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AA only working when enabled box ticked.


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Posted

Having carefully followed Prangsters Mission Builder guide , I have succesfully managed to get AA to work. He says however that if you untick the enabled box it won't appear  until needed.(This saving resources)  When I untick the enabled box however it refuses to fire or indeed appear at all when an enemy a/c enters the attack area circle. Any help please? 

Posted (edited)

Sure, if the entity is not "enabled" (i.e. enabled box unticked) then it doesn't appear at the mission start; you have to activate this entity, for example by applying the "Trigger: activate" MCU. 

Add the Checkzone circle that will detect the approaching enemy a/c, and spawn the friendly AA (with Trigger: Activate) and also this Checkzone must start the Attack Area circle for this friendly AA.  

 

Edited by Vendigo
Posted

I talk about how to do what you're asking in this post:

 

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