Katzenkorps Posted July 5 Posted July 5 (edited) 6 hours ago, -DED-Zlodey said: Call the aviation. The administration will not help destroy enemy tanks. The administration might have (deliberately?) misunderstood the meaning of my message. Normally, when enemy tank drives to base, there is an alarm. Now it was almost at blue spawn, shelling the base but there was no alarm. So, it might be a bug which could perhaps be checked? Edited July 5 by GasTeddy
-DED-Zlodey Posted July 5 Posted July 5 6 часов назад, GasTeddy сказал: The administration might have (deliberately?) misunderstood the meaning of my message. Normally, when enemy tank drives to base, there is an alarm. Now it was almost at blue spawn, shelling the base but there was no alarm. So, it might be a bug which could perhaps be checked? I apologize. Thanks for the feedback. We will check if there is a bug.
=AD=Denisik_FL Posted July 7 Posted July 7 The ability of respawns to display enemy equipment, and its quantity, is a game mechanic that we unfortunately cannot regulate. It is not possible to turn it on or off. And if it did not display the enemy, then most likely it is a bug of the game
Katzenkorps Posted July 13 Posted July 13 (edited) Was in after 1 week break. Now also German HE is useless. Could not destroy even a tent or flight control tower with them. It was this sortie. Stats claim I haven't hit any targets. I shot several HEs to three tents and control tower. All they did was a black puff. Edited July 14 by GasTeddy Link for sortie added
-DED-Zlodey Posted August 20 Posted August 20 Log in to your account. Go to the gameset page. You can view your stats through the mission you participated in. It's temporary. Later, we will finish the rest of the statistics pages and you can go from the rating or through the search. Please note that a new profile is created for each campaign (at the first departure or exit). The airplane profile and the tank profile are different profiles and develop (rank and balance) separately, even if the player is alone and plays for both ground vehicles and airplanes. https://il2-fl.ru/en/stats/missions/1006
-DED-Zlodey Posted September 3 Posted September 3 Hello everyone. Unfortunately, our server does not accept VPN connections. Anyone who plays with VPN will most likely be forcibly removed from the server. This is not our whim or fun. It depends on the hoster. Turn off the VPN!
Otto_bann Posted September 10 Posted September 10 Hi, I can't understand why each time I choose an aicraft, the chat say to me I'm not allowed to take it. I'm registred and I flew recently without any problem. But after landed at my base, I hit refly for a next mission and the chat say I'm not allowed... Any explanation?
-DED-Zlodey Posted September 13 Posted September 13 Hello everyone. Another update. The algorithm for calculating and recording downed/destroyed vehicles has been changed. Now, the shot down/destroyed is recorded to the one who dealt the most damage and the streak increases. Important! Victory can be awarded to an NPC (air defense, etc.) if the NPC has been dealt maximum damage. Previously, if damage was inflicted by several different controlled or non-controlled entities, only the group victory was recorded, and the streak was not recorded. The algorithm for calculating and recording a group victory has been changed. If a player participated in shooting down / destroying, but did less damage than the other participants, a group victory is recorded for him. The algorithm for recording wins has been changed. Previously, the victim notified everyone who caused damage about their destruction. At the same time, if the winner's session was completed earlier than the victim's session, there was no one to notify and the victory was lost. Now a victory (personal or group) is guaranteed to be recorded, even if the player has already left the server. New statistics pages have been added - "Leaderboard page and summary of achievements of the parties for the entire campaign" "Pilot rating page" "Tank rating page" "Mission page (already there, but integrated into the composition of the new ones)" The game set page has been changed. Now, if a player's profile (pilot or tanker, or both) is found in the campaign, it will be visible immediately (including rank, etc.) before choosing a coalition. In addition, when the "Show only available equipment" option is selected, and if the player selects a technique that is not available either for modifications or combat loads, a direct message will be displayed stating that the equipment is not available. Each session now shows how many points the player has lost. The mission statistics indicate the relative balance of points. That is, at the beginning of the mission, the player has zero points, and depending on his actions, this balance may increase or decrease. You can see negative points, which means that during this mission, the points balance has changed by N points in a positive or negative direction. Fixed some bugs that defy description in ordinary non-technical language))
-DED-Zlodey Posted September 13 Posted September 13 11.09.2025 в 02:13, Otto_bann сказал: Hi, I can't understand why each time I choose an aicraft, the chat say to me I'm not allowed to take it. I'm registred and I flew recently without any problem. But after landed at my base, I hit refly for a next mission and the chat say I'm not allowed... Any explanation? Hi. We recently released an update that adds mechanics where modifications and combat downloads are available by rank and cost. The player starts the campaign from level zero and gradually grows in rank and accumulates finances, receiving rewards for actions. Please note that the rank can either rise or fall, depending on the player's actions. Players are penalized by points (and points directly affect rank) for the loss of equipment, capture, or death of a character. Thus, the more successful the player's actions, the higher his rank and the wider the range of vehicles and weapons available to him. Here is the gameset page: https://il2-fl.ru/en/game-set It indicates which rank and balance you need to have in order to take a particular download or modification. If you select the "Show only available vehicles" option, only available modifications and combat loadings will be shown. In order for this option to appear, you need to be logged in to the site and have a profile in the current campaign. the profile is created at the first departure/departure.
