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Two Bugs in FC IV


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Posted

- The aneometer on the Fokker E.III is always showing full speed

- The Roland CII is named RE8 in all places in the game

Posted

I concur as the E.III aneometer is pegged at the top of the gauge, way faster than an E.III could go unless headed straight down.  Where is the Roland named the RE8?

Posted
9 hours ago, czech693 said:

I concur as the E.III aneometer is pegged at the top of the gauge, way faster than an E.III could go unless headed straight down.  Where is the Roland named the RE8?

 

Maybe this is only in the german version. The Roland is named RE8 in my version. The aircraft itself is the correct one.

Posted

I also notoced that when taking of an airfield, my wingmates in the Fokker E.III are barely able to take off. Almost all of them constantly crash at start. Maybe due to the fact. that the E.III has no throttle and everybody is going full speed at the same time...

Posted (edited)

I read somewhere that there's no genuine throttle for the E3 but a blipswitch ..

There seems to be a 5.504b fix update right now ..

 

ADDED just tried the e3 with the blipswitch set to my warthog throttle axis setting it on in the lowest position, works fin as if you have a throttle axis going.

Darn, that kite is really a slow poke kite ...

Edited by jollyjack
Posted

You can use the fuel mixture to an extent as the throttle.

If you're cruising pull the mixture back a little, then back to 85% for climbing / fighting.

 

With so many 2 /4 way switches on sticks and throttle units these days - I'd try mapping the blipper to an axis of one of those if you can.

One that you can keep a finger or thumb over at all times.

Posted

Yeah I know. The problem is, the AI does not seem to know 😏 When starting at an airfield, 50 - 80% of the Fokker E.III AI planes just crash and is not able to take off

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