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Posted (edited)
1 hour ago, Aapje said:

 

Project management is not a panacea.

 

Ultimately, in most projects there is an amount of uncertainty, and generic or more tailored project management techniques can be used to reduce some uncertainty, or plan in a guess at how much extra time or costs you will encounter, but it can't just remove all uncertainty. And software development in particular can have a rather high level of uncertainty, although it can also differ a huge amount depending on the particular project/task.

 


Totaly agree.
I've lost count of the number of developments that, throughout my career, work in Dev, Staging, Acceptance and then, once deployed in Prod, go to hell.
And I'm only talking about server-based applications.  If you involve the different configurations of users' systems, some of which are completely exotic, things can go wrong for ever.

<bad faith>Don't forget, 95% of computer problems are found between the chair and the keyboard.</>

Edited by jdu
  • Like 1
Posted
12 minutes ago, jdu said:

<bad faith>Don't forget, 95% of computer problems are found between the chair and the keyboard.</>

I believe that is a great summary of the issue with TFS at the moment. Good argument well made 👌

  • Haha 2
  • Confused 1
Posted (edited)
10 minutes ago, Mysticpuma said:

I believe that is a great summary of the issue with TFS at the moment. Good argument well made 👌


Come on!
Seems you don't know html 🤣
<bad faith>Don't forget, 95% of computer problems are found between the chair and the keyboard.</>
Am I obliged to add emoticons? jezzzz

Edited by jdu
  • Haha 1
Posted

I don't need to know html, I like what you typed as it's a perfect summary of the current state of play, cheers 😂

 

Posted
5 minutes ago, Mysticpuma said:

I don't need to know html, I like what you typed as it's a perfect summary of the current state of play, cheers 😂

 

Incredible.
This forum has become so much a sounding board for the disgruntled that even humor is no longer perceived.
 

  • Like 1
  • Haha 3
Posted
26 minutes ago, jdu said:

Incredible.
This forum has become so much a sounding board for the disgruntled that even humor is no longer perceived.
 

Tbf, I do know html and I didn't see the humour in it. </sarc> might have served you better.

 

For those who think that software dev is impossible to project manage and who apparently work in it, two questions

 

If your professional projects ran to timelines like TFS's does, do you think you would still be employed? And, what do you think your employers/customers would think if they did (assuming that they don't)

  • Like 5
Posted

I'm really sorry for using an incorrect tag.
As a non-native English speaker, I should know which terms and their abbreviations to use in which context.
I am truly confused that my writing has been so misinterpreted by some of you.
I can never apologize enough for any intellectual discomfort this may have caused to you all.
Maybe in the future I should just post messages that have the same substance and meaning as yours.
Hmmmm, well... NO!

  • Like 1
  • Haha 1
Posted (edited)
15 minutes ago, jdu said:

I'm really sorry for using an incorrect tag.
As a non-native English speaker, I should know which terms and their abbreviations to use in which context.
I am truly confused that my writing has been so misinterpreted by some of you.
I can never apologize enough for any intellectual discomfort this may have caused to you all.
Maybe in the future I should just post messages that have the same substance and meaning as yours.
Hmmmm, well... NO!

I'm not sure that response really becomes you tbh. No one suggested you change the meaning or substance of your post for the sake of a joke you clearly thought was hilarious and which passed us by completely...

Edited by No.54_Reddog
  • Like 3
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Posted

Back in the day when CloD was in development  by Oleg Maddox's team it too was if you were around then, it was much delayed as well, but we were given almost weekly screen shots of how everything was coming along. It was a late , but still premature release and as we all remember very "buggy..." and prompted the exit of Oleg Maddox as well These teaser screenshots did help keep interest up in all the "new" aircraft that were promised ( still waiting for the promised He-59...sigh...) These screenies were minimal PR but kept many of us on tip toes. Now years later, we did finally after long wait fullfillment of the promise for  Desert Wings Tobruk  but now are in a similar state waiting for Dieppe and other VR game fixes as well...My point is this: would it kill the new Dieppe  game designers to feature a few new screenshots every week or so? Oh and not to bother with aircraft from V.7 or V.8 that are obviously so far off in the future as to be "the stuff that dreams are made of."