JG27*Alex Posted September 24 Posted September 24 (edited) Hello to all of you! I found out about your Front Line server and I am happy to read about so many good aspects of it: logistics, supplies, dynamic frontline and weather. I am looking forward to fly on your server very soon. Before closing, I would make a suggestion: 1) if a runway is hit by a bomb or multiple bombs then: a) decrease the airbase strenght / hp or b) make that runway a risky/dangerous area for take-off for 10-15minutes (that means that airplanes which are rolling nearby the bomb crater will break their gear at least). A damaged runway could be signaled with a coloured small smoke (red, white, yellow,etc.) so the pilots will avoid that area for some time. When time is up, the runway is considered "repaired", operational again and the coloured smoke is removed. 2) when is the proper time, introduce an historical planeset and tankset Keep up the good work! S! Edited September 24 by JG27*Alex
=AD=MDA Posted September 24 Posted September 24 9 hours ago, JG27*Alex said: Hello to all of you! I found out about your Front Line server and I am happy to read about so many good aspects of it: logistics, supplies, dynamic frontline and weather. I am looking forward to fly on your server very soon. Before closing, I would make a suggestion: 1) if a runway is hit by a bomb or multiple bombs then: a) decrease the airbase strenght / hp or b) make that runway a risky/dangerous area for take-off for 10-15minutes (that means that airplanes which are rolling nearby the bomb crater will break their gear at least). A damaged runway could be signaled with a coloured small smoke (red, white, yellow,etc.) so the pilots will avoid that area for some time. When time is up, the runway is considered "repaired", operational again and the coloured smoke is removed. 2) when is the proper time, introduce an historical planeset and tankset Keep up the good work! S! 1) The game itself doesn't provide information to the generator that a bomb has hit the runway. Therefore, this is impossible. Airbase resources can only be reduced by destroying objects at the airbase. Moreover, depending on the object destroyed, the corresponding resource will be deducted. Destroying tankers means destroying fuel, canopies with crates, ammunition, hangars, and static aircraft (provisions). After a flight, you will see in your statistics how many resources and objects you destroyed during the sortie. On the interactive map, you will see the reduction in resources at the airbase. Resources can be destroyed in such a way that it prevents enemy takeoffs from this airbase. This airbase will have to be resupplied with transport aircraft or wait for a supply convoy to arrive. 2) https://docs.google.com/spreadsheets/d/1sQyG4WQfIoexeF9lIw0K4ymZhuitc_IxQDI9AMeNLmo/edit?gid=0#gid=0 1
Katzenkorps Posted September 28 Posted September 28 After a couple of months break, I made some attempts to start panzering around again. I tried to join several times. I logged in to my account in your page, went to https://il2-fl.ru/en/game-set, chose the vehicle, ammo etc. and then took a tank w/ same ammo in the game. And was kicked. Did it again several times and every time I clicked "start", I was thrown out. No clue what I'm doing wrong.
-DED-Zlodey Posted September 28 Posted September 28 1 час назад, GasTeddy сказал: After a couple of months break, I made some attempts to start panzering around again. I tried to join several times. I logged in to my account in your page, went to https://il2-fl.ru/en/game-set, chose the vehicle, ammo etc. and then took a tank w/ same ammo in the game. And was kicked. Did it again several times and every time I clicked "start", I was thrown out. No clue what I'm doing wrong. Each new campaign requires you to choose a coalition for which you will play in the new campaign. The coalition is not chosen forever! Log in to your account, select a coalition, and everything will work.
Katzenkorps Posted September 28 Posted September 28 1 hour ago, -DED-Zlodey said: Each new campaign requires you to choose a coalition for which you will play in the new campaign. The coalition is not chosen forever! Log in to your account, select a coalition, and everything will work. I've done that every time. With every attempt. Log in, choose coalition. Then choosing vehicle, ammo etc. And kicked when clicking "start".
