1CGS LukeFF Posted October 11, 2024 1CGS Posted October 11, 2024 Dev Blog #12 for Korea: IL-2 Series is now available for your reading: https://il2-korea.com/news/dd_12 11 2 1 1
S10JlAbraxis Posted October 11, 2024 Posted October 11, 2024 Looking good. Could make for some interesting missions to take out a convoy carrying a specific cargo before it reaches the front. 1
Jade_Monkey Posted October 11, 2024 Posted October 11, 2024 Really nice work. Love the level of detail and the number of combinations. It will make for really nice Korea video montages, we only have to see what else you guys have up your sleeve in terms of infantry and units (some mechanics and ground units were already hinted). Keep up the good work! 1
Aapje Posted October 11, 2024 Posted October 11, 2024 Always nice to get a better variety of ground targets and more ways in which they can react to getting shot. 1
1PL-Husar-1Esk Posted October 11, 2024 Posted October 11, 2024 (edited) Nice! diversity adds to immersion. BTW I think that reaction to strafing moving columns also need more diversion, not all truck instantly know to pull out and do that in similar fashion. Drivers should not react as all have one hive mind and should react to where in column attack begin or what type truck they driving. Some drives would choose to escape or just break and stop not escaping 45 degrees from road. Edited October 11, 2024 by 1PL-Husar-1Esk 2
CzechTexan Posted October 11, 2024 Posted October 11, 2024 Great! It's nice to see what I'll be blowing to pieces in the future. They do look more realistic. 1
=MERCS=JenkemJunkie Posted October 11, 2024 Posted October 11, 2024 1 hour ago, 1PL-Husar-1Esk said: BTW I think that reaction to strafing moving columns also need more diversion, not all truck instantly know to pull out and do that in similar fashion. Don't worry lube trucks NEVER pull out! They would rather die. 4
1CGS Han Posted October 11, 2024 1CGS Posted October 11, 2024 16 minutes ago, =MERCS=JenkemJunkie said: Don't worry lube trucks NEVER pull out! They would rather die. Weird translation )) Soviet term - ГСМ - Горюче-Смазочные Материалы. It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird )) 3 1
GOA_Karaya_VR Posted October 11, 2024 Posted October 11, 2024 21 minutes ago, =MERCS=JenkemJunkie said: Don't worry lube trucks NEVER pull out! They would rather die. 4
=MERCS=JenkemJunkie Posted October 11, 2024 Posted October 11, 2024 1 hour ago, Han said: Weird translation )) Soviet term - ГСМ - Горюче-Смазочные Материалы. It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird )) It will always be the lube truck to me now. Why does an all-male army need a truck full of lube so bad they're willing to risk their lives to defend it? Guess I'll just have to play career mode and find out. 1 1
Aapje Posted October 11, 2024 Posted October 11, 2024 (edited) 4 hours ago, Han said: Weird translation )) Soviet term - ГСМ - Горюче-Смазочные Материалы. It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird )) Just add an infantry model with a condom on the barrel, so then it all makes sense again. After all: Edited October 12, 2024 by Aapje 4 1
Mtnbiker1998 Posted October 11, 2024 Posted October 11, 2024 Hopefully we see significantly more dynamic mission generation in the new project, all these truck varieties won't mean much if we're still attacking the same old convoy from the same old generated mission templates we see in current career mode.
BlitzPig_EL Posted October 11, 2024 Posted October 11, 2024 More cool things to blow up! This is good. 1
1CGS LukeFF Posted October 11, 2024 Author 1CGS Posted October 11, 2024 1 hour ago, Han said: Weird translation )) Soviet term - ГСМ - Горюче-Смазочные Материалы. It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird )) The common term at least in the US is POL - petroleum, oil, and lubricants. I guess we just like to be really specific. 😄 4
YoYo Posted October 11, 2024 Posted October 11, 2024 (edited) Btw. what about FC4? I know, that this news is about IL-2 Korea (which we are of course waiting for 👍, but which will probably not be released until next year) but my wallet is hot and ready now for Fokker E.III and and other flying rags and sheets ! Maybe another piece of good news about Flying Circus too? Edited October 11, 2024 by YoYo
migmadmarine Posted October 12, 2024 Posted October 12, 2024 3 hours ago, Han said: Weird translation )) Soviet term - ГСМ - Горюче-Смазочные Материалы. It means simple "Fuel and Motor-Oil". Yep, Oil is a lubricant actualy, but it sounds weird )) I seem to recall a Russian friend of mine in school telling me that in Russian the same word is used for butter and oil, do I remember that right or was he having a laugh?