COD.jpg

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Posted
52 minutes ago, Blitzen said:

Back in the day when CloD was in development  by Oleg Maddox's team it too was if you were around then, it was much delayed as well, but we were given almost weekly screen shots of how everything was coming along. It was a late , but still premature release and as we all remember very "buggy..." and prompted the exit of Oleg Maddox as well These teaser screenshots did help keep interest up in all the "new" aircraft that were promised ( still waiting for the promised He-59...sigh...) These screenies were minimal PR but kept many of us on tip toes. Now years later, we did finally after long wait fullfillment of the promise for  Desert Wings Tobruk  but now are in a similar state waiting for Dieppe and other VR game fixes as well...My point is this: would it kill the new Dieppe  game designers to feature a few new screenshots every week or so? Oh and not to bother with aircraft from V.7 or V.8 that are obviously so far off in the future as to be "the stuff that dreams are made of."

COD.jpg

 

Cannot agree with you more Blitzen.

On this topic..."lack of engagement by TFS", I refer back to another one of my locked threads (seems to be a common theme) regarding the appalling communication and lack of any marketing or PR:

 

 

That thread was a year ago...... anything changed?

FTC_Oakwoodson
Posted
10 hours ago, Mysticpuma said:

Snapper is now a 3D Modeller?

Isn't he? Always thought it was him making the models. 

Posted

I think the  basic problem with CloD is that none of the separate parties involved see themselves as accountable to customers.

Posted
36 minutes ago, Dagwoodyt said:

I think the  basic problem with CloD is that none of the separate parties involved see themselves as accountable to customers.

 

Accountable in what way? You have what you paid for. IIRC Tobruk wasn't sold with the promise of VR or visual update (at least it certainly isn't in the promotional material on the steam store page), and Dieppe isn't up for pre-order.

 

As I see it, any further updates to the game are a bonus. As no pre-order has been made for Dieppe, I'm not in a position to demand it releases on schedule, or at all.

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Posted
1 hour ago, Dagwoodyt said:

I think the  basic problem with CloD is that none of the separate parties involved see themselves as accountable to customers.

 

Which I think goes back to the "modder mentality" you mentioned before. I love to see mod teams get access to the source codes to older titles, but too often these teams bite off way more than they can chew and end up releasing next to nothing. As players, we all hate the stereotypical corporate guy in a suit, but sometimes you need that guy to step in and say "Why are we spending time/money on this?"

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Posted
1 hour ago, DBS said:

 

Accountable in what way? You have what you paid for. IIRC Tobruk wasn't sold with the promise of VR or visual update (at least it certainly isn't in the promotional material on the steam store page), and Dieppe isn't up for pre-order.

 

As I see it, any further updates to the game are a bonus. As no pre-order has been made for Dieppe, I'm not in a position to demand it releases on schedule, or at all.

If someone boasts as to their capacity to deliver a product they have obligation to provide followup. The issue is one of personal and organizational character.🤔

Posted
11 hours ago, Blitzen said:

COD.jpg


I wasn’t playing flight sims back when CLoD came out. What was the promised “genuine piece of a Messerschmitt shot down in 1940”? A painted strip of aluminum? 

Posted

It's interesting that on a forum where we communicate with each other, that the most interacted threads are where we talk about the lack of communication? 🤔

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Posted
9 hours ago, Dagwoodyt said:

If someone boasts as to their capacity to deliver a product they have obligation to provide followup. The issue is one of personal and organizational character.🤔

 

They don't have any 'obligation' and they don't owe you anything, unless you've pre-paid for something ?

  • Like 1
Posted
11 hours ago, l_commando said:

 

Which I think goes back to the "modder mentality" you mentioned before. I love to see mod teams get access to the source codes to older titles, but too often these teams bite off way more than they can chew and end up releasing next to nothing. As players, we all hate the stereotypical corporate guy in a suit, but sometimes you need that guy to step in and say "Why are we spending time/money on this?"

