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Korea. IL-2 Series Dev Blog #12: Ground Vehicles Variety


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  • LukeFF changed the title to Korea. IL-2 Series Dev Blog #12: Ground Vehicles Variety
Posted

Looking good.  Could make for some interesting missions to take out a convoy carrying a specific cargo before it reaches the front.

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Posted

Really nice work. Love the level of detail and the number of combinations.

 

It will make for really nice Korea video montages, we only have to see what else you guys have up your sleeve in terms of infantry and units (some mechanics and ground units were already hinted).

 

Keep up the good work!

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Posted

Always nice to get a better variety of ground targets and more ways in which they can react to getting shot.

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1PL-Husar-1Esk
Posted (edited)

Nice! diversity adds to immersion.  BTW I think that reaction to strafing moving columns also need more diversion, not all truck instantly know to pull out and do that in  similar fashion. Drivers should not react as all  have one hive mind and should react to where in column attack begin or what type truck they driving. Some drives would choose to escape or just break and stop not escaping  45 degrees from road.

 

Edited by 1PL-Husar-1Esk
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Posted

Great!  It's nice to see what I'll be blowing to pieces in the future.  They do look more realistic.

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=MERCS=JenkemJunkie
Posted
1 hour ago, 1PL-Husar-1Esk said:

BTW I think that reaction to strafing moving columns also need more diversion, not all truck instantly know to pull out and do that in  similar fashion.

 

Don't worry lube trucks NEVER pull out! They would rather die.

 

Capture.thumb.PNG.f31a6587df1dbea7e26b39f35dbbad0a.PNG

 

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  • 1CGS
Posted
16 minutes ago, =MERCS=JenkemJunkie said:

 

Don't worry lube trucks NEVER pull out! They would rather die.

 

Capture.thumb.PNG.f31a6587df1dbea7e26b39f35dbbad0a.PNG

 

Weird translation ))

Soviet term - ГСМ - Горюче-Смазочные Материалы.

It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird ))

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GOA_Karaya_VR
Posted
21 minutes ago, =MERCS=JenkemJunkie said:

 

Don't worry lube trucks NEVER pull out! They would rather die.

 

Capture.thumb.PNG.f31a6587df1dbea7e26b39f35dbbad0a.PNG

 

 

OIP1.jpg

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=MERCS=JenkemJunkie
Posted
1 hour ago, Han said:

Weird translation ))

Soviet term - ГСМ - Горюче-Смазочные Материалы.

It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird ))

 

It will always be the lube truck to me now. Why does an all-male army need a truck full of lube so bad they're willing to risk their lives to defend it? Guess I'll just have to play career mode and find out.

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Posted (edited)
4 hours ago, Han said:

Weird translation ))

Soviet term - ГСМ - Горюче-Смазочные Материалы.

It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird ))

 

Just add an infantry model with a condom on the barrel, so then it all makes sense again. After all:

 

 

Edited by Aapje
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Posted

Hopefully we see significantly more dynamic mission generation in the new project, all these truck varieties won't mean much if we're still attacking the same old convoy from the same old generated mission templates we see in current career mode.

Posted

More cool things to blow up!

 

This is good.

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  • 1CGS
Posted
1 hour ago, Han said:

Weird translation ))

Soviet term - ГСМ - Горюче-Смазочные Материалы.

It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird ))

 

The common term at least in the US is POL - petroleum, oil, and lubricants. I guess we just like to be really specific. 😄

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Posted (edited)

Btw. what about FC4? I know, that this news is about IL-2 Korea (which we are of course waiting for 👍, but which will probably not be released until next year) but my wallet is hot and ready now for Fokker E.III and and other flying rags and sheets ;) ! Maybe another piece of good news about Flying Circus too?

Edited by YoYo
Posted
3 hours ago, Han said:

Weird translation ))

Soviet term - ГСМ - Горюче-Смазочные Материалы.

It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird ))

I seem to recall a Russian friend of mine in school telling me that in Russian the same word is used for butter and oil, do I remember that right or was he having a laugh? 

Posted
3 hours ago, BlitzPig_EL said:

More cool things to blow up!

 

This is good.

 

So long as the damage model is sufficiently detailed enough to make shooting at them worthwhile...unlike now. 

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Posted

Agreed.

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  • 1CGS
Posted
1 hour ago, Gambit21 said:

So long as the damage model is sufficiently detailed enough to make shooting at them worthwhile...unlike now. 

 

The damage model for the vehicles right now is already quite detailed. 

