=AKR=Sundial Posted June 26 Posted June 26 S! My mission logic is as below: player tank <-> proximity mcu: near 1400m -> activate + timer -> attack mcu (obj linked to t70s) -> TL to player tank; ^^^Mission logic above^^^ What happens when I test run is. T70s don't move at all they just sit on their spot. If I drive the tank forward they do attack but that's just default script action being activated. Is this normal? Should I use waypoint with low priority instead? Problem with using waypoint is I use the t70s death as trigger to advance the mission so all t70s should be killed. I fear some of them will just drive through player and cause mission freeze.
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