 

That can be an issue, although you can have the same issue in a company (Cough*Star Citizen*Cough).

 

But there are other issues. Depending on work done in spare time is less reliable than depending on paid work. For example, if people get a new obligation in their life, like a child, having to care for an elderly relative or whatever, they tend to keep their job, since they need the money, and cut down on their hobbies.

 

And even in companies you usually have a lot of turnover, but then you can just pay a new worker to replace those who leave. In mod teams, you often see that more people leave than join, so the team becomes smaller and smaller over time.

5 hours ago, Feldgrun said:


I wasn’t playing flight sims back when CLoD came out. What was the promised “genuine piece of a Messerschmitt shot down in 1940”? A painted strip of aluminum? 

 

What is even weirder than that is the part where they promise to hand-deliver it to your door and install it. How do you install a genuine piece of a Messerschmitt in someones home? And how does any of this make any financial sense?

 

I actually suspect that this poster is a fake parody or something. The rest of the text is also rather weird.

Posted

tumblr_ns9rmhX7LS1uxle3jo1_500.gif.9fe8fcf666173c51a36282e6613de99a.gif

I tried to keep it simple.

S!Blade<><

  • Haha 3
Posted

Are we not sure that image from Blitzen is a joke guys? Maybe we DO need some sort of new "humour" emoji?

  • Haha 1
Posted
24 minutes ago, BladeMeister said:

tumblr_ns9rmhX7LS1uxle3jo1_500.gif.9fe8fcf666173c51a36282e6613de99a.gif

I tried to keep it simple.

S!Blade<><

I think this is all that's left now 😂

 

43498877200w.gif.c7dca71d8cd28d55d33a8bbc966156f8.gif

Posted
4 hours ago, Aapje said:

 

What is even weirder than that is the part where they promise to hand-deliver it to your door and install it. How do you install a genuine piece of a Messerschmitt in someones home? And how does any of this make any financial sense?

 

It's an old advert, this has come pre-installed since W10

  • Haha 1
Posted (edited)
11 hours ago, Feldgrun said:


I wasn’t playing flight sims back when CLoD came out. What was the promised “genuine piece of a Messerschmitt shot down in 1940”? A painted strip of aluminum? 

This over the top parody was first posted while waiting for the long overdue Cliffs of Dover initial release…..😇

Edited by Blitzen
Added text
  • Haha 1
Posted (edited)
20 hours ago, DBS said:

 

Accountable in what way? You have what you paid for. IIRC Tobruk wasn't sold with the promise of VR or visual update (at least it certainly isn't in the promotional material on the steam store page), and Dieppe isn't up for pre-order.

 

As I see it, any further updates to the game are a bonus. As no pre-order has been made for Dieppe, I'm not in a position to demand it releases on schedule, or at all.

per the TFS' Business Ethics Manual?🤔

Edited by Dagwoodyt
Posted
14 hours ago, Zooropa_Fly said:

 

They don't have any 'obligation' and they don't owe you anything, unless you've pre-paid for something ?

If your personal view is that a private business is under no obligation to treat its' customers with respect, TMI. 🤔

Posted

Dagwoodyt,

 

Are you the one talking to us about respect?  😂

  • Upvote 1
Posted
53 minutes ago, OBT-Lionel said:

Dagwoodyt,

 

Are you the one talking to us about respect?  😂

 

The respect thing isnt one sided Lionel. You could argue provocation in some cases but in others I dont think so. Perhaps a little less read meat in diets all round. 

 

The "no right to demand" argument is also a bit of a straw man.  I dont see anyone demanding. I see people asking and I see people expressing discontent and frustration at the a lack of response to reasonable questions about a game they remain invested in. People are as entitled to do that as TFS is to ignore them. Given the pattern of promise and non delivery over the past 4 years, its not a surprising sutuation, especially for those who bought DWT to support devs talking about (we shall not say promising but I think many would say it was strongly implied) VR coming "soon". 

