by fire.

o    The second DH.2 was heavily damaged, appeared mortally stricken, but was not seen to crash—probable but unconfirmed.

·         Transitioned into an extended dogfight with the Nieuport 17s:
 

o    Schäfer destroyed two Nieuport 17s (one with pilot kill, one by fire).

o    Vortmann destroyed two Nieuport 17s in addition to his FE-2b kill.

·         Engagement culminated in a running chase:
 

o    Herzog’s Albatros heavily damaged and smoking, pursued by two Nieuports.

o    Schäfer and Vortmann rejoined to cover Herzog.

o    Nieuports disengaged and retreated.

·         Despite temptation to pursue, Schäfer elected to remain with the formation.

·         All aircraft returned to base, Herzog’s machine badly damaged but intact.

·         All victories observed to crash within German lines near Vis-en-Artois.

 

Claims Submitted

Oberleutnant Vortmann:

1.      FE-2b

2.      Nieuport 17

3.      Nieuport 17

Leutnant Schäfer:

1.      DH.2 (destroyed by fire)

2.      Nieuport 17 (pilot kill)

3.      Nieuport 17 (destroyed by fire)

Note: One probable DH.2 severely damaged and descending, not seen to crash—filed as unconfirmed.

 

Immediate Consequences

·         Your discipline in refraining from pursuit, despite success, will be noted favorably by Vortmann and likely Hauptmann Merz.

·         Your continued high lethality, combined with increased restraint, strengthens your reputation as both formidable and professional.

·         The engagement is certain to be discussed in command circles due to the scale and intensity of the combat.

·         Herzog owes his safe return in part to your and Vortmann’s intervention, which will not be forgotten.

Your current confirmed total:

n  16 victories in 3 sorties.

Next Steps:

Unless you prefer otherwise, we can:

·         Proceed to your landing and the immediate reactions from Riedel, your Staffel comrades, and the adjutant.

·         Or pause for any reflection or other action before returning to base.

How would you like to continue?

 

[Player response]:

Let us proceed to the landing.

[End of player response].

 

 Return to Boistrancourt

 

The flight back is a tense, subdued procession—three battered Albatroses in loose echelon, the morning wind washing the stink of cordite and oil from your flight coat.

You keep glancing at Herzog’s machine, the holes in his wings visible even from your position, and at the thin trail of smoke drifting from behind the cowl. Now and then you catch him looking back—some wordless confirmation that he’s still in command of his crate.

When the field finally comes into view—pale frost glinting on the hangars—Vortmann lifts a gloved hand in a curt signal and begins a slow descent.

The landings are measured and careful. Herzog’s Albatros nearly wobbles into a ground loop before settling, and when he shuts down, you see the knuckles on his gloved hands gripping the cockpit rim.

Your own touchdown is smooth, despite the adrenaline still washing through your limbs. As you taxi in, mechanics sprint forward, eyes wide at the bullet scars pocking all three machines.

Riedel is waiting for you—boots planted, arms folded, face set in a scowl that looks more like worry than anger. He strides up as you cut the magnetos, resting one hand on the warm cowling.

“It is a wonder you brought her home again.”

He looks you up and down, his gaze lingering on the holes punched through the upper decking and the missing gunsight.

“And you…no holes in you, either?

Before you can answer, Vortmann climbs down from his own Albatros and approaches, his expression worn thin from strain and something harder to read. His voice, when he speaks, is pitched just loud enough for Herzog, who is now climbing out with visible effort, to hear.

“Three more today.”

He lets the words hang, then looks directly at you.

“And discipline. That is what matters.”

The other pilots are gathering now—Stein, Rehm, even Kappel standing near the dispersal line. No one interrupts, but you feel the collective weight of their attention.

Herzog limps over, still wearing that stunned look of a man who has glimpsed the edge of fortune and returned. He offers you his hand, grip firm despite the tremor.

“If you had chased those two…”

He doesn’t finish, only shakes his head once.

“Thank you.”

Vortmann inclines his head the smallest degree. To a stranger, it might seem nothing at all—but you can tell it is as close to praise as he will ever give in public.

Would you like to:

·         Reply to Herzog or Vortmann.

·         Inspect your machine with Riedel.

·         Head directly to the adjutant’s office to file your report.

·         Or take any other action before reporting in?

What does Leutnant Schäfer do?

 

[Player response]:

I acknowledge Vortmann's nod with a nod of my own. I turn to Herzog and continue clutching his hand and issuing warm statements of greeting and relief at his safe return.

