1CGS LukeFF Posted June 18 1CGS Posted June 18 Hey everyone! Today's video answers your recent questions. What is the damage model of ground structures? Will it be possible to drive a vehicle? All this and more is in Brief Room 27. Enjoy watching! 16
Juri_JS Posted June 19 Posted June 19 Some interesting information. Brilliant idea to have bridges in a repaired state. And I think I spotted something that hadn't been announced yet.
Avimimus Posted June 19 Posted June 19 This just reinforces the developers as both scientists and historians (as well as artists). I feel very confident in the project, I hope it sells well. It is nice to have so many of the community's questions answered, know what they are prioritising, and that they are aware of so many things! 1
=MERCS=JenkemJunkie Posted June 19 Posted June 19 The persistent damage is very sexy. It will help give a sense of time and continuity to missions.
86Cheese Posted June 19 Posted June 19 The news about rice patties is honestly really disappointing. Definitely not a deal breaker by any means, hopefully they are able to make this happen. The note about briefings has freaking pumped though. Legitimately one of the biggest problems with modern sims IMO. The briefings on in XWing/Tie fighter add so much
ST_Catchov Posted June 19 Posted June 19 6 hours ago, Avimimus said: I feel very confident in the project, I hope it sells well. Rest easy Avi. It will sell very well. No doubt about it.
[CPT]Crunch Posted June 20 Posted June 20 I noticed actual sunshine and a bright ground with good visibility and color this time, cheers me up nicely. Feel that sunshine.
Juri_JS Posted June 20 Posted June 20 19 hours ago, 86Cheese said: The news about rice patties is honestly really disappointing. Definitely not a deal breaker by any means, hopefully they are able to make this happen. Even if there are no wet rice fields, I hope the devs will at least use appropriate textures that show the typical structure of such field systems.
=MERCS=JenkemJunkie Posted June 20 Posted June 20 Just flood the fields with the blood of your enemies. 3
1PL-Husar-1Esk Posted June 20 Posted June 20 On 6/19/2025 at 6:25 PM, Juri_JS said: Some interesting information. Brilliant idea to have bridges in a repaired state. And I think I spotted something that hadn't been announced yet. Those wooden logs does have nice physice when fall off from a truck, maybe under bridges also...
Avimimus Posted June 21 Posted June 21 17 hours ago, Juri_JS said: Even if there are no wet rice fields, I hope the devs will at least use appropriate textures that show the typical structure of such field systems. That is a good point. They did mention how they are aware of changes due to mechanisation in Korean agriculture and that they are trying for something plausible for the 1950s. So it would seem like they are taking this into account as a potential issue - but it is a good point all the same!
Juri_JS Posted June 21 Posted June 21 13 minutes ago, Avimimus said: That is a good point. They did mention how they are aware of changes due to mechanisation in Korean agriculture and that they are trying for something plausible for the 1950s. So it would seem like they are taking this into account as a potential issue - but it is a good point all the same! I hope so. I am also curious how the wooded areas will look like. Apparently during Japanese colonial times deforestation was a big problem and during the 1950s there was still lots of scrubland. And of course we will need damageable trees. The untouched trees in the screenshots of completely destroyed citys the devs have shown look rather strange.
Zooropa_Fly Posted June 21 Posted June 21 12 minutes ago, Juri_JS said: The untouched trees in the screenshots of completely destroyed citys the devs have shown look rather strange. Maybe they had directed energy weapons in the 50's ?
BlitzPig_EL Posted June 21 Posted June 21 I don't know about you, but I don't want a Corsair's or Skyraider's energy directed at me.
=MERCS=JenkemJunkie Posted June 21 Posted June 21 1 hour ago, Juri_JS said: And of course we will need damageable trees. The untouched trees in the screenshots of completely destroyed citys the devs have shown look rather strange. The trees are damageable here: https://il2-korea.com/news/dd_30, but we don't know if the Map Q&A shots are from live gameplay. They could be staged where someone just set all the buildings as destroyed in the mission editor.
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