Posted
9 hours ago, Dagwoodyt said:

If your personal view is that a private business is under no obligation to treat its' customers with respect, TMI. 🤔

 

Well, the whole point of being a private business is that you can do what you want. (Not so much these days but you know what I mean).

The Public Sector on the other hand really needs to be accountable - not that they are now.. but you know what I mean !

 

Of course all should treat their customers with 'respect', but that doesn't necessarily mean having to communicate with your previous customers every 5 minutes.

It would probably serve TF well to come out with some kind of update soon, but maybe they're concentrating hard on completing their next task.

Maybe they're demoralised by the constant griping on these forums ? (Seemingly by some who don't play the game and just like to stir the pot).

Maybe they have given up ?

Maybe they'll surprise us and meet existing deadlines ?

 

Either way, there's no denying what they've done for the game, and the personal sacrifices that have necessarily been made up to now.

 

So do we constantly moan that we haven't got the next thing yet, or do we appreciate what we have now ?

There's a pretty good array of CFS options these days with more on the way..

Fly and be happy !

The future will take care of itself.

 

S! ZF.

 

(For the record, I haven't played CloD for a long time, but I'll get back to it sometime,  and am still interested in what's happening).

 

 

  • Like 1
Posted
On 10/9/2024 at 5:16 PM, Mysticpuma said:

What the Modders have done with Falcon 4 is immense for a 26-year-old game:

 

TFS are now a commercial entity rather than a modding group as they are officially gatekeepers of the source code. 

You mention regular and substantive updates, which I don't think anyone here is raising an issue with.

 

I think the big frustration is that there are a lot of people (the hangers on and often seen as naysayers), who actually do want to see this product succeed (after all they are still here when others have walked away and given up), but know deep down that the more TFS hide away and refuse to speak about their product, the less chance there is to drive conversation and bring others in to bolster the awful numbers who are left playing this game.

I know when I boot this game up, turn on Truesky (in beta) and see just how amazing it looks, that it should be a flight sim people are clamouring for, however, the length of delays, the lack of communication,  the lack of engagement and what feels like indignation on the part of the Devs towards its community, it's just mind numbing when you consider the scope they are indicating they have, yet the actual progress they share.

 

Have TFS left the building?

 

 

As far as I'm aware, the BMS team also have the source code but under agreement that to use the mod you need to have a licence for Falcon 4.0, so it's pseudo-commercial with Microprose the financial beneficiary.

 

 

Posted
28 minutes ago, Zooropa_Fly said:

 

but that doesn't necessarily mean having to communicate with your previous customers every 5 minutes.

 

 

 

All good points but the above one in particular I have to challenge - its not every 5 mins is it?  It not every 5 days or even 5 weeks. Actual news of the NEXT installment hasnt been a thing for months. In fact anything meaningful, over a few WIP screenies of the tiffy and FW190, hasnt been a thing at all. 

 

Current previous customers are their only customers. One previous customer in particular has probably done more PR and info wise for TFS since he departed (lets be kind) than TFS have done for themselves. 

 

Ultimately I sense the mood has shifted over the past 4 years from I'll support the game for sake of the game and in ackowledgement of the TF work to 4.312

 

to  I'll support the game in spite of how I feel about  certain personalities within TFS 

 

to Sod the lot of em.  

 

And a lot of that has to do with sense that we are now no longer a small part of the story but rather a thorn in side of a self envisioned and entitled  "chosen few". 

 

On the flip your have TFS. Unpaid, likely having done stuff at their own expense for limited return and the target or ire from a bunch of people who dont understand the difficulties. So better to pull up the drawbridge and ingore the ungrateful so and sos, no? 

 

The thing is, news, progress reports, call it what you will  if honestly and sincerely communcated would have prevented much of this. I can think of only a small number of examples where either Buzzsaw or Schneeman have posted "look- this is diffcult"  messages and none have resulted in anything but support, understanding and good wishes.