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Posted
1 hour ago, LukeFF said:

 

The damage model for the vehicles right now is already quite detailed. 


Endless hours testing Hell Hawks and watching trucks get pounded with .50’s via the vehicle cams. 

Posted

Forgive my ignorance.
But are these P-80 wing tanks droppable?

 

KoreaIL2_scrn_en06_4k.png

Posted
7 hours ago, migmadmarine said:

I seem to recall a Russian friend of mine in school telling me that in Russian the same word is used for butter and oil, do I remember that right or was he having a laugh?

Yeah, its. The word is "масло".

1PL-Husar-1Esk
Posted (edited)
15 minutes ago, [I.B.]ViRUS said:

Yeah, its. The word is "масло".

Masło - butter 😅

Edited by 1PL-Husar-1Esk
Posted
2 hours ago, =BLW=Pablo said:

Forgive my ignorance.
But are these P-80 wing tanks droppable?

 

KoreaIL2_scrn_en06_4k.png

Yes, they are.

Posted

Where are the tanks?  With that level of detail it would be a waste not to make a tank simulator, at least as Tank Crew. :)

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  • 1CGS
Posted
4 hours ago, Gambit21 said:

Endless hours testing Hell Hawks and watching trucks get pounded with .50’s via the vehicle cams. 

 

Sorry, but I have no problems here destroying trucks with .50 cal machine guns. Killing the driver or destroying the wheels is just as good as setting it on fire.

Posted
6 hours ago, LukeFF said:

The damage model for the vehicles right now is already quite detailed. 

 

In Il-2 Great Battles there are still some issues:

- In a few cases the drivers are immune to incoming fire.

- Also, it would help greatly if the radiators (and piston heads) were modelled separately from the engine block.

 

Of course, this matters most to aircraft like the I-16 (4xShKAS), Hurricane (8x0.303) and all of the WWI aircraft - where a mobility kill against a vehicle is being done using small calibre weapons only. It won't be so important for Korea, but it would be nice if the new standard has a couple extra hitboxes for any future pre-1942 modules.

Posted

The other question I'd raise is: What about pack animals (and trailers for pack animals i.e. carts)?

 

Pack animals were important means of transport for the North Korean armed forces (as was foot traffic)... so an accurate rendition of the Korean War (much like WWII or WWI) should have extensive use of pack animals. It'd be a significant improvement to the realism of logistics.

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Posted

Pack animals should be pretty easy, since they can just use the code for the trains, which regularly gallop away as fast as they can when you shoot off their carts.

 

Seriously though, pack animals are such a large part of early wars that it's already a bit ridiculous that we still don't have them.

 

@Nacht

 

I think that Tank Crew released quite late into the GB life cycle for a reason. This kind of stuff is not at the core of IL-2 and it's never going to be the first priority.

Posted
1 hour ago, Avimimus said:

The other question I'd raise is: What about pack animals (and trailers for pack animals i.e. carts)?

 

Yeah, and it's a given that they will do lots of indigenous wildlife and fauna that roam the land, like the black bears and musk deer's, the amur leopard and salamanders... plus if we are flying low over the coast we will be able to see the stellar sea lions... it's going to be great!  :yahoo: 

Posted
36 minutes ago, Aapje said:

I think that Tank Crew released quite late into the GB life cycle for a reason. This kind of stuff is not at the core of IL-2 and it's never going to be the first priority.

 

Perhaps - but the terrain for Korea should be sufficiently detailed to allow a tank simulator (of the same or higher quality as seen in Great Battles) and the underlying code already exists... so it would make a lot of sense to release three or four Collector Vehicles and a small scripted campaign.

 

Even just having a staff car to drive around in would be pretty cool as a means of seeing the map from a different perspective (I really liked getting the U-2VS back when we didn't have any other biplanes for that reason - also a reason why a Po-2 might make sense for Korea - as it would let us see the world 'low and slow'). Anyway, all of the underlying code is there, so it is just a matter of implementing the vehicle.

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Posted
44 minutes ago, Avimimus said:

Anyway, all of the underlying code is there, so it is just a matter of implementing the vehicle.

 

Yes, like it is 'just' a matter of implementing the existing planes for the new engine. Except that 1CGS has said that reimplementing the planes is a huge amount of work, so if it's the same for the tanks, which is probably true (they would also need to switch to PBR), then it would actually be a lot of work.

 

And there is a bigger market for flight sims, which is obvious given how many flight modules there are for GB (8) vs the number of tank modules (1).