Gambit21 Posted October 12, 2024 Posted October 12, 2024 3 hours ago, BlitzPig_EL said: More cool things to blow up! This is good. So long as the damage model is sufficiently detailed enough to make shooting at them worthwhile...unlike now. 2
1CGS LukeFF Posted October 12, 2024 Author 1CGS Posted October 12, 2024 1 hour ago, Gambit21 said: So long as the damage model is sufficiently detailed enough to make shooting at them worthwhile...unlike now. The damage model for the vehicles right now is already quite detailed. 1 1
Gambit21 Posted October 12, 2024 Posted October 12, 2024 1 hour ago, LukeFF said: The damage model for the vehicles right now is already quite detailed. Endless hours testing Hell Hawks and watching trucks get pounded with .50’s via the vehicle cams.
=BLW=Pablo Posted October 12, 2024 Posted October 12, 2024 Forgive my ignorance. But are these P-80 wing tanks droppable?
[I.B.]ViRUS Posted October 12, 2024 Posted October 12, 2024 7 hours ago, migmadmarine said: I seem to recall a Russian friend of mine in school telling me that in Russian the same word is used for butter and oil, do I remember that right or was he having a laugh? Yeah, its. The word is "масло".
1PL-Husar-1Esk Posted October 12, 2024 Posted October 12, 2024 (edited) 15 minutes ago, [I.B.]ViRUS said: Yeah, its. The word is "масло". Masło - butter 😅 Edited October 12, 2024 by 1PL-Husar-1Esk
migmadmarine Posted October 12, 2024 Posted October 12, 2024 2 hours ago, =BLW=Pablo said: Forgive my ignorance. But are these P-80 wing tanks droppable? Yes, they are.
Nacht Posted October 12, 2024 Posted October 12, 2024 Where are the tanks? With that level of detail it would be a waste not to make a tank simulator, at least as Tank Crew. 1
1CGS LukeFF Posted October 12, 2024 Author 1CGS Posted October 12, 2024 4 hours ago, Gambit21 said: Endless hours testing Hell Hawks and watching trucks get pounded with .50’s via the vehicle cams. Sorry, but I have no problems here destroying trucks with .50 cal machine guns. Killing the driver or destroying the wheels is just as good as setting it on fire.
Avimimus Posted October 12, 2024 Posted October 12, 2024 6 hours ago, LukeFF said: The damage model for the vehicles right now is already quite detailed. In Il-2 Great Battles there are still some issues: - In a few cases the drivers are immune to incoming fire. - Also, it would help greatly if the radiators (and piston heads) were modelled separately from the engine block. Of course, this matters most to aircraft like the I-16 (4xShKAS), Hurricane (8x0.303) and all of the WWI aircraft - where a mobility kill against a vehicle is being done using small calibre weapons only. It won't be so important for Korea, but it would be nice if the new standard has a couple extra hitboxes for any future pre-1942 modules.
Avimimus Posted October 12, 2024 Posted October 12, 2024 The other question I'd raise is: What about pack animals (and trailers for pack animals i.e. carts)? Pack animals were important means of transport for the North Korean armed forces (as was foot traffic)... so an accurate rendition of the Korean War (much like WWII or WWI) should have extensive use of pack animals. It'd be a significant improvement to the realism of logistics. 2
Aapje Posted October 12, 2024 Posted October 12, 2024 Pack animals should be pretty easy, since they can just use the code for the trains, which regularly gallop away as fast as they can when you shoot off their carts. Seriously though, pack animals are such a large part of early wars that it's already a bit ridiculous that we still don't have them. @Nacht I think that Tank Crew released quite late into the GB life cycle for a reason. This kind of stuff is not at the core of IL-2 and it's never going to be the first priority.
Trooper117 Posted October 12, 2024 Posted October 12, 2024 1 hour ago, Avimimus said: The other question I'd raise is: What about pack animals (and trailers for pack animals i.e. carts)? Yeah, and it's a given that they will do lots of indigenous wildlife and fauna that roam the land, like the black bears and musk deer's, the amur leopard and salamanders... plus if we are flying low over the coast we will be able to see the stellar sea lions... it's going to be great!
Avimimus Posted October 12, 2024 Posted October 12, 2024 36 minutes ago, Aapje said: I think that Tank Crew released quite late into the GB life cycle for a reason. This kind of stuff is not at the core of IL-2 and it's never going to be the first priority. Perhaps - but the terrain for Korea should be sufficiently detailed to allow a tank simulator (of the same or higher quality as seen in Great Battles) and the underlying code already exists... so it would make a lot of sense to release three or four Collector Vehicles and a small scripted campaign. Even just having a staff car to drive around in would be pretty cool as a means of seeing the map from a different perspective (I really liked getting the U-2VS back when we didn't have any other biplanes for that reason - also a reason why a Po-2 might make sense for Korea - as it would let us see the world 'low and slow'). Anyway, all of the underlying code is there, so it is just a matter of implementing the vehicle. 1
Aapje Posted October 12, 2024 Posted October 12, 2024 44 minutes ago, Avimimus said: Anyway, all of the underlying code is there, so it is just a matter of implementing the vehicle. Yes, like it is 'just' a matter of implementing the existing planes for the new engine. Except that 1CGS has said that reimplementing the planes is a huge amount of work, so if it's the same for the tanks, which is probably true (they would also need to switch to PBR), then it would actually be a lot of work. And there is a bigger market for flight sims, which is obvious given how many flight modules there are for GB (8) vs the number of tank modules (1). 1
Avimimus Posted October 12, 2024 Posted October 12, 2024 3 hours ago, Aapje said: Yes, like it is 'just' a matter of implementing the existing planes for the new engine. Except that 1CGS has said that reimplementing the planes is a huge amount of work, so if it's the same for the tanks, which is probably true (they would also need to switch to PBR), then it would actually be a lot of work. And there is a bigger market for flight sims, which is obvious given how many flight modules there are for GB (8) vs the number of tank modules (1). Oh yes, they'd have to be built from scratch. I'm just thinking that there might be a market for two or three ground vehicles... especially as the programming work has already been done to support play controllable tanks.