 

There seems to be a fear of acknowleging failure or difficulties within TFS until its too late. Maybe thats born out of not wanting to appear incapable yet I think everyone accepts that the code for CloD is, at best, difficult. I think most would also acknowledge that they couldnt do any better or even know where to start. A few might even be tempted to put aside thier preconceptions about the managment of TFS and volunteer. Someone might even read about the issue and have knowedlge of a potential solution. 

 

But thats not what has happened and here we are. 

 

 

 

 

 

 

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1PL-Husar-1Esk
Posted

Well  I'm afraid we soon hear from a person why it failed and why the ship got holes and why he left  before it sunk. 

Posted
4 minutes ago, 1PL-Husar-1Esk said:

Well  I'm afraid we soon hear from a person why it failed and why the ship got holes and why he left  before it sunk. 

 

doubletake-ezgif.com-video-to-gif-converter.gif.ef27c9a24edcd0c135743c3b13a4037b.gif

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Posted
On 10/10/2024 at 1:47 PM, DBS said:

 

Accountable in what way? You have what you paid for. IIRC Tobruk wasn't sold with the promise of VR or visual update (at least it certainly isn't in the promotional material on the steam store page), and Dieppe isn't up for pre-order.

 

As I see it, any further updates to the game are a bonus. As no pre-order has been made for Dieppe, I'm not in a position to demand it releases on schedule, or at all.

 

On 10/11/2024 at 12:43 AM, Zooropa_Fly said:

 

They don't have any 'obligation' and they don't owe you anything, unless you've pre-paid for something ?

When anyone seeks to reduce an issue that speaks to character into a dimension that is exclusively transactional I know they are gaslighting me🤔

Posted (edited)
11 hours ago, Zooropa_Fly said:

1). Of course all should treat their customers with 'respect', but that doesn't necessarily mean having to communicate with your previous customers every 5 minutes.

2). It would probably serve TF well to come out with some kind of update soon, but maybe they're concentrating hard on completing their next task.

3). Maybe they're demoralised by the constant griping on these forums ? (Seemingly by some who don't play the game and just like to stir the pot).

4). Maybe they have given up ?

5). Maybe they'll surprise us and meet existing deadlines ?

 

 

 

(For the record, I haven't played CloD for a long time, but I'll get back to it sometime,  and am still interested in what's happening).

 

 

1). There is one thing we can be sure of, they haven't communicated with their supporters, fans, hangers on, devoted last bastions who wait for the bait to be dangled again, every 5 minutes....ever! 

 

Regarding FAF, October 17th 2023:

Regarding the FW - January 18th 2024:

Regarding the Typhoon - January 18th 2024

The last meaningful update I can find from Buzzsaw is August 29th:

 

I would ask again. Since the announcement of FAF, and the expected release of December 2024......what actual in-game footage of the new content have we seen that makes anyone here feel like FAF will be released in December?

 

-------------------------------------------------------------

From the announcement:

 

IL-2 STURMOVIK, FORTRESSES AND FOCKE-WULFS – DIEPPE is an exciting, realistic and challenging WWII combat flight simulation set over the English Channel, the French and English countryside and the beaches of Dieppe, in the year leading up to, and the day of the Allied Raid of August 1942… the largest single day aerial battle of the war to that date.  Experience what it was like to pilot and fight in Focke-Wulf 190’s, Messerschmitt 109’s, Spitfires, Typhoons, P-51’s, the awesome four engined Flying Fortress bomber and many others. Dogfight high over the Allied Fleet as landing craft and warships surge towards their targets on the coast and tanks crawl up the beaches. Provide ground support for the hard pressed Canadian, British and American Raiding forces as a fighter or bomber, or lead Luftwaffe missions to sink bombarding Royal Navy vessels or combat the RAF fighter screen.    Allowing the players a unique and exciting view of this historical combined arms operation, FORTRESSES AND FOCKE-WULFS opens a window to an immersive aerial combat experience!

