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New route planning tool released for CloD (Blitz and Tobruk maps) - works great


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Posted (edited)

IL-2 Cliffs of Dover Route Planner.

 

IL-2 Cliffs of Dover (Blitz and Tobruk) doesn't have an integrated map tool, so every flight a player wishes to take part in has to be:
Measured in distance.
The heading planned and calculated
The time to Waypoint/Target also have have to be manually calculated. 

Features of this new tool:
- Leg plotting - with true or magnetic heading, time and distance
- (Approximate) True Airspeed calculator
- Measurement units available metric and imperial

The tool is hosted on GitHub, so there is no need to download anything, just click on the link to access the tool and start using it!
This interactive Route Planner can now assist the player in planning routes for both the single and the multiplayer missions.

 

Created by IG-88/IG-66

 

https://ig-66.github.io/IL-2-CloD-Route-Planner/

 

 

Mission Planner.jpg

 

Route.thumb.jpg.f1cb57b0301ff4e38434dd54e0ce2adb.jpg

Edited by Mysticpuma
  • Like 7
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  • Upvote 1
Posted (edited)

Thanks. WORKS great on my p.c.. But Apple iPad no way to click to create way points. Still a great little tool.

Wish they had something like AeroNavMap which I use for X-Plane.

Edited by TempestV
  • Mysticpuma changed the title to New route planning tool released for CloD (Blitz and Tobruk maps) - works great
  • 3 weeks later...
Posted

Large update made to the software:

 

"Greetings gentlemen, I just dropped a big update for IL-2 CloD Route Planner.

New features:

Waypoints can be now moved

Mid-points can be removed

All waypoints can be removed with a single click

Each waypoint can have its altitude and speed changed

Units can be individually selected, speed, altitude and distance

Added speed unit knots

Added distance unit, nautical miles (nm)

Added fuel amount calculator, supports both liters and US gallons

Added route file export and import

Added initial support for smartphones and tablets



For smartphones and tablet users:
Long press to add a waypoint.

Future planned update:
Improve layout for mobile devices"

 

https://ig-66.github.io/IL-2-CloD-Route-Planner/

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Posted (edited)

Hello virtual pilots,

I have to apologise for being a myth-buster: obviously, the current computed relation TAS to IAS doesn't fit to the 'Tobruk Map':

 

Quote

TF Tobruk : ...............................  @ 51m AMSL : 390kmh IAS = 400kmh TAS
IG-66 'IL-2-CloD-Route-Planner' : @ 51m AMSL : 400kmh IAS = 400kmh TAS

 

TF Tobruk : ...............................  @ 1000m AMSL : 370 kmh IAS = 400kmh TAS
IG-66 'IL-2-CloD-Route-Planner' : @ 1000m AMSL : 377 kmh IAS = 400kmh TAS

 

TF Tobruk : ...............................  @ 2000m AMSL : 350 kmh IAS = 400kmh TAS
IG-66 'IL-2-CloD-Route-Planner' : @ 2000m AMSL : 357 kmh IAS = 400kmh TAS

 

TF Tobruk : ...............................  @ 3000m AMSL : 332 kmh IAS = 400kmh TAS
IG-66 'IL-2-CloD-Route-Planner' : @ 3000m AMSL : 339 kmh IAS = 400kmh TAS

 

TF Tobruk : ...............................  @ 4000m AMSL : 315 kmh IAS = 400kmh TAS
IG-66 'IL-2-CloD-Route-Planner' : @ 4000m AMSL : 323 kmh IAS = 401kmh TAS

 

TF Tobruk : ...............................  @ 5000m AMSL : 298 kmh IAS = 400kmh TAS
IG-66 'IL-2-CloD-Route-Planner': @ 5000m AMSL : 308 kmh IAS = 400kmh TAS

 

TF Tobruk : ...............................  @ 6000m AMSL : 280 kmh IAS = 400kmh TAS
IG-66 'IL-2-CloD-Route-Planner' : @ 6000m AMSL : 294 kmh IAS = 400kmh TAS

 

Edited by BENKOE
Posted

I have shared this with the author 👍

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Posted (edited)

Hello virtual pilots,

the mouse-over display of the German TF-Tobruk altimeter is inaccurate (approx. +/- 100m). You should not trust the display anyway. It is not calibrated properly at all. The German TF Tobruk altimeter shows about 425m too low at 1013 millibars ...

 

On 12/1/2024 at 12:20 AM, BENKOE said:

Hello virtual pilots,

I have to apologise for being a myth-buster: obviously, the current computed relation TAS to IAS doesn't fit to the 'Tobruk Map':

 

 

Edited by BENKOE
Posted

Hi,

first of all thanks for this tool, it's very usefull and can be used in game using the steam overlay web browser (press alt+tab while in game).

