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Official Mosquito Historical Campaign "Gestapo Hunters"


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Posted

Umm, am I inpatient or just lost during taxiing, as I keep standing in the queue and looks like nothing happens in the beginning of the mission 1? Right after engine start and during taxing to runway. There is other Mossie blocking the taxiway.

I'm must have failed to activate some trigger, I guess? Or should I just just taxii past and forget I'm a queue-lovin Finn by nature? 😅

Jaegermeister
Posted
2 hours ago, Hanu said:

Umm, am I inpatient or just lost during taxiing, as I keep standing in the queue and looks like nothing happens in the beginning of the mission 1? Right after engine start and during taxing to runway. There is other Mossie blocking the taxiway.

I'm must have failed to activate some trigger, I guess? Or should I just just taxii past and forget I'm a queue-lovin Finn by nature? 😅

 

I've never seen that happen. Did you follow the other Mossie to the runway? Try letting it run on autopilot until you get on the runway and see what happens .

 

If you are behind him on the runway and he does not take off, it means you did not position yourself behind and to the left of the leader in the normal spot. If that is the case, he will take off after a little while anyway. This is normal taxi behavior in all cold start missions.

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  • 1CGS
Posted

Finally made it through to the last mission! Great job.

 

Although, I did notice that although we bombed the target as directed and then received vectors to return to base, the mission was listed as Failed when I exited it back at home base.

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Jaegermeister
Posted (edited)
12 hours ago, LukeFF said:

Finally made it through to the last mission! Great job.

 

Although, I did notice that although we bombed the target as directed and then received vectors to return to base, the mission was listed as Failed when I exited it back at home base.

 

Glad you made it all the way through! Spoiler for last mission below. Don't read it if you haven't finished the campaign...

 

Spoiler

So you weren't prompted to land at the ALG in France after you got hit by AA fire?

 

The mission success was dependent on destroying all of the barracks buildings. I can revisit that.

 

 

Edited by Jaegermeister
  • 1CGS
Posted

We took some hits from enemy fire but no vector to land at the ELG. In fact I had no heading instructions after reaching the egress point northeast of the target - just the "I'll arm the cannons for strafing runs" message and then a few minutes later to rejoin for the return home. So, I just navigated on my own back to base, especially since our flight lead and everyone else wanted to fly dangerously low over the searchlights and AA guns (which resulted in our flight lead being shot down). 

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Jaegermeister
Posted
4 minutes ago, LukeFF said:

We took some hits from enemy fire but no vector to land at the ELG. In fact I had no heading instructions after reaching the egress point northeast of the target - just the "I'll arm the cannons for strafing runs" message and then a few minutes later to rejoin for the return home. So, I just navigated on my own back to base, especially since our flight lead and everyone else wanted to fly dangerously low over the searchlights and AA guns (which resulted in our flight lead being shot down). 

 

Yeah, something didn't happen as it should have, I'll look into it. I may have missed a possible option that resulted in a missed trigger.

 

Thanks for letting me know. 

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  • 1 month later...
AndreiTomescu
Posted (edited)

mission  9, The Big show. What a visual feast! The Channel is full of ships, the sky has plenty of planes. Closing the french coast, I saw a destroyer with searchlights. Closer to the coast, there were several german ships firing AA guns like crazy! It was quite a show. The hole place really looked alive. I was soooo tempted to tackle with one of those ships.....but fear and a strict sens of duty :) kept me on track. Further on, a poor fellow was kept into the searchlights and battered by all calibers of flak, near a town. Nice to look from a distance, horrible to be in his shoes.

The hole night search for targets, those oil tanks on fire, the burning trucks, really were exciting. But crossing the coast, with all those activities going on, was awesome.

Great job, Jagermeister!

Edited by AndreiTomescu
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Jaegermeister
Posted

I'm glad you liked it @AndreiTomescu, that mission is one of my favorites so I took some extra time on the targets and scenery. Actually, they are Allied ships shelling shore batteries, but the effect is cool at night. It just wouldn't do for D-Day to be boring. The screenshot over the shore in the first post of this thread is from that mission.