In this new IL-2 STURMOVIK: CLIFFS OF DOVER - BLITZ add-On DLC, you can fly with the Royal Air Force, the Luftwaffe or the newly arrived United States 8th Army Air Force.  Experience a variety of missions, in Fighters, Bombers and Attack aircraft. Jump into the cockpit of the sleek but deadly FW-190A ‘Butcher Bird’, the improved Bf-109G, the massively powerful Typhoon IA or IB, fast and aerodynamic P-51A-83 and A-91, classic Spitfire VC and IXA, and of course, the legendary B-17 Flying Fortress.  Dieppe allows players of all skill levels a chance to challenge themselves in a historically based campaign.

Twin engine bomber and heavy fighter fans will also have new choices… with the introduction of two versions of the Messerschmitt Bf-110F, new versions of the Junkers Ju-88A and C, as well as the Beaufighter VI and Wellington III… allowing for a huge variety of experiences in the air.

In addition to the focus on the Dieppe Raid, and a campaign recreating the fighter clashes of 1941-1942, the game will also provide a mini campaign hi-lighting the famous February 1942 ‘Channel Dash’, when two German Battlecruisers and a Heavy Cruiser risked the dangers of the English Channel and the wrath of the RAF and Royal Navy to escape from French ports to safety in Germany.

 

Key Features

•       18 new flyable types and variants are added with FORTRESSES AND FOCKE-WULFS – DIEPPE, allowing the players to experience aerial conflict over the English Channel from in the autumn of 1941 to the culminating moment of the Dieppe Raid in August of 1942.

•       A detailed new 1942 English Channel map with added landmarks, updated airfields and 4k terrain, large caliber Coastal Gun batteries, fortifications, minefields and defenses.

•       New tank, artillery and vehicle types added allowing the land battle to be recreated in detail.

•       Naval Vessels from the Royal Navy and Kriegsmarine are modeled including Scharnhorst Class Battlecruisers, Admiral Hipper Class Heavy Cruisers, Renown Class Battlecruisers, as well as destroyers and landing craft.

•       New aircraft detail including new engine technology like Turbo Superchargers, as well as more precise Flight, Damage, Propeller and Overheat modeling.

•       Improved graphics, including 4k textures for aircraft externals and cockpits, extended viewing distance, 4k terrain modeling, full 3D implementation for players with Virtual Reality headsets, updated vegetation and new cloud and weather systems.

•       Excellent multiplayer environment allows over 100 players and dozens of AI aircraft online simultaneously, providing for intense and challenging human versus human aerial battles.

•       New artificial intelligence routines and improved combat behavior for AI aircraft add to the excitement of detailed campaigns in Single Player for Luftwaffe, Royal Air Force and United States Army Air Force pilots.

•       New Quick Mission Builder provides the opportunity for faster and more detailed player created missions without the complexity of the Full Mission Builder.

•       IL-2 STURMOVIK: FORTRESSES AND FOCKE-WULFS - DIEPPE will be an exciting and challenging addition to the IL-2 STURMOVIK: CLIFFS OF DOVER line of products allowing players to immerse themselves in the moment in history when the Allies made their first attempt to reach out across the English Channel and challenge Germany’s domination of the European continent.

 

New Aircraft

Focke-Wulf 190A-1

Focke-Wulf 190A-2

Focke-Wulf 190A-3

Messerschmitt Bf-109G-2

Messerschmitt Bf-110F-1

Messerschmitt Bf-110F-2

Junkers Ju-88C-6

Junkers Ju-88A-4

Spitfire Mk VC

Spitfire Mk VC 'Clipped Wing'

Spitfire Mk IXA

P-51A-83

P-51A-91

B-17E

Wellington III

Beaufighter VIC

Typhoon Mk IA

Typhoon Mk IB

 

----------------------------------------------------------------------------

 

So how many of those aircraft has anyone seen fully working, flying, in cockpit (moving) apart from the Typhoon?

 

So, with 7 weeks to go and all of the above expected to be released.......why are TFS staying absolutely silent rather than shouting from the rooftops about what they are ready to release?

 

2). Yes, absolutely, see above.

3). Maybe they aren't stirring the pot, and maybe they do actually play? Maybe the vocal ones are saying things that need to be said because they actually care about this game, not because they hate it?

