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Cynic_Al
Posted

Hello, my name is Rise of Flight and I'm a superceded game. Periodically my successor's components are offered at sale prices, and indeed I used to be included in those sales. This seems no longer to be happening and I wonder why. They could not have simply forgotten me, so I must assume I'm selling so well normally that sales are not considered worthwhile. It's so hard to know because they never tell me how well I'm doing, but perhaps if I'm such a cash cow, they'll start developing me again or at least revise a few issues.

Posted
47 minutes ago, Cynic_Al said:

so I must assume I'm selling so well normally that sales are not considered worthwhile.

 

It seems more likely that even with a sale it doesn't sell very much, so it's not worth the effort to put it on sale.

Zooropa_Fly
Posted

I'll say it again...

Take away the FTP, and cost whole shebang at about fifteen - twenty quid.

  • 6 months later...
Von_Fontlebottom
Posted (edited)

Hey Luke, tell them to do something with the better old product. I think it's BS that I own all four FC modules yet Rise of Flight is still more of a complete product as compared to FC. I feel this even more acutely now that I'm beginning to believe that nothing else will happen with Flying Circus, and there are still so many untouched planes and no channel map. 

Edited by LukeFF
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  • Like 1
Zooropa_Fly
Posted
6 hours ago, Von_Fontlebottom said:

I think it's b*llsh*t that I own all four FC modules yet Rise of Flight is still more of a complete product as compared to FC.

 

Depends on your definition of 'complete'.

 

Is the original IL2 more complete than BoX ?

In terms of numbers of maps and planes - yes by a long way.

But in lots of other ways.. certainly not !

 

Regarding FC, I think we're probably lucky we got as much as we did.

So look at your glass again - is it really half empty, or is it actually half full ?

 

S!

Posted
On 3/24/2025 at 3:37 PM, Aapje said:

It seems more likely that even with a sale it doesn't sell very much, so it's not worth the effort to put it on sale.

 

Let's avoid discussing finances - that is for the business side of decision making - and these forums are for discussing the sims, not speculating on that.

 

I will pass on the comment about some people wanting Rise of Flight to be included in sales. That said, I suspect they are very busy getting ready for the Korea release at the moment, as well as finishing up the surprise last module for Great Battles (which we didn't expect), and the completely surprising R-class Zeppelin for Flying Circus - so it may be a low priority.

 

9 hours ago, Von_Fontlebottom said:

Hey Luke, tell them to do something with the better old product. I think it's bullshit that I own all four FC modules yet Rise of Flight is still more of a complete product as compared to FC. I feel this even more acutely now that I'm beginning to believe that nothing else will happen with Flying Circus, and there are still so many untouched planes and no channel map. 

 

Flying Circus has two new aircraft that Rise of Flight doesn't have (the Sopwith Snipe and the SSW D.IV). It also has a better map, and improved damage models, and somewhat improved AI. The flight models are also significantly improved for several types. The clouds are a fantastic improvement. Flying Circus development also is not completely over - we're still expecting an R-class Zeppelin to be added - which will be much more mind-blowing that most people expect.

 

On the other hand, Rise of Flight has the Channel map - which allows the W.23, Felixstowe, and HD.II - as well as a Russian map and two Russian aircraft. The lack of appropriate maps means that we're not very likely to see these aircraft.

 

But the point is - they are substantially different products, with different pros and cons. I don't think one can say one is more complete than the other at this point (even if would could've said that a couple of years ago).

 

Personally, I would like to have the floatplanes/seaplanes and a few additional types. There are also some improvements (e.g. making the gunner rings have more complex controls - allowing one to independent raise and lower the gun) which I'd like. But the reality is that they are still both excellent products.

 

  • Avimimus locked this topic
  • LukeFF unlocked this topic
Von_Fontlebottom
Posted (edited)

You're right, Avimimus, I'm just a bit frustrated because I see a lot of ways this WWI sim could be a bit better and feel like a more substantial improvement over RoF. It's unfortunate that the best options for WWI flight sims are built with bones that are 13-22 years old and they're a bit hamstrung by that fact. I'm running a computer with some of the most modern processor/GPU options available, yet performance is subpar at times due to the limitations of the engine. Sure, there have been improvements, but it's a ship of Theseus case in my opinion; even if you replace every board and nail you're still left with an old wooden ship when dreadnoughts are on the horizon. 

I can only hope hollywood finds some ground for expanding interest on this topic and stimulating some development. If only we can have a run of media obsession with WWI aviation instead of another iteration of zombies or vampires fueling new soap operas. 

Edited by Von_Fontlebottom

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