-DED-Zlodey Posted September 29 Posted September 29 (edited) 4 часа назад, GasTeddy сказал: I've done that every time. With every attempt. Log in, choose coalition. Then choosing vehicle, ammo etc. And kicked when clicking "start". I don't know what you did, but you didn't choose a coalition. This is what your account looks like: This is what the account with the selected coalition looks like: You still haven't chosen a coalition. Or you are trying to play from another account. Just log in to your account and select a coalition. Edited September 29 by -DED-Zlodey
=AD=MDA Posted September 29 Posted September 29 (edited) Log in to your profile, then go to Change coalition, and choose! Edited September 29 by =AD=MDA
Katzenkorps Posted September 29 Posted September 29 Ok, thanks guys. I did not click "CHANGE COALITION", in my account, I just took it from https://il2-fl.ru/en/game-set . 2
=AD=MDA Posted September 29 Posted September 29 6 hours ago, GasTeddy said: Ok, thanks guys. I did not click "CHANGE COALITION", in my account, I just took it from https://il2-fl.ru/en/game-set . Here you can see the available equipment and modifications for your rank and available funds.
Katzenkorps Posted September 29 Posted September 29 6 hours ago, =AD=MDA said: Here you can see the available equipment and modifications for your rank and available funds. Yep. That "CHANGE COALITION" is just bit confusing. IMHO "CHOOSE COALITION" could be better.
IRRE_Genius Posted October 3 Posted October 3 Hello, I try to retry your server but i can't connect to the server (seem freeze on download files). I already choose my coalition. Very strange A+
-DED-Zlodey Posted October 4 Posted October 4 6 часов назад, IRRE_Genius сказал: Hello, I try to retry your server but i can't connect to the server (seem freeze on download files). I already choose my coalition. Very strange A+ Hello. Fixed it. Try it. 1
JG27*Alex Posted October 5 Posted October 5 The pilot who is doing a succesful recon over a target, is he awarded with points?
-DED-Zlodey Posted October 5 Posted October 5 44 минуты назад, JG27*Alex сказал: The pilot who is doing a succesful recon over a target, is he awarded with points? no
Katzenkorps Posted October 9 Posted October 9 I wouldn't call it exactly fair game, that reds can start with T-34 and have 76 mm gun while having zero (0) points and we have to collet minimum 3300 to be able to use Pz IV with 75 mm. Pz III with its 50 mm is pretty helpless against T-34 and also AI guns break it easily. That makes point collecting pretty "interesting".
R-C Posted October 15 Posted October 15 Hey guys. So quick couple of things. I am part of the Front-Line discord but unable to post messages on there. I use the same name as on here. Don't know if anyone can help with that. The other thing,thank you so much, this server is brilliant and by far one of the most well thought out total war servers I have played on. Thank you guys that run it. 1
=AD=MDA Posted October 15 Posted October 15 (edited) 2 hours ago, R-C said: Hey guys. So quick couple of things. I am part of the Front-Line discord but unable to post messages on there. I use the same name as on here. Don't know if anyone can help with that. The other thing,thank you so much, this server is brilliant and by far one of the most well thought out total war servers I have played on. Thank you guys that run it. Hello! It's ready, you can post in the Discord group! Thanks for the feedback! Edited October 15 by =AD=MDA
R-C Posted October 15 Posted October 15 1 hour ago, =AD=MDA said: Hello! It's ready, you can post in the Discord group! Thanks for the feedback! Thank you.
=AD=Kap-the-head Posted October 19 Posted October 19 Just a quick announcement. Zlodey, correct me if I am wrong, but the testing portion has concluded. The new official campaign starts tomorrow, 20 October. If you have played with us before, then don't forget to choose your coalition for the new campaign. If this is your first time, please register and choose your side.
-DED-Zlodey Posted October 20 Posted October 20 10 часов назад, =AD=Kap-the-head сказал: Just a quick announcement. Zlodey, correct me if I am wrong, but the testing portion has concluded. The new official campaign starts tomorrow, 20 October. If you have played with us before, then don't forget to choose your coalition for the new campaign. If this is your first time, please register and choose your side. No. Various bug fixes are still being made. Some improvements and minor improvements are being made. There will be an update, but the start of the new campaign will be later, when we make sure that everything is ready for this.
