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Korea. IL-2 Series Dev Blog #22: Mustang Cockpit


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  • 1CGS
Posted

Hey everyone! Dev Blog #22 is now live, which showcases our new cockpit for the F-51D Mustang and a first look at our Chinese fighter pilot model: https://il2-korea.com/news/dd_22

 

DD022en_F51D_03.jpg

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silvergun
Posted (edited)

A tremendous evolution in visual fidelity (Poly count, materials, textures...), and the new lighting with volumetric shadows 😮

 

Are there any plans for Early Access?

 

Edited by silvergun
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=MERCS=JenkemJunkie
Posted

I thought I was looking at a real life picture when I first saw that pic. It's good the Americans ditched the green paint, I thought they picked one of the ugliest shades of green possible.

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Posted

Ok ,ok, I'll buy it already!

image.jpeg.e04f86c22c91b588865bc5f14e158d42.jpeg

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  • 1CGS
Posted
25 minutes ago, =MERCS=JenkemJunkie said:

I thought I was looking at a real life picture when I first saw that pic.

 

That was my initial reaction as well. 😄 

 

32 minutes ago, silvergun said:

Are there any plans for Early Access?

 

That's something still being considered.

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Posted
5 minutes ago, LukeFF said:

 

That was my initial reaction as well. 😄 

 

 

That's something still being considered.

Early Access would be so good Then is would give us players a chance to Test out the Aircraft and give you feedback I loved Early Access in GB

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tattywelshie
Posted
1 hour ago, LukeFF said:

Hey everyone! Dev Blog #22 is now live, which showcases our new cockpit for the F-51D Mustang and a first look at our Chinese fighter pilot model: https://il2-korea.com/news/dd_22

 

DD022en_F51D_03.jpg

Jeeeeez!!! That looks amazing, sure it’s going to look excellent when in game as well! Exciting news as well re carriers, this is shaping up nicely! I agree though, early access I think would be great, I mean the community here is so knowledgable that their input would be very valuable in terms of ironing out bugs etc

Posted

They seem to be increasingly hinting at a DLC shortly after release, and one that might include carriers... we shouldn't celebrate yet, of course. But they do seem more confident that they'll be able to head in that direction. Assuming a DLC contains those aircraft suggested as possible additions in past conversations - it could be something like four flyable aircraft (with perhaps one or two AI aircraft).

 

I'd hope it would be successful - as it could set a pattern of having a smaller DLC (with four aircraft and a slight campaign expansion) that comes out in between major modules.

 

This would raise the release rate of aircraft from an average of about 5+1 per year to 7+2 per year... which could allow us to rebuild existing plane sets about 50% faster... for instance BoM/BoS/BoK could eventually be replaced in four years instead of six and Normandy/BoBP could be largely replaced in two years instead of four. This is desirable for those of us who want to get back into the cockpit of a Mig-3 - or have existing plane sets exhausted enough that we get something exotic like a Fw-189... Anyway, plenty of reasons to hope for massive success.

 

6 minutes ago, tattywelshie said:

Jeeeeez!!! That looks amazing, sure it’s going to look excellent when in game as well!

 

Yes, I honestly find the cockpits (and some of the other art) a bit too impressive to find words to describe. About the only thing that doesn't blow me away are the WIP ground textures... the rest is all almost too beautiful to look at.

 

The fact they are increasing the fidelity of the damage models and the 3d models to such an extent is also really impressive given that they are managing to produce just as many (or more) aircraft than previous modules had!

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Posted

Is there any idea what type of hardware might be required to reproduce these screens in the game environment? Will a rtx 30 series not cut the mustard anymore for instance?

  • 1CGS
Posted

A 3060 should allow you to play it on medium detail settings. 

  • Like 2
Posted

Wow, ok, good to know i guess... my 3060 will need an upgrade then. It currently runs GB on max with no problems until infantry is added, then it can slow a little and only 2-4x time acceleration. Sounds like 40 series should run it well then 

Trooper117
Posted

The cockpit looks great... very realistic!

ITAF_Airone1989
Posted

¿rorre na taht sI.

Screenshot_20250207_223438_com.whatsapp.jpg

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Posted
1 hour ago, LukeFF said:

A 3060 should allow you to play it on medium detail settings. 

 

So here is hoping that my 1660 will play it on low settings. I've actually found settings that allow me to fly Great Battles smoothly at native 4k - so going down to 1080p I figure I stand a reasonably good chance.

