Dupxo Posted December 22, 2024 Posted December 22, 2024 I have no time to write poems so i summarize most of disadvantages of Flying Circus career mode which make it slightly worse than Rise of Flight Career. Remember - RoF Career has never been finished, it will be always "beta". And somehow it is better than FC career. Below the list of my and other people impressions, which i read on this forum. 1. Planes do not start in one line like in RoF. 2. Plane's engine is already started at the beginning of the mission. The start sequence of whole squad was very nice thing in RoF. 3. We have almost all planes from RoF in FC now, but still there are mistakes which cause that for example I had to fight with Albatros D5 in January 1917. Ok, I have modded that but man, really? All you have to do was copy&paste plane-set from RoF files and adjust it a bit. YES, you have done that to one file of AI squadrons, but what about second file? There are two squadrons2.txt files: in folder "27" and "28". 4. We can NOT start our career at date and with a plane we want to. There are only 3 dates we can start: 01.09.1916, 01.01.1917 and 01.01.1918. In RoF we can start whenever we want with desired plane and squadron. No comment on this "feature" . 5. Fighters missions are boring. Balloon attack, balloon defence going in loop. Sometimes we have "free hunt" and "intercept X". Where is line patrol, recon patrol, lone patrol? There is also "attack airfield" here but this is suicide mission. Flak cover is multiplied by 4 in such missions. 6. Bombers missions are also boring - i mean sometimes there are bombing raids for exactly the same object 3 days in a row. Additionally the AAA cover for objects we have to to bomb are often TOO strong. The game generates so many AAA units aorund object that it looks funny (or silly). 7. I like in RoF that after the mission i can check who i shot down. There is name, surname, rank, squadron, plane. Here we can have only information about type of plane on a map (events log). I suppose that it is what it is because in FC we have also "fake squadrons" which game generates in each mission. 8. Intercept bombers missions - the localization of bombers updates on a map. How? Telepathy :D? Scouts didn't have radio devices. I have not got this mission so far (after FC4 update) maybe it is fixed? 9. Icons on map. I don't mean the markers of trenches, artillery etc. I think that pilots in that time did some notes on their mas before mission. I am talking about this silly blue icons with circles with auto-updating position. I just want to turn it off, why is it impossible? Or maybe there is a way and i am just stupid (i hope so, i hate these icons). 10. Static planes on airfield don't correspond to time of historical introduction. Ok, this is big improvement that airfields have so much static objects, but it needs some adjustments. I hope that FC career will not be abandoned. It is almost decent. I like for example two seaters missions - recon, photos, arty spot. If in each month one (maybe two) detail(s) will be improved after two years we will have fantastic mode for single playing. 2 5
ST_Catchov Posted December 22, 2024 Posted December 22, 2024 Do not despair. They will fix all issues when FC 2.0 is installed on the new engine including the Italian career. They will change the name of course (TBA). It was always a dumb title. Korea and PTO are just playthings to ensure they get it right for the real thing. 2
RNAS10_Mitchell Posted December 23, 2024 Posted December 23, 2024 It's often said, the 3rd time, is the charm.😉 1
Tuninfogliato Posted December 23, 2024 Posted December 23, 2024 Good morning I bought fling circus 4 and even though there are some of those purchased I can't make a career because when I ask to make a new career f.c.4 is not present in the careers menu since I spent €69 I don't want to have thrown them away, what should I do? Thanks to anyone who can help me star_border
Aapje Posted December 23, 2024 Posted December 23, 2024 @Tuninfogliato FC is a bit different, being more like on big DLC that is released across 4 installments. With FC 4 you should have access to new planes (also for the career). Have you tried making a career with one of the new planes?
Enceladus828 Posted December 23, 2024 Posted December 23, 2024 Adding onto this, I had to end my mission behind enemy lines on my way back to base, was completely undamaged but I was captured and my career over.