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Posted
3 hours ago, Aapje said:

 

Yes, like it is 'just' a matter of implementing the existing planes for the new engine. Except that 1CGS has said that reimplementing the planes is a huge amount of work, so if it's the same for the tanks, which is probably true (they would also need to switch to PBR), then it would actually be a lot of work.

 

And there is a bigger market for flight sims, which is obvious given how many flight modules there are for GB (8) vs the number of tank modules (1).

 

Oh yes, they'd have to be built from scratch. I'm just thinking that there might be a market for two or three ground vehicles... especially as the programming work has already been done to support play controllable tanks.

Posted (edited)
21 hours ago, LukeFF said:

 

Sorry, but I have no problems here destroying trucks with .50 cal machine guns. Killing the driver or destroying the wheels is just as good as setting it on fire.


Yeah destroying the wheels is about all I observed in the damage department, sorry but that’s just not granular enough. You’d be hard-pressed to find someone who tested this more than I did. :) Watching trucks as AI strafed them - over and over and over and over again.

 

I had to resort to linked to explosive effects in some cases, but no I don’t agree that a wheel falling off is “just as good” as setting it on fire. Especially when you can’t see the wheel falling off from your Jug.

Anyway - hopefully they improve the vehicle damage models.

Edited by Gambit21
1PL-Husar-1Esk
Posted
2 hours ago, Gambit21 said:


Yeah destroying the wheels is about all I observed in the damage department, sorry but that’s just not granular enough. You’d be hard-pressed to find someone who tested this more than I did. :) Watching trucks as AI strafed them - over and over and over and over again.

 

I had to resort to linked to explosive effects in some cases, but no I don’t agree that a wheel falling off is “just as good” as setting it on fire. Especially when you can’t see the wheel falling off from your Jug.

Anyway - hopefully they improve the vehicle damage models.

You are right the feedback if truck was destroyed beside explosion is not visible to fast WW2 planes especially in multiplayer where there are no icons. Saw many times in replays that ppl drop bombs or strife already destroyed truck (one that did not explode) to be sure if collum is wipeout. 

Posted
2 hours ago, Gambit21 said:

I had to resort to linked to explosive effects in some cases, but no I don’t agree that a wheel falling off is “just as good” as setting it on fire. Especially when you can’t see the wheel falling off from your Jug.

 

Honestly, the fire and explosions are over done. Every vehicle that gets sufficiently damaged will have its fuel tank explode (which isn't realistic). I actually made an effects mod for Il-2 Great Battles that removed that... but it was broken in subsequent updates.

 

I do like the fact that mobility kills count as 'kills'. Disabling vehicles and destroying cargo both matter from a logistic perspective.

Posted

Would it be possible to have vehicle skins accessible rather than having to 'Mod' extract them? Appreciate they may need a mod option to use custom skins, but it's just a way of making the game more accessible?

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=MERCS=JenkemJunkie
Posted
7 hours ago, Avimimus said:

 

Honestly, the fire and explosions are over done. Every vehicle that gets sufficiently damaged will have its fuel tank explode (which isn't realistic). I actually made an effects mod for Il-2 Great Battles that removed that... but it was broken in subsequent updates.

 

I do like the fact that mobility kills count as 'kills'. Disabling vehicles and destroying cargo both matter from a logistic perspective.

 

I don't know how much extra work it would be, but maybe have a option for realistic vehicle damage visual effects, and a separate option for effects focused on looking pretty and communicating the damage of the vehicle to the player better?

Posted
14 hours ago, Avimimus said:

Honestly, the fire and explosions are over done. Every vehicle that gets sufficiently damaged will have its fuel tank explode (which isn't realistic). I actually made an effects mod for Il-2 Great Battles that removed that... but it was broken in subsequent updates.

 

I do like the fact that mobility kills count as 'kills'. Disabling vehicles and destroying cargo both matter from a logistic perspective.


Well, seems this game needs to pick a lane then. Trucks exploding every time (haven’t seen this myself, and I only placed this effect on a truck here, a truck there in HH) isn’t “realistic” - so then where do engine timers fit into this totally realistic ecosystem then? See what I mean - it’s a game. Players want a visual reward for scoring hits on trucks etc or what’s the point, and no that doesn’t mean they need to explode every time. It just means that the damage model could be a bit more granular. It also means that now and then an effect might be exaggerated a bit.

 

Maybe hits to the gas tank starts a fire, like Bud Anderson described. :)

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