 

if i may, i'd like to propose an improvement related to the map tools:

it is usefull to be able to draw lines in the map knowing the direction with respect to true north of the plotted line.

Doing this and making the lines persistent one may be able to perform triangulations, so determine the position based on two ore more radio beacon directional signals

 

it may be used the shortcut CTRL + left mouse drag to draw this lines. Here's an example on what i mean:

image.jpeg.ab176442a527a3a35aac86d2402adc53.jpeg

 

now the left mouse drag moves the map. CTRL+ left mouse can be used to draw the lines.

 

I know this is not a commercial SW but a 3rd party utility, but this may really be usefull to users.

 

Thanks

 

Samuele

 

 

 

 

  • Like 1
Posted (edited)

This is great - thanks for providing this.

 

Is it open source?  If so, where can we find the repo.

 

Also, I might be missing something but on Chrome (mac os), I can't see a way to change the MPH calculation on the TAS Calculator. It always reads as 350mph on the waypoint no matter what I change it to in the TAS calculator

 

UPDATE I worked out how to edit the waypoint - simply click on it and you can change altitude and speed.

 

Screenshot 2024-12-07 at 13.10.05.png

Edited by Heggers
  • 2 weeks later...
Posted

Hello there all!

So about that:

On 12/4/2024 at 9:16 AM, BENKOE said:

Hello virtual pilots,

the mouse-over display of the German TF-Tobruk altimeter is inaccurate (approx. +/- 100m). You should not trust the display anyway. It is not calibrated properly at all. The German TF Tobruk altimeter shows about 425m too low at 1013 millibars ...

 

The TAS calculation is done based on the aircraft flashcards/guide provided by TF in the game folder, on page 64 the manual states:

               "AS can be approximated by adding 3% to IAS for every 500 m of altitude. For example, at 5000 m with an
                IAS of 340 km/h, the TAS is 340 + 30% ≈ 440 km/h. This is the figure you should enter in the bombsight"

 

As this is the only official (by TF or/and 1C) mention of the TAS calculation, so I decided to use it, even if it just a approximation. If they written more about it, they have hidden it really well.

Where did you get those TAS values from? I could rework TAS calculator for Tobruk based on how those were calculated.

The thing is, TF does not give the player sufficient information through the game folder's manuals, about how to calculate TAS and (for the bomber guys) airplane magnetic deviation charts nor they even mention this is implemented.

  • Upvote 1
Posted

Hey Samuele,

That is a nice idea, never thought about it.

I would need to find out a way to make it work on a smartphone, because there is no modifier keys (ctrl, shift and alt).

On 12/5/2024 at 10:45 AM, Samuele said:

Hi,

first of all thanks for this tool, it's very usefull and can be used in game using the steam overlay web browser (press alt+tab while in game).

 

if i may, i'd like to propose an improvement related to the map tools:

it is usefull to be able to draw lines in the map knowing the direction with respect to true north of the plotted line.

Doing this and making the lines persistent one may be able to perform triangulations, so determine the position based on two ore more radio beacon directional signals

 

it may be used the shortcut CTRL + left mouse drag to draw this lines. Here's an example on what i mean:

image.jpeg.ab176442a527a3a35aac86d2402adc53.jpeg

 

now the left mouse drag moves the map. CTRL+ left mouse can be used to draw the lines.

 

I know this is not a commercial SW but a 3rd party utility, but this may really be usefull to users.

 

Thanks

 

Samuele

 

 

 

 

 

On 12/7/2024 at 10:11 AM, Heggers said:

Is it open source?  If so, where can we find the repo.

Hi there Heggers,

The repo is available here: https://github.com/ig-66/IL-2-CloD-Route-Planner/tree/main
 

About it being open source, it is on the MIT license, so feel free to fork and do a pull request.

Considering the way the maps are implemented and all, I'd say it does take much to modify it for IL-2 1946 and GB, as you only need to add the map files and options in src/assets/Maps.js, most of the work would be getting the map ratio - pixels per kilometer.

  • Upvote 1
Posted (edited)

I suspect that the calibration space is ment for areas of operation in an atmosphere that is known as International Standard Atmosphere since the 1920s:
     
Air temperature for dry air = 288,15 Kelvin
Air pressure for dry air = 101325 Pascal
Air density for dry air = 1.2250 kg/m³

where at 5000m barometric height
340 increased by 30% (0.3) = approx. 440

or
340 × (1 + 0.3) = 442 exact
    
Doubtful that any WWII pilot has ever flown under such conditions in a North African summer. So, common WWII airspeed indicators were corrected for specific air pressure conditions in the theatre of operations in which they were used. As a beside, in a WWII single seat fighter the dynamic or impact pressure is the only directly measurable quantity that relates to the aircraft's speed with respect to the air ...