 

It was @PhilthySpud's idea to have the navigator comment on the other plane, and there was one mosquito shot down by ground fire in the area that night. 

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AndreiTomescu
Posted

The hole campaign is actually awesome. But I have to admit that this particular mission was really impressive, partly due to the such detailed recreation of the environment. 

What is found troublesome was the difficulty of staying alive till landing in some of the missions. ;) of course that's my fault, but I guess it wasn't quite easy for the real pilots, alas.

Some of the missions I had to replay several times, till I managed to do just that, but being so well scripted/designed it wasn't a  burden at all.

The only thing that I wonder is that if in the reality the pilots used to run at such high throttle. To keep formation I had to run at combat throttle quite long. Or maybe my managing of the rpm/throttle/pitch/radiators wasn't optimal.

Having now just the final mission left, I regret it will be over, despite clearly that the Mosquito it's not my favourite plane. 

Wonderfully done! Thx alot.

Jaegermeister
Posted (edited)
1 hour ago, AndreiTomescu said:

The hole campaign is actually awesome. But I have to admit that this particular mission was really impressive, partly due to the such detailed recreation of the environment. 

What is found troublesome was the difficulty of staying alive till landing in some of the missions. ;) of course that's my fault, but I guess it wasn't quite easy for the real pilots, alas.

Some of the missions I had to replay several times, till I managed to do just that, but being so well scripted/designed it wasn't a  burden at all.

The only thing that I wonder is that if in the reality the pilots used to run at such high throttle. To keep formation I had to run at combat throttle quite long. Or maybe my managing of the rpm/throttle/pitch/radiators wasn't optimal.

Having now just the final mission left, I regret it will be over, despite clearly that the Mosquito it's not my favourite plane. 

Wonderfully done! Thx alot.

 

Thanks for the great comments. 

 

Ground fire and accidents is what caused most Mosquito casualties. They were rarely shot down by enemy planes. There was a high mortality rate for mosquito pilots since they flew so far into enemy territory and attacked at low level where they were likely to be hit by AAA.

 

My understanding is that the Mosquitos did in fact run at a fairly high throttle setting. They cruised at a higher speed than any other plane at that time, except maybe the Me-410 or jets. The speed of 425 kph is what the AI runs at if they are set at full speed, and that is the speed at unlimited cruise setting in game. In reality, they supposedly cruised at 325 mph or 525 kph. If true airspeed is 25% faster than IAS at 10,000 feet, that would be just about correct.

 

 

Edited by Jaegermeister
  • Like 1
AndreiTomescu
Posted

roger that 🫡

This kind of missions, diverse, accurate to history, so well written and with such, such high level of detail everywhere you look (sky, ground) are bringing great immersion. This is the kind of stuff that makes the game a real simulator, how the devs said " a combat simulator", or in my own words a reenactment of those happenings. The planes, the objects, are just pieces of puzzle, and no AI managed so far to put them together to bring the "real deal". (i'm hinting the campaign editor).

It takes the passion, the skill and soo many hours invested (into that complicated but efficient mission editor) a of you and some others few campaign/mission designers to bring the past back to life.

And for that, gentleman, i'm truly grateful.

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  • 2 months later...
--[---MAILMAN----
Posted (edited)

 

Mission 1 "Intruder Flight"

1.)    Following the mission path and waypoint altitude flies you into a hill that you cannot see from the cockpit.  Found this out the hard way the first time I flew the mission.

 

Mission 5 "Disruption in the Dark"

1.)  When at the last waypoint before turning to the final leg to the airfield you can see to the NE a Mosquito (A3) on the ground with engines running with a tree sticking up through the right wing.  See Screen Shots below.

 

 

Mission 6 "Low Level Affair"

1.) Why during the daytime missions are we running with exhaust covers installed with no option to remove them?  Even your photograph for the daylight missions showing a Mosquito in flight has the exhaust covers removed.  I understand having them on at night, but no reason to have them on during the day.

