Flyhighzz Posted January 20 Posted January 20 The elevators, rudder, and ailerons are all choppy. Will the upcoming updates make them smooth? 1
Lorena_Scout Posted January 20 Posted January 20 That would be a nice fix, since in VR that kind of is a immersion braker and kind of trick the brain into feeling low fps
batmacumba Posted January 22 Posted January 22 On 1/20/2025 at 3:39 PM, Flyhighzz said: The elevators, rudder, and ailerons are all choppy. Will the upcoming updates make them smooth? Hi, you mean they are choppy in the non-beta game, right? This was fixed in beta and should be available for non-beta soon 👍 2
Dagwoodyt Posted January 22 Posted January 22 Does the "fix" address the AI's rudder deflection appearing constantly maxed in recording playback? 1
batmacumba Posted January 22 Posted January 22 21 minutes ago, Dagwoodyt said: Does the "fix" address the AI's rudder deflection appearing constantly maxed in recording playback? No, I'm sorry. Is that documented?
BENKOE Posted January 22 Posted January 22 I'd love to know if we all understand the word 'choppy' the same way?
Dagwoodyt Posted January 22 Posted January 22 12 minutes ago, batmacumba said: No, I'm sorry. Is that documented? I recall posts on this from years ago and the response from TFS' leader was difficult to understand as rudder deflection being some kind of Windows(?) "convention". Nevertheless in playback it looks odd to see an apparently maximally deflected rudder of a fleeing AI.
batmacumba Posted January 22 Posted January 22 8 minutes ago, Dagwoodyt said: I recall posts on this from years ago and the response from TFS' leader was difficult to understand as rudder deflection being some kind of Windows(?) "convention". Nevertheless in playback it looks odd to see an apparently maximally deflected rudder of a fleeing AI. I agree. I wouldn't want that. I've created a bug in the issue tracker so we can work on this: https://www.tfbt.nuvturais.de/issues/1531 9 minutes ago, BENKOE said: I'd love to know if we all understand the word 'choppy' the same way? I think we do. Currently, when you move your control surfaces it looks like they are in low FPS compared to the rest of the scene. The problem is not actual low FPS, but it's that the surfaces move instantly between different discrete positions. This has been fixed by adding a filter which smooths out that movement between different positions by introducing additional animations in between. 🫡 5 1
Mysticpuma Posted January 23 Posted January 23 6 hours ago, batmacumba said: I agree. I wouldn't want that. I've created a bug in the issue tracker so we can work on this: https://www.tfbt.nuvturais.de/issues/1531 . 🫡 Mentioned in the bug tracker 5 years ago. https://theairtacticalassaultgroup.com/forum/showthread.php?t=30647#post330548 1
Team Fusion Buzzsaw Posted January 28 Team Fusion Posted January 28 On 1/22/2025 at 4:23 PM, Mysticpuma said: Mentioned in the bug tracker 5 years ago. https://theairtacticalassaultgroup.com/forum/showthread.php?t=30647#post330548 Yes, of course we were aware of this issue... And not fixed 5 years ago because we only had one programmer and he was focusing on more critical elements which actually affect play.... not just visuals which might impair a look when a player is editing a video or extremely close to an enemy aircraft. Now that we actually have 4 programmers, we are able to deal with a lot of issues which were in the bugtracker. 2
Mysticpuma Posted January 28 Posted January 28 And deleting my comment again. You choose to pick on me for helping Batmacumba? Rather than open a new bug tracker report, I point out the previous one and then, even though I never opened that report, you use it to criticise me for wanting it to make videos, yet Carbolcious was the one who created it. How ridiculous do you look!? 😂😂😂
Hoots Posted January 28 Posted January 28 7 hours ago, Buzzsaw said: Yes, of course we were aware of this issue... And not fixed 5 years ago because we only had one programmer and he was focusing on more critical elements which actually affect play.... not just visuals which might impair a look when a player is editing a video or extremely close to an enemy aircraft. Now that we actually have 4 programmers, we are able to deal with a lot of issues which were in the bugtracker. Buzz, it would help immensely if you didn’t always go on the attack immediately. “Of course…”. I would suggest you step away and leave this kind of interaction to Soto Cinematics and others who are doing a brilliant job. I’m sure you have a stressful job which is all the more reason to resist the temptation to post and have one less thing to stress over. 3
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