1CGS LukeFF Posted December 23, 2024 1CGS Posted December 23, 2024 1 hour ago, Enceladus828 said: Adding onto this, I had to end my mission behind enemy lines on my way back to base, was completely undamaged but I was captured and my career over. And that's how it's supposed to be, and it's been that way for years. On 12/22/2024 at 9:02 AM, Dupxo said: I have no time to write poems so i summarize most of disadvantages of Flying Circus career mode which make it slightly worse than Rise of Flight Career. Remember - RoF Career has never been finished, it will be always "beta". And somehow it is better than FC career. Below the list of my and other people impressions, which i read on this forum. 1. Planes do not start in one line like in RoF. 2. Plane's engine is already started at the beginning of the mission. The start sequence of whole squad was very nice thing in RoF. 3. We have almost all planes from RoF in FC now, but still there are mistakes which cause that for example I had to fight with Albatros D5 in January 1917. Ok, I have modded that but man, really? All you have to do was copy&paste plane-set from RoF files and adjust it a bit. YES, you have done that to one file of AI squadrons, but what about second file? There are two squadrons2.txt files: in folder "27" and "28". 4. We can NOT start our career at date and with a plane we want to. There are only 3 dates we can start: 01.09.1916, 01.01.1917 and 01.01.1918. In RoF we can start whenever we want with desired plane and squadron. No comment on this "feature" . 5. Fighters missions are boring. Balloon attack, balloon defence going in loop. Sometimes we have "free hunt" and "intercept X". Where is line patrol, recon patrol, lone patrol? There is also "attack airfield" here but this is suicide mission. Flak cover is multiplied by 4 in such missions. 6. Bombers missions are also boring - i mean sometimes there are bombing raids for exactly the same object 3 days in a row. Additionally the AAA cover for objects we have to to bomb are often TOO strong. The game generates so many AAA units aorund object that it looks funny (or silly). 7. I like in RoF that after the mission i can check who i shot down. There is name, surname, rank, squadron, plane. Here we can have only information about type of plane on a map (events log). I suppose that it is what it is because in FC we have also "fake squadrons" which game generates in each mission. 8. Intercept bombers missions - the localization of bombers updates on a map. How? Telepathy :D? Scouts didn't have radio devices. I have not got this mission so far (after FC4 update) maybe it is fixed? 9. Icons on map. I don't mean the markers of trenches, artillery etc. I think that pilots in that time did some notes on their mas before mission. I am talking about this silly blue icons with circles with auto-updating position. I just want to turn it off, why is it impossible? Or maybe there is a way and i am just stupid (i hope so, i hate these icons). 10. Static planes on airfield don't correspond to time of historical introduction. Ok, this is big improvement that airfields have so much static objects, but it needs some adjustments. I hope that FC career will not be abandoned. It is almost decent. I like for example two seaters missions - recon, photos, arty spot. If in each month one (maybe two) detail(s) will be improved after two years we will have fantastic mode for single playing. Many of these things are the result of updating career mode for WWII, especially points one and two. Number three I'll see if anything can be done about it (should be simple, yes).
JG4_Moltke1871 Posted December 25, 2024 Posted December 25, 2024 On 12/24/2024 at 2:25 AM, LukeFF said: 8. Intercept bombers missions - the localization of bombers updates on a map. How? Telepathy :D? Scouts didn't have radio devices. I have not got this mission so far (after FC4 update) maybe it is fixed? 9. Icons on map. I don't mean the markers of trenches, artillery etc. I think that pilots in that time did some notes on their mas before mission. I am talking about this silly blue icons with circles with auto-updating position. I just want to turn it off, why is it impossible? Or maybe there is a way and i am just stupid (i hope so, i hate these icons). Especially this two points are important. Great Battles claims being realistic but these unrealistic informations I get while the missions are immersion killers. For WW1 bomber intercept missions need an overwork, turn off the icons should be possible to set somewhere in the menu… so far I only can turn off them with a mod. 1
Dupxo Posted December 25, 2024 Author Posted December 25, 2024 1 hour ago, JG4_Moltke1871 said: For WW1 bomber intercept missions need an overwork, turn off the icons should be possible to set somewhere in the menu… so far I only can turn off them with a mod. Could you upload this mod? I have one to turn off icons, but it doesn't work for me. Propably you have better or updated.