 

It is obvious that the speed ratio 340:440 (IAS:TAS) is not suitable for the TF-Tobruk map where temperature for dry air at sea level is 300,16 Kelvin = 273,16 +27.

When you fly a Bf109E-3 at 5000m geometric height above Tobruk you will get 329:440 km/h (IAS:TAS) where TAS = GS.

If you are willing to believe in aerodynamics, the ratio 329:440 is for approx. 5690 metres pressure altitude.

 

@JG-66 If you want to calibrate your calculator for 300.15 K at 'TF-Tobruk' sea level you may rework TAS calculator as follows

 

H,m = barometric height
tasH = true airspeed in m/s
iasH = indicated airspeed in m/s
  
( 288.15 + 12 ) - 0.0065 * (H,m) = temperature tempH
101325 * ( 1-0,0065 * H,m / 288,15 ) ^5,25588 = pressure baroH
1.225 * ( 288.15 / tempH ) * ( baroH / 101325 ) = density densH
0,5 * densH * tasH * tasH = dynamic pressure q(h,TAS)
SQRT( 2 * { q(h,TAS) / 1,225 } ) = iasH
  
example:

Air temperature for dry air at mean sea level = 273.15+27 = 300.15 [Kelvin]
H,m = 5000 [m] geopotential altitude
tasH = 122.22 [m/s] = 440 [km/h] true airspeed
  
(300.15) - 0.0065 * (5000) = 267.65 [K]
101325 * ( 1-0,0065 * (5000) / 288,15 ) ^5,25588 = 54020 [Pa]
1.225 * ( 288.15 /267.65 ) * ( 54020 / 101325 ) = 0.70311 [kg/m³]
0,5 * 0.70311 * 122.22 * 122.22 = 5251 [Pa]
SQRT( 2 * { 5251 / 1,225 } ) = 92,6 [m/s] = 333 [km/h]
  
Result:
Under ICAN/ISA standard atmosphere condition, at Mean Sea Level indicated airspeed is equal true airspeed.
440 km/h true airspeed at 5000 meters altitude produce the same incompressible dynamic pressure q(h,TAS) as 
333 km/h true airspeed at Mean Sea Level.

Please note:
The ratio 440:333 (TAS:IAS) is valid exclusively for an atmosphere model based on 27° Celsius (300.15) at mean sea level.
  
Edit: If something that I'm writing is not clear, please leave a comment, and I'll do my best to make it clearer.

 

21 hours ago, JG-66 said:

Hello there all!

So about that:

The TAS calculation is done based on the aircraft flashcards/guide provided by TF in the game folder, on page 64 the manual states:

               "AS can be approximated by adding 3% to IAS for every 500 m of altitude. For example, at 5000 m with an
                IAS of 340 km/h, the TAS is 340 + 30% ≈ 440 km/h. This is the figure you should enter in the bombsight"

 

As this is the only official (by TF or/and 1C) mention of the TAS calculation, so I decided to use it, even if it just a approximation. If they written more about it, they have hidden it really well.

Where did you get those TAS values from? I could rework TAS calculator for Tobruk based on how those were calculated.

The thing is, TF does not give the player sufficient information through the game folder's manuals, about how to calculate TAS and (for the bomber guys) airplane magnetic deviation charts nor they even mention this is implemented.

   

Edited by BENKOE
reviewed 18-Dec-2024
  • Like 2
  • 3 weeks later...
JG-1_Ludwig
Posted

I am still stuck trying to find where I can read the grid coordinates on the map. Probably something really simple but I have not found it. Please point me in the right direction.

 

I am sure that there is something where I can click on the map and read the coordinates. 

Volant_Eagle
Posted

@JG-1_Ludwig, do you mean grid coordinates (AZ20.2.9), meters (265859 192867), or lat & long?

 

Grid coordinates are always floating at the outside edges of the map (AZ and 20). You'll just have to visualize the double numpad pattern (2.9) on top of that grid square.

 

The Full Mission Builder uses meters from the edge of the map as coordinates. This is displayed at the bottom of the screen for wherever the mouse pointer is. The example above is 265,859 meters from the left edge of the map, and 192,867 meters up from the bottom edge of the map.

 

I don't know where to find locations as lat & long but I think that is possible to see somewhere.

  • 4 months later...
Bim_bo
Posted

On the channel map the eastern most vertical grid reference is incorrectly labelled AA at the bottom of the map, unless there is some reason for it that I don't understand?

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