Gambit21 Posted October 13, 2024 Posted October 13, 2024 (edited) 21 hours ago, LukeFF said: Sorry, but I have no problems here destroying trucks with .50 cal machine guns. Killing the driver or destroying the wheels is just as good as setting it on fire. Yeah destroying the wheels is about all I observed in the damage department, sorry but that’s just not granular enough. You’d be hard-pressed to find someone who tested this more than I did. Watching trucks as AI strafed them - over and over and over and over again. I had to resort to linked to explosive effects in some cases, but no I don’t agree that a wheel falling off is “just as good” as setting it on fire. Especially when you can’t see the wheel falling off from your Jug. Anyway - hopefully they improve the vehicle damage models. Edited October 13, 2024 by Gambit21
1PL-Husar-1Esk Posted October 13, 2024 Posted October 13, 2024 2 hours ago, Gambit21 said: Yeah destroying the wheels is about all I observed in the damage department, sorry but that’s just not granular enough. You’d be hard-pressed to find someone who tested this more than I did. Watching trucks as AI strafed them - over and over and over and over again. I had to resort to linked to explosive effects in some cases, but no I don’t agree that a wheel falling off is “just as good” as setting it on fire. Especially when you can’t see the wheel falling off from your Jug. Anyway - hopefully they improve the vehicle damage models. You are right the feedback if truck was destroyed beside explosion is not visible to fast WW2 planes especially in multiplayer where there are no icons. Saw many times in replays that ppl drop bombs or strife already destroyed truck (one that did not explode) to be sure if collum is wipeout.
Avimimus Posted October 13, 2024 Posted October 13, 2024 2 hours ago, Gambit21 said: I had to resort to linked to explosive effects in some cases, but no I don’t agree that a wheel falling off is “just as good” as setting it on fire. Especially when you can’t see the wheel falling off from your Jug. Honestly, the fire and explosions are over done. Every vehicle that gets sufficiently damaged will have its fuel tank explode (which isn't realistic). I actually made an effects mod for Il-2 Great Battles that removed that... but it was broken in subsequent updates. I do like the fact that mobility kills count as 'kills'. Disabling vehicles and destroying cargo both matter from a logistic perspective.
Mysticpuma Posted October 13, 2024 Posted October 13, 2024 Would it be possible to have vehicle skins accessible rather than having to 'Mod' extract them? Appreciate they may need a mod option to use custom skins, but it's just a way of making the game more accessible? 1
=MERCS=JenkemJunkie Posted October 13, 2024 Posted October 13, 2024 7 hours ago, Avimimus said: Honestly, the fire and explosions are over done. Every vehicle that gets sufficiently damaged will have its fuel tank explode (which isn't realistic). I actually made an effects mod for Il-2 Great Battles that removed that... but it was broken in subsequent updates. I do like the fact that mobility kills count as 'kills'. Disabling vehicles and destroying cargo both matter from a logistic perspective. I don't know how much extra work it would be, but maybe have a option for realistic vehicle damage visual effects, and a separate option for effects focused on looking pretty and communicating the damage of the vehicle to the player better?
Gambit21 Posted October 13, 2024 Posted October 13, 2024 14 hours ago, Avimimus said: Honestly, the fire and explosions are over done. Every vehicle that gets sufficiently damaged will have its fuel tank explode (which isn't realistic). I actually made an effects mod for Il-2 Great Battles that removed that... but it was broken in subsequent updates. I do like the fact that mobility kills count as 'kills'. Disabling vehicles and destroying cargo both matter from a logistic perspective. Well, seems this game needs to pick a lane then. Trucks exploding every time (haven’t seen this myself, and I only placed this effect on a truck here, a truck there in HH) isn’t “realistic” - so then where do engine timers fit into this totally realistic ecosystem then? See what I mean - it’s a game. Players want a visual reward for scoring hits on trucks etc or what’s the point, and no that doesn’t mean they need to explode every time. It just means that the damage model could be a bit more granular. It also means that now and then an effect might be exaggerated a bit. Maybe hits to the gas tank starts a fire, like Bud Anderson described. 1
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