1CGS LukeFF Posted July 11 1CGS Posted July 11 Hey everyone! Why are radars so important, and how are air battles in Korea different? Today's diary is about this: https://il2-korea.com/news/dd_39 12 2 3
Aapje Posted July 11 Posted July 11 1 hour ago, BlitzPig_EL said: This will be a literal game changer. Yeah, it should allow for the very interesting option to get in or get out low, so as not to be seen. The pistons should have better survivability if they stay low and avoid being detected until very late. And they can escape low, perhaps also flying in weird direction, to mislead interceptors. And given how stationary they are, the radars are prime targets for the pistons to allow the bombers and jets to go in without being seen until very late. But that of course means that the defense of the radars becomes very important.
[CPT]Crunch Posted July 11 Posted July 11 Hope they're similar to bridges in taking a while to replace with persistent damages with limited supply. Make the hunt and priority high with a reward for knocking them out. Than go ahead and place plenty of batteries of protecting guns. There's nothing more demoralizing than knocking out a high value potent target just to see it immediately spring back to life or worse never quit working at all. All the immersion is instantly dead.
Panzerlang Posted July 12 Posted July 12 Will humans be able to adopt the ground-radar role in MP online?
No105_Swoose Posted July 12 Posted July 12 23 hours ago, BlitzPig_EL said: This will be a literal game changer. Yes, I completely agree. Ground Control Intercept (GCI), and accompanying tight direction of fighters, was the dominant tactic of Soviet Air Defense Forces (PVO Strany) during the Cold War and was also used by Soviet allies like the Chinese, North Koreans, North Vietnamese, etc. If implemented properly GCI with radars will greatly enhance the game. I also liked what I read in the DD that we will also have a vastly improved air-to-air and ground-to-air communications systems in the new sim. That will make for much better game play.
ST_Catchov Posted July 12 Posted July 12 I think, if they're gonna include radar, they should also include acoustic aeroplane detectors, where radar is inefficient or ineffective. Such as this device, which clearly detects the aeroplane, thus avoiding disaster. 2
AEthelraedUnraed Posted July 13 Posted July 13 8 hours ago, ST_Catchov said: I think, if they're gonna include radar, they should also include acoustic aeroplane detectors, where radar is inefficient or ineffective. Such as this device, which clearly detects the aeroplane, thus avoiding disaster. Will we be able to use the portable version in game? 2
Juri_JS Posted July 13 Posted July 13 I guess aircraft radar will be possible too, right? For example on the night version of the Corsair. 1
LuftManu Posted July 13 Posted July 13 5 hours ago, Juri_JS said: I guess aircraft radar will be possible too, right? For example on the night version of the Corsair. A dream come true!
Avimimus Posted July 13 Posted July 13 Looking forward to strafing these! 6 hours ago, Juri_JS said: I guess aircraft radar will be possible too, right? For example on the night version of the Corsair. I'm sure they could figure out how to do it. But it might not be straightforward and might well need to be coded entirely separately (especially as an onboard AI radar is a bit more intimate in its interactions with the player). That said, both the F-82G and F7F were using versions of the SCR-720 radar. I gather that, from the pilot's cockpit, all that one sees is: - The C-scope which is a CRT display showing the elevation and bearing of the target - Three range indicator lights That is pretty much it (other than a couple dials to adjust the CRT display itself). So it actually might not be that much trouble to add (at least if the radar operator's cockpit isn't modelled and the developers stick to just the Pilot's cockpit). The fact that both of these charismatic aircraft were using the same type of radar would also mean that any work could be re-used to give us both the F7F and the F-82G! Both were also used for interesting ground attack operations, and the F-82G shot down the first aircraft downed by the U.N. forces... it was also the fastest piston engined type (rivalling the Sea-Fury). It'd make an interesting final addon (presumably after the carriers). Maybe throw in an A/B-26 as well to round out the night combat and strafing? Not entirely impossible, especially if 3rd parties got involved. Still way to early to get excited though... but not as impossible as I initially assumed.
Avimimus Posted July 13 Posted July 13 2 hours ago, BlitzPig_EL said: Sadly Han has said no F 82. I'm crushed. True. True. Good to have the reminder! But it is a very charismatic plane and likely the most popular remaining aircraft - so perhaps a third party someday? The devs said that they're working on some specification documents for third parties (which will likely not be finished until after release), so it sounds like they are planning to continue such collaborations. Even if the devs didn't support the SCR-720 - the F-82G was operated with the radar removed in Korea - so that is also an option for third parties. P.S. Amusingly, my first post in this thread started with me intending to point out that modelling ground control radars is not the same as airborne radars, and that people shouldn't get their hopes up... but I quickly got swept along with the enthusiasm after discovering both of these 'ultimate pistons aircraft' used the same radar and the pilot display was so simple! So I ended up writing the opposite!
migmadmarine Posted July 14 Posted July 14 11 hours ago, BlitzPig_EL said: Sadly Han has said no F 82. I'm crushed. He said no F-82 in the immediate set to be announced alongside the base pack, doesn't mean absolutely never. Can hold out hope for further down the road. 1 1
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