SCG_motoadve Posted November 14, 2024 Posted November 14, 2024 (edited) Flight simmer for 25 years, real pilot for 15 years, bush flying, and warbird formation, aerobatics and dogfight simulations. I fly in VR, Varjo Aero, and a 4090, have MFG pedals, and many controllers, a few months ago got the VP Force Rhino, It has an extension and a Virpil Mongoose grip, I only fly the warbirds in DCS, and IL2, in short its fantastic, it is very immersive, you need to use it with Telem software which has the effects , and you can fine tune them to your liking. Did you guys know that many times dogfights are flown at the edge of the accelerated stall? Rhino has this effect, pull high Gs, stick gets stiffer, fire guns, you get the effects, you get hit also get the effects, gear , flaps, engine rumble everything is there, warbirds deserve FFB, they become even more realistic and immersive, highly recommended. Here are a link for the Rhino, a video of my real flying , Telem, and my setup. https://vpforcecontrols.com/ Edited November 14, 2024 by SCG_motoadve 1 1
dgiatr Posted November 14, 2024 Posted November 14, 2024 30 minutes ago, SCG_motoadve said: Flight simmer for 25 years, real pilot for 15 years, bush flying, and warbird formation, aerobatics and dogfight simulations. I fly in VR, Varjo Aero, and a 4090, have MFG pedals, and many controllers, a few months ago got the VP Force Rhino, It has an extension and a Virpil Mongoose grip, I only fly the warbirds in DCS, and IL2, in short its fantastic, it is very immersive, you need to use it with Telem software which has the effects , and you can fine tune them to your liking. Did you guys know that many times dogfights are flown at the edge of the accelerated stall? Rhino has this effect, pull high Gs, stick gets stiffer, fire guns, you get the effects, you get hit also get the effects, gear , flaps, engine rumble everything is there, warbirds deserve FFB, they become even more realistic and immersive, highly recommended. Here are a link for the Rhino, a video of my real flying , Telem, and my setup. https://vpforcecontrols.com/ Indeed Rhino ffb is awesome you are right..the only downside I see so far is that as Youtch says here and probably he is right..in il2 you don't get your stick stiffer by speed augmentation but you have to pull some g's first and then you feel your stick to get stiffer. Take as an example a bf 109 in reality not in il2 which dives at a high speed of say 800 km/h so at that time the elevator and the stick has become very stiff without having to pull some g's first which doesn't happen in telemffb when playing il2. I don't think it's an issue of telemffb but a "missing telemetry" issue from il2 rather. In other sims like Msfs or Dcs ( can you verify that in Dcs since you have it? ) or Xplane ...I don't know exactly where it is to be honest, there is a feature in telemffb called " spring dynamic " which relates telemffb stick spring force vs plane speed which is exactly what it should be for the stick stiffness vs speed to be right I guess...unfortunately I cannot find such a feature in telemffb when I play in il2...can you find it in Dcs? Thank you. 1
Dagwoodyt Posted November 15, 2024 Posted November 15, 2024 On 11/14/2024 at 8:12 AM, dgiatr said: I see so far is that as Youtch says here and probably he is right..in il2 you don't get your stick stiffer by speed augmentation but you have to pull some g's first and then you feel your stick to get stiffer. Take as an example a bf 109 in reality not in il2 which dives at a high speed of say 800 km/h so at that time the elevator and the stick has become very stiff without having to pull some g's first which doesn't happen in telemffb when playing il2. To test out some of these reported Rhino effects (or lack thereof) I took a Spitfire Vb to ~25,000ft, trimmed for slow climb. Certainly aileron forces are affected by airspeed. In recorded video it is easy to see that force needed to move the stick in aileron axis diminishes as IAS decays. This can be seen in the recorded video as it becomes increasingly easy to rock the wings as airspeed decays. This is without any elevator input. Rolling over into a dive from altitude I wasn't able to recover before the control surfaces ripped away. I'll do more testing, but so far airspeed effects in Il-2 GB seem better than some reports would suggest.
dgiatr Posted November 15, 2024 Posted November 15, 2024 3 hours ago, Dagwoodyt said: To test out some of these reported Rhino effects (or lack thereof) I took a Spitfire Vb to ~25,000ft, trimmed for slow climb. Certainly aileron forces are affected by airspeed. In recorded video it is easy to see that force needed to move the stick in aileron axis diminishes as IAS decays. This can be seen in the recorded video as it becomes increasingly easy to rock the wings as airspeed decays. This is without any elevator input. Rolling over into a dive from altitude I wasn't able to recover before the control surfaces ripped away. I'll do more testing, but so far airspeed effects in Il-2 GB seem better than some reports would suggest. Yeah finally I downloaded the latest version of vp force configurator which contains "spring dynamic" effect and activated it ( the corresponding diagram). Indeed stick gets stiffer when speed goes up and better response I see is in ailerons as you say but as far as elevator I don't get so much stiffness gain even if I make the corresponding line the most aggressive i can.
Dagwoodyt Posted November 16, 2024 Posted November 16, 2024 I am not sure how the spring dynamics works so I've left it as is. Feel on the pitch axis is that it definitely stiffens with speed and in external view I think there is very limited elevator movement when starting pull out from a dive at speed. I'm using 40% of the spring gain available from the knob on the base top so as to keep Y-axis temps at 40 degrees or below.
GVL224 Posted November 16, 2024 Posted November 16, 2024 (edited) 14.11.2024 в 16:21, SCG_motoadve сказал: Flight simmer for 25 years, real pilot for 15 years, bush flying, and warbird formation, aerobatics and dogfight simulations. I fly in VR, Varjo Aero, and a 4090, have MFG pedals, and many controllers, a few months ago got the VP Force Rhino, It has an extension and a Virpil Mongoose grip, I only fly the warbirds in DCS, and IL2, in short its fantastic, it is very immersive, you need to use it with Telem software which has the effects , and you can fine tune them to your liking. Did you guys know that many times dogfights are flown at the edge of the accelerated stall? Rhino has this effect, pull high Gs, stick gets stiffer, fire guns, you get the effects, you get hit also get the effects, gear , flaps, engine rumble everything is there, warbirds deserve FFB, they become even more realistic and immersive, highly recommended. Here are a link for the Rhino, a video of my real flying , Telem, and my setup. https://vpforcecontrols.com/ Hi, glad to read you and see that you are still using my Throttle! Yes, FFB devices are super! I also started making FFB devices, namely FFBeast, and joysticks and pedals, and now I am assembling a prototype of Throttle (Collector). There is more information on my website https://gvl224.com/ Edited November 16, 2024 by GVL224 2
SCG_motoadve Posted November 16, 2024 Author Posted November 16, 2024 6 hours ago, GVL224 said: Hi, glad to read you and see that you are still using my Throttle! Yes, FFB devices are super! I also started making FFB devices, namely FFBeast, and joysticks and pedals, and now I am assembling a prototype of Throttle (Collector). There is more information on my website https://gvl224.com/ Yes love all your controllers, use them daily. 1
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