 

2.)  Flying the mission the flight deviates from the flight path and waypoints on the map.  You have to turn to the SE in the valley, but those waypoints are not in the flight path on the map.  It happens so suddenly the number 4 man (AI) in the formation turns and crashes into me while 1, 2 and 3 (me) are in the turn.  Now that I have to fly it again it would certainly be handy to accelerate the time in mission to get back to that point instead flying the whole thing over for something I had no control over (number 4).

 

 

Also I noticed in all missions that I can decelerate time in mission, but I cannot not accelerate time in mission.  I can only accelerate the time back to normal if I slow it down.

 

This isn't a big deal, but I also noticed that in the night missions not all planes are using the "RESIN" lights when in formations.  Usually one in the flight has them off.

 

Other than what I have mentioned above it has been a fun campaign until the dumb AI crashing into me.

 

 

Top is next to the plane in the woods and the bottom is looking back to the plane after turning towards the airfield to land.

Mosquito A-3 in the woods.png

Mosquito in the woods 2.png

Edited by --[---MAILMAN----
Added Screen Shots & corrections
Jaegermeister
Posted
7 hours ago, --[---MAILMAN---- said:

 

Mission 1 "Intruder Flight"

1.)    Following the mission path and waypoint altitude flies you into a hill that you cannot see from the cockpit.  Found this out the hard way the first time I flew the mission.

 

Can you indicate what area this was near?

 

7 hours ago, --[---MAILMAN---- said:

 

Mission 5 "Disruption in the Dark"

1.)  When at the last waypoint before turning to the final leg to the airfield you can see to the NE a Mosquito (A3) on the ground with engines running with a tree sticking up through the right wing.  See Screen Shots below.

 

A_3 is incorrectly spawned on the ground. Thanks for pointing that out, I will correct it. 

 

7 hours ago, --[---MAILMAN---- said:

Mission 6 "Low Level Affair"

1.) Why during the daytime missions are we running with exhaust covers installed with no option to remove them?  Even your photograph for the daylight missions showing a Mosquito in flight has the exhaust covers removed.  I understand having them on at night, but no reason to have them on during the day.

 

The exhaust covers were gradually added on to various aircraft as time went by. They were not taken off during the day if they had been installed. At the beginning of the campaign there were none. Later on some aircraft had them and by D-Day, I recall that they were on all the night fighters. Some of the older aircraft never had them installed even though they flew some night missions. Since this group were not dedicated night fighters, they did not all have them installed.

 

7 hours ago, --[---MAILMAN---- said:

2.)  Flying the mission the flight deviates from the flight path and waypoints on the map.  You have to turn to the SE in the valley, but those waypoints are not in the flight path on the map.  It happens so suddenly the number 4 man (AI) in the formation turns and crashes into me while 1, 2 and 3 (me) are in the turn.  Now that I have to fly it again it would certainly be handy to accelerate the time in mission to get back to that point instead flying the whole thing over for something I had no control over (number 4).

 

I will take a look at the waypoints. I believe you are right and all the turns are not on the GUI map
 

7 hours ago, --[---MAILMAN---- said:

Also I noticed in all missions that I can decelerate time in mission, but I cannot not accelerate time in mission.  I can only accelerate the time back to normal if I slow it down.

 

Time acceleration is not something that is controlled in the mission. That would be specific to your setup and PC

 

7 hours ago, --[---MAILMAN---- said:

This isn't a big deal, but I also noticed that in the night missions not all planes are using the "RESIN" lights when in formations.  Usually one in the flight has them off.

 

This would be an AI issue, not something I can change

 

7 hours ago, --[---MAILMAN---- said:

Other than what I have mentioned above it has been a fun campaign until the dumb AI crashing into me.

 

I am glad you are finding it enjoyable for the most part. The formations are set to "Loose" but there are still accidents fairly often.

--[---MAILMAN----
Posted

Mission 1 "Intruder Flight"

1.)    Following the mission path and waypoint altitude flies you into a hill that you cannot see from the cockpit.  Found this out the hard way the first time I flew the mission.

 

Can you indicate what area this was near?  I only know it was somewhere inland heading to one of the last waypoints before the target.

