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Easy change (I think) in single engine aircraft Luftwaffe tactical markings


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LF_Mark_Krieger
Posted (edited)

It would be nice to add number 1 on the left square of the three that single engine planes like 109 or 190 have. In this way we could use the number 11. I know it wouldn't work for number 10, or 12, because in the right side we would see 01 or 21, but for the 11 would work fine.

Also I think looking at historical pictures, that the numbers and some signs like the triangle are a bit too small. I don't know if making them a bit bigger would be too much work.

I know you are mostly focused in the new series, but I think this is probably an easy change to do (perhaps I am wrong) that is quite important for players that apreciate historical immersion.

Thank you!

Edited by LF_Mark_Krieger
  • 1CGS
LukeFF
Posted

You can use numbers like 11 and 22 right now, but ones like 12, 13, etc., don't work because of the way things are coded. 

 

It's a similar issue with the texture sizes - a compromise we just have to live with. 🙁

Jackfraser24
Posted
8 hours ago, LukeFF said:

You can use numbers like 11 and 22 right now, but ones like 12, 13, etc., don't work because of the way things are coded. 

 

It's a similar issue with the texture sizes - a compromise we just have to live with. 🙁

Can that be changed?

LF_Mark_Krieger
Posted (edited)
14 hours ago, LukeFF said:

You can use numbers like 11 and 22 right now, but ones like 12, 13, etc., don't work because of the way things are coded. 

 

It's a similar issue with the texture sizes - a compromise we just have to live with. 🙁

The problem is you can't put both numbers in front of the cross, and only one in front (second square) and another behind (third square). What I suggest is the possibility to add at least the number 1 in the square of the left, so the number 11 will appear in front of the cross (as it was historically) instead of 1 + 1, using first and second squares to put the number 11 +. 22 or 33 I think wouldn't be needed, because they didn't use numbers so high, I think.

Edited by LF_Mark_Krieger
  • 1CGS
LukeFF
Posted

Numbers as high as 25 were used in 44-45. 

 

Additionally, just to clarify, you can code in 11 and 22 by editing the mission file in a text editor (you'll also see this at random in quick and career missions). But yes, right now there's no way to do this in-game or with the mission editor. Not sure that's going to change, either. 

LF_Mark_Krieger
Posted (edited)
On 7/8/2025 at 8:59 AM, LukeFF said:

Numbers as high as 25 were used in 44-45. 

 

Additionally, just to clarify, you can code in 11 and 22 by editing the mission file in a text editor (you'll also see this at random in quick and career missions). But yes, right now there's no way to do this in-game or with the mission editor. Not sure that's going to change, either. 


Thanks For the info! I didn't know I could edit the mission file in a text editor. Is this very difficult to find? Anyway, adding numbers 1 & 2 could permit us the possibility of the numbers 11 and 22 and I think this wouldn't imply a high workload for the developers? Could you ask the developers if it is easy to do? If it is not, I understand that Korea is the priority.

Thank you!

Edited by LF_Mark_Krieger
  • 1CGS
LukeFF
Posted

Yes, the GUI is what is unfortunately. I wish I could give you a different answer but all effort is going into the new one for Korea. 

 

Editing the file isn't difficult. IIRC if you do a search for "code" it should get you to the right line. 

 

Alternatively, run a quick mission, and when it gives you the number 22 for your plane, back out and look at the _gen.mis file - do a search for "22" and it'll pop up. 

 

Hope that helps. 🙂 

  • Thanks 1

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