JG4_Moltke1871 Posted December 25, 2024 Posted December 25, 2024 1 hour ago, Dupxo said: Could you upload this mod? I have one to turn off icons, but it doesn't work for me. Propably you have better or updated. I use this one, works good for me:
Angry_Russian Posted December 25, 2024 Posted December 25, 2024 Is AI is still being worked on for FC? Is there any improvement in AI since 2022? I basically abandoned FC and stopped buying anything because fighters AI was completely hopeless - the only threat in the game was from the rear gunners and the ground units. I don't think career makes any sense when the only reason you are not shooting down more than ~8 planes is you running out of ammo, challenging AI should definitely be a priority. I really love everything else about FC (especially VR implementation) and the AI is the single thing that completely ruins it for me, and it's such a shame... Please tell me it is fixed and you can actually enjoy the SP career now 🥺 1
Dupxo Posted December 26, 2024 Author Posted December 26, 2024 On 12/25/2024 at 2:54 PM, JG4_Moltke1871 said: I use this one, works good for me: Hmm ok, it is the same file i had been using. I changed it a little - i erased small blue icons - i believe that were friendly ground units. However i can't find file with this annoying blue circle.
JG4_Moltke1871 Posted December 26, 2024 Posted December 26, 2024 5 minutes ago, Dupxo said: Hmm ok, it is the same file i had been using. I changed it a little - i erased small blue icons - i believe that were friendly ground units. However i can't find file with this annoying blue circle. I didn’t play since the last patch, as soon I am at home again somewhere on Friday I will check it still work or not 😉 Btw, the blue circles where always there while use this mod but they didn’t detected anything ( before last patch)
Dupxo Posted December 26, 2024 Author Posted December 26, 2024 On 12/23/2024 at 7:25 PM, LukeFF said: Many of these things are the result of updating career mode for WWII, especially points one and two. Number three I'll see if anything can be done about it (should be simple, yes). Funny situation ☠️. Whole BoX is based on the game about Great War era aerial combat, yet WWI era fanboys must suffer now from features which changed code to fit game in WWII era. I wish that Flying Circus would be separated product.
Dupxo Posted December 26, 2024 Author Posted December 26, 2024 21 minutes ago, JG4_Moltke1871 said: Btw, the blue circles where always there while use this mod but they didn’t detected anything ( before last patch) Yeah, i know, but i try to delete them anyway. Propably i will spot the right file by accident in next months ;D
1CGS LukeFF Posted December 26, 2024 1CGS Posted December 26, 2024 21 hours ago, Angry_Russian said: Is AI is still being worked on for FC? Is there any improvement in AI since 2022? I basically abandoned FC and stopped buying anything because fighters AI was completely hopeless - the only threat in the game was from the rear gunners and the ground units. I don't think career makes any sense when the only reason you are not shooting down more than ~8 planes is you running out of ammo, challenging AI should definitely be a priority. I really love everything else about FC (especially VR implementation) and the AI is the single thing that completely ruins it for me, and it's such a shame... Please tell me it is fixed and you can actually enjoy the SP career now 🥺 Yes, there was an AI update a few update cycles ago. 2
1CGS LukeFF Posted December 26, 2024 1CGS Posted December 26, 2024 On 12/22/2024 at 9:02 AM, Dupxo said: Intercept bombers missions - the localization of bombers updates on a map. How? Telepathy :D? Scouts didn't have radio devices. I have not got this mission so far (after FC4 update) maybe it is fixed? This one is being worked on to make it more plausible for WWI missions. 1 1
ST_Catchov Posted December 26, 2024 Posted December 26, 2024 5 hours ago, Dupxo said: Funny situation ☠️. Whole BoX is based on the game about Great War era aerial combat, yet WWI era fanboys must suffer now from features which changed code to fit game in WWII era. I wish that Flying Circus would be separated product. This has been the cause of some concern for WW1 junkies for many a long year with unwanted, unloved and negative effects on FC after WWII updates. It is a miserable position to be in. Sometimes I wonder if they thought this through or just thought it wouldn't be noticed. Or even a problem. It's only WW1 after all despite the fact GB was built on the success of RoF. On 12/23/2024 at 3:02 AM, Dupxo said: 3. We have almost all planes from RoF in FC now, but still there are mistakes which cause that for example I had to fight with Albatros D5 in January 1917. We were informed on more than one occasion that these timeline issues would be fixed upon the release of FC4. Apparently not. Sloppy. 1
Dupxo Posted December 27, 2024 Author Posted December 27, 2024 14 hours ago, ST_Catchov said: We were informed on more than one occasion that these timeline issues would be fixed upon the release of FC4. Apparently not. Sloppy. That is one of several reasons why i have not bought FC4 so far. I am patient person and I will buy FC4+ modules when most of bugs and mistakes will be fixed, corrected.
