310th_Diablo Posted September 24, 2024 Posted September 24, 2024 Can someone confirm the ammo loadout for the Jug’s 8 50. Cals
FeuerFliegen Posted September 24, 2024 Posted September 24, 2024 267 rounds per gun, or you can chose to take extra ammo; 425 rounds per gun. You can take 4, 6, or 8 guns, so there are 6 possible ammunition counts.
310th_Diablo Posted October 13, 2024 Author Posted October 13, 2024 Sorry…my bad. I meant he, ap, tracer, or api or apit
354thFG_Panda_ Posted October 13, 2024 Posted October 13, 2024 1 hour ago, 310th_Diablo said: Sorry…my bad. I meant he, ap, tracer, or api or apit The 47s in game have purely ap ammo for 50cals
jollyjack Posted October 29, 2024 Posted October 29, 2024 (edited) Just tried the 47-28 again, flying properties seem to have improved a lot, but that 50 cal seems to do almost nothing when used as a fighter? . Edited October 29, 2024 by jollyjack 1
354thFG_Leifr Posted October 29, 2024 Posted October 29, 2024 17 minutes ago, jollyjack said: Just tried the 47-28 again, flying properties seem to have improved a lot, but that 50 cal seems to do almost nothing when used as a fighter? . There's no incendiary component, strictly AP only. Rounds penetrate and can ricochet, but they do not tumble and so cannot blow out surfaces or provide additional damage to internal components. Basically, you're relying on the dice roll when punching right through a target that you're hitting something enough times to cause damage. 1
MaxPower Posted October 30, 2024 Posted October 30, 2024 I also find that when you give an aircraft a few blasts of .50 cal they die, but later. If you've witnessed good hits, it's actually quite likely the aircraft will go down but it has to like bleed its oil pan/radiator reservoir/etc dry first. It usually doesn't take long but it's an awkward amount of time when you're trying to decide to keep hammering this dude or to move on. Likely the performance will be reduced quite a bit after some good hits. There's no accounting for multiplayer, though. I'm from a single player perspective.
354thFG_Leifr Posted October 30, 2024 Posted October 30, 2024 9 hours ago, MaxPower said: I also find that when you give an aircraft a few blasts of .50 cal they die, but later. If you've witnessed good hits, it's actually quite likely the aircraft will go down but it has to like bleed its oil pan/radiator reservoir/etc dry first. It usually doesn't take long but it's an awkward amount of time when you're trying to decide to keep hammering this dude or to move on. Likely the performance will be reduced quite a bit after some good hits. There's no accounting for multiplayer, though. I'm from a single player perspective. I tend to think that .50cals perform much better offline. Sometimes I think that the networking --------- in a busy online environment, and that it struggles to account for eight guns firing and striking a target in rapid succession, thereby providing a feeling of incomplete damage being dished out.
jollyjack Posted October 30, 2024 Posted October 30, 2024 (edited) 10 hours ago, 356thFS_Leifr said: I tend to think that .50cals perform much better offline. Sometimes I think that the networking ------- in a busy online environment, and that it struggles to account for eight guns firing and striking a target in rapid succession, thereby providing a feeling of incomplete damage being dished out. That's interesting ... i never MP, so is it enough NOT to start the game via the Launcher, but via IL2.exe? Or should i disable Wifi for a test? ADDED: just tested the same mission via IL2.exe (shooting up a IL2 sturmovik) ... 1 minute hitting it, no difference, parts fell off the target, but the darn thing keeps moving. ADDED2: Replaced the player P47 with a Mosquito, but IMO these IL2 planes are indestructible anyhow. Edited October 30, 2024 by jollyjack
1CGS LukeFF Posted October 30, 2024 1CGS Posted October 30, 2024 7 hours ago, 356thFS_Leifr said: I tend to think that .50cals perform much better offline. Sometimes I think that the networking --------- in a busy online environment, and that it struggles to account for eight guns firing and striking a target in rapid succession, thereby providing a feeling of incomplete damage being dished out. There is no difference between the online and offline damage modeling.
354thFG_Leifr Posted October 30, 2024 Posted October 30, 2024 44 minutes ago, LukeFF said: There is no difference between the online and offline damage modeling. I didn't say there was, but when you've put the hours in online flying the 47 some things begin to become apparent. In the same way the dserver wobbles when there's even a handful of AI aircraft in the air, or when there are multiples of aircraft fighting within the same immediate bubble, fifties become increasingly unreliable as the local environment on the server becomes busier.
1PL-Husar-1Esk Posted October 30, 2024 Posted October 30, 2024 58 minutes ago, 356thFS_Leifr said: I didn't say there was, but when you've put the hours in online flying the 47 some things begin to become apparent. In the same way the dserver wobbles when there's even a handful of AI aircraft in the air, or when there are multiples of aircraft fighting within the same immediate bubble, fifties become increasingly unreliable as the local environment on the server becomes busier. Yes. Multiplayer servers overload and erratic behavior it might create is a common message on full servers. Information about anything might be delayed and then updated to keep up with rest of the world. 1
MaxPower Posted October 31, 2024 Posted October 31, 2024 Opposing pilot behaviour will be different on SP and MP. Also, I used to fly Forgotten Battles/Pacific Fighters/1946 online a lot and I think that the psychological experience of multiplayer is a bit different than SP. I guess I'm making kind of an avante garde claim that differences might be based on player perception but who knows?
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