ACG_Dange Posted January 5 Posted January 5 1946 version 4.12.2 When trying to spawn on an aircraft carrier I get the following message..... ' please wait until deck is clear ' Note : I have no other aircraft involved except the 'one ' picked re: home base .. use to work in the past but not now .. Any suggestions Dange
ACG_Dange Posted January 10 Author Posted January 10 Version 4.12.2 VP mod Multi player dogfight Full mission builder Clarification : I don't believe that I have ever spawned on a carrier in 4.12 etc. but I can on the other version I have 4.10.1M.. Note I flew with ACG for 10 years ( 610 ) Dange
352nd_Wheels Posted January 22 Posted January 22 If you post the mission file someone might be able to find an error in the mission? Wheels
ACG_Dange Posted March 1 Author Posted March 1 The file is quite large so I will pass on that .... I have built numerous missions . The 4.10.1m version I have no issues with spawning on an aircraft carrier its the 4.12.2m with VP mod that's is causing the problem No problem with AI just a player issue .
ACG_Dange Posted March 2 Author Posted March 2 Thanks for the reply ... here is a test mission that I put together to try to isolate the issue . Still no joy [MAIN] MAP mrz_Centmed/GW_centmed_load.ini TIME 12.0 CloudType 3 CloudHeight 1000.0 army 2 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 5.0 Gust 8 Turbulence 3 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] gb0100 g0100 gb0101 [gb0100] Planes 1 Skill 1 Class air.SPITFIRE5BCLP Fuel 100 weapons default [gb0100_Way] TAKEOFF_004 392898.45 78196.35 0 0 &1 TRIGGERS 0 0 20 0 TAKEOFF_004 392919.49 78213.86 0 0 &1 TRIGGERS 0 0 20 0 TAKEOFF 392944.67 78234.38 0 0 &1 NORMFLY 393054.18 78327.67 100.00 330.00 &0 [g0100] Planes 1 Skill 1 Class air.BF_109E4 Fuel 100 weapons default StartTime 30 [g0100_Way] TAKEOFF_004 451310.19 169621.63 0 0 &1 TRIGGERS 0 0 20 0 TAKEOFF 451333.20 169598.04 0 0 &1 NORMFLY 451400.20 169532.81 50.00 330.00 &1 NORMFLY 451556.35 169370.86 100.00 330.00 &1 [gb0101] Planes 1 Skill 1 Class air.PBY Fuel 100 weapons default [gb0101_Way] TAKEOFF 406376.59 69002.48 0 0 &1 [Chiefs] 0_Chief Ships.USSEssexCV9 1 0 2 1.0 1_Chief Ships.IJNCVGeneric 2 0 2 1.0 [0_Chief_Road] 390993.66 63624.45 120.00 0 2 7.716667175292969 336535.34 94202.61 120.00 0 2 7.716667175292969 320620.84 104307.72 120.00 0 2 7.716667175292969 302209.81 109554.12 120.00 0 2 7.716667175292969 283190.00 129841.92 120.00 [1_Chief_Road] 451325.16 117415.64 120.00 0 2 8.745555877685547 433573.28 127559.53 120.00 0 2 8.745555877685547 419625.44 136181.86 120.00 0 2 8.745555877685547 401873.63 146325.75 120.00 0 2 8.745555877685547 382853.81 160527.22 120.00 0 2 8.745555877685547 348364.53 178279.05 120.00 [NStationary] 2_Static vehicles.planes.Plane$PBY 1 406375.86 69079.65 449.09 0.0 um 1 1.0 null 1 1_Static vehicles.planes.Plane$HurricaneMkIIc 1 391107.47 63566.72 360.00 0.0 null 1 1.0 null 1 [Buildings] [BornPlace] 2 500 451359 117405 1 1000 200 0 0 0 5000 50 0 0 0 0 1 1.8 0 0 0 0 0 2 3000 451989 169377 1 1000 200 0 0 0 5000 50 0 0 0 0 0 3.8 0 0 0 0 0 1 600 391018 63608 1 1000 200 0 5 0 5000 50 0 0 0 0 1 1.8 0 0 0 1 0 1 1400 406376 69002 1 1000 200 0 0 0 5000 50 0 0 0 0 1 1.8 0 0 0 1 0 [BornPlace1] Bf-109B-1 [BornPlace2] SeaHurricaneMkIb SeafireMkIII SeaHurricaneMkIIc [BornPlace3] PBY Dange
352nd_Wheels Posted March 11 Posted March 11 On 1/10/2025 at 12:00 PM, ACG_Dange said: Version 4.12.2 VP mod Multi player dogfight Full mission builder Are you trying to fly this from the FMB? If so that will never work. You need to actually start a dogfight session to test the carrier spawn. I will say this I copied the mission you posted and put it into my HSFX 7.03 build since I do not have the VP mod installed. In my build I spawned on a carrier just fine in a dogfight session. Wheels
ACG_Dange Posted March 28 Author Posted March 28 Wheels , Sorry for the tardy reply . I always exit from FMB after working on the mission ( fmb ) and then go to multiplayer and then run the mission . Do you suppose that the VP mode is causing the issue ? Dange
ACG_Dange Posted April 20 Author Posted April 20 Hello All, Well I sorted it out .... in the last tab ( home base ) you have to check the box that says " air spawn if deck is full " . I wasn't thinking in Russian . Can now spawn on aircraft carriers !
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