I/JG53_Kurtz Posted November 26, 2024 Posted November 26, 2024 Hi all, I already wrote about the same topic in an old thread but for some unknown reason it has been locked by moderators, so I opened a new thread. I have a question regarding rearming, refuelling and repairing feature, especially in Multiplayer servers. The question is: what is its usefulness? I mean: why should I do the RRR in the parking area of the airfield loosing a lot of time instead of finish the mission and then restart? Not to mention that staying stopped in the parking area of an airfield is risky, you could be strafed on the ground or collide with other planes. moreover there is no counter or progress bar to understand how much time is left for completion of the activity. Is there any point benefit in the statistics elaborated by the servers? Or are there other bonuses? Don't get me wrong, it's a nice feature, but I would like to understand what it's for and what benefits it brings.
=MERCS=JenkemJunkie Posted November 26, 2024 Posted November 26, 2024 Its more immersive, and you can cheat with it because any bombs/rockets you rearm (maybe ammo or other mods too) will be weightless and dragless. Otherwise I can't think of a benefit assuming you can respawn in the same airfield.
Sketch Posted November 26, 2024 Posted November 26, 2024 You outline all the risks, but as mission designers, we should consider ways to reward players for using RRR. As an example, when I make curated missions, I try to put RRR close to the front line. This allows players to land and RRR to get back into the action quicker than flying all the way back to their base. More strikes means they can close objectives faster. When we run the campaign, airfields can be closed for a number of reasons (supply values too low, the airfield may be too close to the front line, it could be under attacked by enemy forces, the teams may be stacked causing the higher team to have closed airfields, etc), but the RRR is always available (unless destroyed by enemy players). This incentivizes players to stay alive, and use RRR - because their home field maybe closed and not allow them to spawn in when they finish their mission. With these RRR rewards, we also indirect influence team play. Players who have plenty of gas and ammo can stay above the RRR and protect their teammates while they refuel and rearm. 1
Jaegermeister Posted November 26, 2024 Posted November 26, 2024 4 hours ago, I/JG53_Kurtz said: Hi all, I already wrote about the same topic in an old thread but for some unknown reason it has been locked by moderators, so I opened a new thread. Reviving a 4 year old thread will get a lock from LukeFF. No need for an explanation there.
I/JG53_Kurtz Posted November 27, 2024 Author Posted November 27, 2024 20 hours ago, Jaegermeister said: Reviving a 4 year old thread will get a lock from LukeFF. No need for an explanation there. ok, now it's clear, I simply wanted to avoid to start new threads similar to others in the past
IckyATLAS Posted December 1, 2024 Posted December 1, 2024 On 11/26/2024 at 2:31 PM, =MERCS=JenkemJunkie said: Its more immersive, and you can cheat with it because any bombs/rockets you rearm (maybe ammo or other mods too) will be weightless and dragless. Otherwise I can't think of a benefit assuming you can respawn in the same airfield. Are you sure. When you rearm then you get the same setup as the one that came at start. Do you mean that the flight parameters of the plane are not reset as per mission start? As an example, you may start the mission with three bombs and rockets. 2 bombs on each wing, a belly one, and rockets on each wing. Say you launched two bombs (on wing) and half the number of rockets. You land back. I now pilots would jettison the unused bombs and not take the risk of landing with an armed bomb. Anyway you land with your plane flight characteristics set for the remaining load. When rearming you will get back the missing half number of rockets and two additional bombs. Now according to what you say the plane will start as if it had zero armament. Or will it start with the same state in which he landed. This means that even if he has rearmed and maybe even refueled this will have no impact and the plane when flying again he will behave as if the load would be the one he had when he landed. Both things are completely wrong and I wounder if this was so wrong. If true then it means that as the community asked for multiple times for refueling and rearming they made a kind of quick visual fix external and on the fuel gauge but without any connection to the physical characteristics.
=MERCS=JenkemJunkie Posted December 2, 2024 Posted December 2, 2024 Any bombs/rockets that you respawn onto your plane will have 0 weight and drag. If you only use say half your bombs/rockets, then rearm them, then the original unused ordinance should have weight and drag, but the new rearmed ones won't. That's how it works with infinite ammo on at least, but I've never checked if the original unused bomb/rockets still have weight/drag after a rearm, or if all bombs/rockets become weightless/dragless after a rearm. Rack weight and drag should still be there. If you want to see what's going on for yourself, it's easier to see the results if you try it in a quick match with infinite ammo, any bomb or rocket that respawns on your plane will be weightless/dragless. 1
JG27*PapaFly Posted December 2, 2024 Posted December 2, 2024 It'd be great if we could refuel and rearm in hot condition (with engines running), and only have to switch off the engines in case of repairs. Hot refueling is a thing in military aviation. There are unprotected forward bases with rrr capability on FVP server, but sitting there with engines off is risky, and it saves you no time at all when you can just as well hit refly and instantly receive a fresh plane.
IckyATLAS Posted December 4, 2024 Posted December 4, 2024 On 12/2/2024 at 2:08 AM, =MERCS=JenkemJunkie said: Any bombs/rockets that you respawn onto your plane will have 0 weight and drag. If you only use say half your bombs/rockets, then rearm them, then the original unused ordinance should have weight and drag, but the new rearmed ones won't. That's how it works with infinite ammo on at least, but I've never checked if the original unused bomb/rockets still have weight/drag after a rearm, or if all bombs/rockets become weightless/dragless after a rearm. Rack weight and drag should still be there. If you want to see what's going on for yourself, it's easier to see the results if you try it in a quick match with infinite ammo, any bomb or rocket that respawns on your plane will be weightless/dragless. Conclusion, devs made a botched update, which will never be corrected. Let's see how they handle this on Korea, and let's hope they do the fuel management which we asked but never got. 1
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