Jump to content

P-47


Recommended Posts

Posted

Can someone confirm the ammo loadout for the Jug’s 8 50. Cals

Posted

267 rounds per gun, or you can chose to take extra ammo; 425 rounds per gun.

 

You can take 4, 6, or 8 guns, so there are 6 possible ammunition counts.

  • 3 weeks later...
Posted

Sorry…my bad.  I meant he, ap, tracer, or api or apit

354thFG_Panda_
Posted
1 hour ago, 310th_Diablo said:

Sorry…my bad.  I meant he, ap, tracer, or api or apit

The 47s in game have purely ap ammo for 50cals

  • 3 weeks later...
Posted (edited)

Just tried the 47-28 again, flying properties seem to have improved a lot, but that 50 cal seems to do almost nothing when used as a fighter? .

Edited by jollyjack
  • Upvote 1
354thFG_Leifr
Posted
17 minutes ago, jollyjack said:

Just tried the 47-28 again, flying properties seem to have improved a lot, but that 50 cal seems to do almost nothing when used as a fighter? .

 

There's no incendiary component, strictly AP only.

Rounds penetrate and can ricochet, but they do not tumble and so cannot blow out surfaces or provide additional damage to internal components. Basically, you're relying on the dice roll when punching right through a target that you're hitting something enough times to cause damage.

  • Like 1
Posted

I also find that when you give an aircraft a few blasts of .50 cal they die, but later.  If you've witnessed good hits, it's actually quite likely the aircraft will go down but it has to like bleed its oil pan/radiator reservoir/etc dry first.  It usually doesn't take long but it's an awkward amount of time when you're trying to decide to keep hammering this dude or to move on.  Likely the performance will be reduced quite a bit after some good hits.

There's no accounting for multiplayer, though.  I'm from a single player perspective.

354thFG_Leifr
Posted
9 hours ago, MaxPower said:

I also find that when you give an aircraft a few blasts of .50 cal they die, but later.  If you've witnessed good hits, it's actually quite likely the aircraft will go down but it has to like bleed its oil pan/radiator reservoir/etc dry first.  It usually doesn't take long but it's an awkward amount of time when you're trying to decide to keep hammering this dude or to move on.  Likely the performance will be reduced quite a bit after some good hits.

There's no accounting for multiplayer, though.  I'm from a single player perspective.

 

I tend to think that .50cals perform much better offline.

Sometimes I think that the networking --------- in a busy online environment, and that it struggles to account for eight guns firing and striking a target in rapid succession, thereby providing a feeling of incomplete damage being dished out.

Posted (edited)
10 hours ago, 356thFS_Leifr said:

I tend to think that .50cals perform much better offline.

Sometimes I think that the networking ------- in a busy online environment, and that it struggles to account for eight guns firing and striking a target in rapid succession, thereby providing a feeling of incomplete damage being dished out.

 

That's interesting ... i never MP, so is it enough NOT to start the game via the Launcher, but via IL2.exe? Or should i disable Wifi for a test?

 

ADDED: just tested the same mission via IL2.exe (shooting up a IL2 sturmovik) ...

1 minute hitting it, no difference, parts fell off the target, but the darn thing keeps moving.

 

ADDED2: Replaced the player P47 with a Mosquito, but IMO these IL2 planes are indestructible anyhow.

Edited by jollyjack
  • 1CGS
Posted
7 hours ago, 356thFS_Leifr said:

I tend to think that .50cals perform much better offline.

Sometimes I think that the networking --------- in a busy online environment, and that it struggles to account for eight guns firing and striking a target in rapid succession, thereby providing a feeling of incomplete damage being dished out.

 

There is no difference between the online and offline damage modeling. 

354thFG_Leifr
Posted
44 minutes ago, LukeFF said:

 

There is no difference between the online and offline damage modeling. 

 

I didn't say there was, but when you've put the hours in online flying the 47 some things begin to become apparent. In the same way the dserver wobbles when there's even a handful of AI aircraft in the air, or when there are multiples of aircraft fighting within the same immediate bubble, fifties become increasingly unreliable as the local environment on the server becomes busier.

1PL-Husar-1Esk
Posted
58 minutes ago, 356thFS_Leifr said:

 

I didn't say there was, but when you've put the hours in online flying the 47 some things begin to become apparent. In the same way the dserver wobbles when there's even a handful of AI aircraft in the air, or when there are multiples of aircraft fighting within the same immediate bubble, fifties become increasingly unreliable as the local environment on the server becomes busier.

Yes. Multiplayer servers overload and erratic behavior it might create  is a common message  on  full servers. Information about anything might be delayed and then updated to keep up with rest of the world. 

  • Upvote 1
Posted

Opposing pilot behaviour will be different on SP and MP.  Also, I used to fly Forgotten Battles/Pacific Fighters/1946 online a lot and I think that the psychological experience of multiplayer is a bit different than SP.  I guess I'm making kind of an avante garde claim that differences might be based on player perception but who knows?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...