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Korea. IL-2 Series Dev Blog #20: Transports


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Posted

Nice 😀

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Posted

Very nice and a question coming to my mind, when can we pre-order?

 

Very much looking forward to this and future developments in the Il2 universe.

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Posted
1 hour ago, blitze said:

Very nice and a question coming to my mind, when can we pre-order?

 

Very much looking forward to this and future developments in the Il2 universe.

We don't like idea to take money too early before release. We need to be sure in release date and to be sure what it will contain. Unsupported promises - is not our way to go.

 

So later this year I'm think.

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KPnutskgwanchos
Posted

Amazing details guys, deffinately next level 👏.... Have to add though that the deformed tyres don't look right at all to me, wip? 

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Posted
On 1/25/2025 at 10:10 PM, KPnutskgwanchos said:

Amazing details guys, deffinately next level 👏.... Have to add though that the deformed tyres don't look right at all to me, wip? 

Would be nice to have an image with explaining what you mean is wrong

MrsVonSturm
Posted
13 hours ago, Han said:

Would be nice to have an image with explaining what you mean is wrong

 

KPnutskgwanchos is right. These wheels look definitively "ovoid", or egg-shaped, to me. They should be toroids slightly crushed at the bottom.

 

 

Question-1.jpg

MrsVonSturm
Posted (edited)

Here you can see the difference with the "old" Li-2.

Aside from that, you guys make the most beautiful planes in the whole cyberspace, it's just perfectionism 😁

 

Question-1.2.jpg

Edited by MrsVonSturm
=LD=dhyran
Posted
On 1/25/2025 at 3:03 PM, Han said:

We don't like idea to take money too early before release. We need to be sure in release date and to be sure what it will contain. Unsupported promises - is not our way to go.

 

So later this year I'm think.

Hi Han,

 

there are tons of ppl like me, who buy ervery module of the BoX series just to help your business and keep our beloved Air Combat genre alive and kickin.

I would like to pay upfront for Korea and all new modules, while i would like to have a more multithreded MP server module! The whole series is great, but as me, tons of players like to fly combat box these days, but on the weekends and nowadays also during the week the player limit of 84 is just too low. 

It would be cool to see an ongoing development for the dserver in Korea? Is there something planned? and btw. take my money!

 

Snappy Salute

dhyran 

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Posted

I agree. Han is right that the best practice is transparency and waiting until you can give people all of the information. But it is frustrating for those of us who'd like to write you guys a blank cheque!

Posted
14 hours ago, Han said:

Would be nice to have an image with explaining what you mean is wrong

 

This is a real plane tire:

 

The Unique Demands on Aircraft Tires - Pacific Flying Club

 

The tire is entirely round except for the part that touches the ground, that is flattened.

=MERCS=JenkemJunkie
Posted

How much GPU/CPU resources does stuff like this eat, and will there be an option to toggle the little details like this and others to a simple option to save resources if we would rather prioritize performance?

Posted (edited)
6 hours ago, Avimimus said:

I agree. Han is right that the best practice is transparency and waiting until you can give people all of the information. But it is frustrating for those of us who'd like to write you guys a blank cheque!

 

Han and his 50 plus strong team are in a fortunate position of being underwritten by a large company. Other devs are not so fortunate. The "best" way isnt always an option. 

Edited by BOO
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Posted
4 hours ago, BOO said:

 

Han and his 50 plus strong team are in a fortunate position of being underwritten by a large company. Other devs are not so fortunate. The "best" way isnt always an option. 

 

First:

 

I'm "theirs" to the team, but the team is not "mine" - I'm the part of the team, not it's owner. Project developed by the team. Team members are not the slaves or the coal-heaviers or the "just screws in a big machine". It is the team and the every team member who develop our product for you. Every team member attitude and entusiasm makes the final look of the sim. I'm just a part of them.

