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Posted (edited)

Not sure of where I should report this.  The problem is that in a multiplayer dogfight mission, the sim will report a kill of an AI aircraft, both to the player and MCU mission elements, but the effected AI aircraft remains flying in a controlled manner as if it wasn't killed.  If it had RTB on damaged enabled, it heads back to the nearest airbase and makes a landing.  Otherwise it seems to lose its current command and wanders along.  I've recently wrote a mission using the Fokker EIII and the Airco DH.2 in which this behavior was discovered for both those kinds of AI aircraft.  This miscalled kill behavior doesn't happen all the time; it's somewhat rare.  I've yet to figure out any particular circumstances to why it happens.  Thanks for reading.

Edited by AcidBath
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