tvcasualty Posted May 7 Posted May 7 My brother decided to try out the google notebooklm and we added the mission editor manual and this forum as reference sources. The results are very interesting and offer tons of help for newbies like us when it comes to designing missions. All of this has us thinking, would it be possible to use AI to generate missions? Do the devs have any interest in this kind of thinking? Any ideas that could help with this kind of thing? It would be really cool to get the AI to do automatic scripting for all the tedious things required in mission generation.
AEthelraedUnraed Posted May 7 Posted May 7 30 minutes ago, tvcasualty said: My brother decided to try out the google notebooklm and we added the mission editor manual and this forum as reference sources. The results are very interesting and offer tons of help for newbies like us when it comes to designing missions. All of this has us thinking, would it be possible to use AI to generate missions? Do the devs have any interest in this kind of thinking? Any ideas that could help with this kind of thing? It would be really cool to get the AI to do automatic scripting for all the tedious things required in mission generation. I happen to be somewhat of an AI expert I have experience in running them (who hasn't these days?), tweaking them and designing them. My area of expertise is slightly different (image processing) but in general, every Neural Net suffers from similar issues. No, AI is not capable of creating missions on its own just yet. Even the latest, paid version of ChatGPT cannot reliably write more than one coherent block of code. Let alone a mission file with hundreds or even thousands of interconnected items. What AI could be useful for, is creating a general mission outline. Sifting through mission reports (if there are any that are fully digitised, i.e. with text recognition) and coming up with interesting ideas. Initial research, that sort of stuff. Writing mission briefings. But for the foreseeable future, creating the missions themselves will be left to us poor humans
tvcasualty Posted May 7 Author Posted May 7 I've been able to get ChatGTP to help me out pretty extensively in writing multiple programs now in VS2022. You are right, you have to take it in parts. I'm not yet familiar with the mission editor yet, but if there is a written script that the editor allows, AI can certainly be used to create mission briefings and setting up more tedious logic loops. It would be a difficult task to create the entire mission at this point I would agree, but I really would like to explore what it could help out with
AEthelraedUnraed Posted May 7 Posted May 7 52 minutes ago, tvcasualty said: I've been able to get ChatGTP to help me out pretty extensively in writing multiple programs now in VS2022. You are right, you have to take it in parts. Very, very small parts Undoubtedly it's very useful, but you really have to double and triple check each bit of code, especially if it's more than 20 lines and interfaces with other functions/classes. If it involves any complex math (forgive me the pun; the math doesn't actually need to involve the complex domain ) beyond some simple integrals or basic 2d vector math, you better quadruple check it after your triple check. Speaking from experience here. 55 minutes ago, tvcasualty said: I'm not yet familiar with the mission editor yet, but if there is a written script that the editor allows Not really, no. Unless with "written script" you mean the mission file itself, which consists of a list of thousands of arbitrary objects that are all interlinked. Way beyond the complexity of any AI at this point in time, if it were to write one in its entirety. 1 hour ago, tvcasualty said: AI can certainly be used to create mission briefings and setting up more tedious logic loops. It would be a difficult task to create the entire mission at this point I would agree, but I really would like to explore what it could help out with Mission briefings, absolutely. Logic loops, I'm not convinced. The mission code allows for pretty complex logic really. This happens in an event-based system where many of the events are driven by interactions between player and AI controlled vehicles. This makes it very complex and unpredictable and I don't think the current AI would be able to manage the small scope of some interactions while still fitting in the grander mission picture. Especially considering this all happens in a 3d space along with the many small nuances of flying. What AI might possibly help with (just brainstorming here), is combining several ready-made blocks. E.g. you've got a huge template with all possible airfields, Flak batteries, targets, etc. as well as a general outline of a mission plan. Then the AI selects an airfield, target, enemy flights, own flights etc., a bit like the current AQMB does. I think such a thing would be feasible. But then again, training an AI to do such a thing would probably be more work than just writing some code to do it
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