4). Well, it's something that many would consider true, as it doesn't appear anyone is interested in talking with their customers and potential buyers?

5). Please see the line of text under the dotted line above....unless we hear different...expect 2025 December to be the next unobtainable goal?

Edited by Mysticpuma
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Posted
On 10/12/2024 at 11:34 AM, 1PL-Husar-1Esk said:

Well  I'm afraid we soon hear from a person why it failed and why the ship got holes and why he left  before it sunk. 

 

Ah c'mon - you cant leave us hanging.........

 

If we cant have news lets have some drama....  🙂 

  • Haha 1
Posted
19 hours ago, Mysticpuma said:

1). There is one thing we can be sure of, they haven't communicated with their supporters, fans, hangers on, devoted last bastions who wait for the bait to be dangled again, every 5 minutes....ever! 

 

Regarding FAF, October 17th 2023:

Regarding the FW - January 18th 2024:

Regarding the Typhoon - January 18th 2024

The last meaningful update I can find from Buzzsaw is August 29th:

 

I would ask again. Since the announcement of FAF, and the expected release of December 2024......what actual in-game footage of the new content have we seen that makes anyone here feel like FAF will be released in December?

 

-------------------------------------------------------------

From the announcement:

 

IL-2 STURMOVIK, FORTRESSES AND FOCKE-WULFS – DIEPPE is an exciting, realistic and challenging WWII combat flight simulation set over the English Channel, the French and English countryside and the beaches of Dieppe, in the year leading up to, and the day of the Allied Raid of August 1942… the largest single day aerial battle of the war to that date.  Experience what it was like to pilot and fight in Focke-Wulf 190’s, Messerschmitt 109’s, Spitfires, Typhoons, P-51’s, the awesome four engined Flying Fortress bomber and many others. Dogfight high over the Allied Fleet as landing craft and warships surge towards their targets on the coast and tanks crawl up the beaches. Provide ground support for the hard pressed Canadian, British and American Raiding forces as a fighter or bomber, or lead Luftwaffe missions to sink bombarding Royal Navy vessels or combat the RAF fighter screen.    Allowing the players a unique and exciting view of this historical combined arms operation, FORTRESSES AND FOCKE-WULFS opens a window to an immersive aerial combat experience!

In this new IL-2 STURMOVIK: CLIFFS OF DOVER - BLITZ add-On DLC, you can fly with the Royal Air Force, the Luftwaffe or the newly arrived United States 8th Army Air Force.  Experience a variety of missions, in Fighters, Bombers and Attack aircraft. Jump into the cockpit of the sleek but deadly FW-190A ‘Butcher Bird’, the improved Bf-109G, the massively powerful Typhoon IA or IB, fast and aerodynamic P-51A-83 and A-91, classic Spitfire VC and IXA, and of course, the legendary B-17 Flying Fortress.  Dieppe allows players of all skill levels a chance to challenge themselves in a historically based campaign.

Twin engine bomber and heavy fighter fans will also have new choices… with the introduction of two versions of the Messerschmitt Bf-110F, new versions of the Junkers Ju-88A and C, as well as the Beaufighter VI and Wellington III… allowing for a huge variety of experiences in the air.

In addition to the focus on the Dieppe Raid, and a campaign recreating the fighter clashes of 1941-1942, the game will also provide a mini campaign hi-lighting the famous February 1942 ‘Channel Dash’, when two German Battlecruisers and a Heavy Cruiser risked the dangers of the English Channel and the wrath of the RAF and Royal Navy to escape from French ports to safety in Germany.

 

Key Features

•       18 new flyable types and variants are added with FORTRESSES AND FOCKE-WULFS – DIEPPE, allowing the players to experience aerial conflict over the English Channel from in the autumn of 1941 to the culminating moment of the Dieppe Raid in August of 1942.

•       A detailed new 1942 English Channel map with added landmarks, updated airfields and 4k terrain, large caliber Coastal Gun batteries, fortifications, minefields and defenses.

