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ANSWERED: Complex Trigger: can it be triggered only by flare / without being in a radius of x meters? NO!


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Posted (edited)

Hi,

the Complex trigger works well for me, but is it possible to trigger it without being in the  "checkzone radius"?

Only triggered e.g. by the flare fired by player?

image.png.1360032f6670d95e5e730fd2c73adf94.png

Many thanks in advance!

Edited by kraut1
Jaegermeister
Posted

No, you have to be inside the radius

Yes, it will only be triggered by the player as you have it selected now

  • Thanks 1
Posted (edited)
19 minutes ago, Jaegermeister said:

No, you have to be inside the radius

Yes, it will only be triggered by the player as you have it selected now

Thanks for your answer!

I will use as an alternative the artillery spotting script to trigger where required.

Edited by kraut1
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  • kraut1 changed the title to ANSWERED: Complex Trigger: can it be triggered only by flare / without being in a radius of x meters? NO!
  • 4 weeks later...
AcidBath
Posted

A bit later to this topic but as for the OP, if the sole purpose of your complex trigger is the watch for a flare from "Player" from wherever Player may be, a very simple solution is to make the complex trigger radius big enough to completely cover your map.  I use such complex triggers to keep tabs on the state of spawned multiplayer aircraft, with no ill effects ever observed using them as such.  This is the only way I can figure to overcome a huge shortcoming of multiplayer missions:  there are no direct ways to tie any sort of event emanating from a spawned multiplayer aircraft.

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Posted
2 hours ago, AcidBath said:

A bit later to this topic but as for the OP, if the sole purpose of your complex trigger is the watch for a flare from "Player" from wherever Player may be, a very simple solution is to make the complex trigger radius big enough to completely cover your map.  I use such complex triggers to keep tabs on the state of spawned multiplayer aircraft, with no ill effects ever observed using them as such.  This is the only way I can figure to overcome a huge shortcoming of multiplayer missions:  there are no direct ways to tie any sort of event emanating from a spawned multiplayer aircraft.

Thanks for your advise.

Do you know a way to increase the max. radius of the complex trigger to values bigger than 100km?

Jaegermeister
Posted
7 hours ago, kraut1 said:

Thanks for your advise.

Do you know a way to increase the max. radius of the complex trigger to values bigger than 100km?

 

I was going to mention that a Complex Trigger does have a size limit. For triggers that need to cover the whole map surface, I use multiple complex trigger zones, all linked to a single output counter. Just be careful how many you have activated at a time. There is a reason the number is supposed to be limited to 8 I believe, they use more resources than a check zone.  I enable them with a trigger and then they disable themselves after they fire

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AcidBath
Posted (edited)

My bad, I was thinking of missions that use the Lapino or Arias maps.  I never needed a Complex Trigger radius much bigger than 70km for any of my squad based multiplayer missions (all of them rather myopic I guess), thus I never bumped into its max of 100km which as stated can't be exceeded by the mission editor software.

 

Huge bummer that it's limited as such, I'd guess it's nothing more than a holdover from when the mission editor was first developed, perhaps even the max value that was ported from the RoF ME (I checked this, it's true).  IMO that limit is a bit silly in that the compute math involved in dealing with values of 10km is the same overhead as with 100,000,000km, that is if you're using DP FP or 32 bit integer data types. My guess is that when the RoF ME was developed, no one thought that such a limit would ever need to be exceeded, and from there that limit was forgotten about (but heck, what do I know).

Edited by AcidBath
  • Upvote 1
AcidBath
Posted

OK, there IS a workaround for that 100km limit!

 

Directly edit the .Mission file, find the radius value you want to change and change it as you see fit.  The Windows notepad app works great for this.  I tried this (using 560000000 for a Complex Trigger) and it all works fine.  You can even bring that edited mission back into the ME and the edited valued is accepted, and also is properly saved using your edited value if the mission is saved.  So, looks to me that that limit is 'artificially' imposed by the GUI input element, and it's NOT a limit on the capabilities of the Complex Trigger.  Enjoy!

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Jaegermeister
Posted
2 hours ago, AcidBath said:

OK, there IS a workaround for that 100km limit!

 

Directly edit the .Mission file, find the radius value you want to change and change it as you see fit.  The Windows notepad app works great for this.  I tried this (using 560000000 for a Complex Trigger) and it all works fine.  You can even bring that edited mission back into the ME and the edited valued is accepted, and also is properly saved using your edited value if the mission is saved.  So, looks to me that that limit is 'artificially' imposed by the GUI input element, and it's NOT a limit on the capabilities of the Complex Trigger.  Enjoy!

 

Nice find! I'll give it a try and possibly eliminate some excess MCUs.

 

:good:

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