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Korea. IL-2 Series Dev Blog #25: Infantry and Mortars


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  • 1CGS
Posted

Dear friends, it's time to unveil another innovation in our Korea project.

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For this purpose, we are going to descend from the skies to the ground once again and tell you what targets await virtual pilots on its muddy terrain. In the previous dev blogs, we have already shown you artillery guns with functioning crews that perform the whole process of loading and firing, as well as the variety of trucks and their possible loads and objects they can pull. Today we are going to tell you about something never seen before in the IL-2 series: functional infantry.ย 

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The full blog entry can be found here:ย https://il2-korea.com/news/dd_25

GroundForces_01_ENG.png

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  • LukeFF changed the title to Korea. IL-2 Series Dev Blog #25: Infantry and Mortars
Posted

Really good.ย ๐Ÿ˜Ž

=69.GIAP=VLADI
Posted

cool

[CPT]Crunch
Posted

Long requested, thanks for developing this, huge leap ahead in air war simulation for the ground assault side.

  • Haha 1
MajorMagee
Posted

I want to be a player on the ground!ย ๐Ÿ˜‰

BlitzPig_EL
Posted

Put me in a Pershing or a Centurion and I will be a very happy camper.

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Avimimus
Posted

Well that answers my question about mortars!

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I'm excited by the inclusion of infantry - imagine what a difference that tech could make for a future WWI or Tank Crew scenario! It'd be more than a dream come true if they could somehow transfer the infantry tech back to Great Battles/Flying Circus - I'd gladly pay for such an upgrade.

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Interesting hint at the end of this development update as well... I'm not sure what else they could announce at this point? Maybe just a discussion of armoured vehicles (as logistics vehicles are announced but discussion of armour hasn't been as extensive)? Maybe they've taken our observations about the importance of horses/mules to transportation during Korea? Maybe some information about ships (I hope they include flooding damage - currently in Il-2 RP-3 25lb AP rounds and 57mm AP rounds are less effective than SAP/HE rounds as waterline hits have no effect)?

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Maybe something else? I'm having trouble of thinking about other things they could announce. Perhaps a player controllable bicycle to sight-see with?

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BlitzPig_EL
Posted

e2b9c6a73680a3c10971e63219cfce88-3946699753.jpg.c88394ce7394702abb18e850d8ec3456.jpg

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One can only hope...

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1PL-Husar-1Esk
Posted (edited)

I hope they do put brush in mission editorย  to remove / knead the grass (trampled grass, earth) or does it automatically with unit placement,

so that the area where infranty operate does not look artificially perfect with grass not damaged .

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Edited by 1PL-Husar-1Esk
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LuftManu
Posted
10 hours ago, BlitzPig_EL said:

Put me in a Pershing or a Centurion and I will be a very happy camper.

This could be an even better enviroment for a Tank Crew! WIth Infantry, everything is better. Also these tanks would be very fun to use!ย 

  • Upvote 2
Mysticpuma
Posted

Interesting comment on Facebook from the Devs:

The question was:

"Also does this mean there is the open possibility of IL-2 Korea, or The Pacific, coming out with something similar to DCS: Combined Arms, where we can control these new squads and give them proper directional orders alongside us controlling tanks?"

The reply:

"Maybe. We want to do another iteration of Tank Crew if everything works out".

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I am not sure if another tank crew would be a hard sell as the first one feels pretty much abandoned from the comments?

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=MERCS=JenkemJunkie
Posted

Very nice, these infantry could help provide interesting ground targets for the red planes that lack bombs and rockets.

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11 hours ago, Avimimus said:

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Interesting hint at the end of this development update as well... I'm not sure what else they could announce at this point?ย 

We haven't seen the infantry be killed yet. Do they disappear, ragdoll, bleed, etc.?

Ghost666
Posted
13 hours ago, Avimimus said:

Perhaps a player controllable bicycle to sight-see with?

:lol:ย  :dash:

  • Haha 1
1PL-Husar-1Esk
Posted

How does death animation look compared to rest detailed animation, itย  would be nice if individual soldiers not just disappear but actually react to different calibers.

BlitzPig_EL
Posted

Gents, we need to be cautious about feature creep.ย  Or has the hive mind here totally forgotten about the failure of Cliffs of Dover?

  • Haha 1
  • Confused 1
Posted

OOOO do tell!ย  I wasn't privy or aware of such a problem!ย  ย Enquiring minds want to know!

giphy.gif?cid=ecf05e47buo35bg10vlq8ii4cq

LuftManu
Posted

As soon as Infantry can be disabled, we can ommit blood and other features IMO. Just make it so we can see it from the skies or in a tank a hundred meters away :)

Lovely animations too!ย 

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  • Like 1
Posted

Any ideas on how having detailed moving infantry will affect performance? Are they battalion strength as the Chinese attacked with towards the end of the war?

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I find the infantry in GB totally destroys performance for me. Just an observation, not a complaint. It would be a shame to have such lovely detail only to never use it because it's not practical.

  • Confused 1
CzechTexan
Posted

I can now see infantry scrambling up a hill and fighter-bombers attacking them.ย  Wipe 'em out for mission success!

I'm getting more excited about this Korea thing.

Alan_Grey
Posted (edited)
12 hours ago, LukeFF said:

And to preview our next Dev Blog, coming this Friday:ย ๐Ÿ‘€

Yes ! Mig15 !!!

Edited by Alan_Grey
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