gx007 Posted August 10, 2014 Posted August 10, 2014 Let's have a feature that when the cockpit get's damaged, the canopy can't open. There are plenty of references of this happening. Also script that if the pilot's injuries are too severe, then he can't have the strength to open it. The ending should be a pilot death even if it's over friendly territory. 3
LBR=H-Ostermann Posted August 10, 2014 Posted August 10, 2014 That sounds a bit blood thirsty. JK all in fun.
Voidhunger Posted August 10, 2014 Posted August 10, 2014 Let's have a feature that when the cockpit get's damaged, the canopy can't open. There are plenty of references of this happening. Also script that if the pilot's injuries are too severe, then he can't have the strength to open it. The ending should be a pilot death even if it's over friendly territory. +1 good idea
Cavemanhead Posted August 11, 2014 Posted August 11, 2014 So... Your ground crew can't figure out how to get it open once you land? 1
Finkeren Posted August 11, 2014 Posted August 11, 2014 Small but immersive detail¨, that shouldn't be too hard to do. I like it.
gx007 Posted August 12, 2014 Author Posted August 12, 2014 (edited) So... Your ground crew can't figure out how to get it open once you land? Not if you make it back to base. Which brings up a point about deaths: I think plane fires should be fatal much sooner. Currently one can fly for too long without penalty. In all of the references I've read, fighter pilots bailed pretty quickly when fires appeared. Additionally the heat became very intense fast. There are the exceptions of course, like multi-crew bombers trying to put a flaming engine out or extinguish a short. However with a fighter's proximity of the engine and fuel lines so close to the pilot, getting doused with fuel vapors and ignited was very frighteningly quick. Edited August 12, 2014 by gx007
Elbows Posted August 27, 2014 Posted August 27, 2014 I think it's a very valid option for damage. Makes sense to me.
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