 

Second:

 

50-man team is a bare minimum to do what we do. In terms of other teams - its even less than the required minimum,we got to work hard every day, sometimes much more than 8 hours in five days - because the team, every its members wants to create the common result which will be a state of art. This how the markable things to be done.

 

I'm just very proud to be a part of it.

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Posted
7 hours ago, =LD=dhyran said:

Hi Han,

 

there are tons of ppl like me, who buy ervery module of the BoX series just to help your business and keep our beloved Air Combat genre alive and kickin.

I would like to pay upfront for Korea and all new modules, while i would like to have a more multithreded MP server module! The whole series is great, but as me, tons of players like to fly combat box these days, but on the weekends and nowadays also during the week the player limit of 84 is just too low. 

It would be cool to see an ongoing development for the dserver in Korea? Is there something planned? and btw. take my money!

 

Snappy Salute

dhyran 

 

Thank you for your attitude and dedication! Preorders for "Siege and Liberation" and "Korea" are in our minds. Offcourse preorder should contain some kind of benefit for ones who take it. Details are upcoming this year offcourse.

 

DServer - at least one or two small features, previously developed for "Marshall", may come alive in Korea. At least - we want to implement players on-map notes. Would be great to have them in GB, but in GB these features can't be separated from whole "Marshall" development branch which can't be completed, unfortunatelly. May be some other things too.

 

BTW - what couple of additions you want to see there the most?

=LD=dhyran
Posted
3 hours ago, Han said:

BTW - what couple of additions you want to see there the most?

 

ohhhh, the most intrested thing would be raising the player limit to 120 or better 150 

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Posted
11 hours ago, =LD=dhyran said:

 

ohhhh, the most intrested thing would be raising the player limit to 120 or better 150 

Recently I've started a new column on the FB, so check for answer there:

https://www.facebook.com/permalink.php?story_fbid=pfbid027rhcD6xrPeJimHTxF3WGzchvtKnXhbroBbVdCKWWFcgWk2h4vS13wyi1ZKh7QenSl&id=100086649589794&__cft__[0]=AZUidWyWjSxoB_kZLN0poBJK8yDfkigoQ4vFC3WojSQJVd2QFn1z-eZf0Jtfn5E3CH1ItXCywLfvnXLHpl3oZ5xZm_zCNCRgpmbLE1UWX09y6Q&__tn__=%2CO%2CP-R

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=LD=dhyran
Posted
10 hours ago, Han said:

HOOOOOORRRRRAAAAAYYYYYYYYYYYYYY

thats awesome! Thanks alot, phantastic news and a great way of thinking about objects behavior

 

S!

dhyran

  • Thanks 1
[CPT]Crunch
Posted (edited)

The smarter thing is learn exactly what the Combat Box guys are doing and how, also what their player base likes about it, and what they would both like to see added or corrected in the game to improve it.  Lets face it, this games online play is a dud, with them being the exception, so why is that? 

Edited by [CPT]Crunch
PhilthySpud
Posted

First, I want to say that I am in awe of the work produced by the modellers of this game - and it's been constantly getting better as time goes by.

 

However, since the subject has been raised, when I first saw them I too thought the tyres on the new C-47B/Li 2 models looked a bit odd. There's something not quite right about the deformation of the tyre at the bottom, I think, that gives the overall tyre an 'ovoid' appearance. Maybe it's an optical illusion caused by the tyre/ground interface.

 

I've attached a couple of reference images of C-47 tyres. It should be noted that they are of an empty aircraft.

 

For good measure, I've also attached a couple of images of Mustang tyres. Once again, this is a basic aircraft - i.e. no external stores and not fully fuelled.

 

I hope these are of use.

_C-47 wheels 2-DeNoiseAI-low-light.jpg

_C-47 wheels-DeNoiseAI-low-light.jpg

_Mustang wheel 1-DeNoiseAI-low-light.jpg

_Mustang wheels 2-DeNoiseAI-low-light.jpg

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