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New to FC but ROF vet. Some questions.


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Posted

Hi folks. Couple of questions here and I would be so greatful if someone could answer. Used to love ROF back in the day so thought I’d spend a small fortune to get started with FC. 
 

1. Will cold start and engine warm up ever be included in career mode? I loved the realism of doing this in ROF and am saddened it doesn’t seem to be included in FC.

 

2. I can’t get my mixture and radiator axis binds to work in some aircraft. Is this a bug? All settings are correct in the menu before I fly to enable this but just doesn’t work. Albatros Dll & Halberstadt for example.
 

3. I’ve set up a keybind profile for WW1 a/c but it keeps defaulting to global when I start a new flight which is annoying. Any way to save? 
 

I hope I don’t regret investing 100 quid for something that at the moment, feels a bit inferior in realism and enjoyment to ROF although looks gorgeous. Any help would be appreciated 🙂

J37_Daedallus
Posted

Hi

 

You won't regret your investment, it is a big upgrade from RoF (which I used to fly).

 

Can't answer Q1 because I only fly multiplayer.

 

Q2 Albatros DII and some others don't have mixture or radiator bindings.

 

Don't understand Q3, I only fly WW1, but maybe explain it in a different way?

 

It's a very helpful community, so keep posting questions and you'll get there 😁👍

Posted

Thanks for your reply. Hopefully a dev could answer Q1. As for Q2, it must be not implemented or a bug as I can see the mixture levers in the cockpit. Q3, I go into the key mapping section and I created a profile purely for FC as I have no interest in the ww2 binds but it defaults to standard binds every time I launch a quick mission or restart the game. I have to manually select that profile each time I want to play. Hope that makes sense 

RNAS10_Mitchell
Posted (edited)

Make sure you have the aircraft profile in question assigned to the aircraft you are attempting to use/fly.  

You can create multiple profiles, but they are only used by default if you assign them to the particular aircraft.

Edited by RNAS10_Mitchell
Posted (edited)

Thank you for that. Very helpful in terms of mapping. That’s Q3 sorted. 

Edited by UIST1Uist1
RNAS10_Mitchell
Posted (edited)

Cool..  glad it helped. fwiw. ..   you can assign a separate pitch profile as well (which is very useful for aircraft that like to nose up during flight), but unfortunately there is not a separate Yaw or Roll profile .  Some of these aircraft have very touchy yaw input.  So if you wish to tone the yaw response down for a particular aircraft,  you must adjust each time (and then remember to set it back for a different aircraft that doesn't need adjustment).  Sure wish the devs would have created yaw and roll profiles like they did for pitch.  But they chose not to.

Edited by RNAS10_Mitchell
  • Like 1
Posted

I like to think that that these aircraft fly in sim like they would have irl so I don’t touch the curves too much. My biggest gripe is the cold starts being non existent to be honest but I like my immersion. Can’t understand why it was removed.

JG4_Moltke1871
Posted

There is no taxing in single player because the ai can’t manage that.

 

Thats why you spawn with running engines on the runway in career, sadly….

  • Like 2
J37_Daedallus
Posted

Told you the community was helpful :drink2:

Posted

Very helpful 🙂 That’s disappointing regarding the ai. I remember in ROF that the ai just cold started alongside you and took off when you did. Doesn’t sound that difficult to implement if it’s part of the base game from yesteryear. 

JG4_Moltke1871
Posted
33 minutes ago, UIST1Uist1 said:

Very helpful 🙂 That’s disappointing regarding the ai. I remember in ROF that the ai just cold started alongside you and took off when you did. Doesn’t sound that difficult to implement if it’s part of the base game from yesteryear. 

Interesting it was like this in RoF…

Implement this as an option into the Great Battles careers ( including flying circus ) could be a compromise even if it’s without taxing. 
 

I will put it into the suggestions.

  • Like 1
Posted

You could imagine that the ground crew has already done an engine run up for you as part of preparing for the mission, and therefore the engine is already warm. I know you don't see any ground crew, but air mechanics, riggers, fitters, armorers, etc, were important for the proper maintenance and operation of the equipment.

 

It is a bit frustrating sometimes to see a control in the cockpit but not have a game control for it. For example, I can see a spark advance lever on the DH-4, and there are fuel system valves on many of the planes. Many of the Entente two-seaters have a second control stick for the gunner to use if the pilot is unable to fly, but the moment the pilot is killed, the plane becomes unresponsive and the gunner rides it to the ground. There are also planes that simply don't have a control, like rotary planes that don't have a radiator control, or the DFW that doesn't have a radiator control. Because of this, the DFW is vulnerable to overcooling at altitude and consequently over-revving the engine. 

  • Like 1
JG4_Moltke1871
Posted
6 minutes ago, =IRFC=Gascan said:

You could imagine that the ground crew has already done an engine run up for you as part of preparing for the mission, and therefore the engine is already warm. I know you don't see any ground crew, but air mechanics, riggers, fitters, armorers, etc, were important for the proper maintenance and operation of the equipment.

 

It is a bit frustrating sometimes to see a control in the cockpit but not have a game control for it. For example, I can see a spark advance lever on the DH-4, and there are fuel system valves on many of the planes. Many of the Entente two-seaters have a second control stick for the gunner to use if the pilot is unable to fly, but the moment the pilot is killed, the plane becomes unresponsive and the gunner rides it to the ground. There are also planes that simply don't have a control, like rotary planes that don't have a radiator control, or the DFW that doesn't have a radiator control. Because of this, the DFW is vulnerable to overcooling at altitude and consequently over-revving the engine. 

Yes a simulation will always have gaps to reality. But for some players (like me) it would be fun start the engine by myself and manage the warm up by myself. Especially more complex engine starts like in a Me262 or Ar234 are fun. It could be added as an additional option when start the mission. So everyone can decide himself how to start: 1. Cold and dark on runway 2. With running engines on runway 3. Start in the air 

Right now have only two options…

 

By the way, the collector plane Polikarpov U-2VS is the only two seater in the game where the observer have the option steer the plane separately. Maybe can add this option to the FC two seaters that had this ability in real?

  • Like 2
Posted

Great idea. Hopefully they implement it. 

I’m not sure if the Albatros Dll or Halbestadt Dll had radiator shutters. Don’t think they did. But the mixture control that’s missing definitely should be added.

Not sure if it’s missing on any others as I only have FC vol 3 for now. Plan to complete the set next steam sale. 

  • Like 1
Posted

Albs did not have pilot-controlled mixtures. Maybe you can attach a screenshot of the cockpit control handle you are talking about? 

  • Like 1
  • 2 weeks later...
Posted

Given that career mode isn't even really made with ground start working right.

Like ground start balloon defence. Your team is so slow getting up. The balloons are almost always popped.

I wouldn't dream of what would happen if you needed cold start and warm up.

PatrickAWlson
Posted
On 10/23/2024 at 2:12 PM, Gunfreak said:

Given that career mode isn't even really made with ground start working right.

Like ground start balloon defence. Your team is so slow getting up. The balloons are almost always popped.

I wouldn't dream of what would happen if you needed cold start and warm up.

 

The mission maker can spawn the attackers when the player's flight hits a waypoint.  This way the balloon is not already dead and it doesn't matter how long it takes for you to get there.

  • Like 1
Posted
5 minutes ago, PatrickAWlson said:

 

The mission maker can spawn the attackers when the player's flight hits a waypoint.  This way the balloon is not already dead and it doesn't matter how long it takes for you to get there.

I'm sure they can. But that's not how it works in career mode.

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