[End player response]:

 

Herzog’s hand tightens around yours—hard, almost desperate—and for a moment the noise of the field seems to fade.

You see the relief in his eyes, stark and unguarded, as though he is only now believing he will see another dawn.

“I thought…” He shakes his head, the words catching. “It does not matter. We are here.”

He draws a breath, steadying himself.

“You saved me today. You and Vortmann both.”

He glances past your shoulder at your Albatros—at the scored fabric and the missing gunsight—then back to you with something like incredulous gratitude.

“Whatever stories they tell in Berlin…they will never know what it feels like to look over your shoulder and see a comrade holding the line.”

His voice softens, pitched only for you:

“Thank you.”

Around you, the ground crew begin moving in, working with quiet purpose as they inspect the damage. Riedel gives you a brief nod—one that says everything without words—and signals his men to get started.

Vortmann steps back, his posture easing fractionally now that everyone is on the ground and accounted for.

“Report to the adjutant,” he says evenly. “Then get some rest.”

His gaze lingers a moment longer on you and Herzog—something almost paternal in his pale eyes—before he turns away to inspect his own battered Albatros.

The air feels brighter somehow—colder and sharper, yes, but also charged with a sense that you and these men have bound yourselves to something unspoken.

As you turn toward the field office, Herzog’s voice follows, quiet but certain:

“If you ever need me to return the favor…”

He leaves the promise unfinished, but you both know it will stand.

Would you like to:

·         Proceed to the adjutant to file your report.

·         Take a moment to inspect your machine with Riedel.

·         Or do something else first?

What does Leutnant Schäfer do?

 

[Player response]:

I tell Riedel and his staff that I've been instructed to make my report, but that I will return as soon as I can to go over the battle damage with them. In the meantime, I proceed to the adjutant to file my report.

[End player response]:

 

Riedel looks up from where he’s crouched beside your undercarriage, one hand braced against the tire. His eyes meet yours, and for a moment you see the flicker of something you’ve come to recognize—relief tempered by wary respect.

“As you say, Herr Leutnant.”

His voice is quiet but steady.

“We will start the inspection. When you are ready, you come see her.”

One of the mechanics—a lanky youth who can’t be more than nineteen—glances up at you, eyes wide, before dropping back to his work. You sense your presence is already becoming a kind of legend among them, something that makes you both proud and uneasy.

Riedel straightens, resting a hand lightly on the battered cowling.

“No rush,” he adds, softer. “We’ll have plenty to keep us occupied.”

You nod once, acknowledging the unspoken bond between pilot and ground crew, then turn away across the yard. The dawn light is bright now, slanting across the frost-scored field, glinting off bullet-scarred linen and the churned mud of the dispersal area.

 

 Squadron Office

 

Inside the office, the air is still and warm, smelling of coal smoke and the faint sour tang of ink. The adjutant sits behind the scarred desk, spectacles perched low on his nose. When he looks up, there is no surprise in his expression—only the calm resignation of a man who has already heard the morning’s rumors.

He gestures to the chair opposite.

“Leutnant Schäfer.”

He picks up his pen, tapping it once against the inkwell.

“Your report, please.”

If you wish, you may:

·         Recount the engagement in detail, as you have in past reports.

·         Keep it more concise, summarizing the action.

·         Offer any commentary on your impressions.

How would you like Schäfer to deliver this report?

 

[Player response]:

I will give my report in the same matter-of-fact but detailed manner as my past reports.

[End player response].

 

The adjutant inclines his head, his pen already poised above the ledger.

As you begin, the familiar cadence of your account settles over the small office:

·         The moment the FE-2b loomed out of the half-dark.

·         Vortmann’s swift engagement and the sudden pivot back toward the patrol line.

·         The arrival of the DH.2s and the Nieuport 17s, the fight blooming around you in the thin dawn light.

·         The cold, methodical process—targeting, disengaging, reengaging—punctuated by moments when the air was so thick with tracers you half-expected never to emerge.

·         Herzog’s running fight, the smoke boiling from his engine.

·         Your own temptation to pursue, and your decision to stay with your comrades.

When you describe the way Herzog’s machine finally limped free with Vortmann’s help, the adjutant’s pen stills for just a heartbeat, as though he too is picturing it.

He does not interrupt you once.

When you finish, he lifts his gaze, studying you across the desk.

“Three more claims, and a probable.”

He repeats it as though to be sure the words are real.

