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Photoshop 26.1.0 - nVidia Texture Tool not totally working (RESOLVED)


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VBF-12_Stick-95
Posted (edited)

I recently upgraded to Photoshop 26.1.0 and installed the nVidia Texture Tools Exporter plugin.  When I produce a skin I have areas that are see through when these were not using the legacy dds exporter.  EDIT:  BTW the legacy exporter does not work with the latest PS version.

I have tried many various settings to have it come out like skins produced using the legacy version without any luck.

 

Below are SS of one set of setting I tried and a shot of the issue, transparent parts.

 

Thoughts?

Thanks, Stick

settings not working.jpg

Example.jpg

Edited by VBF-12_Stick-95
  • VBF-12_Stick-95 changed the title to Photoshop 26.1.0 - nVidia Texture Tool not totally working
Posted

If the areas are 'see through" the alpha layer there is too dark probably ..

VBF-12_Stick-95
Posted (edited)

Does anyone know where I might find a download link to the plugin below?  I think this is the latest version number.
 

nvidia dds 85406251800.jpg

On 12/4/2024 at 1:50 PM, jollyjack said:

If the areas are 'see through" the alpha layer there is too dark probably ..

 

I am familiar with too black in an Alpha channel.  I have produced a number of skins from this template without an issue using the legacy dds plugin.  This issue arose after moving to the newer nVidia texture tool.

Edited by VBF-12_Stick-95
VBF-12_Stick-95
Posted

Ahhh...  I think I have it.  New example below.  I found a link that Jaws2002 posted and it worked fine (though I need to check it some more). Tip of the hat to Jaws.   

Example 2.jpg

  • Upvote 1
  • VBF-12_Stick-95 changed the title to Photoshop 26.1.0 - nVidia Texture Tool not totally working (RESOLVED)

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