 

Also I noticed in all missions that I can decelerate time in mission, but I cannot not accelerate time in mission.  I can only accelerate the time back to normal if I slow it down.

 

Time acceleration is not something that is controlled in the mission. That would be specific to your setup and PC  I just flew one mission each in Hell Hawks Over the Bulge, Wild Mustangs and Lightning Strikes all from official releases.  I was able to use the ] key to accelerate the time in each mission to 8 as well as any setting in between.  It is not my setup and PC.

 

I also just started Flying Mission 6  "Low Level Affair" as I type this and now the time accelerate in mission is working, I can go to level 8 and in between and I can even pause the mission.  Maybe it was just a glitch when I flew it the first time or you have to attempt a flight before it is enabled.  When I fly mission 7, what ever that is, I will check and if it is not enabled I will report it here.

 

Mission 5 "Disruption in the Dark"

1.)  When at the last waypoint before turning to the final leg to the airfield you can see to the NE a Mosquito (A3) on the ground with engines running with a tree sticking up through the right wing.  See Screen Shots below.

 

A_3 is incorrectly spawned on the ground. Thanks for pointing that out, I will correct it. A_3 spawns next to me and taxis and takes off behind me but then calls out shortly after takeoff requesting landing clearance.  Then I found him in the woods upon return.

 

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  • 1 month later...
Spidey002
Posted

In mission 8, Moonlight Initiative, my navigator mentions Gisors in yellow text, but there's no audio.

He also says, "Looks like their lights are on," before the lights turn on when we get to the airfield.

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  • 2 weeks later...
Jaegermeister
Posted
On 6/29/2025 at 3:22 PM, Spidey002 said:

In mission 8, Moonlight Initiative, my navigator mentions Gisors in yellow text, but there's no audio.

He also says, "Looks like their lights are on," before the lights turn on when we get to the airfield.

 

I fixed the A_3 issue you mentioned, but it is Angel 4 that requested landing clearance, which is correct. 1 of the night fighters aborted that evening.

 

I sorted the other 2 errors mentioned above, and I will submit those corrections.

  • 1 month later...
--[---MAILMAN----
Posted

Gestapo Hunters

Mission 9 "The Big Show"

Waypoint 6

 

Navigator and Text Message states   Turn to Port 228°   instead of   Turn to Starboard 228°.

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LF_Mark_Krieger
Posted (edited)

Finally learned to fly this beauty and I'm enjoying this magnificent campaign. 3 times in a row returning to base almost without fuel because of leaking, two time only with an engine, one without part of a wing... I love those long missions.

Little detail in mission 6 and 7. All planes in player flight have the same tactical markings.

In one of the first missions (don't remember wich now) the navigator gives a wrogn direction 191 instead 091 if I remember correctly. I'll check again wich mission it was. Probably the first.

Edited by LF_Mark_Krieger
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JGr2/J34bLegateImperator
Posted

Great campaign!

  • Like 1
Jaegermeister
Posted
On 8/17/2025 at 2:51 PM, LegateImperator said:

Great campaign!

 

Thank you, I am glad you are enjoying it.

 

I will be going back through and make sure all the minor issues noted in posts above have been addressed in the near future.

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  • Upvote 1
LF_Mark_Krieger
Posted (edited)

Small details:

Mission 10: Spur of the moment. 
Baffin 3 is registered on radio as Baffin leader.
There are some trains on the river southeast of Argentan (3114-9).

Mission 11: Tigers of the bocage.
Rabbit 8 has radio callsign number 2.


Mission 12: Hunting ther Gestapo.
Brieffing says takeoff at 22:00, but it is arround 20:50. Probably better to change the brieffing description in my opinion. Is nice that tis getting dark as you aproach to the target.
On 2907-2 Navigator says: "passing St. Sever Calvados to port". He should say to starboard.
 

Another mission coming back without part of the right wing and without aleiron. And with the ghost of my navigator killed by the flak talking to me like Obi-Wan Kenobi. 😆

Edited by LF_Mark_Krieger

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