 

12 minutes ago, ITAF_Airone1989 said:

¿rorre na taht sI.

Screenshot_20250207_223438_com.whatsapp.jpg

 

For use when flying inverted maybe?

 

  

24 minutes ago, R33GZ said:

Wow, ok, good to know i guess... my 3060 will need an upgrade then. It currently runs GB on max with no problems until infantry is added, then it can slow a little and only 2-4x time acceleration. Sounds like 40 series should run it well then 

 

The time acceleration issue is probably bottlenecked by your CPU (or less likely RAM) - not the GPU. Time acceleration limitations are linked to the speed of calculating the world environment maths, not the speed of rendering the environment visually.

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willeverton
Posted (edited)
2 hours ago, LukeFF said:

A 3060 should allow you to play it on medium detail settings. 

It's looking great. What sort of card to run high/ultra settings @1440p? Will AMD cards work as well as Nvidia? 

Edited by willeverton
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  • 1CGS
Posted

More detailed specs will come out closer to release. Yes, AMD cards will work. 

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Posted
27 minutes ago, willeverton said:

It's looking great. What sort of card to run high/ultra settings @1440p? Will AMD cards work as well as Nvidia? 

 

I think they'll only be able to share that kind of information right before release.

 

What they said is basically "we aim for playability on an upper mid-range videocard from two generations behind the cutting edge" (and used the fact that some of their computers used 3060s as an example of what kind of card that would be in 2025).

Posted
2 hours ago, Avimimus said:

The time acceleration issue is probably bottlenecked by your CPU (or less likely RAM) - not the GPU

Doh! And a new CPU then 😬

 

Looking great though 😉 

FlyingNutcase
Posted
8 hours ago, =MERCS=JenkemJunkie said:

I thought I was looking at a real life picture when I first saw that pic. 

 

My first reaction too. Then I startled giggling out of disbelief and almost choked myself to death on my saliva. 😆

 

As an aside, was the airspeed indicator really sideways?!

 

airspeed indicator.jpg

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=MERCS=JenkemJunkie
Posted

There's multiple things that are upside down, sideways, cutoff, etc. I doubt they'll be in the final game though.

FeuerFliegen
Posted

I feel like these cockpit pictures, are proof that, with the many millions of dollars they spent, Masters of the Air could have done a much better job on their CGI.

  • 1CGS
Posted
6 hours ago, FlyingNutcase said:

 

My first reaction too. Then I startled giggling out of disbelief and almost choked myself to death on my saliva. 😆

 

As an aside, was the airspeed indicator really sideways?!

 

airspeed indicator.jpg

 

5 hours ago, =MERCS=JenkemJunkie said:

There's multiple things that are upside down, sideways, cutoff, etc. I doubt they'll be in the final game though.

 

Yes, a lot of the textures are still very much WiP right now.

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deathmisser
Posted
9 hours ago, LukeFF said:

More detailed specs will come out closer to release. Yes, AMD cards will work. 

So my 4060ti 16gb will blow this baby out of the park lol

Trooper117
Posted

Hmm, if I can't run it maxed out on my 3080 I doubt I'll be getting it...  😕

=MERCS=JenkemJunkie
Posted
1 hour ago, Trooper117 said:

Hmm, if I can't run it maxed out on my 3080 I doubt I'll be getting it...  😕

What if Korea on medium-high looks equal to or better than BoX on max? 

Trooper117
Posted
14 minutes ago, =MERCS=JenkemJunkie said:

What if Korea on medium-high looks equal to or better than BoX on max? 

 

Well, I'll have to see when we get more info, but currently, every single game I play I can run on ultra settings  👍🏼

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Irishratticus72
Posted
2 minutes ago, Trooper117 said:

 

Well, I'll have to see when we get more info, but currently, every single game I play I can run on ultra settings  👍🏼

*Cyberpunk has entered the chat.

 

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Posted (edited)
6 hours ago, Trooper117 said:

 

Well, I'll have to see when we get more info, but currently, every single game I play I can run on ultra settings  👍🏼

 

It's common for newer games to look better at lower settings, effectively, the old ultra becomes the new medium/high or whatever.

 

A lot of people seem to have this weird obsession with ultra settings. A very greedy 'have to have it all' mentality, even though ultra often just means that all the settings are turned to max, including settings that cost a ton of resources, for little or no gain. In many games, high settings gives you very close to the best quality already, and by adding a few more settings you nearly max out the game, without enabling the full ultra.