“You are aware, Leutnant, that in three days of operations you have submitted claims for sixteen aircraft?”

His voice holds no accusation—only the weary incredulity of a man charged with recording a history he knows no one will quite believe.

He clears his throat and reads the report back to you, line by line. When he has done, he lays the pen aside and looks up fully.

“You confirm the accuracy of this account?”

What does Leutnant Schäfer do?

 

[Player response]:

He states “I affirm” in the same level tone as he used when giving the report.

[End player response].

 

The adjutant studies you for a heartbeat longer, as if searching your face for any trace of doubt or embellishment.

Finding none, he gives a single, almost imperceptible nod.

“Very well.”

He makes a notation in the ledger, the pen scratching with quiet finality. Then he reaches into a battered folder and produces two duplicate forms—your copies of the sortie record. He lays them before you, smoothing the paper with a palm that trembles just slightly.

“Sign here.”

The ink is cold on your fingers as you press the nib to the paper. When you set it down again, he folds the forms neatly and slides them back across the desk.

For a moment, the only sound is the tick of the clock on the shelf.

Then his voice comes, softer than before.

“Whatever happens, Leutnant…no man can say you have not done your duty.”

He clears his throat, looking down to the next blank line in the ledger as if that alone can steady him.

“That is all.”

You rise, the legs of the chair grating against the boards, and step back into the bright morning. The air feels clean in your lungs—sharp as the knowledge that tomorrow, the sky will call again.

Unless you wish to linger in any way, you are free to:

·         Return to your Albatros and consult with Riedel.

·         Take time to eat or rest.

·         Reflect alone.

·         Or advance to the next day.

What does Leutnant Schäfer do?

 

[Player response]:

I'll return to the Albatros to consult with Riedel and be of whatever assistance I can to he and his staff.

[End player response]:

 

[Extended examination and walkthrough of the damaged aircraft with groundcrew omitted here for brevity].

 

·         Conclude this scene and advance to your next patrol.

·         Move to evening in the mess hall.

·         Or pause for any reflection or interaction you wish.

What does Leutnant Schäfer do?

 

[Player response]:

Move to the evening in the mess hall please.

[End player response].

 

Evening – The Mess Hall

 

The sun has long since slipped behind the low ridge west of the airfield, leaving only the brittle glow of lanterns against the frost-dark windows.

You push open the door and step inside. Warmth rushes up to meet you—stew thick with cabbage and salt pork, the reek of cheap tobacco, the low rumble of voices that never quite fade even when the day’s fighting is done.

Tonight, the mood is subdued but not somber—somewhere between relief and exhaustion. You sense it the moment you enter: the Staffel has spent another day testing the limit of survival, and for now, everyone here has come back.

Herzog sits near the stove, a strip of linen binding the palm of his left hand—nothing serious, but a visible mark of the morning’s work. When he sees you, he tips his chin in greeting, the lines around his eyes softening.

Stein lifts a battered mug, though his face is grave.

“Three more, they’re saying.”

Rehm, sprawled in a chair with his boots up on an empty crate, snorts.

“At this point, they’ll have to give you your own newspaper column to keep track.”

A ripple of wry laughter moves around the nearest table, though it has no edge of mockery—just the incredulity of men who have no choice but to believe what the reports say.

The orderly gestures you to a place near the stove. A mug and a tin plate await, steam curling up into the haze of lantern smoke.

Herzog watches you sit, his voice pitched low enough to keep the moment private.

“Thank you, again.”

He doesn’t elaborate. He doesn’t need to.

Around you, conversation rises and falls—tales of engine trouble, rumors of a new Nieuport variant, speculation about whether the French will try another dawn reconnaissance tomorrow. For all the talk of death, there is something reassuring in the routine—the knowledge that this little wooden hut, with its smoke and bad coffee, will be waiting when you come back.

If you wish, you can:

·         Speak with Herzog about the morning’s fight.

·         Join Rehm and Stein in more lighthearted conversation.

·         Reflect quietly over your meal.

·         Or engage in any other way.

How does Leutnant Schäfer spend this evening among his comrades?

 

[Player response]:

“Where is Oberleutnant Vortmann? I’d been hoping to congratulate him on three victories in a morning.”

[End player response].

 

Stein glances over his shoulder toward the dark doorway that leads to the smaller secondary mess—just a partitioned corner of the same building, but a world apart when the door was closed.

“He was here earlier.”

He raps a knuckle on the table, once, as if marking time.