•       New tank, artillery and vehicle types added allowing the land battle to be recreated in detail.

•       Naval Vessels from the Royal Navy and Kriegsmarine are modeled including Scharnhorst Class Battlecruisers, Admiral Hipper Class Heavy Cruisers, Renown Class Battlecruisers, as well as destroyers and landing craft.

•       New aircraft detail including new engine technology like Turbo Superchargers, as well as more precise Flight, Damage, Propeller and Overheat modeling.

•       Improved graphics, including 4k textures for aircraft externals and cockpits, extended viewing distance, 4k terrain modeling, full 3D implementation for players with Virtual Reality headsets, updated vegetation and new cloud and weather systems.

•       Excellent multiplayer environment allows over 100 players and dozens of AI aircraft online simultaneously, providing for intense and challenging human versus human aerial battles.

•       New artificial intelligence routines and improved combat behavior for AI aircraft add to the excitement of detailed campaigns in Single Player for Luftwaffe, Royal Air Force and United States Army Air Force pilots.

•       New Quick Mission Builder provides the opportunity for faster and more detailed player created missions without the complexity of the Full Mission Builder.

•       IL-2 STURMOVIK: FORTRESSES AND FOCKE-WULFS - DIEPPE will be an exciting and challenging addition to the IL-2 STURMOVIK: CLIFFS OF DOVER line of products allowing players to immerse themselves in the moment in history when the Allies made their first attempt to reach out across the English Channel and challenge Germany’s domination of the European continent.

 

New Aircraft

Focke-Wulf 190A-1

Focke-Wulf 190A-2

Focke-Wulf 190A-3

Messerschmitt Bf-109G-2

Messerschmitt Bf-110F-1

Messerschmitt Bf-110F-2

Junkers Ju-88C-6

Junkers Ju-88A-4

Spitfire Mk VC

Spitfire Mk VC 'Clipped Wing'

Spitfire Mk IXA

P-51A-83

P-51A-91

B-17E

Wellington III

Beaufighter VIC

Typhoon Mk IA

Typhoon Mk IB

 

----------------------------------------------------------------------------

 

So how many of those aircraft has anyone seen fully working, flying, in cockpit (moving) apart from the Typhoon?

 

So, with 7 weeks to go and all of the above expected to be released.......why are TFS staying absolutely silent rather than shouting from the rooftops about what they are ready to release?

 

2). Yes, absolutely, see above.

3). Maybe they aren't stirring the pot, and maybe they do actually play? Maybe the vocal ones are saying things that need to be said because they actually care about this game, not because they hate it?

4). Well, it's something that many would consider true, as it doesn't appear anyone is interested in talking with their customers and potential buyers?

5). Please see the line of text under the dotted line above....unless we hear different...expect 2025 December to be the next unobtainable goal?

See quote below. I thought you understood this the last time I posted it? I will give you this MP, that is one mighty wall of info, but sadly nothing you nor anyone else hasn't said already, including the supporters. One thing is for sure, TFS will either release the new DLC on time, or..... Wait for it, ...

.....wait for it, they won't. Only time, what 10 weeks if we say the end of December, will tell.

 

S!Blade<><

On 10/11/2024 at 6:44 AM, BladeMeister said:

tumblr_ns9rmhX7LS1uxle3jo1_500.gif.9fe8fcf666173c51a36282e6613de99a.gif

I tried to keep it simple.

S!Blade<><

 

  • Thanks 1
Posted (edited)

So while waiting, anyone know how this "new" WIP feature is coming along?

 

BlitzWiPQMBC.thumb.jpg.886987be90205f9eb4505f9b5b7c40f6.jpg

Edited by Dagwoodyt
Posted
3 hours ago, Dagwoodyt said:

So while waiting, anyone know how this "new" WIP feature is coming along?

 

BlitzWiPQMBC.thumb.jpg.886987be90205f9eb4505f9b5b7c40f6.jpg

 

It's like the original IL2 QMB, but very much less well featured (as it stands), but thing really could change a lot with it.

  • Thanks 1
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