 

Quite often, newer games take better advantage of the hardware, so you get better results with a similar load on your system. This is especially true if if you tune the game yourself (there are often guides on what settings have the best bang for the buck). I fully expect this to be true for the new game engine, as the old engine was behind the state of the art in various ways.

 

In general I would advise against an obsession with ultra settings and instead look at how the game actually looks. Not in the least because high quality content, proper tuning and quality code makes a huge difference. In a badly programmed game with poor quality textures, models, etc, enabling ultra is like spraying cologne on a turd, it still stinks. And the opposite is true for a well made game, which can look fantastic at relatively low settings.

Edited by Aapje
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[CPT]Crunch
Posted

Yeah, the displays and VR sets have long surpassed the current games ability to deliver the goods.  If all you play currently is IL-2 there's no point in running the latest and greatest hardware at maximum expense, you'll get no substantial visual improvement.

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Posted
25 minutes ago, Aapje said:

cologne on a turd

What an interesting olfactory experience that conjours up.... like an expensive and direct toilet freshener

Posted

Would love to see this through VR.  Up for testing still on my Pimax 8K-X on an AMD CPU/GPU combo.

 

Was enjoying my early morning 110 flight over the Moscow front lines with overcast winter morning watching the sun rise as we went to wake up our Red Army compatriots.  So pretty.

This looks to be upping the anti 10 fold - my current issue is distance spotting (planes / trains / automobiles - well trains are a little easier due to the smoke) which I think the changes in the display engine should make much better.😁

FeuerFliegen
Posted

I feel like this is coming out at the perfect time for me.... I've been waiting a long time and putting off buying a new graphics card or all new PC for quite some time.  I came really closeto getting a 4070ti super 6 months ago, but ultimately decided to wait for the 50xx series as my 1080ti is still doing one hell of a good job for it's age; the only real need to upgrade was for VR, which I can do, but my PC struggles.  Kinda crazy that my PC has done such a good job after 8 years of ownership; i remember growing up in a time when a year old PC was starting to appear slow!  I wonder how the 5090 will perform in the year 2033-2034

 

So at this point I'm 90% sure I'll buy a new PC with a 5080 or even 5090 in 9-10 months for black Friday, right around the time Korea is expected to come out. 

 

I can't wait for my dream setup.... new PC, top of the line VR, full Virpil force feedback setup, buttkicker, etc.

Posted
3 hours ago, FeuerFliegen said:

full Virpil force feedback setup

 

 

Do you mean Rhino/Moza + Virpil? Because Virpil doesn't sell a FFB base.

tvcasualty
Posted

Primer switch label is also upside down, but just fantastic visuals!

CAG_Sanders
Posted

Why has the cockpit not been seen in-game? This seems a little deceiving to get hype up. You showed the GB hurricane like this to show how good those models looked outside the game engine, and it looked fabulous compared to in-game. Makes me think in-game this cockpit will look significantly worse. Hope I'm wrong but just seems strange it couldn't be imported into the engine when the game is less than 10 months from release.

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  • 1CGS
Posted
1 hour ago, I./JG3_Col_Sanders said:

Why has the cockpit not been seen in-game? This seems a little deceiving to get hype up. You showed the GB hurricane like this to show how good those models looked outside the game engine, and it looked fabulous compared to in-game. Makes me think in-game this cockpit will look significantly worse. Hope I'm wrong but just seems strange it couldn't be imported into the engine when the game is less than 10 months from release.

 

As with everything we have shown so far, we only show something when it's ready to be shared. That's why you haven't yet seen cockpit shots inside the game. 

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S10JlAbraxis
Posted

Wow - a work of art.  I thought MSFS 2024 was impressive, I think this is even a notch above that. Can't wait to fly it!

ITAF_Artiglio
Posted
On 2/8/2025 at 1:58 AM, FlyingNutcase said:

 

My first reaction too. Then I startled giggling out of disbelief and almost choked myself to death on my saliva. 😆

 

As an aside, was the airspeed indicator really sideways?!

 

airspeed indicator.jpg

You can bypass the problem... Just always fly in a left turn and you will see the indicator straight... 😁🤣

FeuerFliegen
Posted
On 2/10/2025 at 1:09 AM, Aapje said:

Do you mean Rhino/Moza + Virpil? Because Virpil doesn't sell a FFB base.

 

 

I know, but they're working on one and will eventually offer it.

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