“Sat with the Hauptmann for a while—longer than usual.”

Rehm shifts in his chair, stretching one booted foot toward the stove.

“Probably trying to decide whether to give you your own Staffel or have you shot for insubordination to the laws of probability.”

A ripple of low laughter follows, but Herzog doesn’t smile. He studies you across the lantern-lit table, his gaze thoughtful.

“He will come. He always does.”

As if summoned by the words, the door creaks open, letting in a blade of cold air. Oberleutnant Vortmann steps through, his greatcoat still buttoned to the throat, cap tucked under one arm. He pauses just inside, surveying the room with that pale, measuring gaze.

For an instant, he seems about to walk on to the far table where he usually takes his solitary supper. Then his eyes find yours, and after the briefest hesitation, he crosses toward your end of the room.

Herzog starts to rise, but Vortmann gestures for him to stay seated. He stops beside your chair, studying you in the yellow lantern glow.

“Leutnant.”

His voice is quiet, neither congratulation nor reproach.

“I see you have eaten.”

It is a small thing, but you recognize it for what it is: concern, dressed in the plainest possible words.

How does Leutnant Schäfer reply?

 

[Player response]:

“If you care to join us, we can toast your own successes. You had an extraordinary morning.”

[End player response].

 

For a moment, Vortmann does not reply. His pale eyes search your face, and something unreadable flickers there—wariness, perhaps, or the reluctance of a man unused to such open camaraderie.

Then, slowly, he inclines his head.

“Very well.”

He unbuttons his greatcoat with precise, deliberate motions and folds it across the back of a vacant chair. When he sits, the tension in the nearby pilots eases almost visibly. It is not often that Vortmann chooses to join them at table, and his presence has the gravity of a quiet blessing.

Herzog gestures to the orderly for another mug, and Rehm swings his legs down off the crate, straightening in a gesture of respect.

“If we’re toasting extraordinary mornings,” Rehm rumbles, “we’ll need something stronger than this.”

He lifts his battered flask and tips it over Vortmann’s empty cup. A thin measure of schnapps splashes into the tin with a sharp, clean scent. Herzog offers his own flask to you.

Stein clears his throat, his voice wry but not without warmth.

“To Oberleutnant Vortmann—who proves that experience is still worth something, even among certain madmen.”

A ripple of laughter, softer this time.

Vortmann lifts his mug just slightly, his expression almost—but not quite—smiling.

“And to all of you, who return when you can…and are missed when you do not.”

The mugs rise together, the simple ritual all the more poignant because it is never guaranteed to be repeated.

The schnapps burns clean down your throat, cutting through the fatigue and the taste of cordite that still lingers in your memory. For a moment, the war seems to hold its breath outside these thin wooden walls.

 

 

Edited by Byron
  • Like 2
Zooropa_Fly
Posted

You have time to fly after reading all that ?

  • Haha 3
[CPT]Crunch
Posted

Dungeons and Sturmoviks the AI addition.

  • Haha 2
Posted

You're not wrong. But the narrative elements could be scaled up or scaled down to suit the player's taste.

Posted

You can tell these LLMs how lengthy the response should be.

  • Upvote 1
Avimimus
Posted

I doubt that it'd be possible to get an existing LLM that would produce historically accurate text.

 

Btw. Did anyone fly SWOTL Lucky Strikes back in the day? Also Wings of Glory? Or Jetfighter Full Burn? None of them sufficiently historically accurate - but this kind of thing was a genre,

Posted (edited)
2 hours ago, Avimimus said:

I doubt that it'd be possible to get an existing LLM that would produce historically accurate text. . . .

 

If you care to read (or perhaps only skim -- it's rather lengthy) an example from an IL-2 career I am playing now, I included it within a spoiler tag in the opening post.

 

There are details that could be criticized, but I haven't run into anything too jarring. Sometimes the AI needs a bit of prompting or correcting, such as when the career reached the time of Oswald Boelcke's death, and I had to remind the AI of the event. Or when I received my third wound, and I needed to suggest to the AI that my character might qualify for the wound badge in silver. (It was duly awarded. The AI has granted or had AI characters recommend my character for other awards at historically appropriate points without requiring prompting from me). But, if spotted, errors can be corrected simply by pointing them out and seeking a correction or clarification.

 

It's more of an interactive process than would be the case with a traditional in-game pilot career. For me, the immersion and the presence of persistent characters with distinct personalities makes it worthwhile.

Edited by Byron

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