-DED-Zlodey Posted October 20 Posted October 20 ChangeLog Fixed income loss in groups. Now, if any group member does not have a specialization (pilot/tanker), their points will not be distributed within the group, and the member will not receive anything from the group until a specialization is assigned. Reminder: specialization is automatically assigned when entering the briefing. If a session ends while a player is in a group, such a session will now be marked as a group session in the statistics, listing all group members and the group name. Session statistics now show how much a player contributed to the group if they were part of one at the end of the session. The main statistics tab now displays the current online count (clickable) and mission information (clickable). Redesigned the player profile display on the main statistics tab. Sessions now record negative balance (profit) values. Factories are replenished as usual (every mission), but the restoration of destroyed buildings and facilities occurs only on even-numbered missions (every other mission). Supply column replenishment now depends quadratically on the percentage of factory destruction: If 50% of the factory is destroyed, the column refill coefficient will be 0.5 × 0.5 = 0.25 (25%). If 10% is destroyed → 0.9 × 0.9 = 0.81 (81%). If 20% is destroyed → 0.8 × 0.8 = 0.64 (64%). Increased penalties for capture and death to 150/300 seconds. Fixed a bug: if a player was in a session while the group leader distributed rewards, all received rewards were lost upon entering the briefing (overwritten by new session data), leading to loss of rank and profit. Now, before writing session data, points, profit, and rank are synchronized with the player’s profile. Aircraft modifications unavailable by date are now blocked directly in-game. Fixed other minor bugs. Reduced the cost of vehicles (aircraft/tanks) in the gameset by 25%. Adjusted rank requirements for some aircraft for better balance. Increased monetary reward from objectives by 10%. Increased points for destroying ground targets by 15%. Reduced the number of points required to achieve higher ranks.
Ribinski Posted October 21 Posted October 21 Dear Administrators! I would like to report a parakill. I am not sure if it is allowed on the Frontline server.... I had recording on, so I am able to send you track files for proof, for example via WeTransfer, it is 80 MB.... To whom can I send it, please?
=AD=MDA Posted October 21 Posted October 21 4 minutes ago, Ribinski said: Dear Administrators! I would like to report a parakill. I am not sure if it is allowed on the Frontline server.... I had recording on, so I am able to send you track files for proof, for example via WeTransfer, it is 80 MB.... To whom can I send it, please? Destroying paratroopers on the server is not prohibited!
Ribinski Posted October 21 Posted October 21 (edited) 9 minutes ago, =AD=MDA said: Destroying paratroopers on the server is not prohibited! Oh, I am sorry, I was not accurate in my message. The enemy pilot, shot my plane down and I the pilot, jumped out of my plane. When I was hanging in the parashoot, he turned around and killed my character with mgm/cannon fire. Is that allowed? Edited October 21 by Ribinski
=AD=MDA Posted October 21 Posted October 21 5 minutes ago, Ribinski said: Oh, I am sorry, I was not accurate in my message. The enemy pilot, shot my plane down and I the pilot, jumped out of my plane. When I was hanging in the parashoot, he turned around and killed my character with mgm/cannon fire. Is that allowed? I looked at your flight statistics, and everything is clear. The server rules do not prohibit shooting parachutists. We decided to leave it to the pilot's discretion, and such cases are not subject to administration review.
Ribinski Posted October 21 Posted October 21 34 minutes ago, =AD=MDA said: I looked at your flight statistics, and everything is clear. The server rules do not prohibit shooting parachutists. We decided to leave it to the pilot's discretion, and such cases are not subject to administration review. Thank you for fast response! I will act accordingly. Never done that in my 20+ years of IL2! And will NOT in the future either. 3
Katzenkorps Posted October 21 Posted October 21 3 hours ago, Ribinski said: Thank you for fast response! I will act accordingly. Never done that in my 20+ years of IL2! And will NOT in the future either. Respectable decision, as shooting bailed pilot is pretty despicaple action. 2
=AD=Kap-the-head Posted October 22 Posted October 22 (edited) 19 hours ago, GT-Katzenkorps said: Respectable decision, as shooting bailed pilot is pretty despicable action. You are correct, it is respectable. However, a pilot is a resource in this server. Killing a pilot will drop him in rank, making him fly lesser capable airplanes in upcoming missions. Edited October 22 by =AD=Kap-the-head
Sayan Posted October 22 Posted October 22 On 10/21/2025 at 8:40 AM, Ribinski said: When I was hanging in the parashoot, he turned around and killed my character with mgm/cannon fire. Unfortunately, there's always some insecure, evil person among the players...
Ribinski Posted October 22 Posted October 22 2 hours ago, =AD=Kap-the-head said: You are correct, it is respectable. However, a pilot is a resource in this server. Killing a pilot will drop him in rank, making him fly lesser capable airplanes in upcoming missions. I totally get that logistics angle that the pilot is a resource. And I am NOT complaining, I just wanted to get clearance of the rules. If it is allowed, then it is… I have also played for some years the TAW (Tactical Air War) and there pilot death is really bad for youre points, available planes… too. Very much the same way as here in Frontline. However when I have jumped from my plane in TAW, I have not been chute killed… I dont remember if it is even allowed. It may be that it is not allowed. Anyway I think that TAW pilots are aware that pilot death is such a bad thing, they wont ”turn the knife in the wound”. The punishment for death is enough! Like I said, I agree with Frontline rules. But I think I can personally be a very destructive pilot for the other side, without killing pilots (in chutes). If the pilot is in his cockpit, no mercy asked for or given! 1
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