Jump to content

Will OpenXR be native to the Korea Series?


Recommended Posts

Posted

Would be great, as would making it native to IL-2 FB instead of using hacks (which may or may not work in the future)!

  • Like 1
  • Upvote 2
Posted

Not sure I'd consider a .dll swap a hack, but I agree, it would be nice to just not need to so that. Especially considering it's basically a necessity for Meta users.

 

Obviously not something this team has any control over, but it also be nice if steam would allow to just run vr games via OpenXR without steamvr and compatability layers that don't always work very well.

Posted

Don't forget quad-views (DFR). :)

  • Upvote 4
Posted

+1, I fly with OpenXR (but using Open Composite).

1PL-Husar-1Esk
Posted

I don't believe that modern CFS would be released without native support for OpenXR. 

Posted

I think that it is going to be increasingly important. All it takes for one headset to come out at a relatively affordable price with eye tracking, for quad view foveated rendering to become really important. And that pretty much requires OpenXR.

Posted
18 hours ago, 86Cheese said:

Not sure I'd consider a .dll swap a hack, but I agree, it would be nice to just not need to so that. Especially considering it's basically a necessity for Meta users.

 

Obviously not something this team has any control over, but it also be nice if steam would allow to just run vr games via OpenXR without steamvr and compatability layers that don't always work very well.

 

Yes, "hack" is a pretty generic term. But when the user is depending on a GitHub source to make a game work, and the GitHub source is not a flight-sim orientated group anymore (from what I was told, could be wrong), the future of IL-2 OpenXR support becomes questionable. Surely the IL-2 team could come up with something similar and include it in the simulator, tested with each update. Even BMS Falcon has a checkbox for a choice to run in OpenXR or SteamVR in their latest version..

1PL-Husar-1Esk
Posted
On 11/1/2024 at 11:55 AM, Patricks said:

 

Yes, "hack" is a pretty generic term. But when the user is depending on a GitHub source to make a game work, and the GitHub source is not a flight-sim orientated group anymore (from what I was told, could be wrong), the future of IL-2 OpenXR support becomes questionable. Surely the IL-2 team could come up with something similar and include it in the simulator, tested with each update. Even BMS Falcon has a checkbox for a choice to run in OpenXR or SteamVR in their latest version..

So far we asked questions but we didn't get answers, I suppose we need to wait for DD on that subject. For me that is more important than history of a Yak about which I could read or watch documentary. 

Posted

Seems to be of no importance...

  • 1CGS
Posted
2 hours ago, Patricks said:

Seems to be of no importance...

 

Like a lot of topics, we haven't covered yet what will be new in VR. 

  • Thanks 1
Posted
2 hours ago, LukeFF said:

 

Like a lot of topics, we haven't covered yet what will be new in VR. 

Thank you for at least responding, can't wait for an answer!

 

Posted

Well a multi-thread program and Open XR seem like a baseline prerequisite for any new flight sim. I have moved completely to DCS, not because I think it is a better game, I still think IL2 is a more complete gaming experience, but VR performance in DCS just blow away IL2 BOS.

 

just my 2 cents…

  • 1CGS
Posted
51 minutes ago, Sgt_Joch said:

Well a multi-thread program and Open XR seem like a baseline prerequisite for any new flight sim. I have moved completely to DCS, not because I think it is a better game, I still think IL2 is a more complete gaming experience, but VR performance in DCS just blow away IL2 BOS.

 

just my 2 cents…

 

If you've not done so already I suggest listening to our latest video, because those topics are addressed.

Posted
8 hours ago, LukeFF said:

 

If you've not done so already I suggest listening to our latest video, because those topics are addressed.

 

There was no mention of OpenXR in the video.

1PL-Husar-1Esk
Posted
19 minutes ago, Aapje said:

 

There was no mention of OpenXR in the video.

Yes, I heard just in line about enhancement to VR, nothing concrete. 

Posted
On 11/1/2024 at 10:45 AM, Aapje said:

I think that it is going to be increasingly important. All it takes for one headset to come out at a relatively affordable price with eye tracking, for quad view foveated rendering to become really important. And that pretty much requires OpenXR.

 

Pimax crystal, eye tracking and quad view FR. The difference it makes to DCS is phenomenal. Detail settings that would drag mu 4090 and 14900k into a choppy 30 FPS running at 72 FPS without a problem (except over Guam...that's the map where frame rates go to die)... 

  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...