Varibraun Posted December 27, 2024 Posted December 27, 2024 On 12/23/2024 at 1:25 PM, LukeFF said: Number three I'll see if anything can be done about it (should be simple, yes). Luke - I think the team is already aware, but it would also be nice if the static aircraft on the airfield matched the correct time period for the mission. Thank you! 1
1CGS LukeFF Posted December 27, 2024 1CGS Posted December 27, 2024 2 hours ago, Varibraun said: Luke - I think the team is already aware, but it would also be nice if the static aircraft on the airfield matched the correct time period for the mission. Thank you! If you could please let me know which ones are an issue right now I will be glad to let them know, thanks. 🙂
Varibraun Posted December 27, 2024 Posted December 27, 2024 1 hour ago, LukeFF said: If you could please let me know which ones are an issue right now I will be glad to let them know, thanks. 🙂 Thank you Luke. The one I can say for sure is that several SE5as are nicely parked lining the approach to mock my DH2 landings in Nov 1916 (29 Squadron Le Hameau). I think others have mentioned some instances on the German side too. I will keep my eyes open for others. 1
=J18=Manfred_Schultz Posted December 28, 2024 Posted December 28, 2024 (edited) I'd thing it would be really nice to add a killcount like in Rise of Flight, I mean, in real life (or at least that's what I know by the moment) they had a killboard for each pilot, where it was showed what planes he shot down, who was the pilot of each plane, and the aircraft the pilot used to shot down the plane. And also that would be a really good detail for the game, so that way you can see in a better way your aerial victories. And, it would be nice if the AI of the enemy pilots gets improved, I mean, even though it's been already improved in past updates, it's still not too good, they don't do almost anything to fight against you, they just fly straight forward, and make some little turns, but they don't fight. Edited December 28, 2024 by =J18=Manfred_Schultz
Dr1falcon500 Posted December 28, 2024 Posted December 28, 2024 9 hours ago, LukeFF said: If you could please let me know which ones are an issue right now I will be glad to let them know, thanks. 🙂 Albatros Dva and Pfalz DIII parked on 1916 airfield. 1
Dupxo Posted December 28, 2024 Author Posted December 28, 2024 9 hours ago, Dr1falcon500 said: Albatros Dva and Pfalz DIII parked on 1916 airfield. +1, and early 1917 scenarios too. 1
Dr1falcon500 Posted December 29, 2024 Posted December 29, 2024 Escorting bombers is fairly implausible, often the flight is just a direct line out and back. Many times flying over enemy territory for most of the mission. It would make more sense to fly behind you own lines then turn towards the target. I doubt if a real planner would make the sort of flight plan used or send planes on transfer flight of nearly 200km with 33% fuel capacity.
JG4_Moltke1871 Posted January 4 Posted January 4 On 12/26/2024 at 6:07 PM, Dupxo said: Yeah, i know, but i try to delete them anyway. Propably i will spot the right file by accident in next months ;D Had some sorties, the main thing for me is that these blue circles do not detect any planes. A few dots for vehicles are visible but they are there where already units signed on the map so no big problem for me. So this mod is a good thing for me because the last what I want to see are these markers for the planes 😝 Hopefully sooner or later have an ingame option to turn on/off this feature at all 🙏🏻
Dr1falcon500 Posted January 6 Posted January 6 Transfer flights don't work too well. Our flight of Fokker EIII's were sent on a flight of about 180km with just over 30% fuel. Consequently the rest of the flight had to turn back, most crashed with pilots killed or injured. In the EIII specs its claimed that it has an endurance of 3 hours. The source I checked say 1.5 hours. Are these transfer missions auto generated or does somebody write them? This happens fairly frequently not just a one off with career.
1CGS LukeFF Posted January 6 1CGS Posted January 6 It's something that can be fixed in a config file. I've made a note to update it.
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